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Road to War: The Equinox Crown (PFRPG)

***½( ) (based on 3 ratings)
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The Righteous Crusade has begun!

Road to War: The Equinox Crown is an adventure for 6th-level characters waging war against the fiendish powers dominating the fallen druid kingdom of the north. Holy crusaders march into enemy territory to recapture a location of vital strategic importance, and Road to War gives you a collection of encounters and scenarios to augment the scope and flavor of the existing adventures, replacing tedious random encounters and monotonous overland journeys with exciting and evocative events. These scenarios can be played independently or linked into a unique subplot to recover the legendary Equinox Crown, a relic of the ancient druidical circles that will come in very handy later in the campaign as they face down the Locust Lord and his swarming hosts. This item forms a key touchstone for many (though not all) of the encounters in Road to War, and it is designed to grow in power alongside the PCs as they rise to become mythic heroes in their own right, standing in the breach in a war the world dare not lose. Keep your faith and your sword ready, and set out on the Road to War!

Written by the dynamic duo of Jim Groves and Neil Spicer, authors of two of the Righteous Crusade AP adventures, with art by Tim Kings-Lynne, this 26-page adventure also features a text-free player handout maps and a brand-new monster, the rock-solid durdalis, and a variety of harrowing challenges of mind, heart, and strength. Road to War: The Equinox Crown continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

Product Availability

Print/PDF Bundle: Will be added to your My Downloads Page when your order ships.

Print Edition: Ships from our warehouse in 7 to 21 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

LGP040WR02B


See Also:

Product Discussion (22)
Webstore Gninja Minion

Now available!


1 person marked this as a favorite.

I picked up a copy of this one from the Legendary Games site when it released a few nights ago. This adventure should serve well to make the trip into the demon lands a much more memorable experience. The Equinox Crown is sure to be a big hit with players of this AP.

As usual the Legendary Design Team has done a brilliant job at expanding an AP. I am really looking forward to running this in the future. Outstanding work!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the kind words, Weslocke! As an early reader, we'd love to see a review from you to help point others towards this adventure!


I was planning on reviewing this one early this morning anyway, so it was no trouble at all. My composition was not in top form, as I was still working on my first cup of coffee. :)

On a side note, thanks for that refund. I was so eager to read the new plug-in that I did not even realize that I had overpaid until I got your message from paypal.

Contributor, RPG Superstar 2010 Top 4

Weslocke,

Thank you so much for the review! Neil, Jason, and I really appreciate it. We hope it really adds some zest to your game. It's also wonderful to hear everything else was working on all levels as well. We had Tim Kings-Lynne on art, Ashton Sperry on maps.. and I know Jason and Rachel has been rounding up the best layout folks that they can find.

Thank you again!


It was my pleasure, Jim. You guys keep writing them and I will keep purchasing and reviewing them. :)

Seriously though, there has been a lot of great work on both yours and Neil's part on both this AP and this plug-in. Thanks for that effort. It definitely shows.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the great review Weslocke. We've linked it over on our website and through our FB and Twitter pages.

Webstore Gninja Minion

Print edition up for preorder!

Dark Archive

I'm so excited my first foray into published maps satisfied! :D


Any idea when the print edition will be released?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I've ordered the first lot from the printer, and I believe they shipped to me Saturday, so I'll probably have them in about a week and can take them over to Paizo then.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

I have to wonder, will adding more XP and more treasure, especially an artefact, not unbalance the later chapters of the campaign in the PCs' favor?

Dark Archive

Zaister wrote:
I have to wonder, will adding more XP and more treasure, especially an artefact, not unbalance the later chapters of the campaign in the PCs' favor?

I'd probably cut out some encounters from the published books, or just ignore random encounters and replace 'em with some of the stuff in here. As for the artifact, I haven't seen the full book, so I dunno how unbalancing I might potentially be.

But for this AP especially, high-power is the rule of the day, and if you see your PCs trouncing their foes (like my group does without using any of this bucket of goodies), you can always throw a bit more power to the demon's side. Even adding the Bestiary simple templates to a boss might help equal the scales, without adding much work to your plate (or extra treasure to arm the PCs), and if they're not cheating, they'll never know.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Amen to that. Of course, you could also upgrade some of the regular garden-variety demons in the AP to Mythic Demons. Just sayin'... :)

Dark Archive

Well played, Jason. :D


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

My experience is that trying to counter increased PC power from additional encounters in a campaign with more or better opposition only serves to make the problem bigger. More or better opposition means the PCs, who are already ahead of the XP progression, receive even more XP then expected for every encounter, which widens the gap even more, causing the GM to up the opposition more and thus generate yet more XP, once again widening the gap further, and so on. This leads to an ever-expanding gap and can seriously derail campaign progression.

I experienced this in my Legacy of Fire campaign a few years back, when I used not only the set piece for the first adventure but also a second set piece for that adventure from the forum which explored a location only hinted at. This caused my PCs to be too powerful early on, and my attempts at catching up by improving the enemies only led to the described effect.

This is why I'm skeptical about plug-ins like this, even though I like them a lot as adventures, but fitting them into a campaign where the XP progression has been plotted from start to finish, is problematic in my view.

By the way, the same effect can also easily occur with more that 4 players, or characters with more than 15 point buy.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

One elegant solution is to simply dispense with granular XP tracking and go with gestalt or ad hoc leveling. When the party achieves certain in-campaign milestones, they level up. Makes problems like these a thing of the past.

I was a micromanager of XP for most of my GMing career, but I switched over to ad hoc leveling in my prior campaign and current one, and it has been delightful. Are we playing the game to do accounting or to go on grand adventures? ADVENTURE ON I SAY!!!

It may not be for everybody, but it is certainly a viable solution to the "well, I want to use this but I can't because then they'll get too many XP problems."


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Yes with the Pathfinder RPG this is a solution, now that XP no longer are a currency, and newer adventure paths even indicate appropriate leveling points. Players might feel cheated, though, if they find out, that you make them take longer to get to these points. :)


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

The Exchange

Jason Nelson wrote:

One elegant solution is to simply dispense with granular XP tracking and go with gestalt or ad hoc leveling. When the party achieves certain in-campaign milestones, they level up. Makes problems like these a thing of the past.

I was a micromanager of XP for most of my GMing career, but I switched over to ad hoc leveling in my prior campaign and current one, and it has been delightful. Are we playing the game to do accounting or to go on grand adventures? ADVENTURE ON I SAY!!!

It may not be for everybody, but it is certainly a viable solution to the "well, I want to use this but I can't because then they'll get too many XP problems."

While this solves the XP issue, using a plug in can still cause a loot of trouble ;)

I'd say the issue of the extra artifact is a serious one. The PCs in this campaign are already going to have huge amounts of powerful tools, and adding another one is not a slight matter. Probably the best way to offset this is by rationing out a bit less treasure in other parts of the adventure path.


I'm sorry to necro this thread but I thought this would be the best place to ask my question. One of my player's in Wotr is a druid and he needs a cohort. I was thinking of making Grummtar his cohort, but I'm at a loss at what kind of level he should count as.

RPG Superstar 2009, Contributor

I don't have his stats handy, but the best advice would be to compare him (and his CR, Hit Dice, abilities, etc.) to other potential cohorts and just put him around the same level.

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