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Pathfinder Player Companion: Undead Slayer’s Handbook (PFRPG)

****( ) (based on 4 ratings)
Pathfinder Player Companion: Undead Slayer’s Handbook (PFRPG)
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Dust to Dust!

Discover the secrets of battling the undead with Pathfinder Player Companion: Undead Slayer’s Handbook! From mindless zombies to diabolical liches, the undead horrors of Golarion are as diverse as they are numerous—and slayers of all walks are needed to return these dread monsters to their graves. Master the various tactics needed to identify and battle undying foes, whether you’re a knightly order’s professional exorcist, a scholar pursing knowledge the undead possess, or a rogue undead hunter with reasons all your own.

Inside this book, you’ll find:

  • Details on the necrology of undead creatures, whether they’re mindless skeletons existing only to serve or consummate vampires violently pursuing the dream of immortality.
  • A thorough exploration of four character themes that cover the diverse tactics of various undead slayers, including the righteous exorcist, the thoughtful necrologist, the merciful redeemer, and the ruthless stalker.
  • New class archetypes and character options that enable slayers from all paths to take down the undead in whatever manner they see fit.
  • New adventuring gear, alchemical items, and slayer kits to make sure you have the tools necessary to lay undead creatures low.
  • New spells, feats, magic items, and more to ensure your next encounter with the undead isn’t your last.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Dennis Baker, Jay Loomis, Alex Putnam, Adam Roy, Tork Shaw, and Larry Wilhelm
Cover Art by Michal Ivan

ISBN-13: 978-1-60125-604-1

Note: This product is part of the Pathfinder Player Companion Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Product Reviews (4)

Average product rating:

****( ) (based on 4 ratings)

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Good, solid book

****( )

Read my full review on Of Dice and Pen.

On the whole, I like the Undead Slayer’s Handbook. It scores over similar books like the Dragonslayer’s Handbook and the Demon Hunter’s Handbook by being of wider use despite its slightly niche focus. Many of its options (from feats to alchemical tools) will prove useful against more than just undead opponents, making them still good choices for campaigns in which undead appear infrequently and are not the central focus. It’s not a “must have” book, but it’s certainly a useful one.


Ring Side Report- RPG Review of Undead Slayers Handbook

*****

Originally posted on www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Player Companion-Undead Slayer's Handbook
System-Pathfinder
Price-$13(PDF), $20 print
Producer-Paizo
TL;DR-Great introduction and options for fighting undead. 97%

Basics- Time to fight the things that go bump in the night! Undead Slayer's Handbook gives a general overview of how to fight undead from the simple zombie to the most complex, scheming lich. The book starts with different groups that slay undead and how they may help you. After that, the book focus on fighting different kinds of undead giving feat, spells, items, traits, and class abilities that focus on killing each kind of horror. Moving from the kinds of undead to kill, the book shifts to what kinds of people kill undead giving new class options and feats. The book finishes in classic Pathfinder Player Companion style offering more spells, items, and a prestige class called the Soul Warden.

Mechanics or Crunch- The book provides lots of new options for those focusing on undead. These all look well balanced as you get a large bang for your buck if you fight undead, but won't really help you against the standard goblin. My only complaint is the alchemical items. The book provides several, varied alchemical items to fight undead, but these seem underpowered or far too expensive to use. There are items that do significant damage, but you have to pay too much for them to the practical. There are cheap items that are not that useful. 4.5/5

Story or Fluff- This book is full of story. Lots of new traits provide stories on the background of an adventurer. Also, each section gets almost a full page providing story and background for each monster or monster hunter. It's simply well done! 5/5

Execution-This is Paizo, so the layout is well done. The art is great, but, it might be a bit more than some people can handle. Since, undead tend to be pretty gory. The centerfold is a beautiful haunted house that describes how to fight a haunt, while the front cover provides details on how to fight each type of undead. In addition, the back cover gives information on how undead are viewed in different towns. This book is a pleasure to read and look through. 5/5

Summary- Again, another solid effort by Paizo. Undead are my favorite creatures to fight or throw at my players. This book gives a solid introduction on how to fight the monsters to a new player, and to the older players out there, it provides enough new options to make it useful. 97%


***( )( )

On first flipping through, my initial impression left me feeling good. On closer inspection, I noticed a few things.

Art is good, and I really like that it covered and focused on classes that where NOT Bard, Rogue, Monk, or Magus.

It seems there are a lot of very cool idea in her, but the mechanics just kind of ruin them, in my opinion. Bless Equipment for example, sounds great, but costs multiple Channel Energy uses, (in addition to Feat the investments), and lasts a only a few rounds. It's just not worth it. Well not before the last few levels of the game, anyway.

None of the items really stand out. All kind of forgettable, or just placing a few other items from other books into "kits". What's kind of worse is they are broken up into three separate sections, each intended to deal with different types of Undead, (Self-Created, Hungry Undead, Incorporeal, and Mindless). A very common theme is that it's really important to find out the details about the undead before they died, but it's never really shown, just told, "hey it's important or fighting Undead".

Haunts are ignored except for the centerfold. mazing picture that is ruined by the little captions (whose intent was to give a breakdown on Haunts). But just like the original rules for Haunts, it seems only about half complete. Still, an amazing picture.

I wanted to like the Archtypes, but on reading through, I just can't. Especially the Roaming Exorcist. It kind of feels like they went back the 3.5 Complete Divine and where not entirely sure on what to do with "spirits", so it's kind of all over the place. The Corpse Hunter (Ranger) is pretty amazing though, trading in a bit of usefulness in the wild for tactical advantage in graveyards and tombs. I like it.

Undecided on my feelings on the Soul Warden PC. D8, 1/2 BaB, 2+Int with very limited Class Skills (but at this point doesn't matter, but lacks Know Religion?), Full Caster that adds a limited Channel Energy (and HEAL). Everything about it's description kind of screams Cleric or Inquisitor type, but to even think about this option for most divine classes is an enormous stp downwards.

Bygone products of an ancient war, soul wardens are an enigma of themselves. The original soul wardens were a specially trained cadre of anti-necromantic commandos in the Nexian army during the Age of Destiny. They rose to prominence during the height of Nex’s war against the undead kingdom of Geb. The wizards’ conflict came to a close during the Age of Enthronement with the undeath of Geb and the disappearance of Nex, and soul wardens fell into obscurity as those armies effectively dissolved. Now, the only soul wardens who tread Golarion are those individuals who unofficially claim the title by mastering the millennia-old secrets of these forgotten warriors.

It looks like a massive boost for most arcane casters, or an excuse to give Wizards some healing abilities. I don't know if I like that.

All in all, the book kind of feels like a very basic primer for players new to fantasy rather than a Guide for battling Undead. That being said, if you loved the other _________ Slayer's Guides, you will probably love this one. If you did not, you will probably likewise not lie this one.


Limited in applicability but situationally essential

****( )

This is a niche book that has limited applicability but if your scenario or adventure calls for combating undead then its essential. The organization of the book is outstanding as is the added background. I really liked the insert of "dealing with haunts" as they come up on various PFS scenarios and new players always ask for information on how to properly deal with the haunt. I will update this review once Ive had a chance to go through the new magic items, spells, archetypes in more detail. But its looking pretty good so far.


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