The Genius Guide to the Talented Rogue (PFRPG) PDF
Rogue Genius Games(based on 5 ratings)
Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a wilderness scout being a master of urban traps, or an entirely scholarly researcher and archaeologist gaining a huge number of sneak attack dice. Rogues are supposed to be masters of picking up tricks of the trade, but half their class abilities are static bonuses with little customization.
The Genius Guide to the Talented Rogue rewrites the classic rogue class to use a system of edges and talents, rather than static class abilities alternating with talents. Edges represent the “core” features of each rogue, areas of study so intense and specialized that no rogue can master all of them, while the classic talent system has been expanded to include any rogue-like ability a character could reasonable pick up at any time with study. This allows the rogue, ninja, and all their archetypes to be covered by a single class that is far more flexible than the versions in the core rules, without allowing overpowered combinations.
To make this system as flexible as possible, and to keep players and GMs from constantly having to check multiple sources for talents, this product includes talents, advanced talents, archetypes, the assassin, and the ninja alternate class for its abilities (as well as including new talents to expand its breadth). Because some abilities (such as a ki pool) are not appropriate for every campaign, and some GMs dislike allowing abilities from multiple archetypes to be taken by a single character, when an ability is adapted from another class or an archetype, the name of that source is given as a descriptor.
Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (5)
Paladins and Torture,
Dm who is completely disregarding the rules. How to deal with them?,
The Monkey's Treefort,
Attacking a Rust Monster with a sword,
Why are Undead Lords banned in organised play ???????,
The ranged alchemist everyone wants in their party,
Future of the Democratic Party,
Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.