Mythic Monsters 4: Mounts (PFRPG)

5.00/5 (based on 3 ratings)
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The fourth volume in our new Mythic Monsters series, Mythic Monsters: Mounts brings you a full complement of amazing mounts for your heroes to tame, or to face bearing their greatest foes into battle. Fully TWENTY of your favorite mounts are here, updated for the mythic rules, and when we say updated we mean complete stat blocks. More than that, every noble steed has its own unique and exciting new mythic abilities, from a mythic pony’s inexplicable survival to a mythic nightmare cauchemar’s death’s ride, from a the aerial aid of a mythic hippogriff to the unbridled glory of a mythic pegasus champion.

This product includes mythic mounts of commonplace varieties like horses, camels, and riding dogs, as well as exotic mounts like the sleipnir, dragon horse, and triceratops, including advanced variants that take the basic creatures up to a whole new level, covering CRs from 1 to 15. In addition to these twenty mount stat blocks, Mythic Monsters: Mounts also includes mythic feats and path abilities geared toward mounted mythic characters and classes with mount-based abilities.

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

Download this 31-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

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5/5

Mythic Monsters: Mounts is another installment from Legendary Games in their ongoing quest to provide everyone with the Mythic creatures you didn't know you wanted in your game, provided to me as a review copy.

Mounts have always been a bit of a weird thing for me, as a player and a GM. By the time you can afford to buy one that's not going to just die underneath you when the nearest enemy wizard sneezes, you're probably of a level where... the mount you buy is going to just die underneath you when the nearest enemy wizard sneezes because it just doesn't have enough hit points.

Sure, if you get the mount class feature, or an animal companion that's big enough to ride, your situation is a bit different, but average Joe fighter has better things to spend his starting gold on than a horse (hint: armour and weapons) that's going to panic at the aforementioned sneeze, and potions of healing are more valuable for the first couple of levels than forking out for a 19 hp target. So, when I play, mounts really don't feature very much except as a sort of "huh, we need to get to Big City quick, let's buy horses and sell them when we get there" experience.

The Good
Okay, so mounts don't really do it for me, in general, but here we have a selection of 20 critters that hopefully won't mind you strapping on a saddle and taking them for a ride into the wildlands, and that will either react to the sneezing wizard with "bless you", or just laugh (bray, neigh, squawk, grunt, or roar).

There's some really nice suggestions on how to use a Mythic Mount as a cohort if you have the Leadership feat, ideas on mythic templates to add to give the mounts an even bigger boost, how to train mythic mounts, a couple of mythic feats (admitedly, I'd probably only ever take one of them, considering how short the supply of mythic feats is, though being able to awaken animals you train is kind of a cool idea), and some nifty path abilities that characters who are going down the mounted route will want to take a serious look at.

I've been torn trying to decide what my final good point would be - should I mention the mythic riding dog's ability to whine like a kicked puppy and prevent it and its master getting attacked? Or the mythic giant eagle's ability to spend mythic power and just ignore total concealment for a round? Perhaps the mythic hippogriff's ability to catch you if you fall off midair? How about the mythic light horse which can blitz around the battlefield at insane speeds and gain improved evasion and total concealment (only for itself, not its rider) while it does so? Special mention must be made of the mythic pegasus champion which really dislikes things bigger than itself and can smite such foes. And it's basically against the law to discuss this book and not point out the mythic advanced pony and its ability to cheat death. But the cream of the crop, the absolute bee's knees, the dog's proverbials, has got to be the mythic triceratops. I can just picture thundering into battle atop one of these things and I just giggle at the thought of what happens to the foes it decides to trample, impale, and generally just smash into a pulp. Yep, it's a thing of beauty. A thing of beauty with Deflect Arrows.

The Bad
Okay, got to get really picky here. It's a pdf, and there's no bookmarking (though the comprehensive hyperlinking to the PRD is always welcome), and having to either page through or page select instead of internally linking from the contents page is a mild niggle, because, let's face it, you want to look at that particular creature, not the others. Fortunately the page counting matches up to the pdf's page numbers (a problem I have encountered in other books by other publishers who shall remain nameless in this review), so it's not a big deal.

Let's talk art. The Mythic Monsters line hasn't generally had much in the way of art, trusting that you have a handy Bestiary with the attendant pretty pictures, and I am very well aware that art is a HUGE chunk of a product's budget, and that stock art is a good way to stretch your art budget, so I don't want to do Legendary Games a disservice by inflicting my own perspective on individual pieces, so I'll just say that some of the art isn't really necessary, and could probably have been left out because in my opinion it doesn't add to the product. It's not horrible, it's not jarring, it's just not anything worth looking at. Except the hippogriff. That is an awesome picture that I would hang on my wall. It's gorgeous. (If you want to see it, it's the cover of Mythic Minis 3: Feats of Flight.)

The Conclusion
I love this book. As a player, I want my next character to have one of these. And I probably don't care which one (it had better be the triceratops, though). As a GM I'm busy trying to think of ways to get some of these into the hands of my current crop of PCs in a campaign where I wasn't actually planning to include any mythic elements at all. I'm mildly disappointed that the introduction makes it very clear you shouldn't ever be able to just buy any of these mounts (I understand why, but it would be pretty cool), but the abilities these creatures get are, as I've come to expect from this line of books, perfectly suited to the creature in question, and have just the right amount of oomph to make you want one. Or all of them.

So, I'm giving this one five stars. The problems are more than outweighed by the good stuff, and even though it's not perfect, it absolutely delivers what it promises, and does it extremely well. Art and a QoL issue aren't enough for these fine animals to lose a star.


An Endzeitgeist.com review

5/5

This installment of Legendary Games' Mythic Monsters-series is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 20 pages of raw content, so what do we exactly get here?

Since mounts aren't just monsters, we kick off the pdf with some general pieces of information regarding mythic mounts (and animal companions), noting that some of the mounts herein come with integrated advanced creature templates as alternatives to provide sturdier options. Cool! Advice on further advancing mounts via templates, training them and 2 new mythic feats help here as well - one upgrading a companion's ability to its mythic equivalent, one making the training of mythic creatures easier. The Trick Rider and Mythic Rider champion/guardian path abilities are also included, as is the companion mythic ability for the 6th tier guardian. Whereas the former you'll know from the respective mythic minis, the latter makes a companion mythic/adds a mythic ability. This bonus content is okay, but a) not the focus of this pdf and b) not yet something that got me excited. Solid in craftsmanship, yes, but not yet legendary.

Let's start, shall we? First would be the CR 5/MR 2 Mythic Bison, which can generate spirit bison phantoms to improve its trample. Sweet! CR 2/MR 1 mythic camels are next to unkillable due to starvation/thirst thanks to counting as if under the effects of a ring of sustenance. better yet, via mythic power, said camel can share its powers with the rider and even negate the fatigue condition or mitigate exhausted down to fatigued. Again, very cool. Mythic Riding Dogs (CR 1/MR 1) can emit pity-inducing whimpers and follow trips immediately with drag-maneuvers. This one also comes with an advanced version at CR 5/MR 2 that also gets the ability to stabilize the dying and duplicate some healing/soothing-themed SLs via licking the targets. Super-Lassie ftw.! ^^

Mythic Dragon Horses (CR 11/MR 4) can ride the lightning and generally makes for a truly fearsome flying beast to carry the most powerful of heroes into battle. The Mythic Giant Eagle at CR 4/MR1 gets an ability that more creatures should have - when hitting with both claws, they may drag opponents along: Either offensively or defensively. Nice swooping action! The CR 8/MR 3 version is an even better aerial interceptor that gets bonuses when readying against adversaries.

Mythic elephants clock in at CR 9/MR 3 and may pass through natural undergrowth, throw adversaries with the trunk and even toss adversaries with their charges - once again, this is one of the beasts that is closer to what the base creature ought to be able to do - the trunk and charge-tossing will be added asap to all non-mythic elephants in my campaign. Mythic hippocampi clock in at CR 3/MR 1 and allow the riders to breathe water or even act as if under freedom of movement while underwater. They may also create waves to topple/bull rush foes. Neat! The Mythic Hippogriff comes sans a non-advanced version and may emit a stunning shriek and catch falling allies mid-air via mythic power as immediate actions.

The CR 2/MR 1 Mythic light horse has superb speed and when running, benefits from an array of cool defensive abilities. Again, a set of abilities I will apply to some (though not all) supernatural/legendary horses. The Cr 6/MR 2 mythic advanced heavy warhorse is more geared towards combat and not only is not particularly impeded by armor, it also gets essentially a counter-flanking kick and diehard/mythic power fast healing when knocked below 0 hp.

The CR 6/MR 2 Mythic Nightmare can exhale soporific smoke and entice innocents towards an enchanting ride...that fascinates and kills them. NASTY! The CR 14/MR 5 Mythic Nightmare Cauchemar is this beast's big bad brother - flaming hooves, hellfire, powerful trample - a steed worthy of the champions of darkness. Perhaps it's my Warhammer background, but I was constantly thinking "This could be Archaon's steed" while reading this one.

We also get two pegasi, one at CR 4/MR 1 and one at CR 9/MR 3. These flying steeds are particularly adept at avoiding titanic adversaries and they also can emit a reflexive whinny after succeeding a save versus freedom-restricting effects. The advanced version also gains wing buffet attacks and the option to use mythic power to smite foes larger than the steed. Cool.

At CR2/MR 1 the mythic advanced pony has one of the coolest abilities in this book -inexplicable survival. For one mythic power, these trusty mounts can survive EVERYTHING. Yes, even rocks fall, all die. And no, abusing this ability will not end well for the rider... At CR 15/MR 5, the mythic advanced roc makes for a truly majestic beast -with fortification, the option to drop huge things on foes, the option to create superbly strong winds, these titanic birds will make for a superb entrance.

At Cr 13/MR 5, I was exceedingly looking forward to the Mythic Sleipnir - and boy, does it not disappoint -summoning valkyries as the choosers of the fallen, and creating giant-damaging rainbow-bridges breathe the spirit of myths. Glorious and so much closer to the myths than the rather disappointing non-mythic standard sleipnir!

What can step up to this awesomeness? What about riding a CR 10/MR 4 Mythic Triceratops that is a true juggernaut of charging destruction? The pdf also includes a list of the mounts by CR.

Conclusion:
Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to a 2.column full-color standard and the pdf comes with several nice artworks. The pdf comes without bookmarks, which is somewhat of a comfort detriment, but it is hyperlinked with unobtrusive hyperlinks -the good kind, that only is applied where it makes sense.

Jason Nelson delivers a glorious array of mythic mounts, worthy, one and all, to carry the best of heroes and worst of villains into battle, adding arrays upon arrays of superb signature abilities to the base-creatures, several of them actually fixing the base creatures not being too closely in line with what the creature ought to be able to do. Usually, I'd consider depriving this pdf of my seal of approval for the bookmark lack, but the pdf is simply too good - the mounts are universally awesome and not one felt lackluster or boring - final rating: 5 stars + seal of approval.

Endzeitgeist out.


Webstore Gninja Minion

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I downloaded a copy of Mythic Mounts from the Legendary Games site the evening it released.

This one is definitely a "must have" accessory for anyone intending to run Wrath of the Righteous or any other campaign using the Mythic rules.

I figure most WotR/Mythic parties will contain a Paladin, Ranger, Druid, Cavalier or other companion capable/oriented PC. This PDF is for them, without a doubt, and it really delivers with several new mythic powers for animal loving PC's and stats for a variety of Mythicized Mounts.

Grab a copy. You will not be disappointed.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the shout-out my friend. Post it over on the review side and let everyone see stars!

Hope everyone enjoys this one... and more products to come!

Webstore Gninja Minion

Print edition up for preorder!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the glowing review, Endy! Glad you enjoyed it!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

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