Pathfinder Adventure Card Game: Rise of the Runelords Base Set

***** (based on 13 ratings)
Pathfinder Adventure Card Game: Rise of the Runelords Base Set
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An Adventure Like No Other!

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. Choose your character's class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

The Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes:

  • Nearly 500 cards, featuring 7 character classes, a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Rise of the Runelords Adventure Path.
  • The Burnt Offerings Adventure Deck, the beginning of the Rise of the Runelords Adventure Path.
  • A complete set of 5 polyhedral dice.

Supplement your Rise of the Runelords experience with the Character Add-On Deck, Class Decks, Adventure Decks, or Pathfinder Adventure Card Game accessories (sold separately).

ISBN-13: 978-1-60125-550-1


Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Adventure Card Game.

Note: This product is part of the Pathfinder Adventure Card Game Subscription.

Product Availability

Boxed Set: Ships from our warehouse in 1 to 7 business days.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Average product rating:

***** (based on 13 ratings)

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The one that started it all


The Pathfinder Adventure Card Game has come a long way since Rise of the Runelords, but it's impossible not to look back on this with anything but fondness. I still remember playing it for the first time. We lost, but all wanted to play again right away. That's just how great this game is.

So much fun


I can't belive how awesome of a game this is. Every senario we do it become's so close.

One time it wasn't. I have been playing this with 3 people and the fighter got stuck in an area under a collapsed celing and couldn't get out because he didn't have that high of a dexterity, so the other player, a ranger, came to the location to get him out. This wasted precious time and we ended up losing.

You can expect crazy stuff like this to happen. It may be a card game but we kept coming up with reasons as to why things happened and it felt like the table top rpg.

Well worth the money. The one and only complaint I had was that the base deck is noticable darker than the character add on deck.

By the way, while he was trapped I accidently summoned a Skelton horde and he had to fight it while trapped. It made for some funny naration.

A great game


A great card game.

She scenario based way of playing is really fun and makes the game more immersive. We're having a lot of fun with it.

Awesome Game


I've been playing the game for about six months now and feel I can finally write a considered review.

In short, it's fantastic.

The game makes for a very nice blend of card game and rpg. It contains the deck building and random draw aspects of card games, with the progression and campaign aspects of rpgs. The way that the game scales with more players, by focussing less on player resources and more on time (measured through a blessings deck) is a very nice mechanic and means that 2 and 3 character games play very differently to 5 and 6 player games.

Mechanically the game is pretty straightforward once you get the hang of it, and has a lot of room for interesting tactical decisions during play about where to spend cards.

The game works very well solo, though they suggest playing multiple characters. This is easy enough to do, right up to 6 characters, with a bit of organisation. Also great with friends.

Only negatives are fairly minor. The rule book could better explain a few things (though the designers are very active on various forums and appear to be fixing this) . Additionally, the 'story' of the adventure path could be explained a bit more in the card game. This won't limit the enjoyment but the overall story arc makes a lot more sense now that I have read it.

Still, they are very minor quibbles and overall an excellent game.

Good adventure card game

****( )

I played a 2p game with my friend yesterday. The first scenario I misunderstanding the rule(English is not my mother language) so make it too easy to win. After fixed the rule, the second scenario is fine difficult, fun and quick game. I recommend you have this game if you love a RPG game(but less RP part).

I minus one star for 2 reasons
1. Too many typo in this edition(you can see them in FAQ.)
2. Good storage but can't fit card when sleeved.

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