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Pathfinder Adventure Card Game

CE 2: The Black Goat (DCC) PDF

***** (based on 1 rating)

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Not all mountain passes are lonely.

Come meet the Mahmat Troth and the One they adore. Only in the high pass will you discover what the Black Goat truly is.

The Campaign Elements series is designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to “Quest For It”. Whether it is because you are short on players one evening, or the wizard needs to locate a new spell, the Campaign Elements series has you covered.

Each of these areas is short enough to be played through by most groups in only a single session. That doesn't mean that the value of the area is limited to a single session – each adventure includes notes on “squeezing it dry”…effectively getting the maximum re-use from your investment.

A Dungeon Crawl Classics campaign element for use with characters of all levels.

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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An Endzeitgeist.com review

*****

This mini-module is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let's take a look, shall we?

This being a review of a mini-module, the following contains SPOILERS. Potential players should jump to the conclusion.

All right, still here?

The Pass of the Black Goat is home to two weird types of humanoids - the fox-like Pellas Troth and the elephant-eared Mahmat Troth - which are mortal enemies, though they both worship the same concept, Silence, under the auspice of the mysterious, sphinx-like and utterly silent black goat.

Attuned to silence, the Mahmat Troth can hear those approaching from a mile away and only open the gates guarding their pass for groups of 20 or less - and after that, audiences with the Goat are possible, though not easy to get. As complicating factors, the Pellas Troth exist - as is the option for the Black Goat to potentially be REALLY interested in a particular PC. As a powerful spellcaster, the Goat can also work as a patron and thus comes with her own invoke patron checks-table and the taint-progression slowly turns the character into a creature akin to the Black Goat - and potentially suitable as a partner.

Beyond that, we get a table of spellburn for the Black Goat as a patron, advice on getting more out of this area and a one-level complex depiction of the silence servants of the goat may evoke. The pdf also comes with .tif player-friendly maps and a .jpg version of the map.

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to PDG's two-column, b/w-standard and the b/w-artworks are nice, the maps serviceable. The pdf comes fully bookmarked.

Author Daniel J. Bishop has a gift for creating areas and modules breathing a sense of antiquity, of old sword & sorcery panache and this is no different - the canyon, with its weird inhabitants can be anything from obstacle to hostile to the base of a massive conflict between two seemingly inconsolable people - whether just as a waypoint or as a full-blown adventure-locale, this supplement delivers an intriguing, interesting place that oozes a fresh sense of the weird and alien. My only gripe would be, that when compared to CE 1, it offers a tad bit less weirdness, but this is me nitpicking at an insanely high level. My final verdict will hence clock in at 5 stars.

Endzeitgeist out.


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