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Pathfinder Society Scenario #5–02: The Wardstone Patrol (PFRPG) PDF

****( ) (based on 18 ratings)

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A Pathfinder Society Scenario for characters of 3rd to 7th level (Tier 3–7).

All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (19)
1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 18 ratings)

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Good psychological adventure with a few problems

****( )

This adventure is very party-dependent. If your party is wholly unwilling to work with the key NPC in this adventure, it's going to be awful. If they are willing to get to know him, however, it can be really interesting. Unfortunately, there are a few plot holes that open up with some of the endings, but I really liked this one overall.

Table was bored

**( )( )( )

The high star reviews on this scenario pique my curiosity as our experience wasn't anywhere close to being a high-star review. I've only played the scenario at the 3-4 subtier and not had a chance to peek at the GM side, but with half our table falling asleep during the game, I've found little motivation to volunteer to run this scenario.

We begin with Jorsal, who tends to be roleplayed very flat. He's not Kreighton Shane. He's no Zarta. Generic crusader.

We then get an apathetic crusader in Sir Ilivan. For us, he was portrayed a little too much like Alliser Thorne from ASoI&F, which I believe is a bit how he is written, so he's not exactly the most dynamic guy for a group of PCs to want to chat up. He does appear to be central to the scenario as he tags along with you. Imagine spending a week north of The Wall with Alliser Thorne. :)

Anyway, we get a first encounter. It was okay. It went quickly. My wife played alongside me and she got two rounds of initiative in. I believe she cast bless and fired a single arrow. To be honest, I forgot even what my character did. Maybe shot some arrows, too?

Then, there's some more roleplay as the party arrives somewhere. A keep or a fort? Nothing particularly noteworthy, but you get sent out in the field again.

Then we get our second and final encounter (yep, just two encounters). I don't recall our party taking any damage in this fight, so it wasn't particularly interesting either. It went pretty quick, I want to say it was maybe 3 rounds, but the first round was just closing into range. Once again, I believe my wife was snoozing as she cast bless, closed, and shot an arrow before it was over.

In all honesty, it was pretty close to a 1-star review experience for us in how mind-numbing it was. The only reason I didn't go that low was some bias from higher reviews, and imagining that it should/could be better than some of Season 5's real low points (Horn, Scars and Assault).

Excellent mid-level game

This was my first time playing a 6-7 Tier as a PFS player. I brought my 4 Fighter with an APL that turned out to be 6.+ I did 'okay' and I paced myself accordingly. Had I tried what the higher level characters did, I could have been KOd (probably not KIAd). I had a good group, too.

I found the combat encounters excellent; I found the roleplaying straight-forward to understand the PCs' objective(s), and the path to 2 Prestige/Fame was reasonable.

My party barely achieved the second Prestige Point.

For my first encounter with Mendev/the WorldWound, I was very very pleased with it.

Indifferent feelings

***( )( )

I have played and GMd this. I think I like the idea of this scenario more then the execution.

I really like Sir Ilivan, but I found it kinda a hard to roleplay him and really get across all the crap that has happened to him and why he acts the way he does. The combats were interesting, and some of them left you with moral decisions (which is a good thing). I, as a GM, have a hard time GMing combat trails scenarios and I understand that is why Sir Ilivan is an there. They are just not my cup of tea.

I played this at Gencon 2014, my GM was incredibly under prepared (he was also running the special). There was little to no rolepay with Sir Ilivan, there was actually more roleplay with the Crusaders at the fort, which was very basic, "why are you here", "what do we need to do". I, as a player, felt that the GM hadn't even looked at the enemy stat blocks. After starting 45 mins late and skipping the optional encounter (GMs choice), we finished in about 2 hrs. So by the end of the slot I felt like I just wasted my $6.

Venture through this dangerous area now with NPC guide!

***( )( )

This is a plain scenario that has the PC walk around the world wound and are splashed with encounters. The author does a great job of allowing the PCs to notice and avoid them VS forcing them on the PCs.

The split path the PCs can do is very neat and I would love to see more of them.

The roleplay can be very fun, and the fort excluding certain PCs for certain reason is awesome as well.

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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