paizo.com Recent Reviews of Pathfinder Cards: Chase Cards 2: Hot Pursuit!paizo.com Recent Reviews of Pathfinder Cards: Chase Cards 2: Hot Pursuit!2023-09-09T01:12:10Z2023-09-09T01:12:10ZPathfinder Cards: Chase Cards 2: Hot Pursuit!: I own both and do not even play Pathfinder!! (5 stars)illslim2https://paizo.com/products/btpy8z70?Pathfinder-Cards-Chase-Cards-2-Hot-Pursuit2014-04-07T07:21:26Z<p><b>Pathfinder Cards: Chase Cards 2: Hot Pursuit!</b></p><p>I have just got the second set "Chase Cards 2, Hot Pursuit".</p>
<p>Disclaimer I am not a Pathfinder GM/DM or player but still bought and then modify and use these in my games (Star Wars Saga Edition to whatever I am running), they are that fun and useful to me. </p>
<p>The guy below me (Phil) did a very detailed review and I agree with it 100%.
<br />
I want to stress the 2 faults I find with these so that maybe they can be fixed.
<br />
1. By making the backs different could mess with some gaming groups.
<br />
2. A disclaimer that these are not the only skill/ability checks that can be used. I rather promote creativity and resourcefulness. So when I do use these on the fly I do not usually offer any ideas on skills or ability checks for the players to roll. I just flip the card behind my laptop screen and describe the situation they ran into... and ask what do you do? Then by their own description I call for die rolls from there.</p>
<p>But I am 98% happy with these and hope for more. As the original reviewer wrote in his blog... he made sets for sewers, sea, and air chases. I would highly recommend you guys at Paizo make a set or two of these for us GM/DM's to lazy to make our own. Probably should do it before we become un-lazy and make our own lol.</p><p><b>Pathfinder Cards: Chase Cards 2: Hot Pursuit!</b></p><p>I have just got the second set "Chase Cards 2, Hot Pursuit".</p>
<p>Disclaimer I am not a Pathfinder GM/DM or player but still bought and then modify and use these in my games (Star Wars Saga Edition to whatever I am running), they are that fun and useful to me. </p>
<p>The guy below me (Phil) did a very detailed review and I agree with it 100%.
<br />
I want to stress the 2 faults I find with these so that maybe they can be fixed.
<br />
1. By making the backs different could mess with some gaming groups.
<br />
2. A disclaimer that these are not the only skill/ability checks that can be used. I rather promote creativity and resourcefulness. So when I do use these on the fly I do not usually offer any ideas on skills or ability checks for the players to roll. I just flip the card behind my laptop screen and describe the situation they ran into... and ask what do you do? Then by their own description I call for die rolls from there.</p>
<p>But I am 98% happy with these and hope for more. As the original reviewer wrote in his blog... he made sets for sewers, sea, and air chases. I would highly recommend you guys at Paizo make a set or two of these for us GM/DM's to lazy to make our own. Probably should do it before we become un-lazy and make our own lol.</p>illslim22014-04-07T07:21:26ZPathfinder Cards: Chase Cards 2: Hot Pursuit!: Chase Cards 2; the Ideal Gaming Accessory (5 stars)Phil Nichollshttps://paizo.com/products/btpy8z70?Pathfinder-Cards-Chase-Cards-2-Hot-Pursuit2014-03-14T06:18:31Z<p><b>Pathfinder Cards: Chase Cards 2: Hot Pursuit!</b></p><p>Chase Cards 2: Hot Pursuit is the latest release by Paizo in their Pathfinder Cards line.</p>
<p>The pack contains 51 unique cards depicting an obstacle, 17 each for urban, forest and dungeon environments. In addition, there are two cards of rules, a copyright card and an advert card. These Pathfinder Chase Cards are also billed as 3.5/OGL compatible. The rules that come with the cards are flexible enough to be used with just about any roleplaying game.</p>
<p>Chase Cards 2 feature full-colour art. The obstacle is depicted in the top half of each card. Each card also offers two possible ways to avoid or overcome the obstacle on the lower half. These options are accompanied by the name of a relevant Pathfinder skill, and the Difficulty Check value that needs to be overcome.</p>
<p>The cards are colour-coded for the three categories of chase, but the backs are all the same so they could be intermixed if desired. Overall the art is good, if a little stylized in places. These are simple images, but convey a good sense of the obstacle being described.</p>
<p>As to be expected from the title, these cards enable the GM to run chase sequences. The chase can be set up with the pursued a number of cards ahead. Essentially, participants need to overcome the obstacle shown on the card to progress with their pursuit, or flight. If the pursued can achieve a large enough lead, then they escape. Or the pursuers can catch their quarry by closing the starting gap, and thus end the chase.</p>
<p>Chase Cards 2 adds two special rules. Some cards offer the possibility of a short cut, enabling the participant to skip ahead 1d4 cards. Another additional rule is the chance to escape the chase, available on a few cards. Both of these rules add more variety to the chases.</p>
<p>The Chase Cards are such a simple, yet effective accessory. They are the perfect tool to add an exciting, cinematic contest to a game that does not focus upon killing. I have found them easy to use and the Players love taking part in a chase sequence.</p>
<p>Chase Cards 2: Hot Pursuit is highly recommended.</p>
<p>Happy Chasing
<br />
Phil</p>
<p>For a longer review, see my Tales of a GM blog;
<br />
<a href="http://talesofagm.com/?p=644" target="_blank" rel="nofollow"> Tales of a GM, Chase Cards 2 Review </a></p><p><b>Pathfinder Cards: Chase Cards 2: Hot Pursuit!</b></p><p>Chase Cards 2: Hot Pursuit is the latest release by Paizo in their Pathfinder Cards line.</p>
<p>The pack contains 51 unique cards depicting an obstacle, 17 each for urban, forest and dungeon environments. In addition, there are two cards of rules, a copyright card and an advert card. These Pathfinder Chase Cards are also billed as 3.5/OGL compatible. The rules that come with the cards are flexible enough to be used with just about any roleplaying game.</p>
<p>Chase Cards 2 feature full-colour art. The obstacle is depicted in the top half of each card. Each card also offers two possible ways to avoid or overcome the obstacle on the lower half. These options are accompanied by the name of a relevant Pathfinder skill, and the Difficulty Check value that needs to be overcome.</p>
<p>The cards are colour-coded for the three categories of chase, but the backs are all the same so they could be intermixed if desired. Overall the art is good, if a little stylized in places. These are simple images, but convey a good sense of the obstacle being described.</p>
<p>As to be expected from the title, these cards enable the GM to run chase sequences. The chase can be set up with the pursued a number of cards ahead. Essentially, participants need to overcome the obstacle shown on the card to progress with their pursuit, or flight. If the pursued can achieve a large enough lead, then they escape. Or the pursuers can catch their quarry by closing the starting gap, and thus end the chase.</p>
<p>Chase Cards 2 adds two special rules. Some cards offer the possibility of a short cut, enabling the participant to skip ahead 1d4 cards. Another additional rule is the chance to escape the chase, available on a few cards. Both of these rules add more variety to the chases.</p>
<p>The Chase Cards are such a simple, yet effective accessory. They are the perfect tool to add an exciting, cinematic contest to a game that does not focus upon killing. I have found them easy to use and the Players love taking part in a chase sequence.</p>
<p>Chase Cards 2: Hot Pursuit is highly recommended.</p>
<p>Happy Chasing
<br />
Phil</p>
<p>For a longer review, see my Tales of a GM blog;
<br />
<a href="http://talesofagm.com/?p=644" target="_blank" rel="nofollow"> Tales of a GM, Chase Cards 2 Review </a></p>Phil Nicholls2014-03-14T06:18:31Z