paizo.com Recent Reviews of Pathfinder Module: Wardens of the Reborn Forge (PFRPG)paizo.com Recent Reviews of Pathfinder Module: Wardens of the Reborn Forge (PFRPG)2024-03-02T01:21:44Z2024-03-02T01:21:44ZPathfinder Module: Wardens of the Reborn Forge (PFRPG): I hope you like being trapped (5 stars)Peshmonsterhttps://paizo.com/products/btpy92lr?Pathfinder-Module-Wardens-of-the-Reborn-Forge2017-01-14T18:24:45Z<p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>My group loved this adventure. The hazard is real and the fight with the undead is a topic of conversation still, 6 months after we played it.</p><p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>My group loved this adventure. The hazard is real and the fight with the undead is a topic of conversation still, 6 months after we played it.</p>Peshmonster2017-01-14T18:24:45ZPathfinder Module: Wardens of the Reborn Forge (PFRPG): Repetitive, generic, and occasionally setting appropriate (3 stars)Serisanhttps://paizo.com/products/btpy92lr?Pathfinder-Module-Wardens-of-the-Reborn-Forge2016-12-30T19:06:22Z<p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>If you want an indication of how the module was written, look no further than the included pull-out map on the print edition. Rather than include any area with machinery, it's a generic flip of a fortress wall, an interior stream, and what amounts to a run-off structure.</p>
<p>The module takes place in 3 areas over 4 acts - two of these are generic mines, with 1 sq = 10 ft scaling and constant squiggles. When the mines aren't completely generic, they're kind of fun. There's some nice RP with a few mutants, a couple likable NPCs, an absolutely hilarious encounter that is shoehorned in, and little else. Could have happened anywhere.</p>
<p>Act 3 has a primal magic event system with a few claw-out-my-eyes moments, including the need to create elementals that have 4+ templates to reach the likely CRs necessarily for the mana storm. I didn't realize that elementals pretty much stop progressing at CR 11. There are use-activated items of CL 17 and characters who could reasonably be casting at CL 19, meaning custom generation of elementals, up to and including adding templates to Gozreh's herald just to fit a poorly thought out table. It is my hope that the Bard Creature + Fighter Creature + Giant + Advanced Elder Earth Elemental I had to generate (CR 17) comes out and starts attacking with dance moves. Note that Act 3 is not part of the sanctioned content for PFS, unless running the Seeker Arc rules.</p>
<p>Act 4 happens in a place that is befitting of the Mana Wastes - a huge factory...just large enough to fall off the edges of a single map. Assuming the final BBEG can act, it can be wonderfully evocative and interesting. This is unlikely, however, based on a number of factors, not least of which is his abysmal initiative modifier. This is the most setting-appropriate section of the adventure, but also the most likely to be derailed, assuming that players did Act 3. </p>
<p>It's a grand romp, otherwise, but it really didn't feel very specific to the Mana Wastes.</p><p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>If you want an indication of how the module was written, look no further than the included pull-out map on the print edition. Rather than include any area with machinery, it's a generic flip of a fortress wall, an interior stream, and what amounts to a run-off structure.</p>
<p>The module takes place in 3 areas over 4 acts - two of these are generic mines, with 1 sq = 10 ft scaling and constant squiggles. When the mines aren't completely generic, they're kind of fun. There's some nice RP with a few mutants, a couple likable NPCs, an absolutely hilarious encounter that is shoehorned in, and little else. Could have happened anywhere.</p>
<p>Act 3 has a primal magic event system with a few claw-out-my-eyes moments, including the need to create elementals that have 4+ templates to reach the likely CRs necessarily for the mana storm. I didn't realize that elementals pretty much stop progressing at CR 11. There are use-activated items of CL 17 and characters who could reasonably be casting at CL 19, meaning custom generation of elementals, up to and including adding templates to Gozreh's herald just to fit a poorly thought out table. It is my hope that the Bard Creature + Fighter Creature + Giant + Advanced Elder Earth Elemental I had to generate (CR 17) comes out and starts attacking with dance moves. Note that Act 3 is not part of the sanctioned content for PFS, unless running the Seeker Arc rules.</p>
<p>Act 4 happens in a place that is befitting of the Mana Wastes - a huge factory...just large enough to fall off the edges of a single map. Assuming the final BBEG can act, it can be wonderfully evocative and interesting. This is unlikely, however, based on a number of factors, not least of which is his abysmal initiative modifier. This is the most setting-appropriate section of the adventure, but also the most likely to be derailed, assuming that players did Act 3. </p>
<p>It's a grand romp, otherwise, but it really didn't feel very specific to the Mana Wastes.</p>Serisan2016-12-30T19:06:22ZPathfinder Module: Wardens of the Reborn Forge (PFRPG): A mutated weird west pathfinder adventure! (5 stars)moon glumhttps://paizo.com/products/btpy92lr?Pathfinder-Module-Wardens-of-the-Reborn-Forge2015-09-05T13:59:31Z<p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>Of the many pathfinder adventures I have read, this is one that I keep thinking about. The mana storms and dangerous wasteland mutants form a unique and threatening environment that will loom over the characters, while the adventure itself contains fun elements like mine carts, and one of my favorite monsters monsters from H.P. Lovecraft: the gug. What do you call 3 or more gugs? Not a gaggle, but a guggle.</p><p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>Of the many pathfinder adventures I have read, this is one that I keep thinking about. The mana storms and dangerous wasteland mutants form a unique and threatening environment that will loom over the characters, while the adventure itself contains fun elements like mine carts, and one of my favorite monsters monsters from H.P. Lovecraft: the gug. What do you call 3 or more gugs? Not a gaggle, but a guggle.</p>moon glum2015-09-05T13:59:31ZPathfinder Module: Wardens of the Reborn Forge (PFRPG): Don't be dissuaded (4 stars)Laschonihttps://paizo.com/products/btpy92lr?Pathfinder-Module-Wardens-of-the-Reborn-Forge2014-03-08T04:48:30Z<p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>A player review. </p>
<p>This was incredibly fun. The monsters had us in a constant sense of what and why in the dungeon. Stepping back into my GM shoes for a minute, I thought the monster builds were incredibly creative and subverted what the players expected to be playing against.</p>
<p>I had a lot of fun. It might not be what we expected but I think that ended up being why we had so much fun. It was a bit of a combat slog, but that I think was in the scope of our expectations.</p><p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>A player review. </p>
<p>This was incredibly fun. The monsters had us in a constant sense of what and why in the dungeon. Stepping back into my GM shoes for a minute, I thought the monster builds were incredibly creative and subverted what the players expected to be playing against.</p>
<p>I had a lot of fun. It might not be what we expected but I think that ended up being why we had so much fun. It was a bit of a combat slog, but that I think was in the scope of our expectations.</p>Laschoni2014-03-08T04:48:30ZPathfinder Module: Wardens of the Reborn Forge (PFRPG): Bland is being polite (2 stars)Mathwei ap Niallhttps://paizo.com/products/btpy92lr?Pathfinder-Module-Wardens-of-the-Reborn-Forge2014-01-31T21:31:34Z<p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>I will admit going into this module with somewhat low expectations (not a fan of pathfinders firearms rules or their take on steampunk) but even then I was underwhelmed.</p>
<p>As previous posters have stated it's a long dungeon crawl with low RP, steady combat slog and a somewhat paper thin plot. Now it does have some unique creatures to encounter including my favorite 4-armed creature in significant numbers the tactics and usage of most of the opponents doesn't seem effective for high level play. </p>
<p>On the crunch side I was hoping this being the first official module with gunslingers in it would be a good example of how to handle them in a standard game but that was the weakest part of the setup. None of the common gunslinger builds where in evidence and most of the gun using opponents seem to have gone out of their way to avoid the feats/attributes that makes guns dangerous (large sized creatures with dumped Dexterity and no fast reloading or feats to increase fire rate or damage). </p>
<p>Overall I have to admit a serious disappointment with this module. I expected better.</p><p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>I will admit going into this module with somewhat low expectations (not a fan of pathfinders firearms rules or their take on steampunk) but even then I was underwhelmed.</p>
<p>As previous posters have stated it's a long dungeon crawl with low RP, steady combat slog and a somewhat paper thin plot. Now it does have some unique creatures to encounter including my favorite 4-armed creature in significant numbers the tactics and usage of most of the opponents doesn't seem effective for high level play. </p>
<p>On the crunch side I was hoping this being the first official module with gunslingers in it would be a good example of how to handle them in a standard game but that was the weakest part of the setup. None of the common gunslinger builds where in evidence and most of the gun using opponents seem to have gone out of their way to avoid the feats/attributes that makes guns dangerous (large sized creatures with dumped Dexterity and no fast reloading or feats to increase fire rate or damage). </p>
<p>Overall I have to admit a serious disappointment with this module. I expected better.</p>Mathwei ap Niall2014-01-31T21:31:34ZPathfinder Module: Wardens of the Reborn Forge (PFRPG): Interesting, but not worth the price (2 stars)Nathan King 738https://paizo.com/products/btpy92lr?Pathfinder-Module-Wardens-of-the-Reborn-Forge2014-01-22T01:48:58Z<p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>This module was really played up, with three different blog posts about the setting, creatures, and politics. However, after reading the module, it is very....bland. Compared to The Dragon's Demand and it's uniqueness, Wardens of the Reborn Forge doesn't even come close to it. The creatures are unqiue, but this adventure was definitely not what I was expecting to see out of a high level module. At a lesser extent, if you were to compare this to, say, a high level 'chunk" from a recent AP (Shattered Star, Reign of Winter, etc.), the story and adventure is more engaging for players than the dungeon crawls in this module. I would have really liked to see a little bit more RP as well as a twist or two to really set this module apart from the other "run-of-the-mill" adventures. A cool environment, decent creatures, but overall, worth 25 dollars? No. The old price of modules? Sure, but still a strech.</p><p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>This module was really played up, with three different blog posts about the setting, creatures, and politics. However, after reading the module, it is very....bland. Compared to The Dragon's Demand and it's uniqueness, Wardens of the Reborn Forge doesn't even come close to it. The creatures are unqiue, but this adventure was definitely not what I was expecting to see out of a high level module. At a lesser extent, if you were to compare this to, say, a high level 'chunk" from a recent AP (Shattered Star, Reign of Winter, etc.), the story and adventure is more engaging for players than the dungeon crawls in this module. I would have really liked to see a little bit more RP as well as a twist or two to really set this module apart from the other "run-of-the-mill" adventures. A cool environment, decent creatures, but overall, worth 25 dollars? No. The old price of modules? Sure, but still a strech.</p>Nathan King 7382014-01-22T01:48:58ZPathfinder Module: Wardens of the Reborn Forge (PFRPG): Surprisingly generic (2 stars)Naviorhttps://paizo.com/products/btpy92lr?Pathfinder-Module-Wardens-of-the-Reborn-Forge2014-01-20T15:11:29Z<p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>Read my full review on <a href="http://ofdiceandpenblog.blogspot.com/2014/01/wardens-of-reborn-forge.html" target="_blank" rel="nofollow">Of Dice and Pen.</a></p>
<p>Despite the fact that Alkenstar and the Mana Wastes are a very non-generic setting, <i>Wardens of the Reborn Forge</i> is a surprisingly generic adventure. Oh, it has all the trappings of the setting. There are Mana Wastes mutants, clockwork leviathans, guns, and even a mana storm. However, it uses all these things in a generic dungeon crawl adventure that could otherwise take place just about anywhere.</p><p><b>Pathfinder Module: Wardens of the Reborn Forge (PFRPG)</b></p><p>Read my full review on <a href="http://ofdiceandpenblog.blogspot.com/2014/01/wardens-of-reborn-forge.html" target="_blank" rel="nofollow">Of Dice and Pen.</a></p>
<p>Despite the fact that Alkenstar and the Mana Wastes are a very non-generic setting, <i>Wardens of the Reborn Forge</i> is a surprisingly generic adventure. Oh, it has all the trappings of the setting. There are Mana Wastes mutants, clockwork leviathans, guns, and even a mana storm. However, it uses all these things in a generic dungeon crawl adventure that could otherwise take place just about anywhere.</p>Navior2014-01-20T15:11:29Z