Amazing Races: Svirfneblin! (PFRPG) PDF

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The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Svirfneblin! includes new racial feats, svirfneblin character traits, and alternate racial traits for svirfneblin . In addition, this product features a new archetype for svirfneblin druids: the Fungal Shepherd!

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4.00/5 (based on 1 rating)

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An Endzeitgeist.com review

4/5

This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages for new options for the Svirfneblin, so let’s take a look, shall we?

To go on a short tangent: I consider the ARG’s Svirfneblin-race to be one of the most broken pieces of race-designing toxic waste to come out of the book. Now that that’s off my chest, let’s take a look at the new feats:

-Alchemical Wonderworker: Ignore caster level prereqs for Brew Potion and create a selection of wondrous item-types as if you had Craft Wondrous Item. You may also use Craft (Alchemy) instead of Spellcraft when creating potions or wondrous items.

-Expert Alchemy: + 5 to Craft (Alchemy) when creating potions or wondrous items.

-Stone-Faced: Sense Motive-check to get a hunch about your motives take a -10 penalty.

We also get 4 new traits for +1 to atk with alchemical weapons (but not bombs) and + 5ft range increment when throwing them, +5 to opposed charisma checks, +2 to Knowledge (Arcana) and Spellcraft while your spell resistance is lowered or finally +5 to Perception to see through magical disguises.

We also get 4 new alternate racial traits that allow you to get +4 to saves versus figments, patterns and divination spells, cast darkness 1/day and gain +4 to stealth to hide in an area darkened thusly, +1 point healing whenever subjected to magical healing, or prevent spells that fail to overcome a Svirfneblin’s SR to affect them for one round.

Finally, we get a Svirfneblin Druid archetype, the Fungal Shepherd – who gets modified class skills, can modify terrain to spontaneously sport fungal undergrowth, create faerie circles that enhance conjured creatures with the fey creature template, a subterranean version of trackless step and a limited wildshape that allows you to turn into fungoid versions of plant shapes.

Conclusion:

Editing and formatting are very good, I didn’t notice any significant glitches. Layout adheres to Abandoned Art’s 2-column no-frills standard and the pdf has no bookmarks, but needs none at this length.

I hate the Svirfneblin-race as a playable race, but as a pdf, this is actually not bad, offering a multitude of nice options. Personally, I enjoyed especially the first feat and the fungus/alchemy theme of the content herein and while the respective crunch never truly is mindblowing or particularly brave, we do get a solid assortment of different pieces of crunch to modify your characters. As such, I’ll settle on a final verdict of 3.5 stars, rounded up to 4 due to the low and fair price and lack of issues with this pdf.

Endzeitgeist out.


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Thanks, Liz!

Daron Woodson
Abandoned Arts


Reviewed first on Endzeitgeist.com, then submitted to GMS magazine and Nerdtrek and posted here, on OBS and d20pfsrd.com's shop.

RPG Superstar Season 9 Top 32

Thanks for the kind review, Endzeitgeist!

Daron Woodson
Abandoned Arts

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