Pathfinder Adventure Card Game: Skull & Shackles Base Set

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Avast, Ye Adventurers!

A group of press-ganged travelers seizes a ship and becomes embroiled in the troubles and machinations of the Shackles—a beautiful island chain dominated by pirate warlords. As these new freebooters make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory and plunder at stake?

Embark on a campaign of pillaging, piracy, and politics with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy game sets 1 to 4 heroes against the monsters, surprises, flamboyant privateers, and treacherous terrain of the Pathfinder Roleplaying Game's popular Skull & Shackles Adventure Path. Choose your character's class; build a deck of retainers, gear, and magical marvels; and explore perilous locations as you play through multiple scenarios in an exhilarating nautical fantasy adventure. Characters grow more powerful after each game, adding new equipment and eldritch magic to their decks while learning expert skills, all of which will prepare them to surmount greater obstacles in a complete Pathfinder Adventure Card Game Adventure Path.

The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes:

  • More than 500 cards, featuring 7 character classes, a wide array of gear and magical accoutrements, and dozens of allies, monsters, and villains from the Skull & Shackles Adventure Path.
  • The Wormwood Mutiny Adventure Deck, the beginning of the Skull & Shackles Adventure Path.
  • A complete set of 5 polyhedral dice.
  • BONUS! A pack of 10 Deck Protector card sleeves from Ultra Pro!

Supplement your Skull & Shackles experience with the Character Add-On Deck, Class Decks, Adventure Decks, or Pathfinder Adventure Card Game accessories (sold separately).

ISBN-13: 978-1-60125-647-8

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Doorway Drug into Pathfinder RPG universe!


This version of the Pathfinder RPG is made especially for those who may be tempted to play Pathfinder (or Dungeons and Dragons) but were intimidated by the massive library of massive books that contain massive quantities of massive rules,... And this is a pretty massive solution.

The ACG rulebook is more like a pamphlet (not massive), and the game mechanism is fun and very robust while being very economical (and therefore not massive). What is massive is the amount of cards included in the core pack! Literally hundreds of items, spells, monsters, etc... that fill out the universe of this card-based RPG.

All you have to do is lay out the cards properly, and the story unfolds. And, everyone at the table can just play. To get started, just pick one of the Iconic characters, select the scenario, set out the cards called for in that scenario, and you are rolling dice in minutes.
BTW: Be sure to read everything on the cards, including all of the color and descriptive text, because it really informs the game play, and gives you a feeling for the story, and sometimes makes a critical difference in game play.

OTHER ITEMS TO CONSIDER:
One set of dice is included (d4,d6,d8,d10x2,d12), but every player at the table needs a full set of dice. Typically we play with individual dice sets, and use the game set to supplement those!

The Character Add-On decks are great, and if you are playing with more than four characters in the game, you actually need those extra cards. The class decks are also a good to have, and ultimately, if you like this game you will start to buy the story expansions 2, 3, 4, 5, and 6 (expansion set 1 is included in the core set).

The Pathfinder Pawns are awesome, and younger players (such as my kids) really perceive the characters' locations better when using pawns instead of the Token Cards. However, the S&S Pawn Set DOES NOT include the Iconics or the bosses from the scenarios included in the Core S&S ACG. To collect all of the current Iconics, you need to buy the Inner Sea Pawn set, and the NPC Codex Pawn box. You may want to consider buying the PDFs from Paizo, and making the Pawns you need yourself. It's important to note that combat resolves rather quickly in the ACG, so by the time you mill through your pawn index to find the right Sea Hag, the combat is liable to be over with.

People who play the RPG may miss the level of richness available in the full game, and will definitely miss the ability to roll - or even convert - their own characters, but this should not be viewed as a replacement for the RPG! This is something that easily allows players to experience a story path, and it will ultimately broaden the community; it's an RPG for people who aren't ready to commit the time to a full RPG ...yet.


ing Side Report- Board Game Review of Pathfinder Adventure Card Game-Skull and S

5/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product-Pathfinder Adventure Card Game-Skull and Shackles
Producer-Paizo
Price- $60 here
Set-up/Play/Clean-up- ~25 min per player per scenario (1-6 players with expansion, 10 scenarios in the base game)
TL; DR- A fun addition to the Card Game. 89%

Basics-Ahoy matey! This game is the sequel to the hit Pathfinder Adventure Card Game-Rise of the Runelords. Players take the role of one character and progress between scenarios to move along the Skull and Shackles adventure path. You have a character that has the six standard Pathfinder stats as a die. Each turn you can move between different locations, and draw the top card of that deck as an encounter. That card is either something you can equip like a spell or a weapon (a "boon") or something that will attack you like a monster or an obstacle (a "bane"). You can then play cards from your hand to give you extra dice or bonuses to your roll, select an ability based on the card encountered and roll the die related to that ability score. If you beat the number on the card, you can add it to your hand if it's a boon, while banes are defeated. If you don't beat the number on the card, you discard any good cards you encountered or take damage if you fought a monster. When you take damage you discard cards from your hand. If you can't play cards from your hand to keep exploring, you draw up to your hand size. If you can't, then your character dies. If you encounter something called henchmen while exploring, you encounter it as above, but if you defeat it, you can close the location the henchmen was at. If you encounter and beat a villain or man bad guy for the scenario and the other locations are closed, you win! While much hasn't changed, what has changed is pretty different.

Mechanics-This game is and isn't much different from the original. Let's look at each section individually.
Basic Play- The basics play described above hasn't changed. The rules go a little more in depth and make that section MUCH clearer, so that is very appreciated. However, it feels like there are definitely winner and loser abilities and skills. Maybe further in the game, some of the skills will matter. But right now, it feels like some of the characters just don't matter.

Ships-The largest new mechanic is the addition of ships. The ships provide a constant bonus or ability for your group and the bonus to move as a group. Also, the ships provide an awesome way to deal with not getting enough gear. When you beat another ship or get to store plunder, you roll on a random chart, and place one of five different types of cards under the ship. If you win, you get these cards in addition to any other bonuses for the scenario.
Display and Other Small Changes-Display is a new mechanic where you don't just reveal a card from your hand, you set it in front of you. The card now provides an effect and will then tell you when you can pick it up or if you have to discard it. Some cards allow you to constantly use a displayed card. This is just part of a handful of new terms for the game. These new cards do an excellent job of updating the rules. It provides new options for card design and helps the players. I like how the rules have moved along.
Summary- The game plays like the basic adventure card game. It's a great game, but some of the characters don't feel like they matter. Maybe that will change, maybe not. That will depend on what comes out later in this scenario. Ships are amazing and help prevent characters just not getting enough cards. The new terms and mechanics like display provide some new design and play space, and the new characters are fun. It's not perfect, but it is a blast to play. 4.75/5

Theme-You're a pirate and you sail the high seas! You get to move through the Skull and Shackles adventure path with was an amazing adventure series. I like what I've seen so far as it hits the high points reasonably well. However, if you haven't played the adventure path, you will feel lost. You do feel like an island hopping pirate, but the story does lack a bit since the story is still told by half card length paragraphs. I really wish Paizo would publish a quick summary of each adventure part and an epilogue so the players would know a bit more about what is going on. 4/5

Instructions- Here there are some problems, but they don't break the game. You just might end up cheating by accident. The rules are a giant tome! There's a lot going on here, but what it really needs is a one page summary to help character jump in the action. The rules are a bit of a text book that tends to bury some important rule points under lots of other text. The rules by themselves are ok. They get the points across, but some concepts like who controls ships, number of cards per check, and even the blessing deck can get lost in the text. Rules on the cards need some work too. The first scenario of the main campaign is already errata'ed by the designers. That's a major problem! That's the scenario that should have gotten the absolute most number of plays and should be the most rock solid. A bit more writing in some areas and much less in others would really help make the concepts and story much clearer. 4/5

Execution-For $60 you get a ton of cards, rules, and a nice box. The cards are well done with great art, and they're of decent enough quality to withstand lots of shuffling. The design has slightly changed, but again, it's all for the best. As always with Paizo, the art is well done. All and all, this is well done. 5/5

Summary- The Pathfinder Adventure Card Game is a great co-op game. My wife and I love to play this game. The Skull and Shackles is a great addition to the franchise. I loved playing through the Skull and Shackles adventure path, and this give almost the same experience. The major problems in this game could be fixed with some clever writing. Some of the rules and story need clarification, while some excess writing needs to be trimmed. The characters are fun, but some just don't seem as interesting or useful. However, all told, I'm enjoying what's this new base set, and I can't wait to see what's next. 89%


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Vic Wertz wrote:
The subscription listing is currently incorrect. The Base Set is indeed part of the subscription, as is the Character Add-On Deck; both ship in August.

So what is the cost for shipping for the base set for Canada? I really dont want to pay 30$ in shipping for a 60$ game. I could grab it at a store instead.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Rubius wrote:
Vic Wertz wrote:
The subscription listing is currently incorrect. The Base Set is indeed part of the subscription, as is the Character Add-On Deck; both ship in August.
So what is the cost for shipping for the base set for Canada? I really dont want to pay 30$ in shipping for a 60$ game. I could grab it at a store instead.

The best way to find out shipping to your address is to put the base set into your shopping cart, and start the checkout process. It will calculate the cost of shipping to your address, and let you know before you confirm your order.


I actually tried that and it says that they will include it in a subscription, and do not give me an actual price for the shipping. But I'm guessing at 6$ the expansion pack for shipping, the box will be at least 30-40$ in shipping.
I will contact the customer service to be sure that they skip that one.

Webstore Gninja Minion

Updated product image and description to final!


Hi, Sorry of this is a total newbie question. My kids and I have really enjoyed playing the PACG and are so looking forward to Skull & Shackles. Please tell me, what is the advantage of buying through Paizo.com versus an online retailer with free shipping, or even my friendly local game store? Is it the promo cards? If so, will there be promos with the base set and character add-on deck of the new game? I'm just debating whether to buy the entire subscription through Paizo, or pick it up as it comes out, like I did for the first game. Thanks for any info ... :)

Silver Crusade RPG Superstar 2014 Top 16

rgtdal wrote:
Hi, Sorry of this is a total newbie question. My kids and I have really enjoyed playing the PACG and are so looking forward to Skull & Shackles. Please tell me, what is the advantage of buying through Paizo.com versus an online retailer with free shipping, or even my friendly local game store? Is it the promo cards? If so, will there be promos with the base set and character add-on deck of the new game? I'm just debating whether to buy the entire subscription through Paizo, or pick it up as it comes out, like I did for the first game. Thanks for any info ... :)

As far as I know, there will be a promo character that comes with the base set if you subscribe which is also available at a bunch of retailers next Saturday for Free RPG Day. There will then be a promo card each month when a new adventure deck comes out. You also get 20% off the base price of each deck if you subscribe, which offsets the cost of shipping for the subsequent adventure decks (though the shipping for the base set will probably be very high given its size and weight).


I imagine that Paizo probably makes a bit more cash from each transaction when you buy direct, too.

The biggest personal consideration is the promo cards; you get them for no extra cost through Paizo and if you jump on board early (non-subscribers don't get them if they order through Paizo after their release, I think), though you can find some on eBay after the fact, albeit generally at a premium. They're intended to be rare and their value inflates as such.

It's just a matter of how exclusive you want your copy of the game to be, and how you balance shipping costs with the cost of the game; to some people it matters, to others it doesn't. Case in point, those who would be better served buying locally and saving 30 to 50 bucks in shipping, then re-upping their subscription for the Adventure Decks.

And still others might be collectors that got into it too late; my gaming group got me into the game, and I subscribed just in time to get Adventure Deck 6 with promo, if I'm not mistaken. If I want to be a completionist, I'll have to track down the promos on eBay, and then there's the potential issue of reconciling first print versus second print versions of the decks.

It's a matter of what's going to work for you. Some of the promos are really nice, others will come off as just a shrug to other players.

I'm personally of a mind that it benefits Paizo more to buy direct from them rather than a third party; I'm willing to believe their profit margin is better that way. A big reason I subscribed and will stick with it, though it'll cut my cost by 50% to buy RotR to date from a third party; I don't make enough coin to drop almost $300 on the complete set and then track down the promos... o_O

Paizo Employee Chief Technical Officer

The August subscription shipment will contain an impressive stack of promo cards.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Vic Wertz wrote:
The August subscription shipment will contain an impressive stack of promo cards.

:D


When can we expect the Gencon pickup option to appear for subscribers?

Paizo Employee Chief Technical Officer

Not until we complete the July subscription shipments.


Vic Wertz wrote:
The August subscription shipment will contain an impressive stack of promo cards.

When will we be getting a list of the promos coming out with S&S? Should we expect it after PaizoCon?

Silver Crusade RPG Superstar 2014 Top 16

From my subscription shipment list for the August shipment:
1x Pathfinder Adventure Card Game—Promo Card: Ranzak~
1x Pathfinder Adventure Card Game—Promo Card: Mogmurch~
1x Pathfinder Adventure Card Game—Promo Card: Goblin Keelhaulin'~
1x Pathfinder Adventure Card Game—Promo Card: Goblin Weidling~

We obviously know what Ranzak is at this point. Mogmurch is a goblin character from We Be Goblins, so it's likely that he's an Ally card.

Not sure about the other two... or am I? *muahahaha*


Man, I really hope my FLGS copy of Skull & Shackles comes with all of these promos. I especially loved Mogmurch in the playtest and would be very sad to go without him....

Dark Archive

pluvia33 wrote:
Man, I really hope my FLGS copy of Skull & Shackles comes with all of these promos. I especially loved Mogmurch in the playtest and would be very sad to go without him....

Could you tell us what Mogmurch did in the play test?

Silver Crusade RPG Superstar 2014 Top 16

I don't think Vic and Mike would appreciate us giving away playtest secrets, especially since there have probably been TONS of changes to the cards since then. You'll likely have to wait until August.


Agreed. Besides, the main reason I really loved him was because he's a goblin alchemist and I was playing as Damiel so he was like my little sidekick/apprentice. However, his ability was also pretty nice and fun to use, as the promos should be. I look forward to seeing the final version of him and the rest of the game.


cartmanbeck wrote:

From my subscription shipment list for the August shipment:

1x Pathfinder Adventure Card Game—Promo Card: Ranzak~
1x Pathfinder Adventure Card Game—Promo Card: Mogmurch~
1x Pathfinder Adventure Card Game—Promo Card: Goblin Keelhaulin'~
1x Pathfinder Adventure Card Game—Promo Card: Goblin Weidling~

We obviously know what Ranzak is at this point. Mogmurch is a goblin character from We Be Goblins, so it's likely that he's an Ally card.

Not sure about the other two... or am I? *muahahaha*

Good call on this one. I hadn't even looked at my sub. Now that I have, wow, there are going to be quite a few promos for us to get our hands on. I think I am not interested in September's promo, though. The Owlbeartross. Now if that isn't a ridiculous flying bear monster who causes your ship bad luck when you kill it, then I might be a little disappointed. Well, if it was a ridiculous flying bear monster ally that Lini could use, then it might make up for it.

Paizo Employee Chief Technical Officer

We will announce where the 12 (yes—12!—or, actually, 14, if you consider that Ranzak is really a three-card set—or 15 if you count his rules card!) S&S promo cards will be distributed after we lock down the last couple.

I will tell you that the August shipment includes the Free RPG Day card, a July retailer kit promo card, the August retail promo card, and the promo card we'll be giving out at conventions from August through January.


See, Vic, I thought you said 12. I reread, and yup, you said 12. That is a couple more than RotR to be certain. I am a little excited about this now. Are we going to be seeing more and more promo runs like this in the future?


Man, I'm really hoping that Mogmurch and a certain piece of goblin equipment of defending and attacking will both be retail promos. I really need to support my local store as much as I can and those are the only promos that I remember really liking a lot (other than Ranzak, which I'm fine downloading or buying on here for $4). If not, I may need to start a subscription with the character add-on deck just for the promos and sell the extra decks on eBay at cost or something.

And what exactly is a "July retailer kit promo card"? My store owner didn't know about Free RPG Day and I forgot to tell him about it soon enough so I missed out on a free physical copy of Ranzak. If the July retailer kit is something I might still have time to tell him about, that would be nice, especially if that's how you get Mogmurch. Did I mention that I REALLY want Mogmurch?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Yes, if there's something that we need to tell our retailers, that would be good to know.

I buy through my FLGS, but they didn't even get the promo for the last deck - they're not sure why. Makes me wonder if the distributer is keeping them back and selling them instead. So if there's a "retailer kit" - my FLGS doesn't currently know about it, and they'd really like the info.

Paizo Employee Chief Technical Officer

Cintra Bristol wrote:
Yes, if there's something that we need to tell our retailers, that would be good to know.

We'll be sending the retailer kit to retailers via distribution along with Paizo's July releases. The retailers shouldn't need to do anything other than order stuff from their distributor in July.

(Also, "kit" is really not the most appropriate word. It's just a folder announcing the Pathfinder Society Adventure Card Guild Organized Play program, plus a packet of promo cards to give away.)

Cintra Bristol wrote:
I buy through my FLGS, but they didn't even get the promo for the last deck - they're not sure why. Makes me wonder if the distributer is keeping them back and selling them instead.

We send the promo cards to distributors along with their initial order of each deck, and they *should* be sending them out along with retailer preorders. If your retailer is not preordering the card game, that would be one possible reason why they're not getting them. Otherwise, they should ask their distributor why they didn't get promos.

Contributor

We've been playing Rise of the Runelords, which introduced my husband to the world of RPG games. In the process, he has developed a deep fondness for Harsk (though he mocks the notion of Harsk as a tea-drinker.) So I must ask: Will Harsk be available as a PC in Skulls and Shackles?


Harsk is not one of the 11 characters included in the Skull and Shackles adventure path. But he is included in the ranger class deck. So your husband could either use the RotR character in Skull and Shackles (starting fresh of course) or use the version in the ranger class deck.

Contributor

Hawkmoon269 wrote:
Harsk is not one of the 11 characters included in the Skull and Shackles adventure path. But he is included in the ranger class deck. So your husband could either use the RotR character in Skull and Shackles (starting fresh of course) or use the version in the ranger class deck.

Are you speaking of the character expansion pack?

Liberty's Edge

No, these things. They are rather awesomely awesome and you should buy them all.


I am curious as to why each adventure path has it's own base set rather than a general base set for the game that adventure decks can be added to? We're really loving the card game, but at $160.00 from start to finish, it does feel like it's on the expensive side. It would be nice to be able to play Skull & Shackles with my original base set. It feels a bit like being asked to buy a new Core Rulebook each time our RPG group wanted to play a new AP. What was the rationale behind a new set for each AP?

Thanks,
Allison R

Silver Crusade RPG Superstar 2014 Top 16

zafirah wrote:

I am curious as to why each adventure path has it's own base set rather than a general base set for the game that adventure decks can be added to? We're really loving the card game, but at $160.00 from start to finish, it does feel like it's on the expensive side. It would be nice to be able to play Skull & Shackles with my original base set. It feels a bit like being asked to buy a new Core Rulebook each time our RPG group wanted to play a new AP. What was the rationale behind a new set for each AP?

Thanks,
Allison R

From what I understand, Alison, the reason they made a whole new base set was because the general theme of the monsters, boons, and characters is totally different for Skull & Shackles. If you were playing S&S and ran into a grizzly bear when you're supposed to be sailing around on a ship, it doesn't make as much sense as running into a Pirate Captain or having a ship-to-ship battle. There just isn't enough overlap between the cards required to make an immersive game in each of the two adventure paths to be able to share very many of the cards.


cartmanbeck wrote:
From what I understand, Alison, the reason they made a whole new base set was because the general theme of the monsters, boons, and characters is totally different for Skull & Shackles. If you were playing S&S and ran into a grizzly bear when you're supposed to be sailing around on a ship, it doesn't make as much sense as running into a Pirate Captain or having a ship-to-ship battle. There just isn't enough overlap between the cards required to make an immersive game in each of the two adventure paths to be able to share very many of the cards.

Thanks for the response, I can't deny that make sense. I do hope in time they will come out with adventure packs that can applied to one of the existing base sets!

Thanks,
Allison R


I was wondering if there was any point in buying the first base set, if I had the patience to wait for this base set to come out? :)


Personally, I would say unless you have a gaming budget that can handle getting both without reservations, go ahead and wait for Skull & Shackles to come and get that first. The first set is still great and if you're still hungry for more after playing Skull & Shackles, definitely get the first set when you can. Just a few things to keep in mind:

-The new set is likely to come out the gate with some more refined rules and can potentially be better put together after learning from the first game.

-The new set will support organized play if that's something you're interested in, but it doesn't look like the old set will be incorporated into that system in any way.

-The new set has a pirate theme complete with ships and guns. The old set on the other hand is more standard fantasy so one or the other might be more suited to your tastes.

-If you're a completist, it may be difficult or nearly impossible to get all of the promo cards for the old set at this point without paying a pretty penny for them while with the new set you can start fresh and do everything you can to get them all.

-All of the chapters of the old set are out NOW. Although they are increasing the release speed with the new set, you'll still be waiting a month for each new chapter. Depending on how much you like the game and how often you are able to play it, having a complete set available to you can be a very good thing to have.


pluvia33 wrote:

Personally, I would say unless you have a gaming budget that can handle getting both without reservations, go ahead and wait for Skull & Shackles to come and get that first. The first set is still great and if you're still hungry for more after playing Skull & Shackles, definitely get the first set when you can. Just a few things to keep in mind:

-The new set is likely to come out the gate with some more refined rules and can potentially be better put together after learning from the first game.

-The new set will support organized play if that's something you're interested in, but it doesn't look like the old set will be incorporated into that system in any way.

-The new set has a pirate theme complete with ships and guns. The old set on the other hand is more standard fantasy so one or the other might be more suited to your tastes.

-If you're a completist, it may be difficult or nearly impossible to get all of the promo cards for the old set at this point without paying a pretty penny for them while with the new set you can start fresh and do everything you can to get them all.

-All of the chapters of the old set are out NOW. Although they are increasing the release speed with the new set, you'll still be waiting a month for each new chapter. Depending on how much you like the game and how often you are able to play it, having a complete set available to you can be a very good thing to have.

I see. I will have to think about it good.

I will probably not buy all the expanions on the get go, that would be too expensive for me.

Contributor

Shisumo wrote:
No, these things. They are rather awesomely awesome and you should buy them all.

Ah. Looks like this would do the trick. Thanks for the info!

Paizo Employee CEO

Elaine Cunningham wrote:
We've been playing Rise of the Runelords, which introduced my husband to the world of RPG games. In the process, he has developed a deep fondness for Harsk (though he mocks the notion of Harsk as a tea-drinker.) So I must ask: Will Harsk be available as a PC in Skulls and Shackles?

Elaine:

You could just play the Harsk character from the Rise of the Runelords set in your Skull & Shackles game. The one draw back is that Harsk isn't optimized for life on the sea like the cards we include in the set, but if a grumpy land-loving dwarf having to spend time on the open ocean appeals to your husband, then there is nothing stopping him from playing Harsk!

-Lisa

Paizo Employee CEO

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zafirah wrote:

I do hope in time they will come out with adventure packs that can applied to one of the existing base sets!

Thanks,
Allison R

Allison:

You might want to check out our organized play program, the Pathfinder Adventure Card Guild, which will be launching with Skull & Shackles. There will be a new scenario released each week through local gaming stores that will use the cards from your Skull & Shackles set. At the end of each month, these scenarios will be bundles up and released here online for anybody to buy and play. You will effectively get almost double the scenarios that was available for Rise of the Runelords.

-Lisa


Does anybody know if Paizo stated if they were changing the internal layout of the box? I have the full ACG set, and because they dedicated to much space for the actual expansion boxes themselves, it's hard to keep the cards in their "spots" so to speak... For example, in-play, my Monsters deck is nearly filling the entire monsters area, and I have them in sleeves, so it's not easy to put them back in the expansion boxes (especially when it's not practical to do so...)


I don't think it will change much, other than accommodating a section for ship cards. Your problem is from the fact that it isn't designed to accommodate sleeved cards. Ultra Pro is producing an adventure case for PACG that will accommodate an entire adventure path in sleeves. It isn't out yet, but hopefully it will be soon.


I guess my problem is that the box pretty much dedicates nearly a third of it's space for holding the expansion boxes... which for everyone I've seen play, are empty, even if they don't use sleeves.

Dark Archive

Corrin Avatan wrote:
I guess my problem is that the box pretty much dedicates nearly a third of it's space for holding the expansion boxes... which for everyone I've seen play, are empty, even if they don't use sleeves.

Really that is weird. I put each of the boxes in there as I got them. Before it was filled with the boxes though I had 6 sets of dice and all of the iconic miniatures I had for each of the characters. Now it only has room for the miniatures.


brad2411 wrote:
Corrin Avatan wrote:
I guess my problem is that the box pretty much dedicates nearly a third of it's space for holding the expansion boxes... which for everyone I've seen play, are empty, even if they don't use sleeves.
Really that is weird. I put each of the boxes in there as I got them. Before it was filled with the boxes though I had 6 sets of dice and all of the iconic miniatures I had for each of the characters. Now it only has room for the miniatures.

I don't mean the space is empty. They are using the slots to hold the actual boxes the expansions came from, but the expansion boxes themselves are empty.

Dark Archive

Corrin Avatan wrote:
brad2411 wrote:
Corrin Avatan wrote:
I guess my problem is that the box pretty much dedicates nearly a third of it's space for holding the expansion boxes... which for everyone I've seen play, are empty, even if they don't use sleeves.
Really that is weird. I put each of the boxes in there as I got them. Before it was filled with the boxes though I had 6 sets of dice and all of the iconic miniatures I had for each of the characters. Now it only has room for the miniatures.
I don't mean the space is empty. They are using the slots to hold the actual boxes the expansions came from, but the expansion boxes themselves are empty.

Ok that I understand in fact thats what I did up until I reset the box to start over


Just reading through this forum for the first time and became even more excited for this game to ship! 12+ promo cards shipping with the game!!! Awesome! This just solidified my subscription for this base set and possibly many more to come.


Vic Wertz wrote:

It's looking like there are actually going to be *5* introductory scenarios in addition to the 5 that make up the first chapter of the Adventure Path.

Yes, the cardbacks are the same, and you should have no problem mixing and matching cards from the two sets.

Will there be a way do differentiate the cards between the two sets, since the backs will be the same ?


All cards will say what adventure path (or class deck) they came from in the upper left corner on front of the card. If you look at a card from Rise of the Runelords you'll notice the RotR logo. Here is a sample card from S&S, you'll notice the logo for it too.


I just got the promo card from my local shop:

Mogmurch (Goblin Alchemist)
Ally P
Check to Acquire: Charisma Diplomacy 7 or Ranged Craft 5
Powers: Recharge this card to add 2d6 and the fire trait to any check. If at least 1d6 rolled on that check is a 1, you are dealt 1d4-1 fire damage. Discard this card to succeed at your Craft check or to explore your location; each character at your location is dealt 1 fire damage."

"Things go boom when Mogmurch throws,
Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault-that's how it goes" - Mogmurch's song.


I received an email warning that this the package for this is larger than normal shipments. "Because the Skull & Shackles Base Set is so much larger than the usual subscription shipments..." Any idea what this portends? I'm not sure why it would be larger.

Dark Archive

it means that the box is big and that it costs more to ship then the normal subscription shipping. Such as my subscription this month is like $20 more then normal from shipping.


If you click on "My Subscription" you should see what the cost will be. You might have gotten used to the cost of the adventure decks ($16) and shipping for them ($6 for me). This is going to cost $48 for the Base Set, plus $16 for the Character Add-on Deck and much more shipping ($20 for me). So they are just trying to remind you that the first part of each adventure path costs much more in terms of products and shipping than the other 5 adventure decks.


And if you are like me, you dont want the shipment coming to your home address since you will not be there until afterwork. I adjusted my shipment and have it coming to my office.

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