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Houserule Handbooks: Spellpoints Compilation (PFRPG) PDF

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Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook.

While the core rules present characters with two kinds of spellcasting—spontaneous spellcasters and preparation spellcasters—their core spellcasting abilities follow the same general restrictions. While tried and true, both of these spellcasting types don’t do a very good job of modeling how spellcasters tend to work in popular fantasy fiction. The vast majority of spellcasters in stories with magic almost never complain about not having prepared the right spell for a specific encounter, or whine that they are limited in how many spells they can learn by some unbreakable mystic limit.

Inside this humble 38 page volume of Houserules is a system to allow all spellcasters to fuel their spells with a pool of spell points, not requiring any spell preparation, and allowing a spellcaster additional flexibility by using a lot of spell points to fuel a few high-level spells, or gain extended staying power by restricting casting to a larger number of lower-level spells. Further, the system is designed only for actual spellcasters, ignoring the spell-like abilities of monks and other classes dissimilar enough from true spellcasters to not need the same kind of spell point houserules.

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Product Discussion (60)
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Webstore Gninja Minion

Now available!

Paizo Employee Contributor; Developer, Super Genius Games

This compiles all three existing Spell Points pdfs, as several folks requested.

Grand Lodge

Out of curiosity, are there no bonus spell points given out for having a higher ability modifier?


kevin_video wrote:


Out of curiosity, are there no bonus spell points given out for having a higher ability modifier?

From the original PDF (I don't have the compilation), page 4 under "Determining Spell Points":

"Characters also receive bonus spell points equal to their spellcasting ability score modifier (for the ability that would normally determine the class’s bonus spells). A character is limited to a number of bonus spell points equal to the highest level spell he can cast."

So, yes they do. I have these PDFs and I highly recommend them. If you don't have all three this compilation is a very nice buy. And, of course, I would have no problem with them expanding on it :)

Grand Lodge

R_Chance wrote:
kevin_video wrote:


Out of curiosity, are there no bonus spell points given out for having a higher ability modifier?

From the original PDF (I don't have the compilation), page 4 under "Determining Spell Points":

"Characters also receive bonus spell points equal to their spellcasting ability score modifier (for the ability that would normally determine the class’s bonus spells). A character is limited to a number of bonus spell points equal to the highest level spell he can cast."

So, yes they do. I have these PDFs and I highly recommend them. If you don't have all three this compilation is a very nice buy. And, of course, I would have no problem with them expanding on it :)

Found it. Thanks for this. I have the compilation, but didn't have all of the prior ones so I was lost on what I should be looking for. Thought it'd be an actual chart, like the 3.5 SRD one was.

EDIT: Read it, and the math confuses me. Says "For example, Eliana is a 5th level sorcerer with a 20 Charisma. While she has a Cha bonus of +5, since her maximum spell level is 2nd, she receives only 2 bonus spell points. When she reaches 6th level and her maximum spell level rises to 3rd, she receives 3 bonus spell points."

Shouldn't that be a lot higher? At 20 Cha for +5, that's 2 bonus 1st level spells, and 1 bonus 2nd level spell for a 5th level sorcerer. That should be +7 spell points. 1st level spells cost 2 pts, and 2nd level spells cost 3. Or do you only get 1 additional point per spell level? Or, am I reading this wrong?


kevin_video wrote:


R_Chance wrote:
kevin_video wrote:


Out of curiosity, are there no bonus spell points given out for having a higher ability modifier?

From the original PDF (I don't have the compilation), page 4 under "Determining Spell Points":

"Characters also receive bonus spell points equal to their spellcasting ability score modifier (for the ability that would normally determine the class’s bonus spells). A character is limited to a number of bonus spell points equal to the highest level spell he can cast."

So, yes they do. I have these PDFs and I highly recommend them. If you don't have all three this compilation is a very nice buy. And, of course, I would have no problem with them expanding on it :)

Found it. Thanks for this. I have the compilation, but didn't have all of the prior ones so I was lost on what I should be looking for. Thought it'd be an actual chart, like the 3.5 SRD one was.

EDIT: Read it, and the math confuses me. Says "For example, Eliana is a 5th level sorcerer with a 20 Charisma. While she has a Cha bonus of +5, since her maximum spell level is 2nd, she receives only 2 bonus spell points. When she reaches 6th level and her maximum spell level rises to 3rd, she receives 3 bonus spell points."

Shouldn't that be a lot higher? At 20 Cha for +5, that's 2 bonus 1st level spells, and 1 bonus 2nd level spell for a 5th level sorcerer. That should be +7 spell points. 1st level spells cost 2 pts, and 2nd level spells cost 3. Or do you only get 1 additional point per spell level? Or, am I reading this wrong?

As I recall he purposefully limited the bonus. I think it had to do with balancing the flexibility of a point system.


Imported from the Spellpoints Feats discussion:

Owen K. C. Stephens wrote:
DitheringFool wrote:
There are a lot of subtle rules hidden in Tantric Magic
True. That one almost didn't make the cit, but it's actually a pretty iconic idea. If I someday do a bigger print book that compiles the spell Points books (there's a third one, at least, coming) I may do a lot of alternate recharge type of ideas, as feats, archetypes, and/or alternate rules.

(Emphasis added.) I've bought all three prior 'spellpoints' .pdfs, Owen, and loved all three. ;) That being so, I'd like to be sure: does this 'all-in-one' edition incorporate any extra material, or is this 'just' a straight compilation/re-edit of those original three files?

Paizo Employee Contributor; Developer, Super Genius Games

Trace Coburn wrote:

Imported from the Spellpoints Feats discussion:

Owen K. C. Stephens wrote:
DitheringFool wrote:
There are a lot of subtle rules hidden in Tantric Magic
True. That one almost didn't make the cit, but it's actually a pretty iconic idea. If I someday do a bigger print book that compiles the spell Points books (there's a third one, at least, coming) I may do a lot of alternate recharge type of ideas, as feats, archetypes, and/or alternate rules.
(Emphasis added.) I've bought all three prior 'spellpoints' .pdfs, Owen, and loved all three. ;) That being so, I'd like to be sure: does this 'all-in-one' edition incorporate any extra material, or is this 'just' a straight compilation/re-edit of those original three files?

It is supposed to just be a re-edit of the original three files. There might be one additional feat, or a tweak of clarification, but the idea was to create an all-in-one, both because some people asked for it (who find a single pdf easier to use than three pdfs), and so we could try to make it available in print (which we are still working on).

Paizo Employee Contributor; Developer, Super Genius Games

kevin_video wrote:
Shouldn't that be a lot higher? At 20 Cha for +5, that's 2 bonus 1st level spells, and 1 bonus 2nd level spell for a 5th level sorcerer. That should be +7 spell points. 1st level spells cost 2 pts, and 2nd level spells cost 3. Or do you only get 1 additional point per spell level? Or, am I reading this wrong?

You are reading it correctly. In playtesting, the additional flexibility of a spell point system proved to be more sensitive to additional spell points above the norm, more so than additional spells in the classic system, and especially at low levels. Spontaneous spellcasters can focus on just their higher-level spells (or spam lower-levels ones) and preparation spellcasters are much, much more likely to have exactly the spell they need. Limiting how many bonus spell points you received at low level fixed some low-level balance problems.


2 people marked this as a favorite.

Print! Print! Print!

Sorry... got a little excited there. I know printing costs can be prohibitive, but boy oh boy would it be great to have compilations of the classes, feats, everything in print form! I'm not complaining, mind you. I love SGG's stuff so bad that I'd buy it if it were hand written by gibbons.

Paizo Employee Contributor; Developer, Super Genius Games

DungeonmasterCal wrote:

Print! Print! Print!

Sorry... got a little excited there. I know printing costs can be prohibitive, but boy oh boy would it be great to have compilations of the classes, feats, everything in print form!

Yeah, we didn't lose money on the print Adventurer's Handbook, but we didn't make enough to justify risk and the effort it took to put together, either.

I'm still hoping to find the right print business plan for us. :)

DungeonmasterCal wrote:
I'm not complaining, mind you. I love SGG's stuff so bad that I'd buy it if it were hand written by gibbons.

Well I don't write it by hand, but otherwise...


Owen K. C. Stephens wrote:
Trace Coburn wrote:
I've bought all three prior 'spellpoints' .pdfs, Owen, and loved all three. ;) That being so, I'd like to be sure: does this 'all-in-one' edition incorporate any extra material, or is this 'just' a straight compilation/re-edit of those original three files?
It is supposed to just be a re-edit of the original three files. There might be one additional feat, or a tweak of clarification, but the idea was to create an all-in-one, both because some people asked for it (who find a single pdf easier to use than three pdfs), and so we could try to make it available in print (which we are still working on).

In that case, and finances being dubious, it looks like I’ll have to give this one a miss. At least for the time being. Sorry. :S


DungeonmasterCal wrote:


Print! Print! Print!

Sorry... got a little excited there. I know printing costs can be prohibitive, but boy oh boy would it be great to have compilations of the classes, feats, everything in print form! I'm not complaining, mind you. I love SGG's stuff so bad that I'd buy it if it were hand written by gibbons.

What he said :)

Paizo Employee Contributor; Developer, Super Genius Games

R_Chance wrote:
DungeonmasterCal wrote:


Print! Print! Print!

Sorry... got a little excited there. I know printing costs can be prohibitive, but boy oh boy would it be great to have compilations of the classes, feats, everything in print form! I'm not complaining, mind you. I love SGG's stuff so bad that I'd buy it if it were hand written by gibbons.

What he said :)

If there is significant evidence that pdf or print compilations will sell well again, we'll produce more of them. :)

Paizo Employee Contributor; Developer, Super Genius Games

I'll be posting some free Microfeats* in support of this book over at https://www.facebook.com/supergeniusgames this week.

Here's the first one (which went up today), but for the rest you'll need to check the SGG facebook page.

Masowitch. Prereq: 1 level in a class with spell points. When you suffer the full effects of a critical hit against you (none of the damage is avoided, reduced, or negated) you gain a number of spell points equal to the crit multiple of the weapon that struck you. You cannot gain more total spell points in 24 hours through this method than your caster level.

*Microfeats are experimental feats we have in playtesting or development (and may well change before they ever get used in a product – or may get cut entirely).

Paizo Employee Contributor; Developer, Super Genius Games

And for that matter, I'm posting #Spelltweets inspired by this product on twitter this week, https://twitter.com/Owen_Stephens.

Grand Lodge

Owen K. C. Stephens wrote:
And for that matter, I'm posting #Spelltweets inspired by this product on twitter this week, https://twitter.com/Owen_Stephens.

Following now, but it seems like a majority of them are now missing. d20pfsrd last updated it in 2011. Any chance you could send them an updated compiled list?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Perhaps the Adventurer's handbook was too unfocused? I mean, I bought it, and I love it, but it was something of a grab-bag. I'd almost rather have all the pdfs separated out. Even something like bringing together the godling, spellpoint and timethief pdfs into one book and calling it something like "The Best of SGG v1" might be more focused than the first book. That I would certainly buy, even having all the pdfs already. Or just compilations of one of the series, like loot 4 less with the miscellaneous item pdfs, or the all the monsters.

Not a criticism, just food for thought.

Paizo Employee Contributor; Developer, Super Genius Games

kevin_video wrote:
Owen K. C. Stephens wrote:
And for that matter, I'm posting #Spelltweets inspired by this product on twitter this week, https://twitter.com/Owen_Stephens.
Following now, but it seems like a majority of them are now missing. d20pfsrd last updated it in 2011. Any chance you could send them an updated compiled list?

I let the d20pfsrd.com editors decide what they want to include, and haven't had a request from any of them about these in quite a while. Of course the newest #Spelltweets can be found by searching for that hashtag at twitter.

Grand Lodge

Owen K. C. Stephens wrote:
kevin_video wrote:
Owen K. C. Stephens wrote:
And for that matter, I'm posting #Spelltweets inspired by this product on twitter this week, https://twitter.com/Owen_Stephens.
Following now, but it seems like a majority of them are now missing. d20pfsrd last updated it in 2011. Any chance you could send them an updated compiled list?
I let the d20pfsrd.com editors decide what they want to include, and haven't had a request from any of them about these in quite a while. Of course the newest #Spelltweets can be found by searching for that hashtag at twitter.

There are three: Mana Transfer, Foe Hammer, and Gemini Blade. Funny enough, the hashtag doesn't reveal them all.

Paizo Employee Contributor; Developer, Super Genius Games

kevin_video wrote:
Funny enough, the hashtag doesn't reveal them all.

All the more reason to follow me daily!

(Yes, I am shilling shamelessly. This is my job, and right now I'm on the clock. :P )

Grand Lodge

Owen K. C. Stephens wrote:
kevin_video wrote:
Funny enough, the hashtag doesn't reveal them all.

All the more reason to follow me daily!

(Yes, I am shilling shamelessly. This is my job, and right now I'm on the clock. :P )

That's fine. I'm following. NOW. I've contacted d20pfsrd and asked them to contact you regarding another compilation list.


FWIW I have been keeping a compiled list of all the Feats that have been posted on Facebook.

Grand Lodge

Sethvir wrote:
FWIW I have been keeping a compiled list of all the Feats that have been posted on Facebook.

I've been doing the same thing. It's just now that I'm aware of the SpellTweets, I'll have to start doing that as well.


Reviewed first on Endzeitgeist.com, submitted to GMS magazine and Nerdtrek and posted here, on OBS and d20pfsrd.com's shop! Cheers!


I see one incentive to get this, even if you have the originals. It is pretty inexpensive. Good enough for me, so I did buy it.


I agree the price is fair, Xorial, but that depends on the budget and I think my review made clear that this is a good buy - though not necessarily for every one who already has the component-pdfs. :)

Paizo Employee Contributor; Developer, Super Genius Games

As always, many thanks for the review!


1 person marked this as a favorite.

Picked this up on Friday and all I can say is wow. I wish you could have been part of the initial discussions with Paizo when they are developing PFRPG. If you could have presented this material then we might be using spell points as core.

Still studying it but I have not found a problem point yet.

Paizo Employee Contributor; Developer, Super Genius Games

Saint Bernard wrote:

Picked this up on Friday and all I can say is wow. I wish you could have been part of the initial discussions with Paizo when they are developing PFRPG. If you could have presented this material then we might be using spell points as core.

Still studying it but I have not found a problem point yet.

I'm very glad you like it, and thanks for the kind words!


I really like this spell point System... It actually brings quite a bit of balance to the system and gives back some utility to all the true casters.

Anyone that played level one thru 3 and just gets frustrated that after a short time you are just completely Spent is just a downer.

Thanks Owen... I am just glad my actually printing cost is really cheap lol. This stuff gets expensive.


Really excellent work, I have a question. How does the trait Magical Knack for either a paladin or ranger affect their spell points? Thanks in advance.

Paizo Employee Contributor; Developer, Super Genius Games

Saint Bernard wrote:
Really excellent work

Thanks!

Saint Bernard wrote:
I have a question. How does the trait Magical Knack for either a paladin or ranger affect their spell points? Thanks in advance.

It actually shouldn't have any effect on spell points. Taking magical knack doesn't change your spells-per-day, just your caster level when you do cast a spell. So it does the same thing with spell points -- your caster level for calculating spell effects is increased, but you can't cast any extra spells (and thus don't get any extra spell points).


1 person marked this as a favorite.

What are the odds of getting some rules for how spell points and Mythic spells interact?

Paizo Employee Contributor; Developer, Super Genius Games

Dungeon Grrrl wrote:
What are the odds of getting some rules for how spell points and Mythic spells interact?

If there's a call for it, I see no reason we couldn't put that out. I suspect it'd be no more than a sentence or two.

Now, a set of Mythic Spell Point rules, of making the spell points themselves mythic, or creating new mythic options that include spell points beyond just using them to cast the existing mythic spells, would be a much larger undertaking.

Is that something folks would like to see?

Contributor

I vote for yes, Owen. ;-)

Minister of Propaganda, Super Genius Games

1 person marked this as a favorite.

The idea reminds me a bit of "The Primal Order" and how you could lace standard spells with your divine awesomeness to make them better.


This is an incredibly well-thought-out alternate magic system. Very impressive. I am curious how people apply this system, if at all, to spellcasting NPCs and monsters who only have prepared spells (by slot) listed in their statblock. Do you attempt to convert them to the spellpoint system or just use them as-is?


One quick potential errata. It appears that the description for the Eldritch Aptitude feat is also incorrectly listed for the Eldritch Aspect feat.


I love this new system but have to admit that, even though I have read the book several times, I am still confused about how different spell point pools (the multi-class section talks about how a PC might have 5 different, separate pools), open pools, and reserve pools interact. Some additional clarity and examples would really be helpful. With a multi-class character, does each individual class have its own open and reserve pool? Thank you for any clarification that can be provided on this.

Paizo Employee Contributor; Developer, Super Genius Games

Heya Technotrooper!

First, glad you like the system!

Second yes, for a multiclass character, each class has its own open pool and reserve pool. Just as a multiclass cleric/wizard can't prepare wizard spells with cleric spell slots in the core rules, a multiclass spell point cleric/spell point wizard can't cast wizard spells with his cleric spell points.

Special pool (like a cleric's domain pool) stick with their class and have the additional restrictions normal to that pool type. For example, a cleric's domain pool can only be used to cast his domain spells. Even if he is a multiclass cleric/oracle, and he has a spell as both a domain spell and an oracle spell, his domain points can only be used to cast the clerical domain spell version of that spell.


Owen K. C. Stephens wrote:

Heya Technotrooper!

First, glad you like the system!

Second yes, for a multiclass character, each class has its own open pool and reserve pool. Just as a multiclass cleric/wizard can't prepare wizard spells with cleric spell slots in the core rules, a multiclass spell point cleric/spell point wizard can't cast wizard spells with his cleric spell points.

Special pool (like a cleric's domain pool) stick with their class and have the additional restrictions normal to that pool type. For example, a cleric's domain pool can only be used to cast his domain spells. Even if he is a multiclass cleric/oracle, and he has a spell as both a domain spell and an oracle spell, his domain points can only be used to cast the clerical domain spell version of that spell.

Thanks for the clarification. This makes sense to me now. I came to realize that some of these things are made more clear under the Eldritch Blending feat description. I just didn't think to look in the feat section for this kind of information.

BTW, I like this new magic system so much that I took the time to enter the whole thing into Hero Lab--which was not a small feat. That is truly high praise for what you have done here!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Owen K. C. Stephens wrote:
Is that something folks would like to see?

I'd love to buy it, if for nothing more than reading material. Your stuff is inspiring even when I don't use it.

Paizo Employee Contributor; Developer, Super Genius Games

Bwang wrote:
Owen K. C. Stephens wrote:
Is that something folks would like to see?
I'd love to buy it, if for nothing more than reading material.

Okay, I'll look at it as the Mythic material seeps into my brain.

Bwang wrote:
Your stuff is inspiring even when I don't use it.

THAT is an amazing and heartening compliment. Thanks!


Great system! I'm very impressed by how comprehensive and balanced it is. I can't wait to utilize these rules in my upcoming campaign. And yes, please work on a "mythic" expansion to these rules.

Question(s): How does the fatigue/ exhaustion mechanics work in the case of the alchemist? Do they still have open/ reserve pools? And when does the fatigue and/or exhaustion take place... when they create the extract or when they use it? Oh. What if it's an infusion?

Paizo Employee Contributor; Developer, Super Genius Games

1 person marked this as a favorite.

I'm glad you like the system! Now, to your excellent questions.

The answer to all of those is in this sentence: "Extract points work just like spell points for a prepared arcane spellcaster, except that they are used to imbue alchemical liquids with magic power rather than to cast spells."

So yes, they have open and reserve, just like an arcane prepared spellcaster.
And since is says the spell points are used to imbue liquids, they are spent when an extract is created, even if it is an infusion. And until those potions are used, the spell points cannot be restored.


I wanted to get clarification on Arcane Preparation Casters like the Witch & Wizard....so they can cast any spell they have in their spellbook/familiar each day but if they cast a specific spell more than once, they get the spell cost penalty?

is that correct?

If so, that can be alot of spells to choose from if their spellbook/familiar has lots of spells in it!

Paizo Employee Contributor

Yes they can, and yes it is.


On the topic of the reserve pool, if you fail three will saves and fall unconscious, how long does that last? The rules only say fatigue can't be cured by any method but resting, so I assume exhaustion works like normal, that is, one hour of rest fixes it. But if you pass out it doesn't say if that lasts all day or what.


I hate replying to myself, but second question. What if, because you're say a dwarf, your points don't divide evenly for your reserve/open pool? What do?

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