Shadowglade: The Travelers' Daughter (PFRPG) PDF

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Supernatural suspense, horror, and action await the unwary in Shadowglade! 500 years ago, the world ended. More than that, it was forgotten, the minds of those alive scoured clean of knowledge, history, and identity. In the intervening years, society has rebuilt as best it could, new alliances have been forged and blood-sworn enemies made as the surviving nations have begun to rediscover their roots. Out in the wilds and darkness, however, not all that lurks is friendly...or human...or even alive.

While traveling one night, the party makes an unfortunate encounter, as a desperate mother find their camp and begs for their assistance; her young daughter has been taken in the night and her husband took off after them. Fearful for the safety of both, she has also raced through the woods, seeking assistance. And yet, not all is as it would appear as the party explores deeper and deeper into the woods in the dead of night. What really happened at the travelers' campsite? Who or what are the kidnappers and what do they want? And what shadows seem to be stalking the party through the woods?

"The Travelers' Daughter" is a Pathfinder Roleplaying Game/OGL 3.5 adventure designed for 2-6 player characters, levels 1-3. This adventure features a little more combat than many Shadowglade adventures, but a reasonable amount of role-playing an deduction as well. Product includes two (2) 6x6 battle grids for use in the adventure.

About Shadowglade
Shadowglade is a magic-lite, low fantasy campaign setting modeled heavily on Renaissance era and colonial era mythology. Churches hold sway while magic is a thing of myth and folklore; technology is emerging, but fear of the unknown grips the hearts of many.
To help complement and enforce this, Shadowglade is an E10 (Epic 10) campaign setting; gameplay is capped at the 10th level, keeping gameplay in the lower, gritter levels and leaving high-level threats a very real danger and making players and GMs explore more unusual avenues to tackle dangerous and deadly threats.

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Really excited to have this one up; I don't get to write too many adventures these days, working on the raw setting material, so it was a lot of fun!

Something I'm pretty stoked about with this one is the progression of the adventure, it jives a lot more with how I run Shadowglade at my table which, I hope, helps translate the excitement my playtest groups have felt to the page and to your GM as well!

Short version, for those interested, is that the adventure runs on a short encounter table; several encounters are bland, essentially meaningless, while a good chunk is reserved for "Plot Encounters." Plot Encounters start out as small and innocuous, but experience several of the "Stage 1" encounters and they move on to "Stage 2"; experience a number of "Stage 2" and they move on to "Stage 3." Not earth-shattering, but it does allow an adventure to play out and allow for exploration; it bridges the game between free-form exploration and the need for characters to HAVE to have certain experiences to move the story forward.

I've got some ideas to expand upon and formalize the idea a little more, but this was a great use of the idea here and made the adventure a lot of fun to run, each play through turned out just that much more different than the others.

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