Pathfinder Society Scenario #5–06: You Have What You Hold (PFRPG) PDF

***½( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north.

Content in "You Have What You Hold" also contributes directly to the ongoing storyline of the Sczarni faction.

Written by Sean McGowan.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (13)
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Average product rating:

***½( ) (based on 13 ratings)

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**( )( )( )

Hold is a combat based scenario.

Hold is really hard to rate since we only got through the first 1/2 of the scenario. We never even got to the good parts of the scenario, the scenario is too long. Part of the problem was party size (4) and the fact that 2 of the players didn’t really know their characters, but still I felt the length of this scenario was a problem in a 4 hour slot.

Maybe I'll replay this scenario one day with a better group, a faster GM, and more time.

Overall: I wish one of the 1st two encounters were dropped so we could get to the good parts. (5/10)

***( )( )

A rather enjoyable scenario

****( )

The description of the scenario does it no justice. While it is accurate for the first parts of the scenario, it also omits a portion of the scenario. Of course that's to prevent giving the plot away, but by doing so it also makes the scenario appear more boring and uninteresting than it actually is. Behind this stale façade is an action-packed thriller of a roller-coaster, a ride that is more than capable of entertaining a group of adventurers whether they're experienced or not, even though the plot itself is a little predictable.

From the moment you embark on this adventure, you will find yourself on a journey that takes you from one scenic place to the next. Each of these places differs from the others and this in turn makes sure that every encounter is unique, while still allowing for different ways of solving certain situations, be it diplomatically or not. The fights can certainly be rough, especially the last one can be quite unforgiving, but they're still fair.

What I in particular liked and would like to point out, is the way the various locations are described in the scenario. In my opinion this is masterfully done and helps places seem alive and real, as if they're characters in their own right. Simply put: the descriptions in this scenario are superior to most other scenarios.

Combining all the various aspects, I would certainly recommend this scenario to players.

pirates and gladiators

****( )

Season 5 was the year of the additional rule sets. This one was performance combat. A solid all around scenario, if a bit combat heavy.

A Chance at Glory


Perspective: played once, GM'd once

I really love scenarios with an 'epic' feel to the finale. This is one of them.

While this is a fairly combat-oriented scenario and the mission is pretty standard for a militarized Pathfinder Society (esp. in Season 5), there were a few good RP opportunities at various points. All in all this is a pretty good time. Would definitely recommend.

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