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Way of the Wicked—Book #6: The Wages of Sin (PFRPG) PDF

****½ (based on 3 ratings)

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Reap what you have sown!

Talingarde is yours! Once the people of this noble nation called you a criminal and branded you as one of the forsaken. Now, by blood and guile, you have seized control of the kingdom.

You are at last victorious.

And this is only the beginning. What shall you do now that you are in power? Will you lead your army in wars of conquest? Will you take revenge on those who once oppressed you? Will you write your name across the pages of history in blood and fire?

There will be no one to stop you this time!

Welcome to the sixth and final chapter of the “Way of the Wicked” adventure path. Inside you’ll find:

  • “The Wages of Sin,” an adventure compatible with the Pathfinder Roleplaying Game designed for 18th level villains by Gary McBride
  • Full color illustrations and maps by Michael Clarke
  • New character options for villains by Jason Bulmahn
  • A complete campaign timeline for all six books
  • And More!
Become the tyrant you were born to be! Conquer all who oppose you and fear not—surely there will be no repercussions for your reign of terror.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

FRM1006E


See Also:

Product Discussion (196)
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Webstore Gninja Minion

Your long wait is over—Way of the Wicked #6 PDF now available, and print/PDF bundle up for preorder!


Thanks for the heads up. Already downloaded and ordered. Now off to read the bad-goodness.


Pathfinder Adventure Path Subscriber Subscriber; Pathfinder Battles Case Subscriber

Pre-ordered! Huzzah!


6 people marked this as a favorite.

Out at last! We hope everyone enjoys the thrilling conclusion of Pathfinder's only villainous adventure path.

Gary McBride
Fire Mountain Games


Hooray! I'm so excited for book 6, I've loved every other WotW book so far! Just need to wait until payday. Congrats to Gary and the rest of Fire Mountain Games on finishing it! :D


Adventure Path Charter Subscriber; Pathfinder Companion, Starfinder Adventure Path Subscriber

Finally!!


Great!

Any chance of a bound copy of all six installments together at some point? I've opted for PDFs along the way, but for a print copy of the whole thing I'd happily cough up more cash. Especially if it came with a little bonus artwork.


A compilation is something we've certainly tossed around, but for now there are no definite plans. These books are only available individually.

But yeah, if we ever do a reissue, there are definitely some issues I'd like to fix and expansions I'd like to make.

Gary McBride
Fire Mountain Games


Now I can say it openly: Tyranny Sandbox.

Enjoy, my friends. Enjoy.

Doug M.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber

How long before this becomes available to those of us who subscribed on DriveThruRPG?


Justin,

Should be today. I've submitted it to DriveThruRPG and as quickly as they approve it, I'll add it to the subscription.

Gary


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Hooray!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber
Fire Mountain Games wrote:

Justin,

Should be today. I've submitted it to DriveThruRPG and as quickly as they approve it, I'll add it to the subscription.

Gary

Excellent! I'm very interested to see how this ends. :D


Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Roleplaying Game Subscriber

Any word on when print copies of the other books will come off backorder?

edit: Just saw this

Webstore Gninja Minion

mordion wrote:

Any word on when print copies of the other books will come off backorder?

edit: Just saw this

I'm expecting a restock of printed books Soon(TM).


I have already read most of book VI.

This is wonderful. A great finishing for a great campaign.

THIRTY events, that may or may not happen depending on the Players choices? That's crazy

Best.AP.Ever.

Silver Crusade

Purchased, can't wait to dig into it!

Dark Archive

Pathfinder Adventure Path Subscriber, Companion, Modules, Roleplaying Game Subscriber

Love the cover any chance of getting a copy of it without the writing?


Like others I'm just waiting for it to be added to my subscription pack for supporting the Kickstarter. I honestly cant wait to read this adventure, I hope Throne of the night will turn out to be just as badass.


Gustavo,

Thanks for the kind words. Glad you enjoyed it.

Kevin,

Perhaps. Let me talk to my artist and see what we can do. Just out of curiosity, would you be interested in a poster or print of that cover?

Gary McBride
Fire Mountain Games

Dark Archive

Pathfinder Adventure Path Subscriber, Companion, Modules, Roleplaying Game Subscriber

Either would be fine.


Wow.
The last battle can only be described as "epic".

Bellinda, Antharia, Phaethysa and Brontes. That's what I call a croup of epic good "adventurers".

Given the fact that the weakest of the four is

Spoiler:
A TITAN!!

it's hard to come with something more epic.

I'll check mythic rules before we finish the campaign. If the rules are good (the Playtest rules are not), this battle surely call for it.


Fire Mountain Games wrote:

Out at last! We hope everyone enjoys the thrilling conclusion of Pathfinder's only villainous adventure path.

Gary McBride
Fire Mountain Games

Hey, so long as you didn't pull something like "all the villains get killed at the end by Mitra when he descends on them in his wrath" or the like, I very much doubt that we'll be disappointed.

And YAY, IT'S HERE!

I beg whoever gets this, please share the juicy details!


wow...I read through this adventure..I can honestly say that I shed a few tears at the very end of the adventure.

Grand Lodge

I haven't read the whole thing through yet, but this is going to be a monster of an AP for the us poor GMs. So much to keep up with, make note of, etc. This could end up being a lot of paperwork.

Grand Lodge

1 person marked this as a favorite.

Major question regarding Grumblejack.

Spoiler:
Why is his CR 18? The math doesn't add up at all. Also, what's Exalted and how does that affect him, if at all? He's an ogre (CR 3) fighter 10 (+10 CR) half-fiend (+3 CR). That's 16, not 18. Even if you give him PC wealth, that's still only 17.

Grand Lodge

Just finished the book. CRAZY! I'm glad I'm just the GM.


And now it's time for me to bug Gary once again when the print's finally ready. ;P

Kidding aside, immensely looking forward to this one!


the table of contents bookmark goes to the introduction

page 27
there are seven crisis, but in Talingarde's might score it says sixth and final

page 30
in time it says 1 month, in the second column it says 3 months

page 47
visiting Farholde is not event eight, it's event eighteen

page 68
event twent one -> twenty one

page 70
event four: wickedness they will stop to -> stoop to
bellinda will here none of this -> would hear none of that

Is it just me or does the module seem to expect and and even encourage the PCs to behave as CE barbarian savages and not LE tyrant overlords?

It talks everywhere of the fall of house Darius, although presenting the new king as a darian scion was stated as the best bet to claim the throne.

I think I like the final book, but I'll have to reread it to be sure. All the fights except the final and maybe the bandersnatch strike me as pretty easy.


Amaranthine Witch wrote:

Is it just me or does the module seem to expect and and even encourage the PCs to behave as CE barbarian savages and not LE tyrant overlords?

I don't think so. Why do you feel it?

I don't see anything that Thrune wouldn't had done in Cheliax
Quote:


It talks everywhere of the fall of house Darius, although presenting the new king as a darian scion was stated as the best bet to claim the throne.
It gives several options. The most obvious is Vastenus Barca. It also gives several options about House Darius. The PC are not going to do alll the 30 events, it depends on their actions
Quote:

I think I like the final book, but I'll have to reread it to be sure. All the fights except the final and maybe the bandersnatch strike me as pretty easy.

The fights are pretty easy. If they weren't you couldn't have that much fights, because of XP budgets. It happens through the whole AP, in this and other advetures. I don't use XP anymore, I find them an anachronysm. I level up the party in the right moments. So I can raise the difficulty of the encounters without rewarding more XP *evilgrin*. However, I find it is right that the PC overwhelm some encounters. They ARE level 20. They SHOULD destroy most opponents easy. Not every single half-arsed knight they face can be lvl 20 only because they are. The AP makes a great job making interesting challenges to a 20th level party, in my opinion. The best one I've seen published. Lots of the events aren't solved by PC force. They are militar challenges, political issues, things they have to do as Governors, and not encounters they can solve with Time Stop and Gate a Pit fiend. The resistance, for example. Or the Knights chapter house. Sure, the PC can OBLITERATE those with a single spell (or without spells, for that matter). I doubt honestly that those encounters could simply HIT a 20th level PC. Nor that it matters. The challenge in those events is to FIND the resistance and to DISCOVER the secrets of the Chapter House.

It's like Superman. The interesting stories about superman, are those where he can't simply use superspeeed and heat vision to crush any oponent he faces. I like this book, a LOT. Because it is damn hard do build interesting stories for 20th level characters.


Amaranthine Witch wrote:

Is it just me or does the module seem to expect and and even encourage the PCs to behave as CE barbarian savages and not LE tyrant overlords?

I'd say it's just you. The module gives the PCs a wide array of options. They can certainly play as CE. They can also play as LN. I don't think it really encourages one or the other. It does encourage your PCs to be *evil*, but that's right on the label, yeah? They're encouraged to be brutal, selfish tyrants who crush all resistance and rule by terror. That's the "evil" part. Whether they do it in an organized and structured manner or just lash out randomly and whimsically is up to them.

Doug M.


I don't even see Chaotic Evil options, to be honest. The PC could go CE, if they want, but it is not something that the AP encourages.

They can go any range around LE, which is the majority of the suggested events. Some of them are even LN (like the

Spoiler:
Dwarven vs Duergar issue, if you go Dwarven route
). Most of them are LE (like reintroduction of Slavery or legalization of brothels). Some are NE (egoistic use of some resources for personal gain). But I don't see random destruction, whimsical chaos and burning down the kingdom for no reasons.

Sure, they can do a lot of villain things against the Church of Mitra, the rebels, or old House Darian. But that's *revenge*. And revenge is a very highly praised virtue for Lawful Evil. It's not like the AP suggest the PC should assault random nobles (the opposite way. It suggest things you can do to gain their service or corrupt some of them, something really LE too. Devils corrupt. Demons obliterate.). It suggest the PC anhilate the remnats of House Darian, the Mitran clergy, or Knights of Alarion (with more or less subtetly, depending on the PC attitude). But that's something that any self-respecting LE will do.

I don't thing anyone can envision a LE evil lord conquering a realm and sparing the life of their much hatred ancient foes. Duergar won't spare the life of Dwarves if they conquer a kingdom. A Pit Fiend won't spare the life of Angels if they conquer a portion of Heaven.

Grand Lodge

As with my previous question, can anyone explain why Grumblejack's now "Exalted"? And why his CR is what it is?


*sighs* I broke down and bought the PDF copy, I'll just have to also buy the print version when I can.

Just a few points:

1) When they said 'tyranny sandbox' they weren't kidding! Wow but you can really mess Talingarde up if you want. Or of course, make it even mightier, what with

Spoiler:
options to recruit the Yutak, conquer the Ice Elves and bring these savages into your army (note to self, get that People of the North book for Pathfinder), bring back the great dwarven kingdom (oh, I am SO happy to see that option; I love the idea of an Asmodean dwarf helping to bring the Mitrans to their knees!... So he can look them in the face), conquer the Iraen, and so forth.
Kind of a shame that they didn't give us either (a) on option on making the east coast a pirate haven again and (b) how to use the knowledge in Eiramanthus' Library to bring some high technology into your new kingdom of evil, but we got plenty, and it's not like those would be hard to extrapolate from what we got.

2) That final battle! Yikes! Not just the sorceress princess, but

Spoiler:
her advanced silver wyrm mother, complete with mithral barding(!), a titan, and at least one and maybe TWO solars?
No wonder we get a 'what if the villains lose?' option.

3) Great assortment of new spells and magic items! Okay, I'd have loved to see some more, but there are probably at least a dozen other PDFs here on Paizo that can be referenced for potential Asmodean goodies o' evil.

4) I loved the 'whatever happens too...' arrangement with the NPCs. We discover what becomes of Sakkarot, Sir Richard, Grumblejack, and so many others. Heck, even the minions get some attention (with almost 2 dozen new missions and tasks for them; something that delighted me to see). Plenty of opportunities for self serving treachery all around!

Great finish to the campaign, and I am looking forward to 'Throne of Night'.


So will the print be available before the 10% off code expires on 28th Feb....


Pathfinder Adventure Path Subscriber Subscriber

I found the book pack full of WOW. it is really great. i read the book and talked to my players about meta-game. lol they nearly killed me about allowing good to win in the end. so i will allow the dice to fall as they may but "evil laugh" the good guys are alsome i love the ring even if they defeat the good guys they have the finial boss to fight
thank you for a trully alsome book. that is true evil
if Throne of night is half as good as this AP yiu got your self a follower

Webstore Gninja Minion

mach1.9pants wrote:
So will the print be available before the 10% off code expires on 28th Feb....

The discount applies at the time of order, so we'd have to have some in-stock before next week, which is not likely to happen.


Thought so, ah well.


Eric Hinkle wrote:


2) That final battle! Yikes! Not just the sorceress princess, but ** spoiler omitted **

I had a suggestion for making that fight even crazier, but I think it wasn't incorporated into the final version -- likely would have made things too weird, and running the battle even more insanely complex. Oh well, next time.

Doug M.


Douglas Muir 406 wrote:
Eric Hinkle wrote:


2) That final battle! Yikes! Not just the sorceress princess, but ** spoiler omitted **

I had a suggestion for making that fight even crazier, but I think it wasn't incorporated into the final version -- likely would have made things too weird, and running the battle even more insanely complex. Oh well, next time.

Doug M.

You could always say it here :)

At the very least it can serve as inspirarion


Douglas Muir 406 wrote:
Eric Hinkle wrote:


2) That final battle! Yikes! Not just the sorceress princess, but ** spoiler omitted **

I had a suggestion for making that fight even crazier, but I think it wasn't incorporated into the final version -- likely would have made things too weird, and running the battle even more insanely complex. Oh well, next time.

Doug M.

I'd like to see it myself!

Oh, and I hate to be a jerk, but: in book 4 we are told about Tiberius Feign, the archmage who

Spoiler:
made the mithral golem that defends Princess Bellinda
. There's a suggested side adventure where you can enter his workshop to get some hints and magical tools to defeat his creation.

We were also told in book 4 that you'd have a chance to recruit him in this book, presumably to create a magical school in the new and improved Talingarde (and if you failed, he'd help the Princess against you); but he gets no mention whatever. Does anyone have any guidelines for how to handle this event?

Grand Lodge

1 person marked this as a favorite.
Douglas Muir 406 wrote:
Eric Hinkle wrote:


2) That final battle! Yikes! Not just the sorceress princess, but ** spoiler omitted **

I had a suggestion for making that fight even crazier, but I think it wasn't incorporated into the final version -- likely would have made things too weird, and running the battle even more insanely complex. Oh well, next time.

Doug M.

I'd love to hear what it was. I'm thinking of going all out epic for the final, FINAL encounter after this one if my PCs survive.

Time to Repent:
Mitra is displeased with how things have turned out and sends down an emissary to relay a message to the PCs. It'll be an aeon. Particularly, a Pleroma.

Opening the scroll, the Pleroma Aeon speaks:

"You are true villains indeed. I see this now. While I have regrettably failed to keep Talingarde safely out of your hands, I know too well now the depths of what you are capable of, and I cannot allow your travesties to defile this island any longer, nor can I allow any more to be corrupted or fall by your hand. I give you three days to repent your sins, once and for all. Step down and let Talingarde be restored to its former glory. No more unnecessary blood need be shed. Do not dirty your souls anymore than they already are. Do not drag anyone else to your level of debauchery and illmoraled ways. I offer you this chance. Leave the Dark Prince, and worship me. Like, Sir Richard of Havelyn, I will help you see the light and allow you into my kingdom after your rediscovering. However, continue your ways, or ignore my mercy, and I will show you the true extent of my power. This is your one and only warning."

With that, the aeon rolls up the scroll, and is ready to leave after answering any questions the PCs might have as to how they would be expected to repent. Destroying the Asmodeus temples, destroying their unholy symbols, and fasting and praying to Mitra for forgiveness, are just a few examples of what they could do. Using True Resurrection on Bellinda and allowing her to be the Queen would be yet another idea. If they have nothing, or more importantly they wish to fight, the aeon is only too happy to oblige them their destruction. He will fight to the death.

In three days time, if the PCs refuse to accept Mitra's mercy, he has no choice but to unleash the only creature that should never be awoken from its slumber. He hopes that only the corrupt and defiled are taken out by this monstrosity, and not the few innocents left on the island. Maybe someday the people will forgive him for having to use his one and only ace in the hole.

Known only in ancient legend, "The Destructor", is an apocalyptic being that will rise from the heart of the Savage North, buried for an untold millennia. No one really knows where it originally came from except a few of the elder gods. Cast down into the ground, with the hope that it'd never again see the light of day, this unforgiving creature of destruction was put into what was to be an eternal slumber. Mitra knows of it though. Knows of its power. He also knows that there is no going back now. He would rather see Talingarde destroyed and it someday rebuilt from the ground up, than be forever tainted and eventually become part of Hell itself. At least this way the people of the island have a chance at redemption. As it stands now, they have none.

"The Destructor" is a tarrasque. However, it's not just any regular tarrasque. This has been brought back to this world with the power of Mitra. It's an advanced half-celestial tarrasque (CR 29). On top of that, it is female and has with her, a dozen young. This, Mitra did not know, and is now feeling some regret over what he's done. Because they were nursing from their mother at the time of their slumber, and were still there during Mitra's summoning them, they too became empowered by the same power as their mother (CR 20). The baby tarrasques use the same statistics as a juvenile bronze dragon with the following changes: Int 3, Wis 12, Cha 12, no fly speed except for what the template gives it, no breath weapon, regeneration 10, and a gore attack that does 1d8+3. They lose the dragon spells and spell-like abilities, but gain back the spell-like ability control water 3/day as a 15th level caster.

If the Pleroma Aeon still somehow lives, he is nearby watching the tarrasque and its young hopefully destroy the villainous regime of Asmodeus. If the PCs ever gain the upper hand, the aeon will assist the tarrasques.

If the villains somehow to still manage to defeat this, the pinnacle of Mitra's power, he rescinds. The power of Asmodeus is truly too powerful and too well rooted in Talingarde. He only hopes that their evil remains on the island, and doesn't carry over to the mainland. If that should happen, it's very unlikely that anyone could put up much of a challenge against the villainous threat, and the entire world might very well be consumed by Hell itself.

Grand Lodge

Eric Hinkle wrote:

I'd like to see it myself!

Oh, and I hate to be a jerk, but: in book 4 we are told about Tiberius Feign, the archmage who ** spoiler omitted **. There's a suggested side adventure where you can enter his workshop to get some hints and magical tools to defeat his creation.

We were also told in book 4 that you'd have a chance to recruit him in this book, presumably to create a magical school in the new and improved Talingarde (and if you failed, he'd help the Princess against you); but he gets no mention whatever. Does anyone have any guidelines for how to handle this event?

YEAH! I totally forgot about that.


1 person marked this as a favorite.
kevin_video wrote:
YEAH! I totally forgot about that.

D'oh! Me too. Hmmm...its certainly not a major plot point. Tiberius is barely mentioned.

But yes, in Ghastenhall you should be able to either recruit him or slay him to get him out of the way.

Heh, I'll write up an optional sidequest about him sometime in the future.

Gary McBride
Fire Mountain Games

Grand Lodge

In addition to my previous topic "Time to Repent", another optional epic final battle for the subject "What Comes After?"

Through the Looking Glass:
Mitra's forces have been decimated. There is truly nothing left in this realm that can defeat our villains. And this is true. There is nothing left, in this realm.

Ages ago, back when the great wyrm silver dragon, Antharia Regina, was still just an old adult dragon, she was one of the many dragons who had the misfortunate of meeting Razzia the Ruin, a lesser jabberwock. He had come from another world to destroy Talingarde simply because it suited him. Chaos and destruction were his creed. Together with the combined powers of the other dragons, including that of an adult Eiramanthus, and a reluctant very old Chargammon, the combined effort was enough to drive Razzia away, but not without a great number of casualties. 'For all eternity', was what they thought when he finally disappeared back to his plane. He surely couldn't be mad enough to come back a second time. That likely would have been the case if it wasn't for our villains. Their final sin. With the exception of Chargammon, and Jeratheon, they personally took out the very protectors that had at least made him reluctant to return. Now that they're no longer here, he has no reason to stay away.

Razzia has been biding his time. His scars from the battle with the other dragons took its toll, and still ache when he looks at them. He's trained for this day. He is now an advanced jabberwork (CR 24). He is no longer weak like he was back then. Talingarde will burn to the ground. That much was always certain. There won't even be ashes if he can pull it off. He had hoped to also get revenge against the last three dragons and their offspring while he was at it, but it seems that someone has already beaten him to it. That's fine, he'll be content enough with just Chargammon's insipid child. And if he can destroy the ones that took down the others, then he'd truly know that his power was without equal once more. With him, he has a small band of six lesser jabberwocks (CR 20), a gift from the unknowable godlike entities that dwell in his realm.

During his time back in his world, Razzia was forced to reflect on his one and only defeat. It was something he couldn't stand, and refused to accept. Unsure of what to do, he decided to look for answers. Try to find his purpose. For decades he searched for some kind of sign, through prayer, fasting, whatever he thought would work. There, he found the strange creators of the Tane. Intrigued by the plight of the jabberwork, they told him of how they only ever created ones such as him as they were needed. Razzia pleaded with them that what they created was no strong enough. That he required more power. That he required more of his kind to match their numbers. They agreed and gave him what he wanted.

Now ready, he strikes, and woe to anyone who dares stand in his way of his fun.


I have a sneaking suspicion that my party will not be satisfied with the absolute slaughter of all Mitra's servants in Talingarde. From the mutterings coming from the table, they actually want to kill Mitra! (Plus two of them want to become Gods!)

Not sure how I can resolve this without them feeling cheated!

Grand Lodge

Mirrel the Marvelous wrote:

I have a sneaking suspicion that my party will not be satisfied with the absolute slaughter of all Mitra's servants in Talingarde. From the mutterings coming from the table, they actually want to kill Mitra! (Plus two of them want to become Gods!)

Not sure how I can resolve this without them feeling cheated!

Well, it'll never actually happen, that's for sure. Kind of like the same way that the party will never get to personally see Asmodeus walk the island. Gods don't get personally involved. The absolute best they can hope for is an avatar, at most. If you really want to go for it, I'd suggest having him be an elite solar cleric with six arms. Check out Obah-Blessed. You want to be truly evil, have them off against the True Solar. That'll learn 'em.

As for the characters becoming gods, there's a 3.5 legend that you can use, but it'll likely happen out of game. You'll just need to change up when it happens (3.5 feat progression vs. Pathfinder feat progression).


Fire Mountain Games wrote:
kevin_video wrote:
YEAH! I totally forgot about that.

D'oh! Me too. Hmmm...its certainly not a major plot point. Tiberius is barely mentioned.

But yes, in Ghastenhall you should be able to either recruit him or slay him to get him out of the way.

Heh, I'll write up an optional sidequest about him sometime in the future.

Gary McBride
Fire Mountain Games

Great to hear!


Excellent end to an excellent campaign. Really wants to arrive there with my party (we are on the laberynth garden of book III). Just want to say one specific think: I LOVE the character of Sakkaroth Fire-Axe. One truly magnificent monster warmaster. Indeed, I make Sakkaroth my Charr Warrior alter on Guild Wars 2.


1 person marked this as a favorite.

One thing I'd try to add somehow during the three years, is some sidequest or event that involves the Endless Winter.

Endless had become something tangible in my campaign. With Elise Zadaria believe in it, and then

Spoiler:
betraying the knots for its further glory
, and the constant, almost magic winter I have described beyond the wall, it has developed some personality that I'd like to see.

When the PC pacify the north, if they do, they'll have to face some kind of embodiment of Endless Winter. If they don't, somewhere in the middle of the summer during the Reign of Asmodeus, they'll find that The Winter is Coming (duh!).

I'm open to suggestions about the encounter. I'm thinking about a huge, living sleet storm (like the spell), with several KM of radius, that hinder fly and spellcasting (as per Concentration rules), and in the middle of it, the Endless Winter itself. Unless somebody has a better suggestion, it'll be a Colossal Ice Elemental with 32 HD, ability to fly, and Spell Resistance 32, Ice Strike as an At-will spell-like ability.

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