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RPG Superstar 2015

Advanced Races #3: Gearforged (PFRPG) PDF

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Woe to the traveler who treats one of the Gearforged as a mindless automaton!

The gearforged are living constructs: metal forms with mortal souls. Originally created to fight as powerful soldiers, the gearforged must now find their own paths. Some seek knowledge, others divine contemplation. And some seek adventure!

Advanced Races: Gearforged gives you everything you need to play as a gearforged PC in any setting with clockwork creatures. This 26-page sourcebook includes:

  • 12 gearforged racial traits, and 5 gearforged subtypes including Infernal Machines and the draconic Fangforged
  • 7 archetypes including Faithforged, Lawmaster and Heavy Gauntlet Witch
  • 15 gearforged feats including Aquatic Explorer and Constructs’ Bane
  • New gearforged spells, magic items and equipment
  • New clockwork PC options, skills and regional traits
  • How to create a gearforged! (In the game. We’re still working on real-world applications at Kobold World Headquarters.)
With their ticking hearts and minds of brass and magic, the gearforged are a strange new thing in the world. Show it what yo're made of!

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Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

OPDAR3E


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Product Discussion (33)
Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

Now available!

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

...yes please...


Payday can't come too soon...

Star Voter 2013

Welp, guess I know what I'm getting next time the Lords of Fate allow me to have this thing known as 'cash'.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Just bought, but can't read until my lunch break :-(

I can't wait to do so though :-D

Dark Archive

...and done.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

There are a couple of references like DR 2/Fire or DR 5/Acid.

These abilities don't actually make any sense. From context I think they meant Fire Resistance 5 and Acid Resistance 5. It's a niggling issue but could cause confusion for a new player.

Dedicated Voter 2013, Dedicated Voter 2014, Star Voter 2015

Pathfinder Adventure Path, Roleplaying Game Subscriber

Just wondering why the price is $1 higher for Gearforged than Tieflings and Darakhul? Is this a new price level for Kobold Press Advanced Races line?


2 people marked this as a favorite.
DM_aka_Dudemeister wrote:

There are a couple of references like DR 2/Fire or DR 5/Acid.

These abilities don't actually make any sense. From context I think they meant Fire Resistance 5 and Acid Resistance 5. It's a niggling issue but could cause confusion for a new player.

You're exactly correct. That's a dumb mistake on my part. I've started going through it very closely after many months away - hopefully we can fix a few things up soon.

Dedicated Voter 2013, Dedicated Voter 2014, Star Voter 2015

Pathfinder Adventure Path, Roleplaying Game Subscriber

Just dl'd and took a look. As ever, KP brings the beautiful artwork and layout.

Now I'm obviously biased and in favor of the heavy gauntlet witch, but the other archetypes are the...bomb. Absolutely psyched by the Salvager Summoner archetype and its Sphere eidolon!!!!

Great new spells like the Bone Machine!!!

Loved the Tinker Alchemist artwork!!!

Nice work Tom!!!


Thanks Morgan! The archetypes were my favorite part - especially glad to hear you're digging those. I've got some weird half-finished outtakes that may find their way to your inbox for Yggdrasill.

If Heavy Gauntlet Witch were the name of a band I'm fairly sure that I would absolutely love them.

Liberty's Edge

1 person marked this as a favorite.
Oceanshieldwolf wrote:

Just dl'd and took a look. As ever, KP brings the beautiful artwork and layout.

Now I'm obviously biased and in favor of the heavy gauntlet witch, but the other archetypes are the...bomb. Absolutely psyched by the Salvager Summoner archetype and its Sphere eidolon!!!!

Great new spells like the Bone Machine!!!

Loved the Tinker Alchemist artwork!!!

Nice work Tom!!!

I agree, this is a very cool one. I must admit I was not really a fan of the whole 'automated-race, warforged-type race' thing, BUT the more I read through this, the more I found myself thinking "huh, that's pretty cool, actually.' By the time I had really read through this, I'd pretty much come around to thinking I'd love to play a gearforged at some point!

Oh, and Oceanshieldwolf, I agree - the layout IS beautiful ;)

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Oceanshieldwolf wrote:
Just wondering why the price is $1 higher for Gearforged than Tieflings and Darakhul? Is this a new price level for Kobold Press Advanced Races line?

Good question! This is an exception to the usual price for Advanced Races, because the page count is high and the work done to compile and expand the material was more than usual.

The prior two installments just took a lot less work to get published.


Marc Radle wrote:
I must admit I was not really a fan of the whole 'automated-race, warforged-type race' thing, BUT the more I read through this, the more I found myself thinking "huh, that's pretty cool, actually.' By the time I had really read through this, I'd pretty much come around to thinking I'd love to play a gearforged at some point!

Glad it brought you around, Marc! I like to think that my having basically missed warforged entirely (aside from admiring Wayne Reynold's cool depictions of them) was some kind of weird plus on this project.

And I'll third that beautiful layout. It continues to be a total pleasure to page through. Many many thanks for the fantastic work.

Sczarni

I have a quick question are the new Gearforged Stats going to replace the ones in the Midgard Campaign Setting Book. Also do the Gearforged with the new stats lose Con it is not mentioned(unless I missed it).


Sorry, overdue reply here.

Lucas Servideo wrote:
I have a quick question are the new Gearforged Stats going to replace the ones in the Midgard Campaign Setting Book.

I believe the short answer here would be yes, though if you prefer the MCS version then I would totally encourage you to play that one!

Quote:
Also do the Gearforged with the new stats lose Con it is not mentioned(unless I missed it).

Being living constructs of varying mechanical quality, the new book's GF do have a Con score.

Sovereign Court

How Midguard agnostic are they?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

The Midgard material is in sidebars and in some specific cultural sections, like the Gear Goddess that is a patron goddess for them in Midgard.

So, you'll find references to Zobeck in the flavor and history, but most of the rules material is not Midgard-specific at all.


Pathfinder Comics Subscriber; Pathfinder Pawns, Roleplaying Game Subscriber

Are there any suggestions on how to incorporate them into Golarion campaign?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

The Pathfinder compatibility license does not allow any references to Golarion material, and Kobold Press abides by the terms of the license.

That said, there's no reason we can't discuss how to incorporate them into Golarion here on the Paizo boards. The simplest option is to rename them as Numerian automatons (in particular, the gearsmen mentioned in the Inner Sea guide and City of the Fallen Sky) and call it good.

I hope that works for you, but if not, there are other ways to introduce them to Golarion.


Pathfinder Comics Subscriber; Pathfinder Pawns, Roleplaying Game Subscriber

Thanks for the ideas, I have always wanted to introduce Warforged to my Pathfinder games, and I will give this a try. I will let you know later how it went. :)


1 person marked this as a favorite.
Wolfgang Baur wrote:

That said, there's no reason we can't discuss how to incorporate them into Golarion here on the Paizo boards. The simplest option is to rename them as Numerian automatons (in particular, the gearsmen mentioned in the Inner Sea guide and City of the Fallen Sky) and call it good.

I hope that works for you, but if not, there are other ways to introduce them to Golarion.

And I think they might depend on where you decide gearforged come from. If you'd like to treat them as truly artificial life, constructs animated by magic and mechanics, then I would second Wolfgang's suggestion above.

On the other hand: in Midgard canon, all gearforged were once truly alive, their minds and souls ported into new mechanical bodies. This is certainly the more complicated option, but easily more interesting in terms of roleplaying and backstory.

Who on Golarion would be doing such a thing and why?

- Numerian automaton/android cults ("one of us...one of us...")
- Karamoss decided to "immortalize" the last of his flesh&blood minions at some point, turning them into the first gearforged. Since his disappearance they hide out in the Red Redoubt, using the souls of captured intruders to slowly increase their numbers.
- Cults dedicated to the worship of the primal inevitables created and became gearforged in an attempt to take on forms with which their lost gods would find favor.
- Maybe gearforged really are "junior inevitables" of some kind, made from mortal souls and fulfilling some role in Axis. Those insufficiently dedicated to order are banished to Golarion for another spin at life and subsequent judgement.

This points at the broader question of the role that you want them to have in your campaign world (and your appetite for Golarion canon-juggling if they are especially numerous and/or commonplace anywhere other than Numenera). Lots of possibilities. Fun stuff.

Liberty's Edge

#2 on the Top Ten Non-Paizo Downloads list this week!


4 people marked this as a favorite.

There is a lot of clockwork in Caer Maga. I would have a "gear-forge" discovered in the tunnels under the city along with some surviving if possibly insane examples from thousands of years in the past. That way you can introduce gearforged into your Golarion campaign and have a resource for making more.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek & GMS magazine and posted here and on OBS. Cheers!

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

1 person marked this as a favorite.

Thank you for the review, Endzeitgeist!


#4 +#5 are also done, will probably release those after the next fey-day, where Dark Fey will feature.


Pathfinder Comics Subscriber; Pathfinder Pawns, Roleplaying Game Subscriber

@Wolfgang Baur,

Thanks for your reply to my question, and I have follow-up: How many racial points are Gearforged worth under the Advance Race Guide race builder rules?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

EZG, there's a new version of Dark Fey coming with a moderate-to-large amount of errata included. Just a heads-up.

George, I've asked the designer to weigh in.


George Velez wrote:
Thanks for your reply to my question, and I have follow-up: How many racial points are Gearforged worth under the Advance Race Guide race builder rules?

Apologies for the late reply - Ben McFarland cheerfully schooled me on Race Building, so it's his fine work that I'm sharing here:

Gearforged = 12 RP (in the neighborhood of Aasimar, Darakhul, Drow, Fetchlings, and Tengu):

00RP Humanoid
00RP Medium
00RP Normal Speed
00RP Human Heritage (+2 to one)
00RP Standard Language

Racial Traits
04RP Resistant (twice)
01RP Natural Armor
01RP Craftsman (+2 Craft)
02RP Skill Bonus (Intimitdate)
-2RP Underwater Penalty (Swim and paralysis)
01RP No Sleep unless it helps
-3RP Can't heal naturally
02RP Autostabilize/New Body
-3RP Can't Raise/Resurrect
03RP Immune to Death/Necro Effects
03RP Immune to Sleep/poison/Disease
01RP Low-light Vision
02RP Darkvision


Might be because I'm a little dense, but after reading this (great supplement by the way) I have a few nagging questions that I just can't shake: 1) does the Lay on Hands of a Faithforged heal GF only for the minimum amount?
2) what benefit does a GF receive for having a second soul gem? what happens if one of them is removed?
3) I believe it mentions in the Player's Guide that GF can wear armor but it has to be installed (same price and regular armor). is that still the case?
4) as a GF gets more experienced/older will their noggins have to be altered to make room for more memory gears? maybe put a bag of holding in there or something?


suomynonA wrote:

Might be because I'm a little dense, but after reading this (great supplement by the way) I have a few nagging questions that I just can't shake: 1) does the Lay on Hands of a Faithforged heal GF only for the minimum amount?

2) what benefit does a GF receive for having a second soul gem? what happens if one of them is removed?
3) I believe it mentions in the Player's Guide that GF can wear armor but it has to be installed (same price and regular armor). is that still the case?
4) as a GF gets more experienced/older will their noggins have to be altered to make room for more memory gears? maybe put a bag of holding in there or something?

I know I typed up a response to these questions when they appeared, but must not have actually posted it. Sorry for that - here’s what I think I said last time:

1) I would call this an exception to the minimum healing decree and say that it works as the standard paladin ability, 1d6 / 2 levels.
2) This predates the GF book and I unfortunately can’t speak to the original author’s intentions or provide any kind of canonical answer. That said, perhaps a second soul gem acts as a something of a psychic backup drive, granting the GF a small additional bonus against mind-altering affects or something along those lines. As far as what happens when one is removed? You go after it and have an adventure!
3) Yes!
4) I would call this a non-issue if you don’t feel like worrying about it, though I do love the idea of some antediluvian GF villain in the mold of MODOC or the Leader. (GF aren’t especially old on Midgard, so maybe they’d have to be from the future or something. No biggie.) I love the bag of holding idea and might take it a step further to an entire demiplane. I think that would be pretty cool. I mean, who’s to say Midgard’s Plane of Gears isn’t actually Rava’s brain?


Pathfinder Adventure Path Subscriber

I love this product because it will be very helpful for my ongoing update to the Dragonstar RPG. These guys are very similar to the Soulmechs, making them just hi-tech versions of Gearforged.

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