Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)

3.30/5 (based on 3 ratings)
Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $19.99 $9.99

Add PDF $15.99

Non-Mint Unavailable

Facebook Twitter Email

A World of Battle!

From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practiced by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they’re just as diverse and powerful as any magic—and just as available for bold heroes to claim!

Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you’ll find:

  • A who’s who of the Inner Sea region’s deadliest martial masters.
  • Details on four types of martial training grounds—dojos, gladiatorial arenas, thieves’ guilds, and war colleges—along with rules for joining and honing one’s skills within such organizations.
  • Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion’s many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.
  • Two new cavalier orders—the order of the beast and the order of the guard—along with new context for each knightly order.
  • More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.
  • Two new prestige classes—the Pure Legion enforcer and the Ulfen Guard.
  • Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war.

Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.

Written by Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.
Cover Art by Yu Cheng Hong.

ISBN-13: 978-1-60125-598-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9268


See Also:

Average product rating:

3.30/5 (based on 3 ratings)

Sign in to create or edit a product review.

2/5

The Aldori feats are bad. Tying ranger combat styles with a deity is a bad idea. Combat performance is big NO. The House of perfection's feats are bad. Oath against chaos is good, oath against grotesquery is ok. The monstrous feat chain is so-so. There are a couple of interesting Rogue's Skill taunt, but the others are quite bad. Firearm feats are ok.

The Combat school section is somewhat interesting, but not great. I guess that It has a greater appeal to people who are accustomed to the Fame rewards mechanics.

Cavalier orders are meh at best. Prestige classes are ok. Archetypes are a mixed bag, with a few couple of good ones, but the rest are quite bad.

2.5 Stars.


Ring Side Report- RPG Review of Inner Sea Combat

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!
Product-Pathfinder Campaign Setting-Inner Sea Combat
Producer- Paizo
Price- $20
TL; DR- A little long to keep me entertained. 77%

Basics- MORTAL COMBAT! Inner Sea Combat focuses on marital characters and how to build these characters and their world into your Pathfinder Game. The book starts by discussing nations and their interactions with martial characters. Next, the book adds feats and a discussion on how specialized martial characters function within the rules of Pathfinder. After specialization, the book moves to schools/guilds and rules to operate these in Pathfinder. From schools, the books present new prestige classes and archetypes for classes from barbarian to the rogue. The last section of the book focuses on magic items that specialized characters from this book might need.

Mechanics or Crunch-This books adds a bunch of ideas for a GM to add to his/her game, but the ideas are not ground breaking awesome that you would expect for hidden techniques grown on the mountain top monasteries of the world. The book adds lost arts that are the talk of many a hushed conversation, but when you look over the options, they might fit will in just a player line book. Also, the book adds schools and guilds. I don't hate the mechanics behind these, but I think the numbers are off. I think the DCs are too high and will likely make life very hard for anyone who wants to go after a school and not get kicked out. Some of the options are well done, but it's more diamonds in the rough then a constant flow. I did like the items that were added to this book. 3/5

Fluff or Story- I liked this the most in this book. The story provides lots of ideas for a GM to add to his/her game. I didn't like the distribution of focus in the world, though. There isn't much love for the pirates of the Shackles in terms of schools or options as well as a few other key areas. But, what is there are options it's well done. 4.5/5

Execution-I think this book suffers from a "textbook problem." This book has a few too many sections of just text that make the book less fun to read. It's not hard to read, but it does tend to drag on a bit. The book does have some nice new art to help make reading a bit easier, but the format makes things feel long. The text is not bad, just a bit of a drag. 4/5

Summary-I didn't hate this book, but it's not one of my favorites. The mechanics and the textbook nature of the 64 page format are just a little bit off making this book slightly drag on a bit. I would have preferred this to be a few shorter 32 page books focusing on monks, fighters, or some other class. I did like the story that this book adds to the world. Also, knowing who the best of the best fighters are can give the characters goals for whom to fight later. It's not a bad book, but just a bit long to keep me completely interested all the way through. 77%


Good, flavourful new options

4/5

Read my full review on Of Dice and Pen.

One of the things I like best about a book like Inner Sea Combat is that it’s much easier to see immediate uses for the new options contained within. Pathfinder is a game with a lot of options—far more than most people can easily keep track of. While generic books like Ultimate Combat may contain many interesting abilities, they can quickly get lost in the deluge as they don’t have a context to make them stand out. But with the world-specific flavour that Inner Sea Combat offers, its options are instantly more recognizable. They make both the characters and the world more interesting. There are several things in here that I already want to introduce to my own games, and any game book that fills me with ideas is a good book, in my opinion.


101 to 150 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Always good to see some new cavalier orders, though I hope these are more "non-good" friendly than many of them are.


So, who's the artist behind this very cool cover?

Paizo Employee Developer

1 person marked this as a favorite.
Cthulhudrew wrote:
Always good to see some new cavalier orders, though I hope these are more "non-good" friendly than many of them are.

There's one in particular that I think you'll enjoy, then.


As regards the changed description, are the Lion Blades still getting some detail in this one?

Paizo Employee Developer

Lion Blades are a bardic organization, and as such are not included in this book.The Ulfen Guard, also from Taldor, do get some new material.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

New context for each knightly order.........Now we know which order goes where.


Here's hoping for some mythic martial characters that are not giants or other monsters.


The War College excites me. That's something you don't see detailed a lot in fantasy and I cannot wait to add that to the list of places in a city someone can use.


The Order of the Beast...let me guess, it's a cavalier order that serves Rovagug! 0_o

Shadow Lodge

Axial wrote:
The Order of the Beast...let me guess, it's a cavalier order that serves Rovagug! 0_o

Considering they are mentioning monstrous mounts my guess is it's for cavaliers from more savage lands like megafauna riding orcs of belkzen, dinosaur cavaliers of the mwangi, or like whale riding savage pirates in the shackles.

Dark Archive

I hope that the Monk of Seven Forms has 'final form' as a class feature.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Jadeite wrote:
I hope that the Monk of Seven Forms has 'final form' as a class feature.

Final Form (Su): At 20th level, when a monk of seven forms is struck down, she returns, even more powerful than before. Once per day, when her hit points reach 0 or below, she is immediately healed as though targeted by a heal spell (caster level equal to her monk level) and transformed into a form that can be selected by monstrous physique IV for the remainder of combat. This form is chosen when she gains this ability and cannot thereafter be changed.

Disclaimer: Probably not real.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

My only complaint about this is that it is going to wind up on the same month as Inner Sea Gods & my wallet is going to feel the hit...

I'll take the hit, but ow...

Paizo Employee Developer

Jadeite wrote:
I hope that the Monk of Seven Forms has 'final form' as a class feature.

No such ability, I'm afraid, but it has several class features that are even cooler!


I wonder if those seven forms are different forms a la shapeshifting or martial arts forms?


Will the Tanglebriar demonslayer be limited to only to those with elven blood or can an any race be one? One would think the Elves would be willing to accept and train other races to help them combat Treerazor (it's not every day a nascent demon lord sets up shop in the woods behind your kingdom's backyard).


Berselius wrote:
Will the Tanglebriar demonslayer be limited to only to those with elven blood or can an any race be one? One would think the Elves would be willing to accept and train other races to help them combat Treerazor (it's not every day a nascent demon lord sets up shop in the woods behind your kingdom's backyard).

Sigh, you would think that but no, elves are stuck up. In the Inner Sea NPC codex (Fierani Demon Hunter), it says they kill anyone who persists in trying to enter, because they think it's solely an issue concerning the elves.

I mean, every time I think I can't hate elves any more. They seem to be way more chaotic neutral than good from what I've read in the fiction and campaign setting books.


1 person marked this as a favorite.
Quote:
In the Inner Sea NPC codex (Fierani Demon Hunter), it says they kill anyone who persists in trying to enter, because they think it's solely an issue concerning the elves.

Wait, so there's no exceptions to this rule? Didn't Count Varian, Radovan, and even a gnome from Greengold enter the Tanglebriar with three other elves or am I mistaken on this?


Berselius wrote:
Quote:
In the Inner Sea NPC codex (Fierani Demon Hunter), it says they kill anyone who persists in trying to enter, because they think it's solely an issue concerning the elves.
Wait, so there's no exceptions to this rule? Didn't Count Varian, Radovan, and even a gnome from Greengold enter the Tanglebriar with three other elves or am I mistaken on this?

Haven't read the Varian books. But it's a really dumb rule, so I hope there would be exceptions to them killing anyone trying to enter :/

Paizo Employee Developer

Berselius wrote:
Quote:
In the Inner Sea NPC codex (Fierani Demon Hunter), it says they kill anyone who persists in trying to enter, because they think it's solely an issue concerning the elves.
Wait, so there's no exceptions to this rule? Didn't Count Varian, Radovan, and even a gnome from Greengold enter the Tanglebriar with three other elves or am I mistaken on this?

There are exceptions, but they are rare. If you recall, Varian and company had a lot of negotiating to do to be allowed to explore Kyonin too heavily.


This looks like the best book since Paths of Prestige!


Mark Moreland wrote:
Lion Blades are a bardic organization, and as such are not included in this book.The Ulfen Guard, also from Taldor, do get some new material.

*does the Arrested-Development/Charlie-Brown sad walk*

-Matt

Paizo Employee Developer

2 people marked this as a favorite.
Mattastrophic wrote:
Mark Moreland wrote:
Lion Blades are a bardic organization, and as such are not included in this book.The Ulfen Guard, also from Taldor, do get some new material.

*does the Arrested-Development/Charlie-Brown sad walk*

-Matt

That we (overeagerly) included the Lion Blades in the solicitation for this book should be reassuring, because it shows that we very much want to do more with the organization and update the existing 3.5 rules on the PrC. This just wasn't the right book for them, and by the time we finished the outline and realized it wasn't a good fit, the book had already been announced. Sorry if that got your hopes up, but better for us to manage expectations now rather than after you've got the book in your hands.


Great looking cover!


I was already going to be getting this one, but the added information about the Aldori swordlords, the Ulfen Guard, new cavalier orders, and the martial training grounds have definitely made me even more eager to see it.


I wonder what sort of new crunch Aldori Swordlords will get. In some ways, the current Fighter Archetype and Prestige Class feels somewhat lacking. Also, I wonder how much love monks will get and if they will be addressed in any meaningful way. One can hope.

Shadow Lodge

GM Kyle wrote:
I wonder what sort of new crunch Aldori Swordlords will get. In some ways, the current Fighter Archetype and Prestige Class feels somewhat lacking. Also, I wonder how much love monks will get and if they will be addressed in any meaningful way. One can hope.

I'm hoping a new version of the Aldori Dueling Mastery feat that works better with the Swashbuckler from the ACG, as the current version doesn't seem to work the way it is written.


GM Kyle wrote:
I wonder what sort of new crunch Aldori Swordlords will get. In some ways, the current Fighter Archetype and Prestige Class feels somewhat lacking. Also, I wonder how much love monks will get and if they will be addressed in any meaningful way. One can hope.

Ultimate Combat had lots of monk love, so I'm hopeful this book will too :)


1 person marked this as a favorite.

I'm praying for anything that'll break the Agile/scimitar stranglehold on dexterity-based fighting :)

Paizo Employee Developer

1 person marked this as a favorite.
Mechalibur wrote:
GM Kyle wrote:
I wonder what sort of new crunch Aldori Swordlords will get. In some ways, the current Fighter Archetype and Prestige Class feels somewhat lacking. Also, I wonder how much love monks will get and if they will be addressed in any meaningful way. One can hope.
Ultimate Combat had lots of monk love, so I'm hopeful this book will too :)

As one can imagine in a book with this title, there are monk options.

In fact, these are really cool monk options.


1 person marked this as a favorite.

With these new variant combat rules give martial characters more choices in combat than just running up to and hitting their enemies?

And can we apply these new rules to monsters without having to take too many feats or adding extra class levels? (The GM in me wants to know)


John Compton wrote:
Mechalibur wrote:
GM Kyle wrote:
I wonder what sort of new crunch Aldori Swordlords will get. In some ways, the current Fighter Archetype and Prestige Class feels somewhat lacking. Also, I wonder how much love monks will get and if they will be addressed in any meaningful way. One can hope.
Ultimate Combat had lots of monk love, so I'm hopeful this book will too :)

As one can imagine in a book with this title, there are monk options.

In fact, these are really cool monk options.

They may be cool, but are they good? Monks don't tend to get good things. What good things they get are nerfed or lackluster at best.


I dunno, I think monks are fine compared to most martial fighters. I loved a lot of the ultimate combat archetypes and style feats... it really just seems like people are upset that they don't do as much damage as barbarians. But whatever, I still have loads of fun playing them (monk is my most played class), and never felt any severe balance problems :/

As long as the options aren't exceedingly terrible, I'll be happy.

Grand Lodge

GM Kyle wrote:

They may be cool, but are they good? Monks don't tend to get good things. What good things they get are nerfed or lackluster at best.

The Zen Archer would like a word with you. :P

Dark Archive

Any chance of support for non-chaotic antipaladins?


Oncoming_Storm wrote:
GM Kyle wrote:

They may be cool, but are they good? Monks don't tend to get good things. What good things they get are nerfed or lackluster at best.

The Zen Archer would like a word with you. :P

Zen archer is a very strong option - but to my liking it isn't a monk option. It is a meditative mystic who uses a bow, and happens to use the monk as base form to get things mechanically right.

Similar with the Sohei. Very strong. Lots of flavor. Again monk base class. Again not really a monk.


LoreKeeper has the right of it. I should be able to play the vanilla CRB Monk to be effective, not an archetype. I play a Zen Archer. Its one of, if not the, best class in the game.


GM Kyle wrote:
LoreKeeper has the right of it. I should be able to play the vanilla CRB Monk to be effective, not an archetype. I play a Zen Archer. Its one of, if not the, best class in the game.

I don't quite go that extreme. I consider both the sensei and monk of the empty hand to be proper monks; while also being of the stronger monk archetypes. Monk archetypes are perfectly valid vehicle to power up the monk - but there's a distinction between monk archetypes that embrace monk-i-ness, and archetypes that are just distantly related to monks.

The core monk is not a power house, but with style feats he certainly plays a fun and decent game.


Jadeite wrote:
Any chance of support for non-chaotic antipaladins?

Pretty sure that's not something they're going to change.

Dark Archive

Mechalibur wrote:
Jadeite wrote:
Any chance of support for non-chaotic antipaladins?
Pretty sure that's not something they're going to change.

Well, some guy named Jason Bulmahn wrote a LE antipaladin archetype for Way of the Wicked, so I can always hope.


Elven love in this book!


Jadeite wrote:
Any chance of support for non-chaotic antipaladins?

They wouldn't quite be anti-paladins, would they then?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Cheapy wrote:
Jadeite wrote:
Any chance of support for non-chaotic antipaladins?
They wouldn't quite be anti-paladins, would they then?

well if Jadeite is right it would probably be called the Blackguard archetype wouldn't it.


I really hope there is an hamatulatsu full style feat chain in the book.

Silver Crusade

3 people marked this as a favorite.

Weapon style feats would be cool.


Today I learned that blackguard is actually pronounced "blaggard". Yay Darby O'Gill and the Little People!


I love that movie as well Odraude.


Will we be getting a preview of this book in the coming weeks?

Silver Crusade

Just hoping for some more Aldori love. Playing a Swordlord in Kingmaker (fighter/swordlord/duelist) would love more fun flavor for it :D

Paizo Employee Developer

3 people marked this as a favorite.
Illius wrote:
Will we be getting a preview of this book in the coming weeks?

Yes, though I'm not sure when.

Joseph Davis wrote:
Just hoping for some more Aldori love.

I think you'll find a few bits of Aldori love in here.

1 to 50 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Combat (PFRPG) All Messageboards

Want to post a reply? Sign in.