Pathfinder Player Companion: Paths of the Righteous (PFRPG)

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Pathfinder Player Companion: Paths of the Righteous (PFRPG)
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Walk the Path of Virtue

Those who serve honorable causes and worship the gods of goodness face dangerous and devious threats. To bolster them in their quests, their religions develop potent techniques and astonishing powers to reward those who follow the noble and devout course without fail. Pathfinder Player Companion: Paths of the Righteous presents more than a dozen prestige classes, each associated with a different good-aligned deity and customized to enhance your gameplay, whether your character's a member of a widespread religion or one that's relatively obscure.

Inside this book, you'll find:

  • Fourteen fully detailed prestige classes, from the undead-fighting Ashavic dancer to the rebellious rose warden to the mysterious stargazer.
  • New rules options for every religion featured, including a new witch patron, a magical weapon sure to delight any revolutionary, and a spell that invokes the aid of a vengeful angel.
  • Additional feats to bolster characters taking any prestige class, be they those of a religious bent or otherwise.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-910-3

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5/5

Amazing book with awesome prestige classes. This is how prestige classes can be done. Hopefully there is another book like this for the other alignments.


Amazing addition

5/5

One of the best additions for non standard classes who want to add a touch of divine worship to their characters. A must have for anyone with any interest in the good aligned dieties of Golarian.


Prestige Classes Done Right

5/5

TLDR: This is an excellent book that provides a number of balanced, versatile, thematic and well designed Prestige Classes that can be well used by fans of any base class published. The new options presented demonstrate the best use of Prestige Classes in Pathfinder to date.

Now for the detailed review.

I hope it doesn't come off as dramatic to say this Player's Companion lanced isn't just a collection of thematic, balanced and versatile prestige classes, but may just be a turning point for the game itself. The Prestige Classes offered are versatile enough to work with a number of base classes without overpowering the base-class only options. They are thematically appropriate but at the same time don't pidgeonhole you into one or two narrow predefined options. The classes here certainly can be used by players that don't want to have to delve into half a dozen books to figure out the best way to play them, but at the same time they use under-appreciate mechanics and the potential for combining the roles of other base classes. Tying the Prestige classes to established lore helps create characters already established in the setting. And using deities and factions like this secures their positions in a way that is less obstructive to GMs than “special requirement” classes. The best part is how the classes are largely untied to any base classes, allowing for maximum versatility and character adaptability.

The holy symbols in the inside cover and description of each deity will be a literal godsend to those who aren't as familiar with Golarion lore. The Prestigious Feats are incredibly helpful in giving prestige shy players a reason to take the more flavorful prestige classes of this and prior books without worrying so much about losing their favored class bonuses or spellcaster levels. The rest of the book is divided very cleanly by prestige class/deity, and I will separate my review as such.

Ashavic Dancer class seems limited in that almost every class feature mentions undead or haunts. But don't let its Bardic theme mislead you: This class is perfectly accessible by any caster and tailor made for an Oracle or Sorcerer who wants extra tools against the undead without sacrificing more than one level of spellcasting. Reading the class features as though they were merely a Mystery or Bloodline makes it a far more appealing class, even if it's narrow-use. The feat is oozing with flavor, even if it's not the most powerful in the book.

The Brewkeeper reminds me of how much fun Cayden Cailean characters can be. Making your own potions and enhancing them with Metamagic gives you a slew of options, whether your an alchemist or otherwise. Being able to use your own caster level when you drink or administer a Potion is the hidden gem of this class, but using the Brew Point system to enhance your extracts and bombs is where you will have your fun. The Two-Weapon Drunkard feat feels like the same feat we've seen at least once before for Cayden Cailean, but being able to use any old Tankard as a Divine Focus has its uses.

I didn't realize how cool Ragathiel was until I read the Crimson Templar. This fire-oriented divine-inspired anti-outsider assassin class just oozes flavor. Between the devastating holy fire, the burning wings and the divine obedience, the class is going to make a lot of melee character look and feel incredible. Mechanically, it's a full base attack bonus class with bonus feats and sneak attack dice. Essentially a divine Slayer. And whether its a vital strike or dual-wielding bastard sword build, you'll find yourself easily doing over 150 damage with only 5 levels in the Prestige Class. Shield of Wings is a really cool spell, effectively giving Clerics/Paladins of the deity a single spell-slot for both flight and fire resistance. It's nice to see the extra option, given both aren't always usable in every scenario...but you're often in trouble if you don't have them.

Mechanical Trivia? The class also confirms that you can take the Divine Obedience feat and not necessarily the Celestial Obedience feat for Ragathiel, opening up some new character options in other books. It also is a little disappointing that by RAW it's Fiendish Study class feature doesn't function on the spell-like abilities the class grants it via Divine Obedience.

The Darechaser was one of the most exciting classes in the book. It fits absolutely perfectly for a deity of Kurgess, and who doesn't love adding extra rolls to your d20? While the Daring Exploit feat clearly makes it ideal for a Sleuth or Swashbuckler, the class will work for any martial character and give you that thrill of adding to so many difference checks that you'll really feel like you're playing the exact kind of boisterous daredevil the class was intended to be! A total win for flavorful mechanics.

Dawnflower Anchorite gives you all the warm fuzzies of the goddess of the Sun in a highly versatile package. The Focused Class Feature Credence lets you advance a number of pre-existing base class features as you level, not only giving you way to continue progressing as any of the three-fourth base attack bonuses casters in Pathfinder, but even blend the two becoming a hybrid-class all of its own stacking, for example, Sacred Weapon and Bardic Performance. Of course your Spells per Day will still be stuck to only one class, but its still an option. The Solar Invocation ability will provide a fantastic party buff, and being an almost full spellcaster with three-fourths base attack bonus means the class can be applied to any number of base classes. The Flame Blade Dervish feat is a fantastic buff to Sarenrae's favorite spell.

Devoted Muse is my absolute favorite class in this book. Feint is probably the least touched upon feature in the combat section of the Core Rulebook, and this book has completely blown me away with a class that provides full martial characters with a new and exciting versatile combat option. Being able to debuff enemies with your feint and continue progressing in swashbuckler talents gives you this far less feat intensive pseudo Dirty Trick vibe. And Bladed Brush gives Swashbucklers, devoted muse or otherwise, the option use a Glaive as a Finesse and One-Handed weapon! That being said, the class can be deceptively trickier than the similar Vexing Devil archetype due to the vague nature of Feinting, with numerous Feinting feats not necessarily functioning with Artistic Flourish due to the nature of the feature replacing the Dex to AC bonus. Furthermore, the Deeds ability inadvertently works with Gunslinger better than Swashbuckler...but maybe that was intentional?

Heritor Knight is touted as both one of the most powerful and flavorful classes in the book, and I'm beginning to see why. The effects all look very narrow-use when you first read it, and I suspect that and the prerequisite feats are a good argument for its balance. Most of the effects are keyed against certain tactics that can make it a pain for melee characters, such as swallow hole, flight and incorporeality. But where it really gets nasty is at level 6, when it not only get Vital Strike and Improved Strike as bonus feats, but can use Improved/Greater Vital Strike as a Standard Action, allowing it to combine with a number of other class features and feats. The fact the class advances your fighter's weapon training and feat prerequisites is fabulous. Strike True looks pretty fun for Vital Strike builds, but usually you'll want to move around and its already a feat intensive build.

The Hinterlander is one of two classes I'm excited about. It'd be great in an Adventure Path that is all about defending a specific settlement, but most adventurers move around too much to use most of its class abilities. Defended Hearth can also be something of a game breaker, letting you know if there are any “unnatural” presences in your town without having to actually go out and investigate. Getting Imbue Arrow like an Arcane Archer is really powerful for a class with bonus feats and almost full spell-caster progression. The feat Erastil's Blessing looks good for Rangers who will want to focus on their spells, but absolutely fantastic for Zen Archers or bow-wielding Clerics.

The Rose Warden was the first class I used from this book. Mechanically, its a sort of advanced Pathfinder Field Agent, giving you Talents and Sneak Attack dice. But it does it so much better that I won't be surprised if more Milanites suddenly show up at your local Lodge. Shoring up Will Saves is absolutely something rogues have needed from the beginning, not that this class is tied exclusively to Rogues. Unchained Rogues will also appreciate being able to take “Chained” Talents with this class, in addition to its Synergies with the popular Scout Archetype (being able to charge through crowds/difficult terrain). The thorn-themed talents are really neat, but I was a little disappointed when I realized you can't actually add sneak attack dice to Chaos Hammer or Holy Smite. Thematically, the class oozes rose petals and rebellion, an excellent addition for Hell's Rebels or any Urban Campaign where you don't mind ruffling a few feathers. The Magic Item is quite nice too, especially if you have high Charisma. Its a little annoying that the class features of the Rose Warden keys off Intelligence but its Magic Item keys off Charisma, but I can understand why. I wouldn't be surprised if a lot of Oracles and Sorcerers pick up an Everbloom Thorn.

The Rune Guard is a fascinating addition to the book I wasn't expecting. A “good Thassilonian Rune mage” that uses the original Virtues of Soralyon to buff its allies by sacrificing spell-slots. It's a pretty solid class if you want some new ways to help your friends, and the Charity Rune will allow some killer combinations depending on who else is in your party. Want to see a Rogue get Sneak Attack on their Ray? Spiffy.

The Sacred Sentinel is the least exciting class in the book, able to defend a certain number of allies a day by fighting defensively. It progresses Lay on Hands, Animal Companions, Familiars and Divine/Arcane Bond all the way through, but doesn't get spellcaster levels (instead opting for a full base attack bonus). It's kind of neat dedicating yourself to defending your Animal Companion or Familiar, and I can think of a number of Amusing Paladin/Druid or just straight Druid builds that will undoubtedly become powerful accessory items for their friends. Its just not the kind of class that appeals to me.

Now the Scar Seeker is a bit more flashy. Full Base Attack Bonus, half-casting progression, smite and lay on hands gives the worshiper of Vildeis a paladin feel, despite having no paladin-only prerequisites. Its abilities that require them to get hurt in order to activate, including powering up their weapon or exploding in healing and/or damage when they are brought to zero hit-points. It provides a nice “good aligned” variant to classes like the Pain Taster that are usually keyed to Evil aligned gods like Zon-Kuthon. The Smite Evil Magic feat looks like an absolute blast, and I can't wait to see a Paladin slice an ongoing spell-effect in half with their deities favored weapon.

The Sphere Singer is another example of how the Prestige Classes in this book reference other base classes (granting Bardic Music) without outright requiring you to take the class. It's a lovely little Prestige Class, right on target for a Desnic Gish looking to fly across the battlefield with a Starknife. The biggest aha moment here was the Versatile Performance class feature letting you retrain ranks in associated skills at no cost: An absolutely brilliant design move. The Guided Star feat is going to make a lot of Desnan Clerics very happy.

The Stargazer class has the most potential for a multiclass caster, improving spellcasting, channel, hexes, domains, mysteries, and familiars. The Arcana are flavorful, useful and flashy, and the fact its a ¾ Base Attack Bonus prestige class with full casting and no feat requirements makes it another versatile class. The Aurora Patron is going to be a top choice for witches regardless of Deity, both for the awe inspiring nature and flavor potential of the Aurora itself, and access to the powerful Color Spray spell.

In short, the book not only clarifies some rules, gives us fourteen wonderful prestige classes and a number of cool feats, spells and magic items, but could actually represent a turning point in Prestige Class design that makes me absolutely excited for the Adventurer's Guide coming out this Spring! Each class somehow retains a distinct playing style while not absolutely stapling itself to a base class, making them feel less like puzzles and more like tools you can use to express your character. The expanded lore for these deities is refreshing, especially with the focus on these “chosen followers”. And while I focus on this book largely as a player, it's an excellent tool for a GM who wants to fill their temple with distinct NPCs.

Overall the book is an amazing addition to the Player's Companion line and one I highly recommend.


An Amazing Collection

5/5

This book contains fourteen prestige classes tied to various good deities for the Pathfinder setting. Prestige Classes got a bad rap back in the old 3.5 days because for a while it seemed like we were drowning in them. In Pathfinder, they have been relatively rare, with the idea being that a PrC should be something tied to the setting and that it should provide unique benefits that no regular character class can. This book gives us over a dozen such examples.

The Brewkeeper is for anyone who wants to play a brewer. Ah, but such a brewer! They can modify their spells or alchemical extracts with metamagic feats to aid or with harmful conditions to hinder. In tune with their patron Cayden Cailean, the drunken hero, they get bonuses on saves when they drink any of their own magical beverages. Really an original PrC, as well as a great option for the seemingly forgotten alchemist. I long wanted to play a dwarf alchemist brewer and with this I can make an amazing one.

The Dawnflower Anchorite is a sort of Sarenraen hermit. It is best for druids or clerics but allows itself to be modified for a great may spellcasting classes. Really, you can do almost anything with this one provided you're Neutral Good and worship Sarenrae. They can progress like druids, clerics, inquisitors, or warpriests with plenty of room for customization.

The Runeguard is focused on the dead realm of Thassilon and its lost virtues. Unlike some other PrCs this one is pretty much solely for wizards who specialize in Thassilonian spellcasting. That said it does so in great manner, to the point that if you were playing a good Thassilonian wizard this is the PrC you always wanted. They gain powers based on the virtues of Thassilon, and they all seem well thought-out and very thematic.

The Stargazer is a class best suited to the witch. Some fans complain about the weakness of the witch, or that it doesn't get very many prestige classes that can support both their spellcasting and their unique class features like hexes. The stargazer seems to be the answer to this. Full spellcasting, some new hexes from the shaman class, a cleric subdomain and associated spells, and some oracle revelations, what more do you want? A new witch patron based on the theme of the aurora? Class abilities focused around the Cosmic Caravan, the zodiac of Golarion, granting a number of unique powers? You get those too. Really, this one makes me want to play a good witch of Pulura and I never even thought of that empyreal lord very much before this. That seems to be the biggest problem with this book. I keep finding myself saying/thinking, 'okay now I HAVE to play one of those!'

Bards get their due with the Ashavic Dancer and Sphere Singer. The Ashavic Dancer specializes in sending ghosts and haunts to their rest, peacefully or otherwise. They get special dance performances that can quell undead, harm them, or even return them to their graves. The PrC also comes with a feat that grants the Necril language and gives bonuses on using social skills on the restless dead. Great class for anyone who wants to make an undead-busting bard, but aside from that utility may be a bit limited.

The Sphere Singer serves Desna and gains abilities in tune with her patron. She can sing and increase her speed, protect dreamers, and even fly. She can communicate through dreams and in the end, become a fey being, gain butterfly wings, and become immune to cold and even lose the need to breathe. Once again, this is really a great PrC that makes me want to play one of these characters.

Don't worry, martials get their share too. Ragathiel's Crimson Templars fill some niches I feel the game has needed for a long time. They're lawful good assassins and they specialize in fighting devils, though they're equally good against other evil outsiders. Really, why must every lawful good hero paint a target on their back by demanding that the villains face them out in the open? Why can't honorable good guys be sneaky when they have to? With this PrC now you can.

I was surprised at the Darechaser of Kurgess. The class itself is fine if a bit odd for Pathfinder. Basically, it turns you into an incredibly talented athlete. You can run faster, jump higher, and swim quicker than anyone else. You can also dare yourself to accomplish something great and get a variable but potentially amazing bonus on any attack or save or other roll that helps you to fulfill it. I originally expected Kurgess' chosen to be more fighters, but then In remember he's the god of competition, not mayhem. And this PrC does work very well in a fight anyway. It's really an amazing PrC for anyone who wants to play an athletic brawler in the game.

The Devoted Muse of Shelyn is one of the very best PrCs in the book. They're basically glaive-wielding, dancing swashbucklers of the goddess of art and beauty. They can wield their glaives with such gorgeous skill that foes are left gaping in disbelief, and perform attacks so elegant that even her comrades are inspired. This has to be one of the most original takes on the swashbuckler class I've ever seen, and to me it's the very best PrC in the entire book. You also get a feat allowing swashbucklers to use glaives like rapiers for the purpose of class features. I won't lie when I saw that I really want to see someone with this PrC show up in an official adventure someday.

Iomedae's Heritor Knight is probably the PrC most heavily based on setting material. They go through the same events that Iomedae did when she became a goddess, getting all their class-based abilities from them, It also comes with a fine feat that makes it easier to land a blow provided you're willing to take the time for it.

Erastil's Hinterlander is a defender of farming villages and other small communities across Golarion. Their powers revolve around defending others and archery. This PrC comes with a feat that allows Erastil's worshipers to use their Wisdom modifier on ranged attacks with bows, which is something this god's worshipers really can use.

Another great original PrC is the Rose Warden of Milani. Basically a divine PrC for rogues, they specialize in rousing angry mobs and urban fighting. This is an amazing class for good rogues and would work incredibly well in campaigns like Curse of the Crimson Throne. It's enough to make me want to play such an adventure of campaign just so I can make one of these characters.

Torag's Sacred Sentinel is an amazing PrC for anyone who wants to play a defender, especially a dwarf cavalier. They're great at protecting others and even develop a limited healing ability as they progress.

Vildeis' Scar Seeker is another defender. They can share in the pain of others, give forth one last burst of healing power when slain, inflict greater damage in melee at the price of bring hurt themselves, and gain paladin mercies. They can also accept injuries rather than expend daily uses of their powers; and eventually, they get morale bonuses on several rolls by doing so. This is yet another amazing and flavorful class in this book. Vildeis' faith revolves around martyrdom, and the powers of the class focus on accepting pain and injuries to spare others.

In the end this book is an amazing collection of prestige classes for a Golarion-based game. These PrCs are each unique, flavorful, and fill a niche in the setting. The biggest problem I have with the book is that I kept finding myself wanting to play these classes! It makes me hope that more such themed prestige class collections get done for Pathfinder, especially in they're on this level.


Yes

5/5

Wonderfully powerful.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Isabelle Lee wrote:


I recall considering whether to add charging to Mighty Strike's effect. I don't remember the reason why not at the moment, though. ^_^

Spirited Charge, probably. The crazy LanceChargey McVitalStrike is a constant threat we live under.


Was there ever clarification on whether Bladed Brush was supposed to work with Slashing Grace? It reads like that was the intent, and would work if not for the anti-TWF errata.


Throne wrote:
Was there ever clarification on whether Bladed Brush was supposed to work with Slashing Grace? It reads like that was the intent, and would work if not for the anti-TWF errata.

Not that I know of. The (not yet publicly identified) author hasn't posted anything about it.


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Isabelle Lee wrote:


All damage is indeed halved, including both Vital Strike and other effects. And you will need some way to reach melee; I know many groups that consider potions of fly an essential part of gear. (Until you gain Sky Stride, of course.)

I took another angle at it; decided to fit Flight Mastery (Item Mastery) into my build. It's just a shame Item Mastery feats don't count as Combat feats, Abundant Tactics would be a nice partner there.


Question on the Hinterlander. It reads like a PRC that is perfect for a Ranger, but I need clarification on the favored enemy. Assuming I am not playing as an archetype that gave up favored enemy, how does the Ranger FE interact with the Hinterlander FE? When I got that first FE bonus, would it also increase an existing FE bonus, or would I have to wait until Hinteralnder 8 (or whatever the next Ranger FE increase level would be) to get an increase to an existing FE?


I believe you increase them separately and they work separately. So if ranger 5 you only have one group, say Aberrations. Then you get FE from this PrC and pick Aberrations. You now get a +4 to Aberrations.
The only issue is if you run into same source problems and thus you'd take only the better.

So it either doesn't interact and they both work ignoring the other exists. Or they overlap and you take the highest.


The Inheritor Knight's Redeemer of Undeath ability seems a bit too much. It is essentially an one-shot kill against any undead creature that fails the Will save. In addition, it allows the soul to reach a good afterlife? That feels like some hardcore righteousness.

I mean, a high level (but not even mythic) Inheritor Knight (preferably a paladin) would just have to hit, for example, Tar-Baphon, with this ability, and Tar-Baphon would have at least a 1-in-20 chance of not just being destroyed, but also having his soul cleansed and going to a good afterlife. That seems...highly unusual, no?

Silver Crusade

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Canadian Bakka wrote:

The Inheritor Knight's Redeemer of Undeath ability seems a bit too much. It is essentially an one-shot kill against any undead creature that fails the Will save. In addition, it allows the soul to reach a good afterlife? That feels like some hardcore righteousness.

I mean, a high level (but not even mythic) Inheritor Knight (preferably a paladin) would just have to hit, for example, Tar-Baphon, with this ability, and Tar-Baphon would have at least a 1-in-20 chance of not just being destroyed, but also having his soul cleansed and going to a good afterlife. That seems...highly unusual, no?

Would not work on Tar-Baphon,
Redeemer of Undeath wrote:
Resolve the attack normally, but if the attack hits and the undead was good-aligned in life...

It's basically for redeeming people who are only evil because they were turned into undead.


Tammy's evil.


Arf*!

*that's debatable.


Rysky wrote:
Canadian Bakka wrote:

The Inheritor Knight's Redeemer of Undeath ability seems a bit too much. It is essentially an one-shot kill against any undead creature that fails the Will save. In addition, it allows the soul to reach a good afterlife? That feels like some hardcore righteousness.

I mean, a high level (but not even mythic) Inheritor Knight (preferably a paladin) would just have to hit, for example, Tar-Baphon, with this ability, and Tar-Baphon would have at least a 1-in-20 chance of not just being destroyed, but also having his soul cleansed and going to a good afterlife. That seems...highly unusual, no?

Would not work on Tar-Baphon,
Redeemer of Undeath wrote:
Resolve the attack normally, but if the attack hits and the undead was good-aligned in life...
It's basically for redeeming people who are only evil because they were turned into undead.

Ah, I misread that. My bad. *nods*

*EDIT:* So the destruction effect only applies if the undead creature was previously good-aligned before becoming undead? That is more sensible in terms of balance. It would suck though for a GM/DM running a campaign with lots of undead; he/she would have to figure out the alignment of every undead creature in the campaign prior to undeath, ;)


Rysky wrote:
Would not work on Tar-Baphon,
Redeemer of Undeath wrote:
Resolve the attack normally, but if the attack hits and the undead was good-aligned in life...
It's basically for redeeming people who are only evil because they were turned into undead.

So, if your PC's parent/child/best friend/favorite barber/whoever gets undead-ified and has to be destroyed to stop them from killing people, then unless you have this specific PrC they go straight to the Abyss? Yeesh, there's a pleasant thought.

Silver Crusade

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Eric Hinkle wrote:
Rysky wrote:
Would not work on Tar-Baphon,
Redeemer of Undeath wrote:
Resolve the attack normally, but if the attack hits and the undead was good-aligned in life...
It's basically for redeeming people who are only evil because they were turned into undead.
So, if your PC's parent/child/best friend/favorite barber/whoever gets undead-ified and has to be destroyed to stop them from killing people, then unless you have this specific PrC they go straight to the Abyss? Yeesh, there's a pleasant thought.

... what?

No, (not sure where you're getting "straight to the Abyss" from this unless you were just using it as an example) if you were good then got turned into an intelligent undead and committed Evil acts this would redeem those. Being turned into an undead doesn't automatically send you to the lower planes, especially if you're destroyed before you can do anything evil.


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Eric Hinkle wrote:
So, if your PC's parent/child/best friend/favorite barber/whoever gets undead-ified and has to be destroyed to stop them from killing people, then unless you have this specific PrC they go straight to the Abyss? Yeesh, there's a pleasant thought.

Not necessarily. It'll affect Pharasma's judgment, but won't necessarily instantly doom them to the lower planes. ^_^

Redeemer of Undeath is meant for situations where a hero fell to undeath and became hopelessly corrupt for a significant period of time. I'm thinking of a being like Arazni or (see spoiler), who returned as undead and became creatures of utter evil. The creatures they became are unlikely to be amicable to redemption... so the heritor knight purifies them by the sword.

Curse of the Crimson Throne:
Mandraivus is another excellent candidate for Redeemer of Undeath.


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Canadian Bakka wrote:
So the destruction effect only applies if the undead creature was previously good-aligned before becoming undead? That is more sensible in terms of balance. It would suck though for a GM/DM running a campaign with lots of undead; he/she would have to figure out the alignment of every undead creature in the campaign prior to undeath, ;)

For ease of use, I would only definitively assume they were good in life if it was clear ("these undead were created from the shrine's clerics of Sarenrae") or if they had a backstory specifically calling it out. (See my previous post for examples.)

Other than that... maybe use d%. Shouldn't be too hard. ^_^


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Rysky, Isabelle Lee, thanks for the explanations.


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Isabelle & Rysky,

Thank you both for your thoughts and clarifications. The suggestion to use a percentile roll is practical. I generally much prefer fluff and storytelling to the mechanics but whenever possible I like the mechanics to support the storytelling, and I think your suggestion is a happy compromise between the two philosophies, :)

Cheers!


Is the bladed brush feat legal for PFS yet?


Pathfinder Starfinder Roleplaying Game Subscriber
Terevalis Unctio of House Mysti wrote:
Is the bladed brush feat legal for PFS yet?

Only the Daring Exploit, Favored Prestige Class, Ghost Whisperer, Smite Evil Magic, Strike True, Two-Weapon Drunkard, and Uncanny Ally feats are legal for play, as noted on the Additional Resources page. I was hoping for Flame Blade Dervish, myself...


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I got this book and I love it. Many of the PrCs are really inspired; I never would have thought of a 'divine rogue' as a follower of Milani, for instance.

I do have one question: when and if can we look for 'Paths of the Balanced' and 'Paths of the Wicked' with PrCs for the neutral and evil gods?


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As noted elsewhere, it may not be as simple as "neutral and evil versions". If there is a follow-up - and I very much hope there is, so buy and review! - it may not follow such a basic pattern. It could be urban-themed, or race-themed, or any other theme. ^_^


I did purchase this book and really do like it!


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Then you should review it as well - a proper review, up there in the Product Reviews tab. Those are your best bet for getting more products in this vein. ^_^

Dark Archive

Isabelle Lee wrote:
Then you should review it as well - a proper review, up there in the Product Reviews tab. Those are your best bet for getting more products in this vein. ^_^

Understood.


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Isabelle Lee wrote:
As noted elsewhere, it may not be as simple as "neutral and evil versions". If there is a follow-up - and I very much hope there is, so buy and review! - it may not follow such a basic pattern. It could be urban-themed, or race-themed, or any other theme. ^_^

That is a little disappointing... as a player I was looking for the neutral gods getting the same covverage...as a GM I would love the great tools a book of evil aligned prcs would provide.

Not that other themed books would not be nice...just hoping to see the neutral and evil versions of this book.


Isabelle Lee wrote:
As noted elsewhere, it may not be as simple as "neutral and evil versions". If there is a follow-up - and I very much hope there is, so buy and review! - it may not follow such a basic pattern. It could be urban-themed, or race-themed, or any other theme. ^_^

However they get done, I'd enjoy buying copies of them.

And I'll have to see about writing a review for this book.

Silver Crusade

How long in advance are products usually announced?


Pathfinder Starfinder Roleplaying Game Subscriber
Bennybeck Wabbittracks wrote:
How long in advance are products usually announced?

Usually...about six months, I think? Maybe seven? But some things they save the announcements for until a convention like GenCon or PaizoCon for the publicity, usually hardcovers and adventure paths, so it can vary in either direction.


So does this mean, with the bladed brush feat, that a magus could use the glaive one handed for their magus abilities?


Some amazingly cool things in here but I don't see why I should buy a book that has almost all of the cool things in it not PFS legal.

Silver Crusade

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For if you don't play PFS?


Is there any errata that gives runeguard spells with rune in the name? or sigil?

Thanks for any insight :-)

PS I'm looking to add this to a cleric with forgemaster so some major rune spells that don't get added to the spell list without that word :-)

Paizo Employee Developer

Love the book. My Rose Warden is working great. I'm looking into a Crimson Templar. My Devoted Muse has some sticky issues, though. I'm glad we got the Swashbuckler stacking clarified, but I wish Artistic Flourish applied to any feint, not just feinting that "denies an opponent dexterity to AC". The biggest offender here is Disengaging Flourish. It's literally a bonus feat for the class but you have to triple read everything to realise it doesn't work with the (similarily named) Artistic Flourish? Maybe it is a balance issue: Being able to "confuse" all adjacent enemies as a standard action is really good.

Paizo Employee Pathfinder Society Lead Developer

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KitsuneWarlock wrote:
Love the book. My Rose Warden is working great. I'm looking into a Crimson Templar. My Devoted Muse has some sticky issues, though. I'm glad we got the Swashbuckler stacking clarified, but I wish Artistic Flourish applied to any feint, not just feinting that "denies an opponent dexterity to AC". The biggest offender here is Disengaging Flourish. It's literally a bonus feat for the class but you have to triple read everything to realise it doesn't work with the (similarily named) Artistic Flourish? Maybe it is a balance issue: Being able to "confuse" all adjacent enemies as a standard action is really good.

The tricky thing is that being able to use the feint action to perform other effects can quickly escalate in perilous ways once you start to go beyond feinting as a move action or feinting lots of opponents at once. Much like one can use an attack action to deal damage or an attack action to perform a disarm combat maneuver, I don't believe that abilities that cite different effects that could be created by the feint action necessarily interact. As such, I'd say that because artistic flourish uses feint do something other than deny one's Dexterity bonus to AC, it wouldn't interact with feint abilities that cite feinting to deny one's Dexterity bonus to AC (e.g. Disengaging Flourish or Equipment Trick [cloak]).

Overall, the artistic flourish ability operates under the assumption that the devoted muse is spending a move action to feint a target (and create an effect) and a standard action to attack. Effects that significantly speed up the action used to feint or the number of targets she can feint can certainly take a very capable prestige class and cause it to surpass its design standards—potentially to the detriment of one's game, as those later abilities get pretty ferocious. For home games, of course, make whatever call would result in the most fun for everyone involved.

Paizo Employee Developer

John Compton wrote:
KitsuneWarlock wrote:
Love the book. My Rose Warden is working great. I'm looking into a Crimson Templar. My Devoted Muse has some sticky issues, though. I'm glad we got the Swashbuckler stacking clarified, but I wish Artistic Flourish applied to any feint, not just feinting that "denies an opponent dexterity to AC". The biggest offender here is Disengaging Flourish. It's literally a bonus feat for the class but you have to triple read everything to realise it doesn't work with the (similarily named) Artistic Flourish? Maybe it is a balance issue: Being able to "confuse" all adjacent enemies as a standard action is really good.

The tricky thing is that being able to use the feint action to perform other effects can quickly escalate in perilous ways once you start to go beyond feinting as a move action or feinting lots of opponents at once. Much like one can use an attack action to deal damage or an attack action to perform a disarm combat maneuver, I don't believe that abilities that cite different effects that could be created by the feint action necessarily interact. As such, I'd say that because artistic flourish uses feint do something other than deny one's Dexterity bonus to AC, it wouldn't interact with feint abilities that cite feinting to deny one's Dexterity bonus to AC (e.g. Disengaging Flourish or Equipment Trick [cloak]).

Overall, the artistic flourish ability operates under the assumption that the devoted muse is spending a move action to feint a target (and create an effect) and a standard action to attack. Effects that significantly speed up the action used to feint or the number of targets she can feint can certainly take a very capable prestige class and cause it to surpass its design standards—potentially to the detriment of one's game, as those later abilities get pretty ferocious. For home games, of course, make whatever call would result in the most fun for everyone involved.

Thank you for this post! Absolute life-saver.

1. I assume you mean significantly increase the number of targets, since Twinned Feint is a bonus feat the class gets access too.

2. Yeah I'm not allowing this class with the new Noble Scion feat that lets you feint as an immediate action when you roll initiative. For a couple reasons, actually, but that'll be brought up in my review of that book.

3. I would probably allow Disengaging Shot to apply an effect from Artistic Flourish, but by RAW I can tell now that it wouldn't work.

4. Does the Devoted Muse increase Gunslinger Deed effectiveness as it levels?~


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I wonder if we'll get a future manual with more prestige classes for some of the other Empyreal Lords? Gods I sooo want a prestige class for worshipers of Arshea!


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I just got the book, and am loving it. Lots of good stuff there!

The Sphere Singer (the Desnan prestige class) is one of my favourites, and it's full of flavour, yet I do have one question about it. The capstone ability is Tapestry Traveller, which includes gaining a fly speed of 50 feet, immunity to cold, and the No Breath universal monster ability. The last two are conducive to survival in the vacuum of space, obviously, but the fly speed basically limits the Sphere Singer to high-altitude, orbital, and other near-planetary locations (unless the Sphere Singer is both in no hurry and is either immortal/exceedingly long-lived or has the means to enter stasis of some sorts).

Was it the intent to keep the Sphere Singer "leashed" to one planet?

If not, then I'm wondering if it's possible somehow for a Sphere Singer to gain the Starflight special ability (possessed by shantaks, omas, and certain other creatures). (I vaguely recall that there might exist an even better version of Starflight.) (As an aside, I'm surprised that Starflight is not part of the Universal Monster Rules.)


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As a matter of fact, I fully intended to include starflight as part of Tapestry Traveler. (Hence the name.) However, it's not part of the universal monster rules and doesn't have consistent text. As such, it would have been necessary to write it out in full in the prestige class, and wordcount for this book was at such a premium that there was no way it would fit.

Feel free to houserule it back in. ^_^


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Thank you for the reply, and I'll consider Starflight as part of the capstone in my home games. :)

(This late response from me brought by the last few days' wonky website access.)


I gotta say, I love this manual. I've only two complaints:

A prestige class for Arshea.

A prestige class for Tolc that gives a caster an ability to deal cold damage to creatures immune to cold damage.

Sadly it looks like we won't get either of those before Pathfinder 2.0 hits the shelf but who knows, maybe we'll get them in the new edition?


Isabelle Lee wrote:
Eric Hinkle wrote:
So, if your PC's parent/child/best friend/favorite barber/whoever gets undead-ified and has to be destroyed to stop them from killing people, then unless you have this specific PrC they go straight to the Abyss? Yeesh, there's a pleasant thought.
Not necessarily. It'll affect Pharasma's judgment, but won't necessarily instantly doom them to the lower planes. ^_^

Huh, and here I thought that becoming an undead pretty much causes the negative energy plane to swallow your soul and thus nix any chance of you getting an afterlife (which makes to act of creating undead so utterly vile).

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