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Pathfinder Roleplaying Game: Buff Deck

***½( ) (based on 11 ratings)

Our Price: $10.99


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Track your hero’s most important status effects with the Pathfinder RPG Buff Deck! Speed up play and cut down on rulebook consultation by stacking bonuses one on top of another, displaying the effects for each with this easy-to-add format. From spells like bless, haste, and prayer to class features like inspire courage, the 54-card Buff Deck puts all the details at your fingertips, leaving you to concentrate on smiting your enemies!

ISBN-13: 978-1-60125-428-3

Buff Deck Card List
Barbarian's Rage
Greater Rage
Mighty Rage
Inspire Courage
Inspiring Word
Resistant Touch
Aura of Protection
Fight Defensively
Total Defense
Bear's Endurance
Bull's Strength
Cat's Grace
Divine Favor
Divine Power
Eagle's Splendor
Enlarge Person
Fox's Cunning
Heroes' Feast
Heroism, Greater
Holy Aura
Mage Armor
Magic Fang
Magic Fang, Greater
Magic Vestment
Magic Weapon
Magic Weapon, Greater
Owl's Wisdom
Protection from Evil
Reduce Person
Righteous Might
Shield of Faith
Shield Other
Unholy Aura
Lion's Call
Blank Cards (5)

Note: This product is part of the Pathfinder Cards Subscription.

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Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***½( ) (based on 11 ratings)

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A Handy Game Aid


I saw these in play at Who's Yer Con 2015 this weekend, and I realized immediately I wanted to add this game aid to my arsenal. One quick trip to the vendor hall, and I was sporting my own buff deck.

First Revsion needs redone

**( )( )( )

This has good potential. As a first go at this these cards are alright. Paizo should learn from all the other comments made about this deck and try again. I'll not reiterate the other complaints.

If the cards were not limited to single side only maybe some more information about buffs could be added. For example "Enlarge Person" doesn't mention CMB or CMB modifications, skill adjustments. Fighting Defensively or Total Defense makes no mention of a bonus if you have 3 ranks of Acrobatics. etc.

Another option for the flip side of cards could be De-Buff effects like Bane (printed opposite of Bless).

A good start

****( )

First, I got these cards 1/2 off, so no complaints here. If I were to criticize anything, it would be that there should be additional Buff decks. This first deck is good for low levels, but it won't get much use at higher levels I'm afraid.


*( )( )( )( )

I gotta agree with the other poor reviews here. If you compare it to the Condition Cards deck, this is like comparing Colt 45 to champagne. These are not double sided, the format isn't all that helpful, there is information missing from some of them, there aren't even some of the most common buffs in the deck, and there are no duplicates. It's sad all around. I wish I'd read some of these reviews before ordering it. I'd rather just write down the effects onto an index card and fold it and put it in the middle of the table 'cuz that works more effectively.

Complete Disappoinment

*( )( )( )( )

After being completely thrilled with the Condition Cards, I was totally appalled by this deck.

1) Single sided with no duplicate copies for group spells. So I need 3-5 copies of the deck every time I cast a haste/bless/aid/mass anything, but I have cards for instant actions like charge, total defense, and fighting defensively, which are done by the time I can find the cards in the deck. I could live with single copies if they could be read from across the table, or at least the player next to you but....

2) Small Fonts due to wasted space and layout. The type of bonus, probably the most important info when stacking buffs, is the smallest font on the card. Do we really need a miniaturized picture of the source book wasting space that could be used to flesh out the spells? How hard would it have been to make the reference CRB p. 316 at the top near the name of the effect? 1/3 of each card is the stacking bonuses summary, an over-sized stat box for att/dmg, range, AC and 3 saves meant to let you tally up all of your bonuses for easy math, but....

3) The Stacking feature is broken. Duration is at the top of the cards instead of with the bonuses. If you are stacking them to line up your bonuses/penalties you can't see when each one fades, but you can see the page reference. But you can't really use the layout for stacking anyways, because of.....

4) Inconsistent/broken mechanics. Rage cards calculate your bonuses to hit/dmg but Mutagen does not. Protection from Evil lists its save bonuses vs evil, but Inspire courage doesn't list its bonus on saves vs fear at all. Bonus types are listed incorrectly such as Bull's Strength listed as an Enhancement bonus to Attack and damage, and you can't see the main text which might clarify that while stacking. So you still have to full-spread layout the cards to read the whole effect anyways, to get your whole buff info, right? WRONG, because of....

5) Gross oversights and errors. Common buffs are just missing or have incomplete info and you have to look them up anyways. Where are the Resist and Protection from Energy cards? Why does the Invisibility card make no mention of ending when you attack, and the bonuses you get on that attack? I know they can't put everything on every card, but Mage Armor doesn't mention it works on incorporeal attacks, and the card is almost totally empty!

So to sum up: You can't use it for stacking, you can't use it to let your group know what's on them, the effects on the cards are misleading, and you are missing info and common buffs.

Useful only as an expensive bookmark set with cartoony Kyra and Seoni reminding me of a terrible purchase.

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