Pathfinder Player Companion: People of the Stars (PFRPG)

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Pathfinder Player Companion: People of the Stars (PFRPG)
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Reach for the Stars!

Travel to other planets and harness the powers of the stars with Pathfinder Player Companion: People of the Stars! Whether you want to play a Golarion native daring the depths of outer space or an alien being exploring your own mysterious homeworld, you can unlock the secrets of the stars with the new rules, advice, and fantastic setting details in this volume.

People of the Stars presents a player-focused discussion of the Pathfinder campaign setting’s solar system and the diverse creatures, dangers, and rewards just waiting to be discovered. Inside this book, you’ll find:

  • Rules for how to play four of the Pathfinder campaign setting’s most iconic alien races: nanite-infused androids, four-armed kasathas, telepathic lashunta, and seasonally morphic Triaxians—including complementary new archetypes and feats.
  • Details on each of the most important celestial bodies in the Pathfinder campaign setting, complete with tips and rules options for amateur and experienced star-travelers alike.
  • New magic items and adventuring equipment that make your journey across the void of space just as exciting as the destination.
  • New traits to help develop backgrounds for characters of all races who hail from or are touched by the planets and stars beyond Golarion.
  • New astronomical feats, space-inspired spells, suggestions for playing adherents of the Dark Tapestry, and much, much more to turn your space-faring adventurer into an interstellar star.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy setting.

Written by Andrew Romine, David N. Ross, Ethan Day-Jones, James L. Sutter, Jim Groves, Jonathan Keith.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-674-4

Other Resources: This product is also available on the following platforms:

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Add a Touch of Starfinder to your Pathfinder

4/5

Like a lot of people, I can't wait for Starfinder. And like a lot of Pathfinder fans, I took part in the recent Humble Bundle promotion to get a lot of great stuff for a very small amount of money. One of the exciting products was People of the Stars, a book in the Player Companion line that is all about . . . other planets! I've done a lot of SF role-playing in other systems, but I've never mixed it in with traditional fantasy. Nor have I read the Pathfinder Campaign Setting book Distant Worlds, which was a very successful predecessor to People of the Stars. Putting all of that aside, I really enjoyed this book and would be intrigued to incorporate some of its material into campaign someday.

After an awesome cover that definitely sends the message "you aren't on Golarion anymore", the inside front- and back- covers sport constellations of the northern and southern hemispheres, respectively. The 32 pages inside are arranged differently than most of the (older) Player's Companions I've read: instead of of just a few sections for the whole book, every two pages has a different entry on the table of contents. I'm still going to group the material together in larger chunks for ease of reviewing. I should note that about every other page of the book contains a sidebar on one of the planets in the solar system around Golarion, and that, for each planet, a new trait is introduced. Last, I'll note that the interior artwork is good, but not Paizo's best.

The first four pages, "For Your Character" and "The Stars Are Right", are essentially introductory material. They wisely emphasize that players need to talk to their GMs before trying to bring alien races or themes into a campaign, as the topic can be quite divisive. I did find that most of the "For Your Character" page amounted to essentially a second table of contents, and could have been safely omitted. The book's index of new options was useful, as was the few paragraphs on magic items, spells, and rules from other books that are pertinent in outer space adventures.

The next ten pages feature new races that hail from planets other than Golarion. Four races (Androids, Kasathas, Lashuntas, and Triaxians) each receive two-page write-ups that include racial ability modifiers and features, plus (varying from race to race) new feats, archetypes, equipment, or traits. Androids are rather self-explanatory, but they have some really cool, original abilities. Kasathas are four-armed nomads and seem far less tech-oriented than one might expect. Lashunta are harder to describe quickly, but they seem to value brainpower and receive bonus magical and mental abilities. Triaxians are an interesting race from a planet that changes seasons over a period of centuries, so very few Triaxians ever see a season different than the one they're born into; their abilities vary depending on whether they are "Summerborn" or "Winterborn" Triaxians. After the four races, there are two pages devoted to "Other People of the Stars": Formians (an insect race), Kalo (an aquatic race), Shobhads (a four-armed desert race), Vercites (humanoids with chameleon abilities), and Ysoki Rat-men (ratfolk). Quick ways to adjust known Pathfinder races to make equivalents for these alien races are provided. Overall, plenty of interesting options are presented and if anyone ever got bored of the races available on Golarion, something here should be of interest. I've never seen any of these races in an actual game, nor are they discussed much in the forums, so I can't offer any insight on how balanced they are mechanically for gameplay.

The middle of the book covers various topics. First, there's a two-page spread of the solar system. I only have the PDF, so I don't know if this was removable or not in the print book. It's serviceable, but frankly a bit bland. Next, there's two pages titled "Interstellar Adventures" which is a bit of a miscellany: different ways to reach other planets, the mechanical effects of different types of gravity, and spell-casting in a vacuum. If I were running an interplanetary campaign, I would want far more detail on these topics, and they should probably be in a campaign setting book with more space to develop them. There's also a handful of new pieces of equipment--they're not particularly exciting ones, but definitely important ones (compressed air, gravity boots, etc.). Last, there are two pages on other stars (beyond Golarion's solar system) and other cosmic features like black holes. Again, some intriguing tidbits are offered, but this material would have to be expanded elsewhere to make it really useful.

The last third of the book is also a grab-bag of material. Outer Gods and Great Old Ones are briefly covered over two pages for would-be worshippers of mysterious, distant powers, and there's two new clerical subdomains (Dark Tapestry and Stars) . "Star Touched Regions" (on Golarion) is the topic for two more pages, with a couple of paragraphs on Numeria, Osirion, Elves, and Outer Dragons each serving as the inspiration for a new trait. A two-page section on astronomy introduces two new pieces of equipment and two new feats for would-be stargazers. The idea of astronomer-adventurers is something I had never thought of before, and I have to say it's an original, intriguing idea. The last quartet of pages introduces five new spells (and reprints two important ones from Distant Worlds) as well as six new magic items. The spells presented here would be quite useful for an interstellar campaign, as would most of the magic items, such as a "Traveler's Translator" (basically, a universal translator from Star Trek) and a "Wayfinder of the Stars".

Six authors and eight interior artists are listed in the credits for this book, and sometimes it shows: two-page piecework assignments make it easy to use freelancers, but they don't always fit together into a cohesive whole. Still, I really like the "feel" of this book--the different colour palette, page borders, and simply subject matter set it apart from any other Player Companion. This book isn't the best it could be, but if I were travelling from Golarion into the stars, I wouldn't leave home without it.


Androids and aliens, oh my!

4/5

Read my full review on Of Dice and Pen.

People of the Stars is a great book for people who want to add a little bit of otherworldliness to their games. It's not a book for everyone—particularly for those who aren't fond of mixing fantasy and science fiction. But for those who do like that sort of thing, it will be invaluable, providing lots of new options to make the game truly alien.


Ring Side Report- RPG Review of People of the Stars

5/5

Originally posted on www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Player Companion-People of the Stars

System-Pathfinder

Producer-Paizo

Price-$13

TL;DR-It's that book with android stuff! 93%

Basics-I want to believe! People of the Stars is the player companion to Distant Worlds. This book follows the standard Pathfinder formula for player books by adding new races, feats, items, traits, archetypes, and spells for races from beyond Golarion in the solar system.

Mechanics or Crunch- This is crunch-tastic. The book is full of all kinds of great stuff to build otherworldly characters. What's here is pretty useful and well done if you want to have an intergalactic campaign. If you want to keep you game on Golarion, there isn't much for you here. 5/5

Theme of Fluff- There are some amazing stories here. Each world in the solar system gets about half a page and gives a nice, short summary that world. The races all have some nice build up and are varied enough to be good additions to the Pathfinder race line up. However, like I said above, the stuff presented here really won't be that much use to any campaign or player if you just stay on Golarion. 5/5

Execution-Paizo knows how to make a good book. This book is well written, laid out well, and entertaining. This isn't the best book put out by Paizo as there are some parts that drag on, and there are a few sections with "textbook problem". But, this is generally a good book. 4/5

Summary-Going to play in the solar system in Pathfinder? Then, get this book. Going to play the Iron God's campaign and want to play an android? Get this book, because this book has some android feat and traits you might want. Otherwise, this book might not help you much. It's a well done book, but this book will mostly hit a niche market. Even the Iron Gods adventure path doesn't use this book and advices the use of another book called People of the River. This is a good book, but only a few people will really need this book. 93%


A Good Book...from Ground or Sky

4/5

Paizo’s August 2014 Player’s Companion release is People of the Stars, which presents characters with options for playing characters from space, playing characters that will be traveling into space, and introducing the stars in general into your character concept.

Disclaimer: I have not read Distant Worlds and space is not really my jam. That said, I am reading my way through this, the Technology Guide, and The Fires of Creation and I’m really excited about what I’m seeing thus far. So, this comes more from a position of ability to appreciate and less of a position of authority on these topics. Also, I've tried to avoid mentioning anything that would break Paizo's community use policy and to respect their IP. If I've failed in any way, let me know and I will remove the offending content.

In general, People of the Stars does exactly what it promises to do: it gives PCs a basic idea on how to play a character from the stars or to prepare themselves to adventure amongst the stars. We get just about everything you could want, except for spaceships, which James Jacobs has indicated they aren’t planning on looking at until they explore portions of the universe that will require them to do so. Now that we know the adventure paths for the next seventeen months, that’s likely to be awhile away.

But fear not good groundlings, for People of the Stars has also provided a host of options for characters that are influenced by the stars, even the characters aren’t going to be adventuring among them directly. This is especially true of the astrology-based traits. Each planet has a sidebar that contains just the right amount for someone with only a cursory knowledge of the planet to know. It also gives a trait that plays well for someone who is Golarion-based, but wants a connection to one of the other planets. This strikes me as a good way to give players a connection to the stars without ending up with a party composed of residents of n different planets.

People of the Stars also gives some good basic information on space rules without spoiling everything in the Technology Guide. For instance, gravity is discussed, so players have an idea about how combat could work. Other tidbits are given as well: you’ll need to prepare spells with somatic components using the Silent Spell feat if you want to cast them in the void. There’s also some very cool flavor in the gear options provided: the Traveler’s pocketwatch is so evocative of R. Buckminster Fuller’s watch from The Illuminatus! Trilogy I was ready to channel Hagbard Celine.

You can read the rest of this review at A Gaymer's Quest.


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By the way, from where does the mock-up's art come?

Webstore Gninja Minion

Pathfinder Chronicles: The Great Beyond, page 48.


A companion for both the Iron Gods AP and Distant Worlds. I am so curious of this book will really be like.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Personally, I suspect it is going to most closely resemble the Dragon Empires Primer, which did have game mechanics information regarding new races in it.
As to it being a companion for Iron Gods, most likely that will simply be the Iron Gods Player's Guide in the back.

Of course, I've been wrong before...


I would like it to be similar to the Dragon Empires Primer but I doubt we will get new races like that one did though maybe one new one.


Not really feeling the Iron Gods AP or Technology Guide so much... but this as something which could give me even a little bit more detail on Akiton and Castrovel? Colour me very, very interested.

Sczarni

Here's hoping we finally get some art of a male lashunta! And heck, some more female lashunta. There still aren't very many pictures of them, either.


1 person marked this as a favorite.

Want! Gimme. I also hope there'll be something of the alien races, because I love races.

Liberty's Edge

Irnk, Dead-Eye's Prodigal wrote:
As to it being a companion for Iron Gods, most likely that will simply be the Iron Gods Player's Guide in the back.

Wouldn't that be more likely in People of the River which comes out first?


2 people marked this as a favorite.

I would like art for male lashunta and more female ones. I would love stats for the lashunta's saurian mounts but this isn't the place that would have that.

I would love stats for the vercites and other playable races that are from the other planets(and moons).

I would love to find out the name and stats for the red skinned human-like race of akiton. I hope they are a different race and not just humans.


Pathfinder Adventure Path, Rulebook Subscriber

0.0

Between this and all the other goodies I've seen on the site today (plus other non-Pathfinder stuff), this August is going to be the best birthday month ever.


Dragon78 wrote:
I would love to find out the name and stats for the red skinned human-like race of akiton. I hope they are a different race and not just humans.

Hatching from eggs?


Hatching from eggs! Well not that different:)

Liberty's Edge

Without psionic rules I don't know how much they can do with the lashunta (while I'm not a huge pusher for the psionic rules, I do wonder how much the lack of having them in place is preventing them from doing more with Vudra).

If they do something with the lashunta, I wouldn't be surprised to see the lizard mounts, as they could provide the animal companion statblock for it (much like they had the llama in Animal Archive).


I doubt the mounts stats would be in this book. Such creatures would have monster stats first then the rules for animal companion/mount ether with the creature's stats or later in a different book.


Bellona wrote:

Yes! It's official: I am now a happy camper. :)

I too am really hoping that it has lots of information on the alien races.

... and a "Blood of the Stars" would also be most welcome at a later date ...

For October? That might fit Halloween.


Mikaze wrote:

GOD YES GOD YES GOD YES GOD YES GOD

Material for Vercites, Lashunta, Triaxans, Sarcesians, Ilee, Akitonians, and Brethedans?!

YES

You are gonna pass out from all that nerdgasming...


2 people marked this as a favorite.

What's that line from G Gundam?

"Take this! My Love, my Anger, and all of my Money!"

Whatever. Preordered!


The more I look at this one the more I think it will be alien/numeria options for the core races as a opposed to a book with alien races.


Many of the peoples in Distant Worlds are more or less Human- baseline already. Most of the ones who aren't are already covered in DW, a bestiary, or RoW #4. We do need the guys from the Diaspora and a couple of the Gas Giant moons.


Pathfinder Adventure Path, Rulebook Subscriber

I think this will be aliens. Here, the "People of" titles makes perfects sense, as the races would be people from the stars.

All of the "Blood Of" books have been about playable races that are born among humans (or the other core races) but with something in the ancestry that makes them different (vampires, were-creatures, demons, etc). A triaxian isn't a human with the blood of a polar bear, it's it's own distinct race, like a dwarf or an elf.

"Kobolds Of Golarion" wasn't called "Blood Of Dragons."
"Goblins Of Golarion" wasn't called "Blood Of Goblinoids."
And the title of "Aliens Of Golarion" doesn't make a whole lot of sense, does it? :P


None of the races mention in Distant Worlds were never said to be human, some weren't even given a real description. There are plenty of races there that need stats, some would be 0HD, and some would not, but ether way I would like to see more about them. While some races might just be different type of human, many of them are not.


Pathfinder Roleplaying Game Charter Superscriber

I am pumped!


Still 4 months away though at least the Numeria campaign setting book is only 2 months away.

Contributor

1 person marked this as a favorite.

Based on what James has said in his recent interview, I suspect that the kasatha (four-armed race from Advanced Race Guide) will be touched upon somewhat here.


This seemed like the most logical place to put this......

It sounds like the Iron God's have the ability to grant clerical domains to worshipers....

Will there possibly be some new domains ?

What about an Oracle Mystery ?

The idea of playing an Andriod gaining an Oracle Mystery (from the Iron God's) that they don't truly understand the source of sounds pretty interesting to me :)


It is possible that the Kasatha will get something in this book though it also a possibility that they get some love in one of the AP volumes.

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Were I a betting man, I'd wager that you'll see plenty on the kasatha in People of the Stars.


Robert Brookes wrote:
Were I a betting man, I'd wager that you'll see plenty on the kasatha in People of the Stars.

Kasatha swimsuit edition? O.o

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Swimsuits of the Stars, preorder for August 32nd 2014.


"I'd buy that for a dollar."

I can't wait for the product description for this item to update.


Ah... I am so ready for this. I want sooooo much. So much.


Looks like we will be waiting a couple of months or so before they update the product information and cover art:(


1 person marked this as a favorite.

This is totally one for the fans. Just proof that they really do listen to us.

Liberty's Edge

Nate Z wrote:

I think this will be aliens. Here, the "People of" titles makes perfects sense, as the races would be people from the stars.

All of the "Blood Of" books have been about playable races
"Kobolds Of Golarion" wasn't called "Blood Of Dragons."
"Goblins Of Golarion" wasn't called "Blood Of Goblinoids."
And the title of "Aliens Of Golarion" doesn't make a whole lot of sense, does it? :P

"Blood of" and "of Golarion" = racial sourcebooks

"People of" = regional sourcebooks

If they stick with their pre-established patterns, this will not be a racial sourcebook. Which isn't to say that it won't have any racial stuff in it -- there can be some races in it -- I just don't think it'll be the main thrust of the book.


In this case though, not including racial stuff is kind of difficult.

Contributor, RPG Superstar 2010 Top 4

3 people marked this as a favorite.

There is "racial stuff".

I don't think that is too much of a spoiler, says one of the authors.

I say no more though!


Dragon78 wrote:
I would love to find out the name and stats for the red skinned human-like race of akiton. I hope they are a different race and not just humans.

Betting they are 'just' humans, just like the elves of Castrovel are 'just' elves and the lizardfolk of Akiton are 'just' lizardfolk.

No need of new stats at all.

RPG Superstar 2008 Top 32

Kain Darkwind wrote:
Dragon78 wrote:
I would love to find out the name and stats for the red skinned human-like race of akiton. I hope they are a different race and not just humans.

Betting they are 'just' humans, just like the elves of Castrovel are 'just' elves and the lizardfolk of Akiton are 'just' lizardfolk.

No need of new stats at all.

Even if you make them full-on Barsoom, it's human stats with a sentence about laying eggs instead of live birth.


1 person marked this as a favorite.
Ross Byers wrote:
Kain Darkwind wrote:
Dragon78 wrote:
I would love to find out the name and stats for the red skinned human-like race of akiton. I hope they are a different race and not just humans.

Betting they are 'just' humans, just like the elves of Castrovel are 'just' elves and the lizardfolk of Akiton are 'just' lizardfolk.

No need of new stats at all.

Even if you make them full-on Barsoom, it's human stats with a sentence about laying eggs instead of live birth.

Yep! A different color of human people does not require a different statblock.


Kain Darkwind wrote:
Ross Byers wrote:
Kain Darkwind wrote:
Dragon78 wrote:
I would love to find out the name and stats for the red skinned human-like race of akiton. I hope they are a different race and not just humans.

Betting they are 'just' humans, just like the elves of Castrovel are 'just' elves and the lizardfolk of Akiton are 'just' lizardfolk.

No need of new stats at all.

Even if you make them full-on Barsoom, it's human stats with a sentence about laying eggs instead of live birth.
Yep! A different color of human people does not require a different statblock.

Yes and no. Akiton has different gravity to Golarion, so if the red Martia- ahem, Akitonians follow similar concepts to the Barsoom books, then they should have a penalty when on Golarion-gravity worlds (not necessarily in the statblock, but a notation as part of their section in the book as a whole would not, in my opinion, be in error).


You could give them a -2 str and a +2 to any two mental stats. Let them keep the human bonus feat or extra skills and replace the other with abilities to help them survive on there home world.

RPG Superstar 2008 Top 32

Alleran wrote:
Yes and no. Akiton has different gravity to Golarion, so if the red Martia- ahem, Akitonians follow similar concepts to the Barsoom books, then they should have a penalty when on Golarion-gravity worlds (not necessarily in the statblock, but a notation as part of their section in the book as a whole would not, in my opinion, be in error).

I think Distant Worlds discusses this. I'd have to check, though.

(I mean, if you do John Carter style, then yes, they should have a strength penalty, because he's the strongest, fastest guy around. But it probably isn't good for the game to have a whole planet of people with a -4 Str penalty.)


Ross Byers wrote:
Alleran wrote:
Yes and no. Akiton has different gravity to Golarion, so if the red Martia- ahem, Akitonians follow similar concepts to the Barsoom books, then they should have a penalty when on Golarion-gravity worlds (not necessarily in the statblock, but a notation as part of their section in the book as a whole would not, in my opinion, be in error).

I think Distant Worlds discusses this. I'd have to check, though.

(I mean, if you do John Carter style, then yes, they should have a strength penalty, because he's the strongest, fastest guy around. But it probably isn't good for the game to have a whole planet of people with a -4 Str penalty.)

It does:

"Creatures from Golarion often find themselves at a distinct advantage on Akiton because of the significantly lower gravity, in which they can make tremendous leaps, send projectiles three times farther, lift three times their normal amount, and perform other great feats of speed and strength."

The only thing that doesn't increase is movement speed (as moving in great bounds is supposedly awkward and difficult to control). Akiton has 1/3 the gravity of Golarion, for reference. I would expect that going from Akiton to Golarion would have the opposite effect, meaning they have 1/3 their normal physical ability.

Its inclusion is why I think a note regarding the gravitational difference would not be out of the question, insofar as a book detailing the race is concerned. Yes, they might get the bonus feat and skill points and so on that humans receive, but they are born on a different planet, and that should bring its own advantages and disadvantages. If the best way to model that is decided to be a strength penalty, then fair enough. If it's described as reducing their strength for the purpose of specific things by 66% when on Golarion, then that's fine too.

I would not, however, want to see that element ignored.


1 person marked this as a favorite.

On Golarion, they would only be able to lift one-third the normal amount for their strength score, no?

That's not a different race (and they definitely don't need -2 Str/+2 mentals), that's just a normal effect from moving to a high gravity world.

Heavy Gravity: The gravity on a plane (or planet) with this trait is much more intense than on the Material Plane (or Golarion). As a result, Acrobatics, Climb, Ride, and Swim checks incur a –2 circumstance penalty, as do all attack rolls. All item weights are effectively doubled, which might affect a character's speed. Weapon ranges are halved. A character's Strength and Dexterity scores are not affected. Characters that fall on a heavy gravity plane take 1d10 points of damage for each 10 feet fallen, to a maximum of 20d10 points of damage.


Kain Darkwind wrote:

On Golarion, they would only be able to lift one-third the normal amount for their strength score, no?

That's not a different race (and they definitely don't need -2 Str/+2 mentals), that's just a normal effect from moving to a high gravity world.

Yes. As I said originally:

"Not necessarily in the statblock, but a notation as part of their section in the book as a whole would not, in my opinion, be in error."

Meaning that it doesn't necessarily need a -2 STR (in the racial statblock), but that there should be something in the section that references Akiton's gravity.


That's a good idea. In my mind, if you grow up on a light grav planet, you treat normal grav as heavy, light grav as normal, and heavy grav as...I dunno, twice the penalties? Reverse for heavy grav natives.

I suppose differentiating between the effects that change when you are a native of a different planet (like lifting capacity) and the things that don't (like falling damage) would be an ideal part of this book, though it would apply to all races and creatures, not just Barsoo-Akitonians.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

At a certain point you have to embrace that it's a game. The simplest way to handle 1/3 gravity? A -7 Str penalty. (A human with 10 str carries three times as much as a human with a 3 str, and a human with an 18 strength carries three times that much, and a biped with a 26 strength three times that.)

That's fully consistent with John Carter. Even if he were of 'average' human strength, he's walking around Barsoom with the equivalent to an 18 str on earth (compared to the natives). He jumps higher and hits harder. Add in that he was an immortal warrior before getting to Barssom in the first place, and he has a pretty impressive strength.

But it messes with the combat math pretty badly if all the natives have a -4 to attack and damage. Realistic? Maybe. John Carter could certainly fight hordes of martians single-handed. But I'd rather have an Akitonian warrior be more threatening than a housecat.


Ross Byers wrote:

At a certain point you have to embrace that it's a game. The simplest way to handle 1/3 gravity? A -7 Str penalty. (A human with 10 str carries three times as much as a human with a 3 str, and a human with an 18 strength carries three times that much, and a biped with a 26 strength three times that.)

That's fully consistent with John Carter. Even if he were of 'average' human strength, he's walking around Barsoom with the equivalent to an 18 str on earth (compared to the natives). He jumps higher and hits harder. Add in that he was an immortal warrior before getting to Barssom in the first place, and he has a pretty impressive strength.

But it messes with the combat math pretty badly if all the natives have a -4 to attack and damage. Realistic? Maybe. John Carter could certainly fight hordes of martians single-handed. But I'd rather have an Akitonian warrior be more threatening than a housecat.

I think there is something to be said about the difference in combat strength and simple lifting capacity. For instance, if they were the same, power lifters would be winning MMA championships all the time.

Which is why if Akitonian humans have normal lifting capacity on their planet, and on ours can only lift half or a third as much, they still have +whatever to attack and damage, but are clearly weaker than Golarion humans. If Golarion humans go to Akiton, they can leap and lift impressive amounts (x3), but they aren't psychotically advantaged in combat over the natives.

RPG Superstar 2008 Top 32

Absolutely. And that's the way the game currently handles it.

My point was the 'simple, realistic' way might make simulationist sense, but is crappy for gameplay.

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