First World Problems
Unveil the mysteries of primeval legends, encounter ancient creatures from a time before time, and prepare to enter a preternatural world where nothing is permanent and everything is alive and vibrant. Now the Pathfinder Roleplaying Game explores 10 of the Golarion’s most iconic and well-loved fey creatures in Pathfinder Campaign Setting: Fey Revisited!
With Fey Revisited, you can immerse your game in the rich lore of legendary beings such as vigilant tree-bonded dryads, fanciful goat-legged satyrs, and blindingly beautiful nymphs, or release lurking evils like sadistic redcaps and diverse hordes of maniacal gremlins. Each entry includes how these embodiments of nature might guard or corrupt the world, details on the unique tokens they bestow upon favored mortals, and a ready-to-use threat or ally of each fey race.
Inside this book, you’ll find fey creatures like:
Dryads, guardians of the forest who ensnare mortals’ minds for their own goals of preservation.
Leprechauns, folkloric pranksters rumored to hide great riches available to those who find their stash.
Norns, the powerful beings said to pull at the threads of fate.
Nymphs, stunningly beautiful fey who strike blind those who peer upon them.
Redcaps, blasphemous and sadistic murderers known for dipping their woolly caps into the blood of their victims.
Satyrs, creatures of whimsy and strength who use their musical pipes to haunt and bewilder.
Other capricious creatures, such as a handful of types of pesky gremlins, terrifying nuckelavees, elusive rusalkas, and playful and quirky sprites.
While I’ve generally considered all of the Revisited books to be excellent resources (particularly for games that heavily feature creatures from a particular Revisited book), the most recent one, Fey Revisited, is something of a disappointment. As the title suggests, this book focuses on ten kinds of fey. The book is designed and formatted in much the same style as previous Revisited books, but what’s lacking here is content. Sure, there are just as many creatures examined in the same number of pages, but whereas the previous books always provided new insight into their selected monsters, I came away from this book feeling like I hadn’t really learnt much new about the fey within. Most of them still seem somewhat nondescript, even characterless. On top of that, the book misses the opportunity to make clear distinctions between some of the very similar kinds of fey it examines.
A lot more material than I expected but nothing for players
As a campaign setting, you usually dont expect much for players, certainly not traits, which are almost always in the primers or player companions for a subject. But you do often see some new feats or items or subdomains that can filter down, and this did not have them. I am still giving it 4 stars because it is a campaign setting and didnt promose them - Im just used to getting a few from others in the Settings Series.
That said, the actual content exceeded expectations! Firstly, there were WAY more Fey listed than I expected. Sprite dryad nymph leprachaun, i figured those. But there were many more! Very nice surprise.
Secondly, all those additional ones i mentioned are drawn from classic mythology (be it greek, norse, etc) and they not only readily admit it, but help you track down other sources that might add flavor - very cool! No weird stuff pulled out of this air here - these all have 'real world' connections and hence all kinds of wikis or classic lit books you could use as additional material.
Best of all, this product has THE BEST art i have seen in a settings edition yet, both in quantity and quality. Whoever is in charge of the layout of this product needs a raise. The writing is top notch, but its the design that pushes it from 3-star functional to 4-star impressive!
Fairly strong recommend if you are a GM (not player) that has any interest at all in this subject matter. It is a pure lore book tho ( a darn good one), so don't be surprised that there arent new feats and subdomains.