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Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)

***** (based on 7 ratings)
Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)
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Chapter 1: "Fires of Creation"
By Neil Spicer

Dawn of New Gods!

The Iron Gods Adventure Path begins with “Fires of Creation,” an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria’s ancient mysteries be their last?

This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:

  • “Fires of Creation,” a Pathfinder adventure for 1st-level characters, by Neil Spicer.
  • A Gazetteer of the Numerian town of Torch, by Neil Spicer.
  • A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.
  • A bittersweet homecoming for a Numerian explorer in the Pathfinder’s Journal, by Amber E. Scott.
  • A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-60125-673-7

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9085


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Product Reviews (7)
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Average product rating:

***** (based on 7 ratings)

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*****

I was not excited about Iron Gods and wouldn't have given myself the opportunity to enjoy Fires of Creation if not for being an adventure path subscriber. I picked up the book out of meager curiosity and have had a very difficult time putting it down. Neil Spicer is a fantastic writer and he has a great deal of support from the authors of other sections in this adventure. I especially enjoyed the pages describing the town of Torch and love the Ecology of the Android section. Nicely done Paizo!


An Excellent Start!

*****

I have to admit that I'm heading into Iron Gods as someone who hasn't read a Paizo adventure path since Savage Tide, back in the day of Dragon/Dungeon magazine so I'm not familiar with current Adventure Path trends. That said, Iron Gods: Fires of Creation strikes me as a very well designed adventure that is a great spring board for future adventures.

I don't want to give away spoilers, but the overall AP synopsis has me very excited for the next parts of Iron Gods but I do have one minor complaint but it is one that made me waver back and forth between five stars and four. You go into Iron Gods expecting sci-fi, that's a given, but the atmosphere of this sci-fi is that it's mysterious, wonderful, and terrifying which Fire of Creations delivers on! The problem is that aside from some fairly minor encounters at the very beginning of the adventure, you're thrown into the deep-end of sci-fi mixing with fantasy from undead aliens to killer robots and there's no...no contrast for it.

It certainly gets the right feel of Sci-Fi mixed with Fantasy, thanks to solid writing and planning, but I would have enjoyed a bit more equality between the high-tech adventuring mayhem and the savage barbarism that's supposedly in Numeria. You don't really see signs of that second part in Fires of Creation though and you don't really get context for how bizarre the tech-dungeon is supposed to be compared to the norm. Sure, you are supposed to go back to Torch often since there's no real time limit on the adventure and there are encounters there, but they don't feel like enough. Lords of Rust seems like it won't have that problem, just from the synopsis that I've read, but my hope is that it does find the right balance between the two extremes.

On the stuff aside from the main adventure path, I found the write-up of the major NPCs very interesting and enjoyable. I'm going to be looking for ways to incorporate them into the adventure, especially Meyanda's (the android on the cover) who is frankly awesome. The new tech items, on their own, are pretty cool but compared to the ones in Technology Guide I find the inferno pistol a little...underwhelming. The Ecology of the Android article was wonderful, especially considering I've always loved ecology articles and it was nice to -finally- see a case where a species created life (the androids) an it -didn't- horribly backfire on them. It might not seem like much, but it was a nice little touch that made me really enjoy the android's race history.


Gorbacz got drunk and wrote a review, enjoy

*****

Like pink plastic
this is fantastic
robots with lazors
no place for war razors
written by Neil Spicer
some kind of genre splicer
sci-fi in my fantasy
makes me full of ecstasy
high on fumes
from Numeria's dunes
gotta run this one
set my phasers to stun


Very good start

*****

I didn't played yet, but read as DM.
Iron Gods have intereting background, and excellent stage.
Although I think Rasputin is better than this one, it still qualify itself for five stars value.
I recommend especially who likes fusion style fantasy.


Fires of Brilliance

*****

Paizo is no stranger to introducing non-fantasy elements to their setting, but they've never quite dedicated an entire Adventure Path to something so unconventional. Numeria has always been there, but for half a decade little was said about it. Then, Distant Worlds came about and sold like hotcakes, and Paizo took notice. Robots were introduced, slowly but surely, in various supplements, and again Paizo did not ignore the overall positive response.

"Rasputin Must Die!" had its fair share of naysayers, yet was still extremely successful. Yet again, the blue golem took note. And that, it seems, finally gave them the confidence to create what I firmly believe will be the greatest adventure path yet.

"Fires of Creation" is the first in a six-part series that I have a feeling is going to blow people's socks off. "But Neongelion," you might say, "I don't like science fiction in my fantasy. That means I won't like this!" That's what people also said about "Rasputin Must Die!". "Going to the real world? This is jumping the shark!" Yet even the most entrenched naysayers admitted that the writing and overall quality of the module trumped its premise.

Iron Gods, I think, will have a similar effect. Not liking genre mixing is fine. But would you not give it a chance, even if the writing is stellar, the adventure exciting and interesting, the overall feel reverberating with the freshness of science fiction yet familiar feelings of heroic fantasy?

If you are firmly against sci-fi in your fantasy, that is your prerogative. But for those on the fence or the curious, I'd seriously consider looking at this book. Paizo's writing has rarely failed to disappoint, even when its concepts were out there (ie going to Earth).


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Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)
1. Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)
***** (based on 7 ratings)

Add Print Edition: $22.99

Add PDF: $15.99

Add Non-Mint: $22.99 $17.24


2. Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6) (PFRPG)
3. Pathfinder Cards: Iron Gods Adventure Path Item Cards Deck
4. Pathfinder Campaign Setting: Iron Gods Poster Map Folio

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