Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Pathfinder Society Scenario #5–05: The Elven Entanglement (PFRPG) PDF

***½( ) (based on 21 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenarios for levels 7–11.

Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?

Written by Ryan Costello, Jr.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***½( ) (based on 21 ratings)

Sign in to create or edit a product review.

Excellent, though dangerous scenario


I finally got around to playing this over the weekend, as the last session of Coast Con. I'd heard talk about the danger of the first encounter. We were a party of 6 between tiers playing 10-11 with the 4-player adjustment. While the scenario is very dangerous, and there was a moment when two characters were unconscious and looked like they might not last another round, I think most of the negative experiences have been from situations where the GM misunderstood or misread tactics, monster abilities, or both. I highly encourage anyone planning to run this to read the GM discussion thread.

For me, the combats were challenging, but extremely fun. There were opportunities for fun role play as well, though I'd lost my voice by that part of the con and couldn't participate much in those sections, despite playing my social focused ninja. This was my first experience with Tanglebriar. It was also my first Season 5 7-11 scenario, and it did not disappoint. I hope the early confusion and negative reviews are forgotten over time, as I think this is an excellent scenario.

It doesn't deserve a bad rap...


There's no harm in having a scenario with a reputation for generating TPKs.. and it's of no consequence if that reputation is deserved or not.

In fact, there IS harm to PFS on the macro scale if there are NOT any such scenarios. Add "I survived the Elven Entanglement" to a bragsheet alongside others like "I survived the Dalsine Affair". Not only does it keep the optimized player crowd challenged, it reminds everyone that you should remember to be on your A-game when the adventure is on.

Whether you agree or disagree, I believe that The Elven Entanglement is memorable (good), challenging (good), thematically consistent (good) to a "sylvan elven adventure" theme that avoids being trite (good). It even has roleplay encounters to keep the normal players entertained at a table that's bound to have TPK-defying munchkins seeking that "I survived the Elven Entanglement" t-shirt.

A liability at a convention

*( )( )( )( )

Any adventure that has such a high chance, within the first two rounds of the first encounter, of wiping out a party or killing individuals, who most probably cannot be brought back into the game, leaves players sitting around with nothing to do for 4 hours. The rest of their team may be left without a viable party. That is not fun and it's not entertaining. It's a liability at a convention. Worse than that, it's a serious design fault. I have no problem with getting killed (it's a personal habit) but I at least like to make the middle or end of the adventure. I cannot recommend this adventure. It's a shame, because this is otherwise an atmospheric adventure with an interesting story but there are other more sophisticated ways to instil fear and awe in players without dropping a grand piano on them without warning.

Meta-knowledge strongly suggested!

***( )( )

1) Reading other reviews and comments, I think part of the problem is that each GM is seeing the primary encounter very differently. Perhaps an example run through of at least that encounter would keep the wildly differing experiences to a minimum. 2) Pregens should be highly discouraged. 3) Warnings of multiple TPKs should be given before game starts to alleviate post-death screaming. 4) Easy to break the module with a single spell.

Animate Dead = Big horsey.

Worst Scenario I've Ever Played

*( )( )( )( )

I've been playing PFS for over 12 months now and this is by FAR the worst scenario I've ever played. I would have given it zero stars if possible.

Our party was optimized and we still TPK'ed 4 turns into the first encounter. My PFS group are now avoiding scenarios written by Ryan Costello as a result.

1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.