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Pathfinder Campaign Setting: Towns of the Inner Sea (PFRPG)

****½ (based on 3 ratings)
Pathfinder Campaign Setting: Towns of the Inner Sea (PFRPG)
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Hear Ye! Hear Ye!

Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely places for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure.

Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what dangers lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed.

This book contains details on the following distincitve towns:

  • Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port.
  • Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust.
  • Ilsurian: Torn between rival city-states, this Varisian town bows to no master.
  • Pezzak: This sheltered port defies the rules of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords.
  • Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer.
  • Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery.

Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Written by Judy Bauer, Logan Bonner, Nicholas Logue, and Matt Vancil.
Cover Art by Steve Prescott.

ISBN-13: 978-1-60125-576-1

Note: This product is part of the Pathfinder Campaign Setting Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (3)

Average product rating:

****½ (based on 3 ratings)

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Let’s make a quick detour into town.


This book is awesome as it is simple. 6 towns, 10 pages per town. Of those 10 pages, one is a picture of the town with an introduction quote, one a full page map, one dedicated to the most likely NPC to end up in a fight with or against the players, two pages on history and atmosphere of the town, and about less of a page on rumors and adventures. The rest is dedicated to locations and people of the town. Well organized, easy and quick to read.

The first two pages of the book are a brief introduction with a small list of other towns, including their related modules and adventures. While it comes of as an advertisement catalog, it’s a good save on research.

I just wanted to read up on my favorites Falcon’s Hollow and Solku, but then found Trunau and Ilsurian as fascinating detours to the crimson throne adventure path. Finally we have a map of Solku, which was never included in the Guide to Katapesh. And Thuldrin Kreed is back in all his evil glory with 3 extra rogue levels. The NPCs are as colorful and lively as ever. There is enough intrigue in every town. But I can’t tell if the portrait of Chankings on page 39 is his face or his full body in printing mode.

The lore is fixed up a bit here and there, but nothing damaging. Solku is no longer in the mountains. Falcon’s Hollow now has gates, east wall and a huge outer manor. Some good old NPCs have a livelier background.

If there is a town on the list you want to read up about, buy the book, as the other towns are worth your attention. Hope they make new modules with this book.

Excellent resource

****( )

Read my full review on Of Dice and Pen.

Towns of the Inner Sea is an excellent book, and it brings to life six very different, but equally fascinating locations. All six can be the basis of entire campaigns or just interesting places to pass through on the way to someplace else. Whatever the case, these towns will provide GMs with the means to create hours of fun for their campaigns.

Surprisingly Solid

****( )

I'll admit, when this title came up in my Campaign Setting subscription, I rolled my eyes a little. But what is under the covers is a surprising little treasure! 6 creative and thorough characterizations of hometown life across Golarion, each with its mix of rumor and excitement that can be easily adapted to be any campaign.

The towns are creative and vary wildly in setting. We have Solku, Seelah's hometown surrounded gnoll-infested desert; Trunau, the lean survivor community in one of the last non-orc settlements in Belkzen; Pezzack, besieged by the Chelish Navy, filled with hidden tunnels and insurgent bards (!); Diobel, the harbor town next door to Absalom and a smugglers' paradise; Falcon's Hollow, a cruel, company owned logging town in Darkmoon Vale, and Ilsurian, the closest thing to a peaceful hometown you'll find in this book.

If I have one minor complaint, it is that there aren't enough adventure hooks per town. Yes, I know there is a small sidebar of adventure leads per town, but a full page of "Things for your characters to do in ..." wouldn't have been out of place. Greedy, I know.

So! Stay your skepticism. A surprisingly strong book for any GM's Golarion home campaign. Gift Certificates
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