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Numenera RPG: Core Rules

***** (based on 1 rating)

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Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called "magic" of the past to create a promising future.

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Product Discussion (14)

This looks really good!

I am intrigued, and as a composite setting of high and low tech, it might just work.

Where is the pdf though? I don't go for books anymore.

Cheliax

Pathfinder Campaign Setting, Modules Subscriber

There is a pdf that was available through the kickstarter. The pdf is available at drvie thru rpg. I'm not sure if the pdf will be available here.

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

That cover art is verrry nice.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Card Game Subscriber
Callous Jack wrote:
That cover art is verrry nice.

The entire book is gorgeous. Keiran Yanner's is lead artist and all of the art in the book has a degree of consistency of style and quality you don't often see. Beyond the art, the rest of the book is well crafted as well...the graphic design is top notch.


I've read both this and the players guide. It's an excellent product that I support 100%.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

What "system" does this use?


Numenera's own that Monte Cook designed. Pretty easy to learn and DM with imo.

Also the book is just beautiful! Got mine a couple weeks ago and he really went all out on the art.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Cylerist wrote:
What "system" does this use?

Numenera is a new system designed by Monte Cook. The core mechanic does involve a d20 and a target number, but that's pretty much where any similarities to the d20 system end. GMs never even roll dice in Numenera. It's a really interesting and innovative game. I'm looking forward to diving into it more now that I've just received my hardcopy.

EDIT: ninja'd!


I'm torn about Numenera at the moment - I was part of the Kickstarter, and I really like some parts of it, but not others....

* I just don't get the core mechanic. Trying to work out which end/side/at which point to add the modifiers and edges and pools etc did my head in. I wish there were more examples broken down....

And why does the "Carries a Quiver" Character Focus have that crazy schtick where you possibly shoot your friend? It's just seems so arbitrary that some Connections are positive and others negative. Homebrew time....

* I'm not at all a fan of the Ninth World as a setting, though I am a gonzo, Gamma-World-from-the-first-edition grognard - I had hoped for a relatively simple system that I could divorce from the setting and introduce some non-RPGers to RPGs with. But when I look at the character sheet, monumentally beautiful work of art that it is, I shudder.

* I do like the three basic Character types - but I sorely need to understand the system a bit better and play it so I can tinker up some Focuses and Descriptors that I like. I'm hoping/guessing more are in the pipeline from Monte

* Apart from that, I'm very impressed by the art. It is a truly beautiful PDF, and I can't wait until the book arrives. The creativity is awesome - though I don't like much of the Ninth WOrld it is kinda created to be a sort of kitchen sink of setting ideas that you can dispense of or add to depending on the kind of milieu you want.

* I do like the fiction I have read. It reminds me of MAR Baker's Man of Gold or Flamesong from his Tekumel setting, or Terry Dowling's Wormwood stuff.

Designer, RPG Superstar Judge

2 people marked this as a favorite.

Here is my video review of Numenera: http://www.youtube.com/watch?v=-UXL_97hdtI


Pathfinder Roleplaying Game Subscriber

Nice review SKR. You have me interested in a game that I hadn't really given a lot of thought to. Thanks!

Oh, Oceanshieldwolf it brought Tekumel to mind for me too. Which might be a really cool setting for this game...


Here 2 XP for you. Now, rock fall, everybody dies.
You can't do that!!!!
Yes i can, is on page 57 of the core rulebook.


Dekalinder wrote:

Here 2 XP for you. Now, rock fall, everybody dies.

You can't do that!!!!
Yes i can, is on page 57 of the core rulebook.

I refuse the GM Intrusion. Here is 1 XP from my stack.


Pathfinder Adventure Path Subscriber

I like the idea behind this. The DM never rolls dice, well, almost never. That takes away some of the adversarial elements that can spring up between DM and players, leaving a more story oriented atmosphere. And as Papa above pointed out, if you really don't like something you have no control over you can always spend an XP to avoid it.

Basically, a rules-lite system with a very interesting background. If you have a good DM it could be a great game to play. Of course if you have a bad DM it doesn't matter what system you use, you're doomed anyway....

Either way, its definitely worth a look.

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