Tome of Munitions 2: True Grit (PFRPG) PDF

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Show Us Your Grit!
When the chips are down, you're out of ammo, and death is looming over your head, giving in to despair is natural. Death is a natural part of life. So, do you accept it, or do you fight kicking and screaming? For those who spit on the first choice, move beyond fear and throw their empty weapon in death's face with maniacal laughter, we have this simple offering of true grit.

We included all the core classes (+ anti-paladin) with grit-based archetypes:

  • Barbarian: Shock Trooper
  • Bard: Mercenary of Metal
  • Cleric: Favored One
  • Druid: Beastman
  • Fighter: Versatilist
  • Monk: Pit Combatant
  • Paladin: Pillar of Divinity
  • Ranger: Targeteer
  • Rogue: Career Scoundrel
  • Sorcerer: Legendary Bloodline
  • Wizard: Self-Taught Wizard
  • Antipaladin: Exemplar of Evil
AND 30+ grit based feats, new firearm weapons, explosive enchantments and magic items that will give more than just a bang for your buck. More of a low rumbling "boom" you hear in neighboring countries.

This book is a must have for any aspiring gunslinger or grit-based character!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFLRGTOM2E


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I'm enjoying the ideas in this product a lot, particularly your RWBY inspired gun scythe! Sadly, it is missing the gun scythe's weapon text which the stat block refers to. Is their anyway we can get this in an update?


@fafnir_bane
Did it get cropped or something? Let me see what we can do for you.


Before we get a chance to update it, here is the material:

Gun Scythe
Weapon type: exotic two handed double weapon, combination of scythe and rifle.
Damage: 2d4/1d10
Crit: 20x4
Range: 80 ft.
Type: B, P, and S (P and S on Scythe, B and P on rifle)
Misfire: 1
Capacity: 1 (+500gp for additional capacity up to 6)
Price: 6000GP
Weight: 15 lbs.

Feats:
Exotic Weapon Proficiency (Gun-Scythe)
Prerequisite: Base attack bonus +1, Dex 13
Benefit: You make attack rolls with the weapon normally.

50 Caliber Dash
Prerequisite: Exotic Weapon Proficiency (Gun-scythe), Base attack bonus +11, dex 17, dodge, mobility, Spring Attack, Combat Reflexes.
Benefit: As a full round action, you can move up to your move speed and attack up to a number of foes equal to your dexterity modifier at your full BAB.

Bullet Dash
Prerequisite: Exotic Weapon Proficiency (Gun-scythe), Dodge, Mobility
Benefit: As a swift action, you can fire off a rifle shot to give yourself a boost of speed. Doing so doubles your base movement speed until the end of your turn. If there's a creature in the opposite line of site when you first take your step, make a ranged attack at a -4 against that creature, friend or foe.

Collateral damage
Prerequisite: Exotic Weapon Proficiency (Gun-scythe)
Benefit: When you hit a foe with a melee attack using the Gun-scythe you can also fire off a rifle shot to give your melee attack a damage boost from the recoils that the shot creates. The resulting recoil increases your melee attack damage by +1, when your base attack bonus reaches +4, and every 4 points thereafter, the bonus damage increases by +1 up to the maximum of +5.
You can chose to use this feat after you hit the target. The bonus damage only apply to your melee attack.

Improved Collateral Damage
Prerequisite: Base attack bonus + 6, Exotic Weapon Proficiency (Gun-scythe), collateral damage, combat reflexes, dex 15
Benefit: When your collateral damage attack hits your target, you can make a ranged attack as a part of collateral damage at a -2 penalty if there is another foe within a line of sight among your target, that foe, and you that is not adjacent to you. When your base attack bonus reaches +11, and every 5 points thereafter, the penalties decreases by 1 up to the maximum of +0.
This ranged attack does not provoke attacks of opportunity from the target hit by your collateral damage and you cannot choose the current victim of your collateral damage as the target of your ranged attack. Any penalties firing into melee and/or cover still applies.


I really appreciate the quick response. I have the information you cited, it's additional weapon rules that seemed to be missing. For example, the elven arquebus and gun gauntlet have a text entry below the general stat block. If the gun scythe feat section is meant to replace that, no problem. I just wanted to make sure. Thanks for putting out such awesome work!!!


Hey, a buddy and myself are debating on the gunfist. If a medium sized char threw a punch would the gauntlets then be large making the attack 1d4 or as the chart would kind of indicate, stay a 1d3?

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