|Vic Wertz Chief Technical Officer|
|Liz Courts Webstore Gninja Minion|
I just cracked open my copy and was curious whether one of the Dungeon cards is supposed to be marked as an "Escape" card. The Forest and Urban cards both have two Shortcut cards and one Escape, whereas the Dungeon section merely has the two Shortcut cards. Did I miss something or are we just missing an symbol on one of the cards?
|doc the grey|
So what's different about this set vs. the old one?
Some of the scenarios presented on the cards seem a bit more ridiculous this time around. I can't recall specifics right now, but I remember reading some of them and thinking "that seems a bit unlikely in a pursuit". There was something in there about pausing to entertain a crowd at a festival or something like that which seemed particularly strange.
"hmmm, the fastest way to catch my quarry is clearly to sing a ballad to this crowd"
My job as a GM is to figure out how the actions of my PCs work effectively, not to tell them why it won't work. The elements are in the cards for creative GMs to make things happen.
The card you're speaking of specifically utilizes the "perform" skill and is one of the few if not the only one to do so. I can run through a number of scenarios where it would be effective: getting a crowd's attention so they move toward you to open your passage around them or causing a crowd to gather around to impede your opponent's progress. I can go on and on with examples because I am a creative GM, not a tyrannical one.