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Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (PFRPG)

***( )( ) (based on 2 ratings)
Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (PFRPG)
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Secrets of the Sands

In the heart of the Inner Sea region stretches one of the oldest human empires still standing today: the mighty and mysterious land of pharaohs and pyramids known as Osirion. Hosting as many accursed tombs and treasure-filled ruins beneath its shifting sands as above, Osirion offers no shortage of adventure for characters of all sorts. From the cosmopolitan capital city of Sothis, seat of the Ruby Prince, to the desolate wastelands of the Osirian Desert, discover the might and majesty that lifted humanity out of the Age of Darkness and could potentially usher in a new golden age if unearthed from the past.

Learn about every corner of Osirion, the backdrop of the exciting Mummy's Mask Adventure Path, with this comprehensive sourcebook on the nation, its history, and its inhabitants. Within these pages you’ll find:

  • An overview of Osirion's 8,000-year history, the rise and fall of its countless pharaonic dynasties, and a portrait of its current political and social landscape.
  • Detailed gazetteers of the nation's distinctive regions, including the Brazen Frontier, the Footprints of Rovagug, and the Scorpion Coast.
  • A comprehensive exploration of Sothis, Osirion's capital, the vast metropolis that makes up the heart of the nation—that can serve as a useful base of operations for explorers or a safe haven for desert-weary travelers.
  • A dozen new monsters and sample NPCs from the region, including the vicious hetkoshu, the deceptive living mirage, the elite Risen Guard, and the mythic sphinx colossus.

Osirion, Legacy of Pharaohs is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Written by Alex Greenshields, Amanda Hamon, Jonathan H. Keith, Ron Lundeen, and David N. Ross.
Cover Art by Michal Ivan.

ISBN-13: 978-1-60125-595-2

Note: This product is part of the Pathfinder Campaign Setting Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (2)

Average product rating:

***( )( ) (based on 2 ratings)

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Very good

****( )

Read my full review on Of Dice and Pen.

This is a very informative book. It both updates and expands on the information in Osirion, Land of Pharaohs, going into considerably more detail than the earlier book (which, to be fair, is a much shorter book, so just doesn’t have the space that this one has). One of the most important qualities on which I judge a setting book is how many ideas it starts creating in my head. Legacy has simply flooded my head with ideas, enough to run three or four different campaigns set there, and so passes this criterion with flying colours. It’s densely packed with information on cities, adventure sites, denizens, and more.

No Local Gods or Pantheon

**( )( )( )

Typically in Campaign Settings one expects an overview of the local gods so that a DM knows the abilities of their clergy in terms of game mechanics and background. In addition, a player may want to play a local priest where a campaign is set in that area.

Apparently, to understand gods of Ancient Osirion in terms of game play and background you need to buy Pathfinder Adventure Path #80: Empty Graves. This reference is made in the Bestiary Section of the Campaign Setting.

First, this is really a short change for a Campaign Setting. For example, the Dragon Empires Campaign Setting provides for a host of local deities as well as a discussion on how more well-known deities are viewed in the locality. Legacy of the Pharaohs has none of that. The purpose of a Campaign Setting is to give a DM the tools to run a campaign. Legacy of the Pharaohs is missing an important aspect for a campaign that many expect to feature ancient and esoteric mystery religions.

Second, there is also a practical issue here. Assuming one doesn't mind paying extra money on Adventure Path #80: Empty Graves, a la Wizards of the Coast, that Adventure doesn't come out for a few months. The consequence of this is that I'm probably not moving forward with this campaign (so no Mummy's Adventure Path) and move forward with another campaign idea without spending more money. Gift Certificates
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