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The Genius Guide to Apeiron Staves (PFRPG) PDF

****½ (based on 4 ratings)

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What In The World Are Apeiron (pronounced a-pay-ron) Staves?

Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice.

Apeiron staves are magical implements whose most basic function can be used without draining their magical reserves. While they are staff shaped, are magical, and have charges, that is where the comparison between an apeiron staff and a regular magical staff ends. Apeiron staves do not cast spells, but rather offer a number of augmentations to their basic effect. These augmentations do drain a separate reservoir, but even when this pool is empty, the apeiron staff can still be activated to use its basic effect.

Thanks! Now That I Know What They Are, Tell Me Why I Need An Apeiron Staff?

In the core rules, staves are treated as “spells-in-a-can” – a delivery mechanism for a specific number of abilities the user likely already possesses. Yes, they let you create impressive effects, but at the end of the day they are simply a different way to cast a spell. We already have potions, wands, scrolls, and a multitude of command-word items to do this. Why should the vast majority of magic item categories simply be different ways to cast a spell? That’s where apeiron staves come in.

While most apeiron staves are offensively oriented, a fair number also exist to assist your allies. No longer shall a support character be faced with the question of what to do on some rounds. They can help give orders to their allies, boost their offensive capabilities, lift the burdens ailing their compatriots, and much more.

Cool! Last Thing... Apeiron Is A Crazy-Weird Word, Did You Just Make It Up?

Nope. The word apeiron is Ancient Greek for “infinite” or “unlimited”, or more literally “without limit” or “without end”. Perhaps its most famous user was the 6th century B.C. Greek natural philosopher Anaximander, which he used in his response to the Pre-Socratic natural philosophers of his age who were debating which element, Earth, Wind, Air, or Fire, was the basis of reality. Anaximander proposed that the basis of reality was actually the apeiron, or the infinite, and attributed a divine-like aspect to it. And so, much like how these staves create magic, he proposed that the universe was itself a creation of the apeiron. And that's why we think the name “apeiron staves” is appropriate for a type of magical staff that can continuously create a basic magic effect.

Besides, it just sound cool when you can have your character say "Fear not this savage horde my friends, now that we have recovered my Apeiron Staff of the Spectral Hero, a mighty champion of legendary Mar'Kan shall fight with us this day!"

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Product Discussion (66)
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Rite Publishing freelancer and developer Will McCardell aka Cheapy (The Secrets of Tactical Archetypes I & II) authored this product for Super Genius Games and they have just released it! Will's rules knowledge is unsurpassed IMHO backed by Owen Stephens development I know this will be awesome.

Steven D. Russell
Rite Publishing


1 person marked this as a favorite.

It is an AWESOME product. Just got it & looking forward to introducing them to my players.

Minister of Propaganda, Super Genius Games

And since it was asked on our Facebook page, here's the skinny on the differences between "Apeiron Staves" and "Rune Staves and Wyrd Wands":

Quote:
The two books are actually very different. Rune Staves are for the most part incredibly generic, giving flat bonuses to spell damage and they might include a special ability that makes specific spells or spell types more effective. On the other hand, Apeiron Staves always have a specific effect (such as summon a spectral hero at a location within 50 feet) and each staff also lets you enhance that effect in defined ways by spending charges (like giving the spectral hero a +4 dodge bonus to AC for 1 round at the cost of 1 charge), with each staff having at least 2 of these "augmentations".

Thanks Liz!


I reiterate: So. Many. Things.

sigh...


The cover art is awesome. Where do you guys get this? I'm guessing it is not stock art.

Liberty's Edge

Nice. I *love* cool staves!


1 person marked this as a favorite.

Absolutely fantastic concept. Nice one Will!

I too wish to know where that absolutely fantastic image came from!!!!


4 people marked this as a favorite.

Thanks all for the kind words. I'm thrilled at the so-far extremely positive response, especially since this product was over a year on the making.

This book has gone through many iterations and I'm supremely pleased with how it turned out, especially given Owen's excellent development pass (or 5).

I personally consider it a companion book to The Secrets of Forgotten Magic Items, which similarly dealt with giving new uses for existing items, moving away from the spell in a can paradigm. Both books are also directly inspired by the Wyrd Wands and Rune Staves book mentioned above by Hyrum, so if you enjoy this book, I highly recommend that one as well. Who knows. Maybe one day we'll see a compilation of all three books...

-will


Is there a linkification to "Secrets of Forgotten Magic Items"?

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber

The Secrets of Forgotten Magic Items


Thanks in heaps!


Oceanshieldwolf wrote:

Absolutely fantastic concept. Nice one Will!

I too wish to know where that absolutely fantastic image came from!!!!

According to the credits in the PDF the cover was done by Redpeggy.

Paizo Employee Contributor; Developer, Super Genius Games

Cheapy wrote:
I personally consider it a companion book to The Secrets of Forgotten Magic Items, which similarly dealt with giving new uses for existing items, moving away from the spell in a can paradigm. Both books are also directly inspired by the Wyrd Wands and Rune Staves book mentioned above by Hyrum, so if you enjoy this book, I highly recommend that one as well.

This, by the way, is one of the things I love about the OGL, and the Paizo 3pp community. A product of mine helped inspire both a book I like, and another one I got to publish!


Thanks for linking it Justin. This issue of Pathways (free) has some expanded material on the Forgotten Magic Items book as well.

And the next issue of Pathways might contain some more Apeiron Staves...

Paizo Employee Contributor; Developer, Super Genius Games

Cheapy wrote:
And the next issue of Pathways might contain some more Apeiron Staves...

Really? Cool!


2 people marked this as a favorite.

This is an interesting module. I must say I am surprised by the staves, they are more original and useful than I thought. I like how the description text of the staves was divided in clear sections.

Out of curiosity, what is the formula you used to price Apeiron Staves?


Well then, I'm glad you were surprised and delighted! We did try to put a fair mix of non-direct damage staves in there as those tend to be more interesting, and I'm glad it worked out.

I have talked a bit about pricing over in this post, but unfortunately I doubt it's definitive enough for your tastes. The medium-story-short is that since wealth is just a way to restrict certain effects and items to a given level range, we determined about when a staff could be introduced without causing issues and based the price roughly off of the wealth by level table. Pricing magic items is a mixture of art and science, and these staves focused quite a bit on the art side of things.


Yeah, just damage becomes boring and repetitive.

You'll find me bothersome, but how did you estimate the price? 1/5 or 1/4 of the wealth of a given level per staff?

Paizo Employee Contributor; Developer, Super Genius Games

goldomark wrote:

Yeah, just damage becomes boring and repetitive.

You'll find me bothersome, but how did you estimate the price? 1/5 or 1/4 of the wealth of a given level per staff?

For the playtest, it ended up being comparing at what price spellcasters took each staff at what level. If I figures a staff should enter play at 7th level, and I set a price where everyone took it at 5th, the price was too low. If no one took it at 9th or even 10th, the price was too high.

That was for refining the prices Will set, of course, rather than setting initial prices. Unfortunately that means that with two sets of grubby fingerprints reality checking the price, no formula survived the experience.

At this point, your best bet is to compare a new apeiron staff to existing apeiron staves, and match the price to one of the same utility.


When estimating prices, I generally use 1/5th as my constant because then if someone wants to really focus on the item as part of their character, they're spending 20% of their WBL on it, which I feel is a good amount to start as the earliest. But then Owen dirtied my pristine, perfect prices to make them balanced. The other thread has some more discussion on this too, if you haven't checked it out yet. If more people chime in about this, we'll see what turns up.


Reviewed!

Hope the grammar and orthograph is fine, English is not my first language.


goldomark wrote:

Reviewed!

Hope the grammar and orthograph is fine, English is not my first language.

I'm not seeing a star-rating OR a review, goldomark?!?!


1 person marked this as a favorite.

While I greatly appreciate you taking the time out to write a review, I am fairly concerned about someone using the apeiron staff of vanishing on the review! :)

If you have Firefox, you should look into this add-on. It saves off all the text you write for a certain amount of time (or a certain number of posts, not sure which) so that if something happens to your browser, or a forum post doesn't go through, you can just right click on the form and have your text added back again. Really, this should be standard browser functionality!

There's a version for Chrome here as well

And apparently Opera too.

The little guy has saved me a ton of time.


It should be up now.

Paizo Employee Contributor; Developer, Super Genius Games

Thanks for the review!


Thanks for the review! A diversity in staves was something we were keenly aware of during development, but unfortunately the word count beast, partially due to the sheer space that the damaging staves took up, reared its ugly head. The good news being that in the case of a 2nd book, we only have one more damaging stave to put in and the rest of the space can be devoted to more effects, like the verdant staff or the nightmare staff...


Will McCardell wrote:
like the verdant staff or the nightmare staff...

Oooooooh! Are prospects good for a second book?


I believe that is Hyrum's call.

Liberty's Edge

Very nice review! This sounds like a great product!

It was nice to see some of these staffs have lesser, standard and greater versions. Do these build on the lesser, standard and greater staff mechanic from Krazy Kragnar's Magic Staff Emporium?


Nope, it doesn't directly build off of that system, although the lesser, normal, and greater differentiation of some of the staves was added for much the same reason. A fair number of the staves stood on their own at all levels, but some, especially the damaging ones, needed to be made relevant at higher levels, so we added in the different types.

Krazy Kragnar's Magic Staff Emporium was a slight inspiration for this product (and The Secrets of Forgotten Magic Items too) in that it monkeyed around with a per-existing magic item.


1 person marked this as a favorite.

We're quite happy that this hit #4 for the top selling Other Company Compatible Product's list on Paizo.com for last week. Thanks for the support, all!


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This issue of Pathways contains an article about Apeiron Staves, for those interested.

It contains 2 new staves, and a short prestige class as well, all done by Mr. Thomas LeBlanc!


3 people marked this as a favorite.

Just a note, due to customer demand, we're now working on some pricing guidelines. No formulas, but a lot of pointers.


And here they are!

If you have any comments or questions on them, don't be afraid to ask.


And now we have an Apeiron Staff of Ape Iron too, due to cosmic law of punnitude and also because Owen's actions here inspired me.


Thanks for the review, End! I wasn't even aware that products could get the Endzeitgeist Seal of Approval without getting 5 stars.

If you haven't checked them out, one of my links above does contain some rough pricing guidelines. If we do a Genius Guide to More Apeiron Staves, we'll definitely include those in it.


I sometimes give my seal when I personally consider a product superb and awesome, but still can see certain types of groups having minor issues - my seal is essentially a representation of what I consider AWESOME.

Hence also several 5/5 products sans seal. SoP-files all are introduced to my campaign sooner or later.

So yeah, get to making a sequel, then a sequel of the sequel and then a compilation of these staves! :D


That's up to Owen & Co to decide, but I did just have a nifty idea for a sonic-energy type staff where the augmentations changed the type of roar produced...


1 person marked this as a favorite.

Posted first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's store!


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Just wanted to add another, 'It's a great supplement!' comment! I agree with Endzeitgeist's review that it makes you want to make more Apeiron Staves. Thanks for a another great product!

Paizo Employee Contributor; Developer, Super Genius Games

As always, many thanks for the reviews!


You're welcome! I've got 4 draft2-phase (review-writing ->draft1-> draft2->publish) SGG-reviews in the wings, so expect to see more VERY soon (i.e. at the very latest on Monday!). Cheers!


3 people marked this as a favorite.

So...finally getting back to reviewing, and I decided to kick off with Will McCardell's latest addition to the world of 3PP material.

The possible potential for this concept is an excellent addition to the spell-chucker for so many reasons. Coming here after I got the review posted I find that a pricing guide has already been added in web enhancement format, there are already apeirons showing up in other product, as well as the hilarious Apeiron Stave of Ape Iron.

Two things
1.There will be a second book. Not asking, telling you. This is a great idea, and this can't be one that is allowed to be forgotten. There will be a second book. Not asking, telling you. This is a great idea, and this can't be one that is allowed to be forgotten.
2.One of the things I dearly love when it comes to the look and feel of material from SGG is that you take so much pride in your format and layouts. Your product looks good...to then supply the pricing guide needs to be properly included in [b]The Genius Guide to More Apeiron Staves[/i] (what? You thought I was joking, more, get back to work...lol)

Seriously, Will, this is impressive. The mark of a great idea, and solid design are when you leave people wanting more.

Well done Sir, well done.


1 person marked this as a favorite.

WB, Joshua! And I agree - this SO NEEDS SEQUELS. Plural. I love these staves!


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Thilo! It is good to be back my friend. I am looking at my post and realize I an a little rusty at the coding, lol..


1 person marked this as a favorite.

As always, thanks for the review!
And welcome back!


1 person marked this as a favorite.

Yes, thanks! Glad to see you back :)


Thanks for the review, morgandefey!


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First off, I do have to say I love this product. I also have to say I was really disappointed to not see any air or electricity themed staves included. I've started statting them up on my own and wondered if Cheapy or anyone else would provide some feedback on their balance or give suggestions on improvements?

Quote:

Bolt Staff, Lesser

Slot none; Price 2,100gp; CL 3rd

Description:
This staff is composed of a long length of engraved silver and topped with a lightning bolt carved from sapphire gem. Merely touching it gives off a static discharge.

Effect:
Upon activation, you may make a ranged touch attack against an enemy within close range (25 ft. + 5 ft./2 caster levels). If the attack hits, the enemy takes 1d6 electricty damage.

Augmentations:
Spasming Muscles: The target of the effect must make a Fortitude save or be entangled for one round. The DC of this save is 10 + 1/2 your caster level. (1 charge)
Arcing Bolt: You may select an additional target witin 30 feet or the original target. That target takes half of the electricity damage the initial target took. (1 charge)

Sacrificial Power:
The attack deals an additional 1d6 electricity damage per level of spell sacrificed.

Construction:
Requirements: Craft Apeiron Staff, Jolt

Cost: 1050 gp

Quote:

Gale Staff, Lesser

Slot none; Price 2,500 gp; CL 3rd

Description:
This staff is six-feet long and carved from a nearly weightless length of clear crystal with the top carved into a pristine pair of gleaming, feathered wings.

Effect:
Upon activation, you may make a ranged touch attack against an enemy within close range (25 ft. + 5 ft./2 caster levels). If the attack hits, the enemy takes 1d4 sonic damage.

Augmentations:
Gusting Winds: You may take a free five foot step as part of activating the staff. This movement reduces any other movement you might take this round. (2 charges)
Gale Force: The target of the effect must make a Fortitude save of be pushed 10 feet away from the user of the staff. The DC of this save is 10 + 1/2 your caster level. (1 charge)

Sacrificial Power:
The attack deals an additional 1d4 sonic damage per level of spell sacrificed.

Construction:
Requirements: Craft Apeiron Staff, Breeze

Cost: 1250 gp

The Gale Staff I feel still needs the most work in terms of balance and fixing the wording to be more clear. Also not sure on how to price these exactly so I'm being extremely approximate on that.

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