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Pathfinder Roleplaying Game: Monster Codex (OGL)

****½ (based on 10 ratings)
Pathfinder Roleplaying Game: Monster Codex (OGL)
Show Description For:
Non-Mint

Add Hardcover: $39.99

Add PDF: $9.99

Add Non-Mint: $39.99 $29.99

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Menagerie of Mayhem!

The fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters.

With Pathfinder Roleplaying Game: Monster Codex, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and challenge levels.

Pathfinder Roleplaying Game: Monster Codex is an indispensable companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game: Bestiary. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Monster Codex includes:

  • Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!
  • Detailed information on the ecologies and societies of these formidable creatures.
  • New feats, equipment, spells, and archetypes to help you customize all 20 monstrous races—and the adventurers who fight or trade with them.
  • A horrific new monster associated with each race—allies, thralls, and variants.
  • Sample encounters ready to challenge raw recruits and experienced adventurers alike.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-686-7

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

Product Availability


Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO1130


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Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 10 ratings)

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Very Useful...

*****

Very much like the NPC Codex I find this book very useful especially for the Spontaneous GMs out there. I hope to see Monster Codex 2 sometime in the future.


Great Idea

****( )

the NPC and now the monster codex...awesome ideas.
problem is its not the more basic common monsters.....that would be an excellent start.
As this then is a great intro of some monster villains......


great concept poor execution

***( )( )

Love the idea of monster depth however the monster races they chose in this book..... boooooorrrrrrriiiiiinnnnnnggggg.


Wow!

*****

Great book. Great art, content and Stat blocks. My only real question is when are we going to get the miniatures for it.


Great GM Resource

****( )

First of all, the product description at the time of this writing does not contain a list of which monsters the Monster Codex contains. So in order to ease your purchasing decision, here we go: boggards, bugbears, drow, duergar, fire giants, frost giants, ghouls, gnolls, goblins, hobgoblins, kobolds, lizardfolk, ogres, orcs, ratfolk, sahuagin, serpentfolk, troglodytes, trolls and vampires.

I think the easiest way to explain this product is by comparing it to the Bestiaries. Whereas Bestiaries add *breadth* to Pathfinder's monster repertoire, the Monster Codex adds *depth*. What I mean by that is that the Bestiaries increase the number of monsters, whereas the Codex doesn't give us (m)any actual new monsters, but increases the variety within specific monsters. Instead of having just "orc", and having just that in your toolkit, the Codex provides you with ready-statted, ready-to-drop-into-a-game, orc thugs, orc soldiers, orc mystics, orc chieftains and so on.

What this allows you to do, as a DM, is to have a campaign or adventure centered on a certain type of foe, while still having different types of enemies to throw into fights. With only the Bestiary, you can always increase the number of orcs, moving your adventure from fighting a single orc, to fighting four orcs, to fighting forty orcs, to fighting four hundred orcs, but they'll always be that base level 1 barbarian orc, unless you yourself do the crunch work of customizing enemies. This book does that job for you. Tons and tons of custom statblocks to provide different orcs, different drow, different trolls and so on.

This book is of little to no use for a player. There are a few scattered feats here and there that don't have racial prerequisites, so if you wanted to, you could scrounge for some player options, but that's not what this book is meant for, really. This book is also not very useful to GMs who run premade adventures/campaigns, as those generally already have premade monster statblocks. Finally, the third group of people that will not find this book terribly useful is GMs who have time, and love making statblocks. There are some additional ingredients (feats, archetypes, equipment, animal companions) for you in this book, but the bulk of the book is readymade statblocks. So, the people for whom this book is a perfect fit is those GMs who do their own adventures, but don't have the time or the inclination to make statblocks.

I have a couple of minor issues with the book that dropped it from five stars to four. First, the selection of monsters was in my opinion a little erratic. Did I really need more focus on boggards and ratfolk? They seem kind of small fry compared to things like orc and drow. Did I need both troglodytes and serpentfolk? They seem kind of similar. Getting two kinds of giant (frost and fire) but not all of them frustrates my sense of order. And so on. But you can make up your own mind on the racial breakdown as I have given you the list at the beginning. My second problem was that each race also gets a new monster that is associated with it, and sometimes these felt a little forced and not so inspired, and a lot of times they were just a mount or a guard dog with that race's fluff. I could've done with something more inspired on several counts.


1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Bring on the Giants!,

The Patch Man,

Shiver Me Timbers, It's Cold in Here!,

Introducing the Core Campaign,

Wrapping Up Iron Gods,


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