Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders—an event known as the “Rain of Stars”—onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?
Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:
An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.
Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.
Cover Art by J.P. Targete
ISBN-13: 978-1-60125-653-9
Other Resources: This product is also available on the following platforms:
Product-Pathfinder Campaign Setting- Numeria, Land of the Fallen Stars
Producer- Paizo
Price- ~$20
System- Pathfinder
TL;DR-Swords and Circuits! 95%
Basics- Time for some Sword and Circuits! Numeria, Land of the Fallen Stars tells the story of Numeria in Pathfinder's default setting. Numeria is a land defined by barbarians and a star ship that crashed into Golarion millennia ago. The book is roughly divided into a section describing the basic geography and story of each place. Then the next section discusses the different groups in the region. The final section of the book is the monsters that live in the region.
Mechanics or Crunch-This book isn't crunch heavy, but it doesn't have to be, as the book is part of a twin set discussing Numeria. Therefore, I can forgive the book being somewhat crunch-lite. This book focuses on the story of the region more than the execution of the region. Even with that said, this book goes into good mechanical depth by discussing diseases, different damage types like radiation, and an item from the wastes called Numerian Fluids. These fluids are the cast-offs of starships and robots, and have side effects ranging from instant death to gaining a level. The book also adds a small bestiary as well as random encounter tables for each area in the region. However, I didn't see how often I should roll a random encounter. I like what I see here, but I also know that most of the mechanics will come in the companion book that will come out later. 4.5/5
Story or Fluff-This book is FULL of stories to start a Numeria campaign. This regions presents some novel stories (pun intended) for the Golarion setting. I love the Sword and Circuits idea, and this book will provide you with all the standard fantasy fare of rampaging barbarians to the standard sci-fi tropes of a HoloDeck on the fritz. Beyond this are crazy sadist cultists, paladins hiding crazy technology, and an underground railroad for robots. This book and the setting have all the stories I wanted from fantasy/sci-fi as well as enough new to make me ready to start playing! 5/5
Execution-This book is pretty well done. The story and mechanics make this one a page-turner even though it's over 60 pages of fantasy encyclopedia. The layout, text, and pictures are great and draw the reader through the story. I do think Paizo is running into a bit of a problem with the number of rules books they are putting out. If you are reading this and want to run this as a physical product, you're going to need LOTS of other books to run a game in this part of the world. Paizo has an impressive pace for books, but this is leading to more books which will need OTHER rulebooks to use them at all. It is a small problem, but an increasingly prevalent one. 4.75/5
Summary-I loved reading this product. I was looking forward to running the Iron Gods adventure path before, but this book psyched me up even more. I love the fusion of sci-fi and fantasy. Some have complained that the two won't work well together, but based on what I've read, these two will fit together just fine. There are some problems though--the major one is the number of books that Paizo products are beginning to require you to have in order to play the new book. This goes so far as this book will require a SECOND campaign book to incorporate all the technology needed for this part of the world. But, based on this book, I'm buying that book as soon as it comes out!-95%
Numeria is a land where the high-technology of robots and lasers clashes with the very low-technology of barbarian tribes. There’s actually quite a lot of material to squeeze into Numeria, Land of Fallen Stars, as the various Kellid tribes that inhabit the region are not a unified people, and on top of that, there is the Technic League (a group that wants, and mostly has, a monopoly on the control and distribution of technology recovered from the crashed ship) and the crashed ship itself to describe, along with the various alien creatures, mutant beasts, and robots. Overall, Numeria, Land of Fallen Stars does a very good job of getting all this information in there and providing GMs with a compelling setting and hooks for many amazing and outlandish adventures.
I've always found Numeria to be rather mysterious and information on it has always been rather vague up until now. This book has shed a lot of light on a very interesting setting and I couldn't have been more pleased with what was revealed. A very interesting read and worth the money.
I really did enjoy reading this one though I did feel it was lacking in few areas. First I think the bestiary could have used less NPCs and more alien creatures. Second I didn't like the bland color scheme of book which was not nearly as good as these books normally look. But other then those two nitpicks I really liked it and can't wait to find out more about Numeria in the Iron gods AP.
I have been waiting for a longtime for a Numeria book. When I got this, I started looking at it immediately. Maybe I overhyped myself because when I finally started reading the book, I was a little disappointed by it. Perhaps the Linnorm Kings, Distant Worlds and Worldwound guides setup my expectations because that was the same quality of content I wanted to find in Numeria. I wanted Thundarr the Barbarian mashed up with Conan and Golarion. I don’t feel like that is what I got. Maybe I haven’t read far enough into the book, but I found the information on Starfall, the Technic League and other places a bit bland. This could be because the stuff I am looking for will be in the Technology Guide.
Another issue I had with the book was the lack of Starfall information. As a Campaign setting sourcebook, I expect that kind of information to be in the book. I mean why the change from Rule of Fear, Linnorm Kings, Osirion, Irrisen, etc. I guess it was due to that info being in the Iron Gods AP. If so that irks me as I now have to buy two books (three if you count the Technology Guide) to get all the campaign information that should have been in this book.
Last was the bestiary. While as a GM I appreciate the addition of NPC’s, I really was looking for something more that captured the theme of Numeria. Still what was offered wasn’t all-bad. Maybe in the next Bestiary Hardcover, we will get additional aliens, weird monsters and critters.
Still, overall I liked this book, but I hope when I get back to reading it, the material will inspire me.
Been waiting for this book since I started getting Pathfinder fluff two years ago. Now its a waiting game to see what the Player Companion book for Iron Gods will be. With Blood of the Elements announced, my hopes for Blood of the Alien were dashed. So it might be a Peoples book or maybe something along the lines of Demon Hunters handbook.
I remember, a few years back, when the Paizo team was hesitant to mention anything about that place, due to worries about people not liking sci-fi and fantasy together.
After magical, radioactive meteorites, magic steampunk robots, a trip to the real world, and many aliens later, the barbarian tribeland with a crashed space station in it finally gets its due in this pulp fantasy setting.
Navigator, set a course for silliness! Prepare to intercept robots we don't know how to work and lasers we don't know how to recharge!
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
One of my main reasons for loving pathfinder, if I'm in the mood for classic RPG I go to Varisia, if i want cowboys and steampunk I go to Alkenstar. and now a place for sci-fi barbarians, Numeria.
The part about mastering the tech of "an ancient alien empire" intrigues me. I wonder if we will get hints on what empire they are talking about. Maybe Dominion of the Black?
The part about mastering the tech of "an ancient alien empire" intrigues me. I wonder if we will get hints on what empire they are talking about. Maybe Dominion of the Black?
Its not the Dominion, though they are making an appearance. IIRC, though, James Jacobs did say that we will learn where the Starmount ship came from and who its pilots were by the end of the AP.
I'm really curious to know if they're going to tie in with the Vault Builders at all, although I suspect the VBs likely predate the ship, so probably not.
I’ve been waiting to hear more about this region of the world for a long, long time. Expedition to the Barrier Peaks is one of my favorite modules of all time, and I can’t wait to see how much homage Paizo pays to it. You guys rock!
Been rereading the Numeria entries in the campaign setting books. Will be interesting to see what alien factions are behind the scenes of the different Kellid tribes. Great place for a Bloodrager with the aberrant bloodline. Odd enough though, the area I am most interested in learning more about is Chesed. Largest city in Numeria and a dock city to boot.
Oh yes. I figured this was coming with the upcoming Iron Gods, and I'm definitely happy to see it; Numeria's been on my list of places I really wanted to know more about for a long time. Now just need campaign setting books for Geb, Nex, Vudra...and maybe some specific places in Tian Xia, like the Sekamina part of the Darklands beneath Tian Xia (too numerous to properly catalog in anything other than a book of their own indeed!), Nagajor, and Xa Hoi spring to mind...
Oh yes! I've been waiting for awhile to see something done with this glorious region! I don't usually buy predesigned modules for games, but this one might make me throw an exception to that.
People upset about sci fi elements in pathfinder don't have to buy or even use the material. I do not get the hate. It's part of the campaign setting. Use what you want for your own games. *shrugs*
People upset about sci fi elements in pathfinder don't have to buy or even use the material. I do not get the hate. It's part of the campaign setting. Use what you want for your own games. *shrugs*
Absolutely. This goes for any and all of the products put out, or even parts of them. Don't like an entry in the Magical Marketplace book or the Bestiary? Turn the page. Paizo doesn't send people to your house to make you buy or use anything.
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG) wrote:
From the robot-ravaged badlands of the Felldales to the lands of the Black Sovereign, Numeria provides endless opportunity for post-apocalyptic, science fiction-themed fantasy adventure.
Am I missing something or do you just have a really niche definition of what constitutes fantasy?
Numeria isn't replacing any established part of Golarion, it's just yet another place to adventure for those interested in doing so. It's also the site of an upcoming adventure path which is why it's now getting it's own setting book (we will also see a player's companion, I expect, and a pawns collection and a miniature collection). At the worst case this means you tune out of Paizo for 6 months.
Numeria isn't replacing any established part of Golarion, it's just yet another place to adventure for those interested in doing so. It's also the site of an upcoming adventure path which is why it's now getting it's own setting book (we will also see a player's companion, I expect, and a pawns collection and a miniature collection). At the worst case this means you tune out of Paizo for 6 months.
This dude doesn't even play Pathfinder. He is just mad because the art won't match his tastes.
Numeria isn't replacing any established part of Golarion, it's just yet another place to adventure for those interested in doing so. It's also the site of an upcoming adventure path which is why it's now getting it's own setting book (we will also see a player's companion, I expect, and a pawns collection and a miniature collection). At the worst case this means you tune out of Paizo for 6 months.
This dude doesn't even play Pathfinder. He is just mad because the art won't match his tastes.
Even so the same argument still stands - no previous art is nullified by this new art, and this new art will persist for no more than 6 months.
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG) wrote:
From the robot-ravaged badlands of the Felldales to the lands of the Black Sovereign, Numeria provides endless opportunity for post-apocalyptic, science fiction-themed fantasy adventure.
Am I missing something or do you just have a really niche definition of what constitutes fantasy?
Let's see what Merriam-Webster thinks!:
Merriam-Webster wrote:
: a book, movie, etc., that tells a story about things that happen in an imaginary world
Seems right to me. Oxford says:
Oxford wrote:
a genre of imaginative fiction involving magic and adventure, especially in a setting other than the real world.
Still nothing about the absence or presence of technology. Seems like it doesn't invalidate fantasy. Huh, go figure.
Before this debate happens in earnest, I want to remind everyone that a long and winding discussion of what is and isn’t fantasy doesn’t belong in the product thread for this fantasy RPG product. There are better forums for that. Thanks, folks.
As I have commented before...I'm not a sci-fi fan, and I'm quadruply not a steam-punk fan....
That said, I'm really looking foreword to what paizo comes up with.
They have never let me down in the past....and if by some strange chance this is not to my taste...well then I have all of Galorian to explore, and can skip this little section of it.
If they represent the feel of "technology" in the same fashion as the Clockwork reliquary from the Shattered Star AP....I'll be as happy as punch to add this to my table ;)