paizo.com Recent Reviews of Pathfinder Roleplaying Game: Mythic Adventures (OGL)paizo.com Recent Reviews of Pathfinder Roleplaying Game: Mythic Adventures (OGL)2023-10-04T15:37:24Z2023-10-04T15:37:24ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Paizo's only major failure (1 star)Porridgehttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2017-05-13T21:46:58Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>This is my only 1 star review of a Paizo product. So I feel the need to explain why.</p>
<p>Mythic Adventures is a based on a great idea. Instead of restricting epic play to (say) characters after level 20, create a mythic system that runs orthogonal to standard level advancement, and which allows players to do things and explore themes not allowed by the standard ruleset.</p>
<p>In the abstract, here are the kinds of things one would want such a product to do:</p>
<p>—1. Provide new mythic abilities which provide plot hooks, inspire the imagination, and suggest ideas for various campaigns or adventures.</p>
<p>—2. Provide new mythic abilities which allow players to do qualitatively different kinds of things than the standard ruleset allows. </p>
<p>Now, D&D 3.5 and Pathfinder have a number of problems when it comes to high-level play: everything takes too long to resolve, and the combat starts turning into rocket-tag — whoever goes first wins. In part this is because the core game offers more means of boosting offense than defense, and in part this is because the D&D 3.5 math doesn't extend well to high level play. Given this, here are the kinds of things one would hope such a product would avoid:</p>
<p>—3. Avoid positing many more mythic abilities that boost offense than defense.</p>
<p>—4. Avoid new abilities which just add static bonuses to everything. (Increasing everyone's BAB and AC by 10 doesn't make your game more mythic — it just leaves you with the same game but different numbers.)</p>
<p>—5. Avoid positing abilities which do little other than boost the numbers into the high-level regime where the D&D 3.5 and Pathfinder math breaks down.</p>
<p>—6. Avoid adding abilities which add new sui generis ways of making the game rocket-tag like, by adding yet more "I win"-types of abilities (either by themselves, or in combination with other Pathfinder material that's been published elsewhere).</p>
<p>Unfortunately, for the most part, the mythic ruleset doesn't satisfy these desiderata. Most mythic abilities and spells offer what are effectively bland numerical boosts. There are many more ways to boost offense than defense. There are a handful of abilities inspire plot hooks and feel epic (mythic Levitate and mythic Sleep, for example), but they're surprisingly few in number — the spells in Ultimate Intrigue offer more interesting plot hooks and adventure ideas than can be found in this entire book. And the mythic rules introduce a <b>huge</b> number of ways to break the game, especially when considered in combination with abilities offered in other books: attacks that do over a 1000 points of damage, spells that ignore SR, give no save, and could kill any creature published in the Bestiary, and so on. (The 3rd party product Mythic Solutions offers some helpful suggestions for how to tone down the mythic rules a bit, but in my experience, most of the game-breaking abilities and combos we ran into are left intact.) </p>
<p>It's not all bad. As I mentioned, there are a handful of mythic spells that feel epic and are plot-hook inspiring, and the book offers some tools for DMs to use to make opponents more deadly. But on the whole, most of what's in this book is best avoided.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>This is my only 1 star review of a Paizo product. So I feel the need to explain why.</p>
<p>Mythic Adventures is a based on a great idea. Instead of restricting epic play to (say) characters after level 20, create a mythic system that runs orthogonal to standard level advancement, and which allows players to do things and explore themes not allowed by the standard ruleset.</p>
<p>In the abstract, here are the kinds of things one would want such a product to do:</p>
<p>—1. Provide new mythic abilities which provide plot hooks, inspire the imagination, and suggest ideas for various campaigns or adventures.</p>
<p>—2. Provide new mythic abilities which allow players to do qualitatively different kinds of things than the standard ruleset allows. </p>
<p>Now, D&D 3.5 and Pathfinder have a number of problems when it comes to high-level play: everything takes too long to resolve, and the combat starts turning into rocket-tag — whoever goes first wins. In part this is because the core game offers more means of boosting offense than defense, and in part this is because the D&D 3.5 math doesn't extend well to high level play. Given this, here are the kinds of things one would hope such a product would avoid:</p>
<p>—3. Avoid positing many more mythic abilities that boost offense than defense.</p>
<p>—4. Avoid new abilities which just add static bonuses to everything. (Increasing everyone's BAB and AC by 10 doesn't make your game more mythic — it just leaves you with the same game but different numbers.)</p>
<p>—5. Avoid positing abilities which do little other than boost the numbers into the high-level regime where the D&D 3.5 and Pathfinder math breaks down.</p>
<p>—6. Avoid adding abilities which add new sui generis ways of making the game rocket-tag like, by adding yet more "I win"-types of abilities (either by themselves, or in combination with other Pathfinder material that's been published elsewhere).</p>
<p>Unfortunately, for the most part, the mythic ruleset doesn't satisfy these desiderata. Most mythic abilities and spells offer what are effectively bland numerical boosts. There are many more ways to boost offense than defense. There are a handful of abilities inspire plot hooks and feel epic (mythic Levitate and mythic Sleep, for example), but they're surprisingly few in number — the spells in Ultimate Intrigue offer more interesting plot hooks and adventure ideas than can be found in this entire book. And the mythic rules introduce a <b>huge</b> number of ways to break the game, especially when considered in combination with abilities offered in other books: attacks that do over a 1000 points of damage, spells that ignore SR, give no save, and could kill any creature published in the Bestiary, and so on. (The 3rd party product Mythic Solutions offers some helpful suggestions for how to tone down the mythic rules a bit, but in my experience, most of the game-breaking abilities and combos we ran into are left intact.) </p>
<p>It's not all bad. As I mentioned, there are a handful of mythic spells that feel epic and are plot-hook inspiring, and the book offers some tools for DMs to use to make opponents more deadly. But on the whole, most of what's in this book is best avoided.</p>Porridge2017-05-13T21:46:58ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Rare mixed, but generally okay, score (3 stars)ShoulderPatchhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2014-10-31T19:36:48Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>This book presents an excellent way, which I think worked better than 3.0-3.5's epic system, to allow for the truly legendary and heroic heroes of the world. Think less Aragorn and more Beowulf. In general it is a fine product and I don't recommend against getting it. </p>
<p>That said though I found it flawed in two ways which, while they've occasionally crept up into other PF/Paizo books, I think need to be noted.
<br />
1) Balance issues. To some extent when you discuss epic you're throwing that out the window anyway but this book, more so than even other books like the ARG or what the Ultimate series offered, needs a GM to keep an eye on what's going on. I wish it had undergone more play testing but I think this might just be an inherent issue at this power level. When you start multiplying character power as a DM you need to be ready to regulate that.
<br />
2) Print quality. The bigger issue I had. I've tried to physically own this book 4 times now. Twice from game stores in two different states and twice from a credible online store. In all four cases I found inking issues on some of the artwork, 3 of the times on the same few pictures. This is problematic because one of the biggest reasons to get the printed book and not just use the online info for free is the artwork. I am about to try and buy it again now, hopefully it's on a later run at this point and that's been fixed. That said, if you buy it and care about the artwork make sure to look at the larger pictures in the book and make sure they aren't faded or have streaks at any points.</p>
<p>In summary though, I want to make it clear that for it's price it's not a bad book. I'd give it a C++ or B-, it won't be something you regret (especially if you don't care much about a few images being a little off). It was a good, and unique, Paizo/Pathfinder book just not one of their very best.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>This book presents an excellent way, which I think worked better than 3.0-3.5's epic system, to allow for the truly legendary and heroic heroes of the world. Think less Aragorn and more Beowulf. In general it is a fine product and I don't recommend against getting it. </p>
<p>That said though I found it flawed in two ways which, while they've occasionally crept up into other PF/Paizo books, I think need to be noted.
<br />
1) Balance issues. To some extent when you discuss epic you're throwing that out the window anyway but this book, more so than even other books like the ARG or what the Ultimate series offered, needs a GM to keep an eye on what's going on. I wish it had undergone more play testing but I think this might just be an inherent issue at this power level. When you start multiplying character power as a DM you need to be ready to regulate that.
<br />
2) Print quality. The bigger issue I had. I've tried to physically own this book 4 times now. Twice from game stores in two different states and twice from a credible online store. In all four cases I found inking issues on some of the artwork, 3 of the times on the same few pictures. This is problematic because one of the biggest reasons to get the printed book and not just use the online info for free is the artwork. I am about to try and buy it again now, hopefully it's on a later run at this point and that's been fixed. That said, if you buy it and care about the artwork make sure to look at the larger pictures in the book and make sure they aren't faded or have streaks at any points.</p>
<p>In summary though, I want to make it clear that for it's price it's not a bad book. I'd give it a C++ or B-, it won't be something you regret (especially if you don't care much about a few images being a little off). It was a good, and unique, Paizo/Pathfinder book just not one of their very best.</p>ShoulderPatch2014-10-31T19:36:48ZPathfinder Roleplaying Game: Mythic Adventures (OGL) (5 stars)Kris Vanhoylandhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-12-23T22:32:13Z<p>I've reviewed this book over on <a href="http://rpggeek.com/thread/1053266/youve-taken-your-first-step-into-a-larger-world" target="_blank" rel="nofollow">RPGGeek.com</a>.</p><p>I've reviewed this book over on <a href="http://rpggeek.com/thread/1053266/youve-taken-your-first-step-into-a-larger-world" target="_blank" rel="nofollow">RPGGeek.com</a>.</p>Kris Vanhoyland2013-12-23T22:32:13ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Hopefully More To Come (3 stars)Craig Bonham 141https://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-09-26T16:13:03Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I was thrilled at the concept of this book. Sometimes the story, the characters, need to step up to a more rareified level and really bring the oomph and this book provides the oomph. I especially love some of the little pieces added therein that make a mythic adventure less roll-play and more role-play; the concept that mythic power can simply go away, that the leveling of tiers is solely up to the DM, that in fact much of the advancement and introduction should be story-based.</p>
<p>Loved all of that.</p>
<p>But for what I didn't love.</p>
<p>1. The powers offered are wildly inconsistent in effectiveness. I don't mean powers that are taking for a roleplaying reason. I mean powers that are obviously crunch-based when compared to another crunch power and you cannot fathom how one is supposed to anywhere near equal another. The same with the feats.</p>
<p>2. The very limited scope of mythic paths. I get that this is the intro book and we cannot get a ton of paths right off the bat, but really, six paths? Only 37 pages of path descriptions and powers out of 250+ pages? I've played more characters that wouldn't fit into these paths thematically than would.</p>
<p>3. Mythic monsters takes 57 pages and could have been done in 10. Paizo has been awesome about not reprinting crunch from one book to another, really guaranteeing the value you get in a book. But the monsters presented are basically mythic versions of creatures we all know already. And the mythic build rules for creatures are simple enough (a good thing!) that all we really needed was one example.</p>
<p>So, I like the idea, was a little less than thrilled with the execution, but I am awaiting more.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I was thrilled at the concept of this book. Sometimes the story, the characters, need to step up to a more rareified level and really bring the oomph and this book provides the oomph. I especially love some of the little pieces added therein that make a mythic adventure less roll-play and more role-play; the concept that mythic power can simply go away, that the leveling of tiers is solely up to the DM, that in fact much of the advancement and introduction should be story-based.</p>
<p>Loved all of that.</p>
<p>But for what I didn't love.</p>
<p>1. The powers offered are wildly inconsistent in effectiveness. I don't mean powers that are taking for a roleplaying reason. I mean powers that are obviously crunch-based when compared to another crunch power and you cannot fathom how one is supposed to anywhere near equal another. The same with the feats.</p>
<p>2. The very limited scope of mythic paths. I get that this is the intro book and we cannot get a ton of paths right off the bat, but really, six paths? Only 37 pages of path descriptions and powers out of 250+ pages? I've played more characters that wouldn't fit into these paths thematically than would.</p>
<p>3. Mythic monsters takes 57 pages and could have been done in 10. Paizo has been awesome about not reprinting crunch from one book to another, really guaranteeing the value you get in a book. But the monsters presented are basically mythic versions of creatures we all know already. And the mythic build rules for creatures are simple enough (a good thing!) that all we really needed was one example.</p>
<p>So, I like the idea, was a little less than thrilled with the execution, but I am awaiting more.</p>Craig Bonham 1412013-09-26T16:13:03ZPathfinder Roleplaying Game: Mythic Adventures (OGL): BAD *SS book (5 stars)Lord Haliaeetushttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-09-24T02:07:01Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>Here is why I like it. The system is so flexible that a GM can attach the rules to his or her game anywhere, anytime. Additionally, said GM can pace advancement to fit his or her campaign. Want PCs that are only marginally more powerful than standard PCs? Simply space or limit the number of trials. </p>
<p>Walks like its mythic, quacks like its mythic. It's mythic.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>Here is why I like it. The system is so flexible that a GM can attach the rules to his or her game anywhere, anytime. Additionally, said GM can pace advancement to fit his or her campaign. Want PCs that are only marginally more powerful than standard PCs? Simply space or limit the number of trials. </p>
<p>Walks like its mythic, quacks like its mythic. It's mythic.</p>Lord Haliaeetus2013-09-24T02:07:01ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Great options, but not all that "mythic" (4 stars)Naviorhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-09-20T04:35:46Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>Read my full review on <a href="http://ofdiceandpenblog.blogspot.ca/2013/09/mythic-adventures.html" target="_blank" rel="nofollow">Of Dice and Pen.</a></p>
<p><i>Mythic Adventures</i> is a very good book and it offers a lot of new and interesting options for players. I really like the idea of being able to improve abilities in ways that aren’t linked to experience points (now I just wish there were a way to do that with skills so that you could have highly-skilled NPCs who aren’t also accomplished combatants) and base attack bonus. However, I don’t think the book achieves its desired aim of adding an overall special feel to the mythic characters. Apart from the way they gain their powers, there really isn’t anything that makes them stand out from, or be any “better” than non-mythic characters. A low-level mythic character is no more likely to change the world than a non-mythic character of just slightly higher level. Where the book really excels though is in creating options for high-level characters. Mythic makes an excellent substitute and replacement for epic levels. A 20th-level character with 10 mythic tiers is truly a force to behold and one that really does stand out above the rest of the world.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>Read my full review on <a href="http://ofdiceandpenblog.blogspot.ca/2013/09/mythic-adventures.html" target="_blank" rel="nofollow">Of Dice and Pen.</a></p>
<p><i>Mythic Adventures</i> is a very good book and it offers a lot of new and interesting options for players. I really like the idea of being able to improve abilities in ways that aren’t linked to experience points (now I just wish there were a way to do that with skills so that you could have highly-skilled NPCs who aren’t also accomplished combatants) and base attack bonus. However, I don’t think the book achieves its desired aim of adding an overall special feel to the mythic characters. Apart from the way they gain their powers, there really isn’t anything that makes them stand out from, or be any “better” than non-mythic characters. A low-level mythic character is no more likely to change the world than a non-mythic character of just slightly higher level. Where the book really excels though is in creating options for high-level characters. Mythic makes an excellent substitute and replacement for epic levels. A 20th-level character with 10 mythic tiers is truly a force to behold and one that really does stand out above the rest of the world.</p>Navior2013-09-20T04:35:46ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Interesting, nice flavor, and a few issues. (4 stars)Rerednawhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-09-15T06:01:06Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>While the artwork and fluff is up to a fairly good standard, there were numerous typos and errors which made the book confusing at times (tier 3 abilities listed in tier 1, for example.)</p>
<p>Some of the inherent imbalances in non-mythic are unfortunately amplified here. A mythic feat for a +1 bonus to attack or a feat that grants an automatic natural 20 on your init roll? Non-mythic feat taxes get their mythic equivalents here instead of having them dropped or replaced. Though I can see the rationale as this is a supplement to the standard character progression. The books says clearly "Mythic is not epic."</p>
<p>The gap between full casters, pet casters and non-casters get broadened quite a bit. Though granted there are certainly some choice picks for martials. </p>
<p>All in all a good solid way to really flesh out the feeling of being a "hero" (or anti-hero) in a group of heroes :)</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>While the artwork and fluff is up to a fairly good standard, there were numerous typos and errors which made the book confusing at times (tier 3 abilities listed in tier 1, for example.)</p>
<p>Some of the inherent imbalances in non-mythic are unfortunately amplified here. A mythic feat for a +1 bonus to attack or a feat that grants an automatic natural 20 on your init roll? Non-mythic feat taxes get their mythic equivalents here instead of having them dropped or replaced. Though I can see the rationale as this is a supplement to the standard character progression. The books says clearly "Mythic is not epic."</p>
<p>The gap between full casters, pet casters and non-casters get broadened quite a bit. Though granted there are certainly some choice picks for martials. </p>
<p>All in all a good solid way to really flesh out the feeling of being a "hero" (or anti-hero) in a group of heroes :)</p>Rerednaw2013-09-15T06:01:06ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Look Forward to Using in My Games (5 stars)Cori Mariehttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-09-12T21:13:28Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I have thoroughly enjoyed this book. I think it's doing a new system of play fantastically, rather than just adding on levels at the end of a campaign. I like that advancement is left to the GM to determine and the overall feel of the book. I look forward to bringing Mythic into the Carrion Crown game I plan to run.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I have thoroughly enjoyed this book. I think it's doing a new system of play fantastically, rather than just adding on levels at the end of a campaign. I like that advancement is left to the GM to determine and the overall feel of the book. I look forward to bringing Mythic into the Carrion Crown game I plan to run.</p>Cori Marie2013-09-12T21:13:28ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Great book! well done! (5 stars)Slamy Mcbiteohttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-09-01T12:33:37Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>The best part is that all of it is an optional add on to the existing gaming system. Well done! The system builds upon everything done so far. The idea of having Mythic tiers run along side normal class progression works well. This allows for greater flexibility and varied implementation within every game. Very nice</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>The best part is that all of it is an optional add on to the existing gaming system. Well done! The system builds upon everything done so far. The idea of having Mythic tiers run along side normal class progression works well. This allows for greater flexibility and varied implementation within every game. Very nice</p>Slamy Mcbiteo2013-09-01T12:33:37ZPathfinder Roleplaying Game: Mythic Adventures (OGL): At last a "new" mechanics (4 stars)judas 147https://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-24T08:22:39Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I like the book, and the options...
<br />
I hope more Mythic options, more tiers, more paths!!</p>
<p>Ok let´s see
<br />
All the paths are awesome, and unique within itself in every option made for it (sadly there just a few options for each path and tier)</p>
<p>i dislike the reroll option... i dont know, it feels rare
<br />
as always as an experienced GM i know none of the books are perfect, and every rule or book need to be checked, and make it to fit in our own table.</p>
<p>Feats&Spells
<br />
i love what i see and read, but theres just feats and spells, one cant just complain about that because youll never gonna use all of them!!</p>
<p>monsters!!
<br />
my favorite part, at last mosters with powers more than vanilla version</p>
<p>Mythic Magic item: i felt this chapter some kind of empty... the needless part from this book.</p>
<p>Thank you paizo, i like this one, now my campaigns can last a bit more!!</p>
<p>4/5 because is a good material, "new" at all for the 3.X system (there was a post where we talk about epic like the druid with trials and voilá!)</p>
<p>Feats and Spells scalating (i wish unique option, maybe a some kind of new system to cast spells... Maybe using spells like force skills from SWD20)</p>
<p>Behind the book, and everything it has inside... I can see a more growing up Paizo, with more fresh ideas, and their own rules (also, if they decide the next step for PFRPG is levelling without XP, t´will fine for me)!!</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I like the book, and the options...
<br />
I hope more Mythic options, more tiers, more paths!!</p>
<p>Ok let´s see
<br />
All the paths are awesome, and unique within itself in every option made for it (sadly there just a few options for each path and tier)</p>
<p>i dislike the reroll option... i dont know, it feels rare
<br />
as always as an experienced GM i know none of the books are perfect, and every rule or book need to be checked, and make it to fit in our own table.</p>
<p>Feats&Spells
<br />
i love what i see and read, but theres just feats and spells, one cant just complain about that because youll never gonna use all of them!!</p>
<p>monsters!!
<br />
my favorite part, at last mosters with powers more than vanilla version</p>
<p>Mythic Magic item: i felt this chapter some kind of empty... the needless part from this book.</p>
<p>Thank you paizo, i like this one, now my campaigns can last a bit more!!</p>
<p>4/5 because is a good material, "new" at all for the 3.X system (there was a post where we talk about epic like the druid with trials and voilá!)</p>
<p>Feats and Spells scalating (i wish unique option, maybe a some kind of new system to cast spells... Maybe using spells like force skills from SWD20)</p>
<p>Behind the book, and everything it has inside... I can see a more growing up Paizo, with more fresh ideas, and their own rules (also, if they decide the next step for PFRPG is levelling without XP, t´will fine for me)!!</p>judas 1472013-08-24T08:22:39ZPathfinder Roleplaying Game: Mythic Adventures (OGL): A great start to a new subsystem (4 stars)137benhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-23T06:51:11Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>The only thing this is missing is extra support. One book cannot possibly cover everything the Mythic subsystem needs to cover. But for a single book, this does everything it possibly could. It creates a strong foundation for future Mythic supplements, and is a well written and enjoyable product by itself.</p>
<p>That said, a great start is just that: a start. By itself, the book feels somewhat incomplete. Many of the abilities, primarily the martial mythic feats, are small number boosts. If you really want to get the best out of Mythic, look at some of the Legendary Games "Mythic Plug-ins."</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>The only thing this is missing is extra support. One book cannot possibly cover everything the Mythic subsystem needs to cover. But for a single book, this does everything it possibly could. It creates a strong foundation for future Mythic supplements, and is a well written and enjoyable product by itself.</p>
<p>That said, a great start is just that: a start. By itself, the book feels somewhat incomplete. Many of the abilities, primarily the martial mythic feats, are small number boosts. If you really want to get the best out of Mythic, look at some of the Legendary Games "Mythic Plug-ins."</p>137ben2013-08-23T06:51:11ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Take X and make it Xer (5 stars)Landon Winklerhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-19T21:40:29Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>If there's a theme to this product mechanically, it's to take X (a feat, spell, monster, or character) and make it more like itself. Improved Initiative is faster, fighters bring the essence of battle to the table, and liches are... lichier. Seriously, be afraid.</p>
<p>There's a lot of cool new toys in here for GMs and players in those GMs' campaigns. There's also some great (I'd go so far as to say "much needed") discussion about what it means to be mythic and how to use mythic power in the game.</p>
<p>One thing I'd specifically call attention to is that you don't need mythic PCs to bust out with the mythic monster rules. They slot normally into the CR system and are just more iconic versions of those monsters.</p>
<p>So that's pretty cool all on its own. I'd probably leave that off with a 4-5 star review with just that.</p>
<p>What pushes it over the top is the delicate balancing act they played with complexity. Is there some complex stuff in the book? Absolutely. But there's also a lot of really simple stuff in the book.</p>
<p>More than just having both options, you can see in sections like the feats that the mythic feats improve on their normal counterparts without adding a lot of complexity. Complex feats generally remain complex or even decrease in complexity, while simple feats stay pretty simple.</p>
<p>And that's what makes this book really cool. I can feel comfortable dropping these rules into a game without overwhelming my players that stay on the fighter/rogue train for complexity reasons.</p>
<p>Short Version: Get this one for your GM bag of tricks, especially if you're interested in world-shaking games or running Wrath of the Righteous.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>If there's a theme to this product mechanically, it's to take X (a feat, spell, monster, or character) and make it more like itself. Improved Initiative is faster, fighters bring the essence of battle to the table, and liches are... lichier. Seriously, be afraid.</p>
<p>There's a lot of cool new toys in here for GMs and players in those GMs' campaigns. There's also some great (I'd go so far as to say "much needed") discussion about what it means to be mythic and how to use mythic power in the game.</p>
<p>One thing I'd specifically call attention to is that you don't need mythic PCs to bust out with the mythic monster rules. They slot normally into the CR system and are just more iconic versions of those monsters.</p>
<p>So that's pretty cool all on its own. I'd probably leave that off with a 4-5 star review with just that.</p>
<p>What pushes it over the top is the delicate balancing act they played with complexity. Is there some complex stuff in the book? Absolutely. But there's also a lot of really simple stuff in the book.</p>
<p>More than just having both options, you can see in sections like the feats that the mythic feats improve on their normal counterparts without adding a lot of complexity. Complex feats generally remain complex or even decrease in complexity, while simple feats stay pretty simple.</p>
<p>And that's what makes this book really cool. I can feel comfortable dropping these rules into a game without overwhelming my players that stay on the fighter/rogue train for complexity reasons.</p>
<p>Short Version: Get this one for your GM bag of tricks, especially if you're interested in world-shaking games or running Wrath of the Righteous.</p>Landon Winkler2013-08-19T21:40:29ZPathfinder Roleplaying Game: Mythic Adventures (OGL): The content that is NEW is AWESOME (3 stars)joshcoophttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-18T19:07:06Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>So, as an avid Paizo fan, I was so excited to finally have their flavor and insight into epic level gameplay. The new mythic player character rules are amazing. However, I am disappointed at the "re-washed" content - mainly the monster entries. This is not something any of us are used to seeing from Paizo so it was a bit of a shocker. I only paid for the PDF for 9.99, so I am still a satisfied customer b/c the NEW content in this book is well worth more than that.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>So, as an avid Paizo fan, I was so excited to finally have their flavor and insight into epic level gameplay. The new mythic player character rules are amazing. However, I am disappointed at the "re-washed" content - mainly the monster entries. This is not something any of us are used to seeing from Paizo so it was a bit of a shocker. I only paid for the PDF for 9.99, so I am still a satisfied customer b/c the NEW content in this book is well worth more than that.</p>joshcoop2013-08-18T19:07:06ZPathfinder Roleplaying Game: Mythic Adventures (OGL): All I can say is......WOW! (5 stars)baronbloodbathhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-17T06:26:40Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I've been anxiously anticipating this addition to my Pathfinder collection since November of last year. It is great to be able to read all the juicy bits about making characters of mythic proportions. I am a little miffed that I had to retool my Mythic Tier 3 Champion now that this book is out, but I'm glad because now I get a legendary weapon that is a minor artifact right now (The Charred Blades of the Iron King).</p>
<p>This is an awesome product...I'd give it 10 stars were it possible. All in all, it has been worth the wait.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I've been anxiously anticipating this addition to my Pathfinder collection since November of last year. It is great to be able to read all the juicy bits about making characters of mythic proportions. I am a little miffed that I had to retool my Mythic Tier 3 Champion now that this book is out, but I'm glad because now I get a legendary weapon that is a minor artifact right now (The Charred Blades of the Iron King).</p>
<p>This is an awesome product...I'd give it 10 stars were it possible. All in all, it has been worth the wait.</p>baronbloodbath2013-08-17T06:26:40ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Well Done! (5 stars)Utar, Vicar of Pebbleshttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-15T18:01:04Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I picked up the book just after midnight and read through it till nearly 5am, so I could incorporate it into my campaign tomorrow. I can honestly say is this book is designed well and does not break the game in any fashion.</p>
<p>I throughly look forward to dropping a mythic creature on them tomorrow and having them steal its power to become mythic themselves. My plan is during the battle, the PCs will suddenly realize they stronger but they don't know why (i.e. they will use mythic power: during their attacks that would normally miss they roll a d6 add add the result; but they will not know why I asked them to do this, etc.)</p>
<p>It will be a great first step, and then I'll ask them to pick up the book and read through it in preparation for our next session. Welcome to mythic!</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I picked up the book just after midnight and read through it till nearly 5am, so I could incorporate it into my campaign tomorrow. I can honestly say is this book is designed well and does not break the game in any fashion.</p>
<p>I throughly look forward to dropping a mythic creature on them tomorrow and having them steal its power to become mythic themselves. My plan is during the battle, the PCs will suddenly realize they stronger but they don't know why (i.e. they will use mythic power: during their attacks that would normally miss they roll a d6 add add the result; but they will not know why I asked them to do this, etc.)</p>
<p>It will be a great first step, and then I'll ask them to pick up the book and read through it in preparation for our next session. Welcome to mythic!</p>Utar, Vicar of Pebbles2013-08-15T18:01:04ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Loved this book (5 stars)Squeakmaanhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-15T12:19:09Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I absolutely loved this book, a must have for anybody who wants to run a game with a little more "oomph" than normal or wants to throw a few new twists on a monster to scare their players.</p>
<p>The new mythic abilities were very interesting, and I could envision a few jaw-dropping moments using them. The new legendary item rules were absolutely amazing, and were something I'd been trying to work out for myself for a long time.</p>
<p>The monster are terrific, let me just say, I pity the party encountering a mythic red-dragon.</p>
<p>I'd have to say my favorite aspect of the book is the artwork, there's some really spectacular art in here, and I loved seeing the mythic Iconics.</p>
<p>Overall, I'd say this book is definitely of Mythic stature.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I absolutely loved this book, a must have for anybody who wants to run a game with a little more "oomph" than normal or wants to throw a few new twists on a monster to scare their players.</p>
<p>The new mythic abilities were very interesting, and I could envision a few jaw-dropping moments using them. The new legendary item rules were absolutely amazing, and were something I'd been trying to work out for myself for a long time.</p>
<p>The monster are terrific, let me just say, I pity the party encountering a mythic red-dragon.</p>
<p>I'd have to say my favorite aspect of the book is the artwork, there's some really spectacular art in here, and I loved seeing the mythic Iconics.</p>
<p>Overall, I'd say this book is definitely of Mythic stature.</p>Squeakmaan2013-08-15T12:19:09ZPathfinder Roleplaying Game: Mythic Adventures (OGL): Amazing Art Work (5 stars)Vwoomhttps://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures2013-08-14T04:25:20Z<p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I just love the way they kicked it up a notch on the art work. </p>
<p>It looks like its not really new content as much as it is all kicked up a notch just like the artwork. Cure light wounds is increases to 2d8 +2points per caster level for example. Making for some much stronger groups meaning similarly harder NPC builds.</p>
<p>I look forward to reading each page.</p><p><b>Pathfinder Roleplaying Game: Mythic Adventures (OGL)</b></p><p>I just love the way they kicked it up a notch on the art work. </p>
<p>It looks like its not really new content as much as it is all kicked up a notch just like the artwork. Cure light wounds is increases to 2d8 +2points per caster level for example. Making for some much stronger groups meaning similarly harder NPC builds.</p>
<p>I look forward to reading each page.</p>Vwoom2013-08-14T04:25:20Z