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Pathfinder Adventure Card Game—Rise of the Runelords Base Set

***** (based on 11 ratings)
Pathfinder Adventure Card Game—Rise of the Runelords Base Set
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Add Boxed Set: $59.99

Add Non-Mint: $59.99 $44.99

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An Adventure Like No Other!

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

The Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes:

  • Nearly 500 cards, featuring 7 character classes, a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Rise of the Runelords Adventure Path.
  • The Burnt Offerings Adventure Deck, the beginning of the Rise of the Runelords Adventure Path.
  • A complete set of 5 polyhedral dice.

Supplement your Rise of the Runelords experience with the Character Add-On Deck and bimonthly Adventure Decks (sold separately).

Designed by Mike Selinker and Lone Shark Games.

ISBN-13: 978-1-60125-550-1

Contents: 495 cards (including 110 cards in the Burnt Offerings Adventure Deck), set of 5 polyhedral dice, 24 page rulebook, storage tray
Players: 1 to 4
Ages: 13+
Time: 90 minutes

Download the Pathfinder Adventure Card Game Rulebook — 4 MB zip/PDF
Last Updated - 2/4/2014

The character sheets for the Pathfinder Adventure Card Game are available for download here!

Pathfinder Adventure Card Game FAQ

Note: This product is part of the Pathfinder Adventure Card Game Subscription.

Product Availability

Boxed Set: Ships from our warehouse in 2 to 14 business days.

Non-Mint: Ships from our warehouse in 2 to 14 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at


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Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***** (based on 11 ratings)

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A great game


A great card game.

She scenario based way of playing is really fun and makes the game more immersive. We're having a lot of fun with it.

Awesome Game


I've been playing the game for about six months now and feel I can finally write a considered review.

In short, it's fantastic.

The game makes for a very nice blend of card game and rpg. It contains the deck building and random draw aspects of card games, with the progression and campaign aspects of rpgs. The way that the game scales with more players, by focussing less on player resources and more on time (measured through a blessings deck) is a very nice mechanic and means that 2 and 3 character games play very differently to 5 and 6 player games.

Mechanically the game is pretty straightforward once you get the hang of it, and has a lot of room for interesting tactical decisions during play about where to spend cards.

The game works very well solo, though they suggest playing multiple characters. This is easy enough to do, right up to 6 characters, with a bit of organisation. Also great with friends.

Only negatives are fairly minor. The rule book could better explain a few things (though the designers are very active on various forums and appear to be fixing this) . Additionally, the 'story' of the adventure path could be explained a bit more in the card game. This won't limit the enjoyment but the overall story arc makes a lot more sense now that I have read it.

Still, they are very minor quibbles and overall an excellent game.

Good adventure card game

****( )

I played a 2p game with my friend yesterday. The first scenario I misunderstanding the rule(English is not my mother language) so make it too easy to win. After fixed the rule, the second scenario is fine difficult, fun and quick game. I recommend you have this game if you love a RPG game(but less RP part).

I minus one star for 2 reasons
1. Too many typo in this edition(you can see them in FAQ.)
2. Good storage but can't fit card when sleeved.

A Blessing from the Gaming Gods


I'm all in! This scratches the itch to play a story based game with character advancement in a much shorter time. I only wish their were enough blessings in the base game & character add on deck to set up all 11 characters.

Paizo, please make more Blessing of the Gods available. Plus my FLGS did not get any promos with their order.



Ring Side Report-Review of the Pathfinder Adventure Card Game

****( )

Originally posted on A new gaming idea every day!

Game: Pathfinder Adventure Card Game
Players: 1-4
Playtime(setup/play/clean-up): ~30 minutes
Set Ending: Yes
TL;DR-Great game that was a ton of fun to play. I'm looking forward to the next part of the adventure path. I am cautious about the future though-80%

How You Play: Players take the role of iconic Pathfinder characters and investigate different locations. How this translates to a game is at start, players build decks of card with different cards in each location. These cards range from traps, people you can met, monsters to fight, and items/weapons/arms/spells you can find. On your turn, you flip a card from the blessing deck( a built in timer for the game), and can flip the top card of a location deck you are at. The card may call for a roll. Each character has the six normal Pathfinder/3.5 stats and these are represented by different dice type you roll. Players can play cards to add more dice to the roll. Combat works just the same as finding an item or evading a trap. Play continues at a location until the players find a henchmen who they fight and then they can try to close a location. Players may move between locations and have different types of encounters this way. This continues until players find the lead main villain who, when beaten, means the game is over and the players have won.

Mechanics: The mechanics of the game are well put together. Nothing to hard to figure out when you know what you're doing. Turns go quick and play is fast. Nothing comes out of left field that makes the game grind to a halt. I found it pretty easy and so did my wife. We both liked the way the game plays. 5/5

Theme: The theme and theme/mechanics mix of the game are "interesting." Not bad "interesting," but "interesting." The game does not use a D20. This fact is kind of strange as the game is based on Pathfinder. While not horrible and a deal breaker by any means, it does make the game feel a little bit less like the Pathfinder RPG and more like different third party RPGs I've played. I reiterate, that's not bad, but I doesn't feel like the Pathfinder RPG. Also, I and my wife and I a strange revelation. The way you recharge powers/cards/spells made us think of 4th Edition Dungeons and Dragons. Some items were one time use, but a lot of cards had recharge abilities and made us think 4e DnD. Again, not bad, but it makes us think of other RPGs. That all said, at WORST the Pathfinder Adventure Card Game makes us think of other RPGs, NOT a card game. It was a fun with nail biting moments when we HAD to make a roll or I would die and we would lose the quest. Good time without a person having to DM. 4/5

Instructions: Here is where things are not as great. The instruction book isn't a long read, but it is kind of difficult to get the important information out of. This is Paizo's first real game that I have played. The book does get the game across, but I had to check out watch-it-played youtube videos so I could figure out different questions. A major one was the blessing deck. My wife and I read the rules and both thought you drew cards from it. We were both very wrong. Now we both know it is a timer deck that you only place cards on. The rules don't have many pictures or breaks. This is great for an RPG book, but for a game, I need more examples and pictures of play. It's not horrible, but it does need outside help. 2.5/5

Art/Components: Paizo has never made crap, and they didn't with this. Hard cardboard with a well put together box. Great stuff. For the art, a lot comes from the Pathfinder RPG. Not bad. If you like the Pathfinder art style, you will like this game. It's as simple as that. I'd like more new, but I got over 500 cards for $80 bucks. I know art costs, so I'm happy with what I got. 4.5/5

Final Thoughts: This is a great game. You want to play an RPG and don't have a group? Get the game. You want an RPG and no one wants to DM? Get this game. Basically, this is a fantastic game that my wife and I love. My wife and I both can't wait till the next adventure releases. 80% 16/20

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