Gauss |
Every time the Wight succeeds a grapple check it has the option to do damage with it's slam attack. If it does damage with it's slam attack it also does energy drain.
I believe it would work like this (assume all grapple checks succeed):
Round 1: Grapple check. Since the Wight does not have improved grapple or grab it provokes an AoO. It does no damage on this grapple check and no negative level.
Round 2: Grapple check to maintain grapple. Choose to pin. No damage occurs (and no negative level).
Round 3: Grapple check to maintain. Choose to damage. Damage occurs including the negative level.
- Gauss
RuyanVe |
I can't find anything RAW where it says you cannot attack while pinned. Even though RAI I'd say no: does that imply, a creature being pinned by another can still attack the one holding it down?
This would make grapple/pin even more worthless, IMO.
If that's the case the wraith would be able to still attack with its slam attack and if it hits and deals damage it would drain energy. *confused*
Ruyan.
Island Hopper19 |
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus.. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.
While pinned, one can do a few actions, but no attacks.
Gauss |
Interesting, Pinned does not spell out the lack of actions.
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.
The bolded section states a pinned creature is limited in actions it can take. The actions listed afterwards seem to be the list of what a pinned creature can do. However, there is no explicit statement that these are the only actions a person can take.
The summary of those actions seems to be:
Free itself
Take Verbal or Mental actions (no spells with a somatic or material component)
Cast verbal spells (concentration check)
- Gauss