Mythic Minis 17: Feats of Seafaring (PFRPG) PDF

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The 17th in our new series of Mythic Minis, Feats of Seafaring brings you 5 new feats for your mythic heroes that sail the raging seas, including mythic exploits like Corsair and Hoist the Colors alongside feats usable by mythic and non-mythic characters alike in Naval Commander and Savvy Seafarer.

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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Average product rating:

5.00/5 (based on 2 ratings)

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Avast!

5/5

Disclosure: I received this as part of a holiday giveaway, and I resolved to review it, and here I do so gladly!

I don't have much to say, because this product is one page with 5 feats. However, the brevity does a lot to convince me of both the quality and breadth of Legendary Games, both for their command of the rules, and for their commitment to delivering on thematic rule sets for any campaign or character.

Within you will find new mythic feats, as well as a few great variants. All of these are of course geared towards an oceanic campaign, and grant various impressive and balanced bonuses to travel (and combat) by sea. In having read other mythic rules by Legendary Games, I feel like they have a great sense for what makes the mythic rule-set so good when it works, and they know how to make it work.

While these feats generally do simply add bonuses to various checks and abilities, they are either paired with unique abilities that do more than just crank up the math, or add bonuses in genuinely interesting ways. Take for example the feat, "Hoist the Colors", which can allow a character to intimidate other ships through sheer reputation. These flavorful effects really showcase that mythic isn't just about being stronger, faster, or smarter, but about being a peerless champion that can shake the world.

Conveying such flavor and thematic brilliance in one page through feats is not easy, but Legendary Games manages to do just that. Bravo. 5 out of 5. I would love to see a compilation of these mini products.


An Endzeitgeist.com review

5/5

This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let's take a look, shall we?

This time, we're all about sea-themed feats, so let's check this out!

The mythic version of "Corsair" extends its benefits to any aquatic environment and doubles the bonuses while on board of a ship and also allows you to treat foes as flanked via mythic power. Solid. The "Hoist the Colors" mythic feat allows you to intimidate foes via your flag and, with mythic power, even whole crews/vessels and similar military units - and yes, more power, more severe fear-effect. Awesome, mythic - nothing to complain about!

Naval Commander comes as a regular and mythic-augmented version - it allows you to aid another ALL target allies on your ship. Which is damn cool even before expending mythic power to make the bonus LAST. Two thumbs up, especially since bonus to atk is still limited to once per ally/turn!

Savy Seafarer also offers two versions - the regular one offering bonuses to ship/repair/survival-themed actions, increasing the bonus with familiar vessels. The mythic version further increases these bonuses...and allows you to TRACK VESSELS OVER WATER. Yeah. THAT is what I want in mythic - epic options, more roleplaying potential, stunning derring-do, doing things that transcend the powers of regular PCs. Two thumbs up!

Finally, mythic Sea Legs kilsl most penalties to acrobatics and climb and also lets you move sans delay through water-themed terrain, but does not protect you from it. Solid.

Conclusion:

Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to Legendary Games 2-column full-color standard and the pdf has no bookmarks, but needs none at this length.

See, this mythic mini is what I'm talking about -feats that are bland and subpar in their regular, non-mythic version get better and worthwhile. The new feats are glorious and actually vastly increase roleplaying potential while breathing the spirit of mythic gaming, offering both rules and simply new hinges on which to base storylines and scenes. This one's just awesome and well worth 5 stars + seal of approval - if your mythic campaign goes anywhere near pirates and similar themes GET THIS!

Endzeitgeist out.



Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review Endy! Glad you loved it. Crossposted to our own site!

Sovereign Court

Review posted.

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