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Pathfinder Society Scenario #5–02: The Wardstone Patrol (PFRPG) PDF

****( ) (based on 20 ratings)

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A Pathfinder Society Scenario for characters of 3rd to 7th level (Tier 3–7).

All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (22)
1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****( ) (based on 20 ratings)

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*****

Read KestlerGunner's review below. I fully agree with it. I love this scenario, but see how it could fall completely flat with either the wrong GM or the wrong players.

I played this once as a PbP, and the GM pulled it off. It was a great and memorable scenario, and I really cared about the NPCs I was supposed to really care about.

I GMed this once, and it went pretty well. I don't know that I'm a great GM, but the players were the right kinds of players, and during the "big choice" towards the end

For GMs and those who've played it:

Whether to go on the rescue mission, or to listen to the depression of Sir Ilvan and give up

there was some legitimate debate amongst the PCs as they didn't think it was obvious which was the right decision to make. I love that kind of thing.

This one is atmospheric, the combats are interesting, and the story is great. It's a wonderful taste of what it would be like to be the Pathfinders cautiously venturing into the morass that is the crusade at the Worldwound. But, it's essential to have a GM who is able to play the NPCs, and it's essential to have players who are at least open to caring about NPCs as people (as opposed to viewing there characters as the equivalent of gamepieces in a board game achieving an objective).


I always wondered?


If the party cleric was so inclined what was stoping the party from finding the body of wizard who made the stone and just use speak with dead and a very good spellcraft roll and circumvent the whole planned plot?


Thumbs Up!

****( )

GM'ed at low tier.
I picked this scenario because it was recommended as suitable for a cavalier PC with mount, so that one of my regular players could actually get the use out of his chosen class.

I was not disappointed and neither was he. Lots of opportunity for mounted combat and lots of open area to expand what the party could do rather than confined to tight dungeon corridors.

I also liked that about half way through the scenario forks and the players get to make decisions or actions that alter the end of the story. More like this would be good.


Good psychological adventure with a few problems

****( )

This adventure is very party-dependent. If your party is wholly unwilling to work with the key NPC in this adventure, it's going to be awful. If they are willing to get to know him, however, it can be really interesting. Unfortunately, there are a few plot holes that open up with some of the endings, but I really liked this one overall.


Table was bored

**( )( )( )

The high star reviews on this scenario pique my curiosity as our experience wasn't anywhere close to being a high-star review. I've only played the scenario at the 3-4 subtier and not had a chance to peek at the GM side, but with half our table falling asleep during the game, I've found little motivation to volunteer to run this scenario.

We begin with Jorsal, who tends to be roleplayed very flat. He's not Kreighton Shane. He's no Zarta. Generic crusader.

We then get an apathetic crusader in Sir Ilivan. For us, he was portrayed a little too much like Alliser Thorne from ASoI&F, which I believe is a bit how he is written, so he's not exactly the most dynamic guy for a group of PCs to want to chat up. He does appear to be central to the scenario as he tags along with you. Imagine spending a week north of The Wall with Alliser Thorne. :)

Anyway, we get a first encounter. It was okay. It went quickly. My wife played alongside me and she got two rounds of initiative in. I believe she cast bless and fired a single arrow. To be honest, I forgot even what my character did. Maybe shot some arrows, too?

Then, there's some more roleplay as the party arrives somewhere. A keep or a fort? Nothing particularly noteworthy, but you get sent out in the field again.

Then we get our second and final encounter (yep, just two encounters). I don't recall our party taking any damage in this fight, so it wasn't particularly interesting either. It went pretty quick, I want to say it was maybe 3 rounds, but the first round was just closing into range. Once again, I believe my wife was snoozing as she cast bless, closed, and shot an arrow before it was over.

In all honesty, it was pretty close to a 1-star review experience for us in how mind-numbing it was. The only reason I didn't go that low was some bias from higher reviews, and imagining that it should/could be better than some of Season 5's real low points (Horn, Scars and Assault).


1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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