magnuskn |
Well since you have to have the feat and "crafting Mastery" GIVES you access to all the feats even if you don't meet prereqs and if CL is listed as a prereq for each item specifically and you can still make the item by increasing DC by 5 per prereq you're missing....then a rogue with Crafting Mastery and a mountain of scrolls should be able to make magic items >.>? The noted rule specifically states ONLY mandatory thing is the feat and Crafting Mastery covers that.
In the specific case that you can supply the spell and trigger it (via scrolls or wands and UMD ), having a caster level of your own is not relevant, because you are already supplying a spell(power) via the consumable item. If you want to craft an item without having that consumable item at the ready every day (and that is a concern... an expensive magic item costs you a scroll/wand charge every day you craft it), you need some magic juice to power the process, hence a caster level of your own.
Alleran |
Lord Snow wrote:What he said.Alleran wrote:Check out the specific magic item creation feats though - each of them requires a caster level as a prerequisite. Since you have to have taken the appropriate feat to construct any type of magic item, you hence have to possess caster levels.Are you sure? I'm skimming the item creation rules on the PFSRD right now, and I don't see much besides this:
** spoiler omitted **...
Crafting Mastery states that you're considered to possess those feats. It ignores the prerequisite of having a caster level to take the feat, because it states that you can craft any magic item as if you already had the necessary item creation feat, regardless of whether you meet the prereqs for taking said feat.
TheLoneCleric |
I'd love to see more books like this with 'meta' classes that add options to the existing classes and archtypes based on the world and style of game you are playing.
A Mysterious Guide with investigation skills, bonuses, and things like a 'contact' sub system would be fun.
The path's system and idea allows for a lot of career style options too.
The Sin-Eater |
I'm thinking it would be okay to consider the caster level irrelevant since we're talking about a Mythic option here and seems most of the Mythic abilities break the existing status quo anyways >.> I think I'll present the idea to my GM as it's just a lot harder for me because I have to add +5 for not having the actual caster level required AND +5 per spell I can't cast or provide a scroll for to the DC. An official word on the subject from Paizo would be great to hear but I've not been a follower to pathfinder long enough to know if they do that sort of thing ^^
DeathQuaker RPG Superstar 2015 Top 8 |
DM Papa.DRB |
One of the web persons (I think Chris, but not sure) said yes. Most likely before the end of September.
edit: Found the post HERE
Shadows_Of_Fall |
Mikaze wrote:Could be that they dual-pathed into Archmage (or Trickster and took Path Dabbling) for Enduring Armor. Would make a lot of sense for Seltyiel, actually.Maybe I'm just overlooking it, but does anyone know which Champion(or other) mythic abilities are being used by Valeros and Seltyiel for the shirtless martial look?
It's something of a high demand look that minimum AC expectations tend to get in the way of. :)
They can't take two paths though. Each character must choose 1 at 1st tier and stick to it if I'm reading/understanding that correctly.
Glamered armor is the simpler answer. Making your +5 [special material here] full plate be just a pauldron (or a pair of pants, or a bikini) can be a pretty amusing thing to do.
That makes sense though.
For me I plan to just be really lenient. Full Plate is FULL plate. It is a full suit of armor (minus optional helm). But for everything else at mythic levels? Knock yourself out. You're a mythical living legend! Sure your half-plate can cover your legs and arms but not your chest! You're so good at combat you make it work. You're a legend, might as well have style too.
Which I really like that they did with this. Everyone has a badass less-is-more aesthetic where they drop all the extra bits they don't need and focus on just being the best. But alas, like with Gunslinger, the art promises so much more than we can do (realistically you can't dual wield guns like shown and mythic characters don't have an inherent option to go shirtless, despite how awesome it looks).
Daethor |
magnuskn wrote:They can't take two paths though. Each character must choose 1 at 1st tier and stick to it if I'm reading/understanding that correctlMikaze wrote:Could be that they dual-pathed into Archmage (or Trickster and took Path Dabbling) for Enduring Armor. Would make a lot of sense for Seltyiel, actually.Maybe I'm just overlooking it, but does anyone know which Champion(or other) mythic abilities are being used by Valeros and Seltyiel for the shirtless martial look?
It's something of a high demand look that minimum AC expectations tend to get in the way of. :)
I believe there's a feat that allows you to take 2 paths, or it might be a universal path ability...but I think it's a feat. It's one of the two! :P
Lawful GM |
Questions
1. To cast mythic spells, you need the feat or path ability which lets you pick spells equal to your tier. Are these spells once picked permanently enhanced and you don't have to spend mythic points to activate the basic mythic effects or do you have to spend mythic points everytime you want to cast the spell in a mythic manner?
2. Mythic Paragon increases your tier by 2 for determining potency. Does this mean if you are tier 9 or 10, you count as Tier 11 or 12 for effects like Enduring Armour etc?
The black raven |
I just received the book and did not recognize Kyra at first.
I do not like that she threw her veil out of the window and let her hair loose. Because I liked the idea that a muslim-looking female Cleric could go out adventuring with the best of them. I get a vibe of "No Islam here, not even a fantasy lookalike" that I did not expect from Paizo.
Daethor |
I just received the book and did not recognize Kyra at first.
I do not like that she threw her veil out of the window and let her hair loose. Because I liked the idea that a muslim-looking female Cleric could go out adventuring with the best of them. I get a vibe of "No Islam here, not even a fantasy lookalike" that I did not expect from Paizo.
While I like the non-mythic version of Kyra better as well, I don't think the intent was to say "no Islam here" because if that were so, why would they have included that element in the first place? If I had to guess, it would be to show that, as a heirophant, she is, as the book says, "more of a patron of divine power than a mere devotee." Removing the garb associated with Sarenrae combined with her dropping the holy symbol shows that she is becoming a source of divine power in her own right.
Winter_Born |
2 people marked this as a favorite. |
The black raven wrote:I just received the book and did not recognize Kyra at first.
I do not like that she threw her veil out of the window and let her hair loose. Because I liked the idea that a muslim-looking female Cleric could go out adventuring with the best of them. I get a vibe of "No Islam here, not even a fantasy lookalike" that I did not expect from Paizo.
While I like the non-mythic version of Kyra better as well, I don't think the intent was to say "no Islam here" because if that were so, why would they have included that element in the first place? If I had to guess, it would be to show that, as a heirophant, she is, as the book says, "more of a patron of divine power than a mere devotee." Removing the garb associated with Sarenrae combined with her dropping the holy symbol shows that she is becoming a source of divine power in her own right.
Exactly. But then I always prefer not to jump to negative conclusions.
The black raven |
I literally dreamt of Mythic last night. Festivals of the Dragon, twin gemstones of blue and green. And later on fights and invasions and constructing fortresses in a desert planet, and the landing of elven starships covered with crucified (but still living) space succubi.
That was weird.
But I think it is also a sign that Mythic does resonate with me after all.
Ja'ri'el |
I've got a few questions,sorry if they've already been answered.
First: Epic DR vs. Mythic, Does being mythic mean you can ignore Epic DR or do you still need a +6 or better weapon.
Second: Legendary Items, If you take the upgradable ability on a weapon or armor can you only increase it by +1 or can you add special abilities to it. For example: If I have a +1 sword can I add the flaming special ability or can I only make it a +2 sword.
Third: Mythic Skill Focus, It says I can take 10 or 20 anytime even when rushed of threatened, so if I have Mythic Skill Focus (Diplomacy) can I take 20 at the start or even in the middle of a fight and try to convince the enemy to be my friend. Also, I assume that you still get the bonus from regular skill focus (+3 or +6 to skill if you have enough ranks).
Overall I like this book but I do have a few issues. For one thing the book seems like it should have been longer, Legendary items should have gotten a whole chapter with example items and some more abilities since most of the abilities can only be taken for minor or major artifacts. It would have been nice to see some more paths or at least some more universal abilities. I do like some of the universal abilities and think they might be good to use as rewards above and beyond the path system. A GM might decide that you can't take divine source as a path ability, you have to earn it by completing a special trial. If you complete the trial you get the ability for free, of course it would be a very difficult trial. If you want to improve it you have to complete additional trials. This allows PC's to play their characters but allows for some story elements as well. This would be good way for PC's to get legendary items and makes it more in keeping with the story.
Chemlak |
I've got a few questions,sorry if they've already been answered.
First: Epic DR vs. Mythic, Does being mythic mean you can ignore Epic DR or do you still need a +6 or better weapon.
Second: Legendary Items, If you take the upgradable ability on a weapon or armor can you only increase it by +1 or can you add special abilities to it. For example: If I have a +1 sword can I add the flaming special ability or can I only make it a +2 sword.
Third: Mythic Skill Focus, It says I can take 10 or 20 anytime even when rushed of threatened, so if I have Mythic Skill Focus (Diplomacy) can I take 20 at the start or even in the middle of a fight and try to convince the enemy to be my friend. Also, I assume that you still get the bonus from regular skill focus (+3 or +6 to skill if you have enough ranks).
Overall I like this book but I do have a few issues. For one thing the book seems like it should have been longer, Legendary items should have gotten a whole chapter with example items and some more abilities since most of the abilities can only be taken for minor or major artifacts. It would have been nice to see some more paths or at least some more universal abilities. I do like some of the universal abilities and think they might be good to use as rewards above and beyond the path system. A GM might decide that you can't take divine source as a path ability, you have to earn it by completing a special trial. If you complete the trial you get the ability for free, of course it would be a very difficult trial. If you want to improve it you have to complete additional trials. This allows PC's to play their characters but allows for some story elements as well. This would be good way for PC's to get legendary items and makes it more in keeping with the story.
1) Being Mythic does not bypass DR/Epic.
2) Not entirely clear, but the examples given in the text seem to suggest that you can only upgrade an existing ability that has a more powerful version. So you could upgrade a +1 flaming sword to a +2 flaming sword, or a +1 flaming burst sword, or eventually to a +5 flaming burst sword.
3) Yes. It doesn't appear to speed up the time needed, though, so even taking 20 on your Diplomacy during a fight will still require at least a minute of time. And yes, you get the bonuses from normal skill focus.
137ben |
Lawful GM wrote:why has this not been added to d20pfsrdbecause d20pfsrd is not official. It is a fan site and not owned by Paizo. They also wait some time after a book is released to add it to their site.
-- david
Whether a website is owned by Paizo has virtually no bearing on how quickly it updates to include new books.
For the record, at this time Mythic Adventures is on d20pfsrd but NOT on the prd.
Besides, MA is not PFS legal, so "official" is an entirely meaningless designation.
Although now you got me curious:
Does anyone know why the PRD always takes so much longer to update than the pfsrd? Is it just that Paizo has other stuff to worry about after a new release?
Alleran |
I do not like that she threw her veil out of the window and let her hair loose. Because I liked the idea that a muslim-looking female Cleric could go out adventuring with the best of them. I get a vibe of "No Islam here, not even a fantasy lookalike" that I did not expect from Paizo.
As a minor note, Kyra possesses a second mythic look (the one on the cover, which is similar to her normal one except there's more bling added).
That said, personally I love the trenchcoat-cleric image, especially with the scimitar. It's casual yet functional and distinct (Lem's as well), and reminds me a lot of Dresden Files in a way. Mythic upgrades I'm really not a fan of include Seoni and Amiri.
TheLoneCleric |
I've got a few questions,sorry if they've already been answered.
First: Epic DR vs. Mythic, Does being mythic mean you can ignore Epic DR or do you still need a +6 or better weapon.
Note, Champions and a handful of other mythic powers do allow for bypassing DR early on. And yes that means ignoring Epic/DR, but almost all of them cost the use of a MP until you finally get a +6 weapon.
DM Papa.DRB |
DM Papa.DRB wrote:Whether a website is owned by Paizo has virtually no bearing on how quickly it updates to include new books.Lawful GM wrote:why has this not been added to d20pfsrdbecause d20pfsrd is not official. It is a fan site and not owned by Paizo. They also wait some time after a book is released to add it to their site.
-- david
Not true. Jreyst and the d20pfsrd folks have said they wait at least two weeks after a book is released before putting it up on d20pfsrd. He has said this several places on these boards.
-- david
DeathQuaker RPG Superstar 2015 Top 8 |
Although now you got me curious:
Does anyone know why the PRD always takes so much longer to update than the pfsrd? Is it just that Paizo has other stuff to worry about after a new release?
I think so, pretty much.
My sense is the fans who update d20pfsrd.com are a pool of people who devote much of their free time to maintaining d20pfsrd and that's pretty much it.
The pool of people at Paizo (which I don't think is any larger than the number of people who work on the fan site) who update the PRD are also managing and updating the software behind the webstore, the message board, and are the people who prepare and hyperlink the various product .pdfs (of which there are a lot), and probably other in house technical stuff we don't necessarily "see" going on. And I would hope since that's their job, they are not also using their free time to update the site. (However, most of the people I know in tech jobs work a lot of extra hours beyond what their job description says, so maybe they do.)
Also, I recall a few times in which the PRD did have material up on its site before d20pfsrd. I can't remember which book it was, but it's not always the case. Personally I prefer the PRD to d20pfsrd most of the time (although I like some things the fan site has, like the archetype charts that show in a table which archetypes replace what class feature) so I usually just wait for the PRD to be updated. Normally I don't feel like I wait unusually long.
Cori Marie |
The black raven wrote:I do not like that she threw her veil out of the window and let her hair loose. Because I liked the idea that a muslim-looking female Cleric could go out adventuring with the best of them. I get a vibe of "No Islam here, not even a fantasy lookalike" that I did not expect from Paizo.As a minor note, Kyra possesses a second mythic look (the one on the cover, which is similar to her normal one except there's more bling added).
That said, personally I love the trenchcoat-cleric image, especially with the scimitar. It's casual yet functional and distinct (Lem's as well), and reminds me a lot of Dresden Files in a way. Mythic upgrades I'm really not a fan of include Seoni and Amiri.
The looks on the cover are not Mythic looks, they're the original designs. That's due for the art for the cover being commissioned at the same time as the art for the interior, and WAR not having the final Mythic designs to use on the cover.
Alleran |
The looks on the cover are not Mythic looks, they're the original designs.
Not quite the original designs - I can see differences, such as Seoni outfitted with a sparkly blue robe/cloak of some sort along with a new staff), and Kyra with at least a different-looking helmet, armour and so on (and what I think is the "Sword of Inner Fire" in MA). Similar, but more (more bling, specifically).
137ben |
137ben wrote:DM Papa.DRB wrote:Whether a website is owned by Paizo has virtually no bearing on how quickly it updates to include new books.Lawful GM wrote:why has this not been added to d20pfsrdbecause d20pfsrd is not official. It is a fan site and not owned by Paizo. They also wait some time after a book is released to add it to their site.
-- david
Not true. Jreyst and the d20pfsrd folks have said they wait at least two weeks after a book is released before putting it up on d20pfsrd. He has said this several places on these boards.
-- david
...Which has virtually nothing to do with whether or not Paizo owns the website.
137ben wrote:
Although now you got me curious:
Does anyone know why the PRD always takes so much longer to update than the pfsrd? Is it just that Paizo has other stuff to worry about after a new release?I think so, pretty much.
My sense is the fans who update d20pfsrd.com are a pool of people who devote much of their free time to maintaining d20pfsrd and that's pretty much it.
The pool of people at Paizo (which I don't think is any larger than the number of people who work on the fan site) who update the PRD are also managing and updating the software behind the webstore, the message board, and are the people who prepare and hyperlink the various product .pdfs (of which there are a lot), and probably other in house technical stuff we don't necessarily "see" going on. And I would hope since that's their job, they are not also using their free time to update the site. (However, most of the people I know in tech jobs work a lot of extra hours beyond what their job description says, so maybe they do.)
Also, I recall a few times in which the PRD did have material up on its site before d20pfsrd. I can't remember which book it was, but it's not always the case. Personally I prefer the PRD to d20pfsrd most of the time (although I like some things the fan site has, like the archetype charts that show in a table which archetypes replace what class feature) so I usually just wait for the PRD to be updated. Normally I don't feel like I wait unusually long.
Yea...
the annoying thing about the prd IMO is that it doesn't have stuff from the player's companion/campaign setting/other softcovers. And there is no way to view everything in one big list--if you are picking which spells to prepare you have to look through each 'book' individually.Frankly, Paizo really doesn't have much incentive at all to maintain their PRD. They added it well after the pfsrd had been running strong. It's in Paizo's interest to include as little as possible to get people to buy stuff.
(BTW, no matter how many times you repeat the phrase "fan site", Paizo actually reclassified the d20pfsrd as an 'official' third party publisher, and the pfsrd is their 'product'. This happened when the d20pfsrd got its own store, which sells a lot of D&D/PF related products.)
Generic Villain |
Did not see this posted so here it is:
6th 3rd — Force of will
yet says 7th:
Force of Will (Ex): At 7th tier, you can exert your will to
force events to unfold as you would like. As an immediate
action, you can expend one use of mythic power to reroll a
d20 roll you just made, or force any non-mythic creature
to reroll a d20 roll it just made. You can use this ability
after the results are revealed. Whoever rerolls a roll must
take the result of the second roll, even if it is lower.Which is correct?
I went back and checked the old playtest document, and it's even like that there. Which means that error hung out for months. And we still don't have an official answer.
Sean K Reynolds Designer, RPG Superstar Judge |
Did not see this posted so here it is:
6th 3rd — Force of will
yet says 7th:
Force of Will (Ex): At 7th tier, you can exert your will to
force events to unfold as you would like. As an immediate
action, you can expend one use of mythic power to reroll a
d20 roll you just made, or force any non-mythic creature
to reroll a d20 roll it just made. You can use this ability
after the results are revealed. Whoever rerolls a roll must
take the result of the second roll, even if it is lower.
Which is correct?
The table is correct, you get it at 6th tier.
(Oddly enough, we caught that just before it went to print, so the printed version says 6th in both places, but we didn't inform the tech team to update the PDF. I'm doing that right now...)
Sean K Reynolds Designer, RPG Superstar Judge |
Int 15 *is* genius-level Intelligence. Unfortunately, the baseline of the game allows every starting wizard to be a "genius," so it loses much of the impact. The structure of the ability scores is basically that every 5 points of increase equals a doubling of that stat (you can see a direct example of this in the carrying capacity tables). So someone with Int 15 is twice as smart as someone with Int 10, and someone with Int 20 is twice as smart as someone with Int 15.
There's not going to be an update for Mythical Monsters Revisited because its title refers to "creatures of myth," whereas the mythic rules refer to "heroes worth of myths."
Ross Byers RPG Superstar 2008 Top 32 |
I don't know if anyone brought this up but is the mythic Aboleth's Int a typo? In my copy it says that it's supposed to be utterly brilliant but only has an Int of 15 which doesn't really feel like ancient super genius.
To back up Sean here, if you assume the average human population is generated with 3d6, each 3 points of an ability score represents a statistical standard deviation. To have a 16 Int, you're smarter than 95% of humans.
The fact that every starting wizard is a Mensa member doesn't make it unremarkable: there is a reason they became a wizard and not a bootblack. What is remarkable is that the AVERAGE aboleth is as smart some of the smartest of humans.
The black raven |
doc the grey wrote:I don't know if anyone brought this up but is the mythic Aboleth's Int a typo? In my copy it says that it's supposed to be utterly brilliant but only has an Int of 15 which doesn't really feel like ancient super genius.To back up Sean here, if you assume the average human population is generated with 3d6, each 3 points of an ability score represents a statistical standard deviation. To have a 16 Int, you're smarter than 95% of humans.
The fact that every starting wizard is a Mensa member doesn't make it unremarkable: there is a reason they became a wizard and not a bootblack. What is remarkable is that the AVERAGE aboleth is as smart some of the smartest of humans.
The generalization of point-buy has made 20 Int Wizard PCs commonplace where they were still rare with random rolls. And even more rare with only 3d6.
I am afraid that the 3d6 paradigm does not represent the PCs population anymore. I am not sure what could replace it in a world of point-buy PC builds.
In other words, the average Aboleth might be as smart as some of the smartest humans, but he is definitely NOT as smart as most of the smartest human PCs (and NPCs I wager). Granted, it is far smarter than the Fighter who dumped Int. But that is not really the scale players use to measure smarts.
I believe this to be the cause behind Doc's post.
Sean K Reynolds Designer, RPG Superstar Judge |
1 person marked this as a favorite. |
In other words, the average Aboleth might be as smart as some of the smartest humans, but he is definitely NOT as smart as most of the smartest human PCs (and NPCs I wager).
To be more accurate, you should say (emphasis mine):
The average Aboleth might be as smart as some of the smartest 1st-level humans, but he is definitely NOT as smart as most of the higher-level smartest human PCs (and NPCs I wager).
To which I say, "maybe your exceptional/brilliant PCs should be fighting exceptional aboleths, not average aboleths."
You know, aboleths with class levels, or more Hit Dice, or anything that allows them to increase their ability scores... just as the PCs do.
Alexander Augunas Contributor |
You know, aboleths with class levels, or more Hit Dice, or anything that allows them to increase their ability scores... just as the PCs do.
Since this is the Mythic Adventures product page, maybe custom-designed Mythic Aboleths that have all of their Mythic Ability increases placed into Intelligence? :-)
Sean K Reynolds Designer, RPG Superstar Judge |
Alexander Augunas Contributor |
... except it only gets a +2 to one ability score, and adding 2 to its Int doesn't affect any of the aboleth's abilities (which are Cha- or Con-based) and would only give it an additional 9 skill ranks (wow, that's a powerup...). Instead, it's added to Cha, so its SLA DCs increase.
I thought we were making the aboleth smarter, not better optimized. 0_0
Alexander Augunas Contributor |
How does making it smarter justify the CR increase?
I dunno. You're still getting Mythic path abilities and virtually all of the Archmage Path abilities don't care if you have a strong Charisma or Intelligence; they only care about your ability to cast spells. You could probably build a powerful Mythic aboleth that doesn't increase either Cha or Con. Would it be optimized? No, but neither is Erzen pumping his Strength if the Mythic Adventures art is to be believed.
Shrugs.
Benchak the Nightstalker RPG Superstar 2010 Top 8 |
2 people marked this as a favorite. |
TriOmegaZero wrote:How does making it smarter justify the CR increase?I dunno. You're still getting Mythic path abilities and virtually all of the Archmage Path abilities don't care if you have a strong Charisma or Intelligence; they only care about your ability to cast spells. You could probably build a powerful Mythic aboleth that doesn't increase either Cha or Con. Would it be optimized? No, but neither is Erzen pumping his Strength if the Mythic Adventures art is to be believed.
Shrugs.
On the flip side, why is being smarter so crucial to the Mythic Aboleth concept that it should boost its Int rather than its Con or Cha (or Str, Dex, or Wis for that matter)?
Thematically speaking, shouldn't a Mythic Aboleth be more imperious, more full of itself, and more domineering than it's unmythic kin? Cha makes plenty of sense to me even before mechanics enter into it.
Just my opinion of course. :)
HeeroPrime |
On Page 143 the Mythic Bane Weapon Special ability says it works just like a bane weapon except it has a higher bonus and extra damage. It never quantifies what these bonuses are. I have been looking through the book to see if this was spelled out else where, but no luck. Any help here would be much appreciated.
Updated: As I read this description over and over I can find that they state it works "exactly like", and it "stacks with". So I can infer that it is another +2 Bonus to Enhancement and + 2d6 extra damage.
Talynonyx |
On Page 143 the Mythic Bane Weapon Special ability says it works just like a bane weapon except it has a higher bonus and extra damage. It never quantifies what these bonuses are. I have been looking through the book to see if this was spelled out else where, but no luck. Any help here would be much appreciated.
Updated: As I read this description over and over I can find that they state it works "exactly like", and it "stacks with". So I can infer that it is another +2 Bonus to Enhancement and + 2d6 extra damage.
If you have an evil outsider bane/mythic bane weapon and are fighting a mythic devil, you get both bane qualities.
HeeroPrime |
HeeroPrime wrote:If you have an evil outsider bane/mythic bane weapon and are fighting a mythic devil, you get both bane qualities.On Page 143 the Mythic Bane Weapon Special ability says it works just like a bane weapon except it has a higher bonus and extra damage. It never quantifies what these bonuses are. I have been looking through the book to see if this was spelled out else where, but no luck. Any help here would be much appreciated.
Updated: As I read this description over and over I can find that they state it works "exactly like", and it "stacks with". So I can infer that it is another +2 Bonus to Enhancement and + 2d6 extra damage.
I think my issue was reading comprehension. So do I have to pick a subtype like regular bane or is this just any creature with the "mythic" sub type? for example a Mythic Skeleton would be "undead (mythic)" if I had an Undead Bane and Myhtic Bane Bow would it do +4 Attack and + 4d6 + 4 damage to the mythic skeleton, then only +2 attack and + 2d6 + 2 extra damage to any non undead (mythic) creature?
Sean K Reynolds Designer, RPG Superstar Judge |
A mythic-bane weapon gains its bonuses against any creature with the mythic subtype. You don't have to choose a creature type (such as dragons) or subtype (such as goblins or evil outsiders)... it's programmed for creatures with the mythic subtype.
So a +1 mythic-bane undead-bane longbow is
+2 and +2d6 damage vs. undead,
+2 and +2d6 damage vs. creatures with the mythic subtype, and
+4 and +4d6 damage vs. undead with the mythic subtype