Pathfinder Roleplaying Game: Ultimate Campaign (OGL)

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Pathfinder Roleplaying Game: Ultimate Campaign (OGL)
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Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!

Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Ultimate Campaign includes:

  • A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
  • Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!
  • A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
  • New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
  • Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
  • Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.
  • ... and much, much more!

ISBN-13: 978-1-60125-498-6

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Note: This product is part of the Pathfinder Rulebook Subscription.

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Ultimate Campaign Review

4/5

My first impressions of Ultimate Campaign were pretty positive, and now that I've had time to read through the whole thing, I can honestly say that this is a must-have for any campaign that goes beyond the scope of the dungeon crawl. If you're looking for guidelines and rules for all the things that happen outside the dungeon itself, this book is an incredible buy.

Full review at www.outsydergaming.com.


Ring Side Report-A Review of Ultimate Campaign

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Book- Ultimate Campaign

Publisher-Paizo

Price – ~$40

TL;DR- Tables and Rules Everywhere!-83%

Basics- Ultimate Campaign focuses on the rules around the rest of the Pathfinder RPG. This book is more "meta" then most books. The book starts with a chapter on how to make characters; not how to make stats, but how to build a story into your characters. Next the book gives a chapter on what you can do in your down time with ideas ranging from building businesses to creating organizations. After that is a chapter on different rules systems covering ideas such as bargaining to taxation in your game. The final chapter is how to build a kingdom and mass combat.

Mechanics or “Crunch”-This book is crunch-tastic! If you want rules regarding all the extra stuff in your game, this is it. Want rules for an honor system? It's here. Want to start a kingdom? There is a whole chapter on how to do the rules for it. It covers a lot of ground. Some of these rules are kind of reprints as these rules were covered in different adventure paths, but that's not necessarily bad as the rules have gotten a polish since their last printing. 5/5

Story or “Fluff”-This section might not fit the best here. This book sets out to be a rules book. It's pretty system neutral as you're just running the Pathfinder/3.5 system somewhere and these rules cover the "in between" stuff. You don't need a lot of story. However chapter one is how to build a character. It does an excellent job of describing what stuff you could include in your character. If you're George R.R. Martin, you don't need this. However, I have a friend who loves Pathfinder, but when presented with character generation, he freezes. This chapter gives some good fluff for your characters and suggests traits for you to take for all the fluff. Heck, if you want to completely randomize your PCs, this chapter gives tables and tables of random stuff to make your new PC. Where the fluff is needed, it's done well, but don't expect it throughout the book. 4/5

Execution-This book is the standard Paizo quality. The book is a nice hard cover with well put together pages. The layout lacks a bit. There are pages after pages of tables or rules or columns of text. Nothing brakes up much of what you're reading, so it gets a little boring. It's important rules, if you want them, but they get very dry, very quick. 3.5/5

Final Thoughts-Unlike a base book, this is a one copy at the table max book. This is something you might want to get, skim through, and then give to your GM while telling him which of these rules you want in the game. It's a repeat of many of the rules systems explored in the adventure paths, which isn't bad because the rules do get a little touch up here and there. However, if you want a dungeon crawling game where you find some monsters, kill them, and take gear, this isn't for you. If you want to do some crazy game where you explore a mist filled continent via random hex crawl where you establish a kingdom while maintaining your family's honor, waging a war for the throne, marrying into different family lines, and dealing with the crushing shame of your fathers half fiend lineage, then YES you will need this book. 83%


Excellent product adaptable to other games

4/5

After thumbing through the book I decided to pick it up. I think the systems in the book are really interesting and I'm actually adapting them to my 4e game.

The book is chock full of fluffy stuff but stuff tied with mechanics so as a DM you get an idea of what type of rewards to apply to a player when they have a background or have own a business. The mass combat section is pretty neat as well, and with a little tweaking I can adapt that as well.


Fairly good.

3/5

This is a pretty decent fluff book. However, I wish the price was $29.99 instead. The paper quality used is substantially weaker than previous books. There are useful things to be found within for the GM who is not too busy to come up with himself or herself but nothing is overwhelming in here. Reminds me of the numerous volumes Wotc produced for 4E.


Ultimate Campaign Under Review!

5/5

This is definitely a homerun for Paizo. This is definitely one of their best products they have put out in a while. I actually gave it 4.5 out of 5 stars, but it is still good enough to give it 5 here.

Read my complete review HERE at Skyland Games.


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Webstore Gninja Minion

Up for preorder! Cover image is a mockup and will change.


Will PDF version be available later?

Webstore Gninja Minion

6 people marked this as a favorite.
Orthos wrote:
Will PDF version be available later?

Yes, but not for a while yet.

Edit: And hey, lookit that, FINAL COVER UP!


Awesome.

Silver Crusade

4 people marked this as a favorite.

Nice Leadership score there, Seelah!


I'm looking forward to this.

Silver Crusade

Wow final cover surprise! LOVE it.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Mass Combat Rules? Sign me up.
And finally collecting the various optional rulesets from APs like Jade Regent and Kingmaker? Sounds fun.
And the Fame rules, are they taken wholesale from PFS? Or are they new?


Fastest cover change ever?

Looks nice!


I've been looking forward to this :)

Grand Lodge

6 people marked this as a favorite.

April? Seriously? I want it NOW!

:)

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

This book doesn't seem to be linked in properly to the Pathfinder Role Playing Games Products page. It's not listed I mean.


*drool* Do want... Oh! And just in time for my birthday.

RPG Superstar 2011 Top 8

I'm curious about the kingdom building rules. Specifically, if the kingdom rules are an expanded version of the Kingmaker ones and if so, will any new expanded material be easy to intergrate into an existing Kingmaker campaign like what Jon Brazer Enterprises did with their excellent "Player's Guide to the River Kingdoms" book. More additional material for Kingmaker is always appreciated.


Wow so fast I didn't even get to see the mock up art for the cover.

This sounds interesting, might have to renew my subscription.


What sort of scale will the wargaming rules be?

I'm not so much on the tactical minatures games, what I'd really like to see is either something like BECMI's fairly large-scale strategy rules or the board game that was one of the original Dragonlance modules that let you track the course of a war across the entire continent month by month.


1 person marked this as a favorite.

Mass combat rules!? Finally!

Webstore Gninja Minion

Stratagemini wrote:
This book doesn't seem to be linked in properly to the Pathfinder Role Playing Games Products page. It's not listed I mean.

Should be fixed now.


I'm in.

The Exchange Contributor; Publisher, Kobold Quarterly

1 person marked this as a favorite.

This is stunningly shiny! April seems so far away!

I like the premise and it seems like the perfect toolkit for the kind of campaigns I like to run. I'll be curious to see whether it connects with the Mythic rules at all. Jason? Anyone?


1 person marked this as a favorite.

We may need a Midgard verson of the Quests and Campaigns book to supplement it, too. :)

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Yay! It's new solicitations day!

RPG Superstar 2010 Top 32

3 people marked this as a favorite.

That might be the best Seelah art yet. Oh, and the book looks good too.

Paizo Employee Creative Director

12 people marked this as a favorite.

The Kingdom Building rules are indeed the ones we used for Kingmaker. Expanded and revised, with all the player feedback from Kingmaker taken into account.

Same goes for the mass combat system, which ALSO debuted in Kingmaker.

Other rules will be picked up from other things we've tried out in the Adventure Paths now and then, or elsewhere.

Dark Archive

Joe Wells wrote:
That might be the best Seelah art yet. Oh, and the book looks good too.

Nah, the Crown of the World piece still takes top spot in my book but this is one the coolest covers in the RPG line so far for sure.


Liz Courts wrote:
And hey, lookit that, FINAL COVER UP!

This is really a GREAT cover!! Any chance we will see the artwork clean and pure on the Paizo Blog? Anyway: You did it again Mr. Reynolds!!

BTW Really looking forward to the product itself as well! :D

Liberty's Edge

2 people marked this as a favorite.

MOST AWESOME COVER EVER. EVER.

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.
Paladinosaur wrote:
MOST AWESOME COVER EVER. EVER.

I gotta admit, I wasn't going to just post on the cover alone, but it is amazing. I love it.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Mead Gregorisson wrote:
We may need a Midgard verson of the Quests and Campaigns book to supplement it, too. :)

I am curious how well UC will play with the Status rules from the Midgard CS.

Silver Crusade

This is indeed a fantastic cover. Well done, Wayne!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Best. Cover. Ever!


It is a great cover. Except...why is an orc using a dogslicer?


John Benbo wrote:
I'm curious about the kingdom building rules. Specifically, if the kingdom rules are an expanded version of the Kingmaker ones and if so, will any new expanded material be easy to intergrate into an existing Kingmaker campaign like what Jon Brazer Enterprises did with their excellent "Player's Guide to the River Kingdoms" book. More additional material for Kingmaker is always appreciated.

What he said.

And I am so delighted to hear about rules for what PCs are doing between adventures, owning businesses (hey, why can't adventurers buy an interest in inns and taverns? They spend so much time there, they might as well be getting some gold back from the place), and especially on building and ruling kingdoms and on mass combat.

But man will it be hard to wait until April for this!


James Jacobs wrote:

The Kingdom Building rules are indeed the ones we used for Kingmaker. Expanded and revised, with all the player feedback from Kingmaker taken into account.

Same goes for the mass combat system, which ALSO debuted in Kingmaker.

Other rules will be picked up from other things we've tried out in the Adventure Paths now and then, or elsewhere.

Good news!


Nice. I'm looking forward to this one. I am skipping the NPC compilation, but this is too good to pass up. So, I'll be "out" and back "in" on the subscription. The cover is very good, better than I've seen in quite a while but it's the content I'm looking forward to :)

Liberty's Edge

Looks like I am going to have to place a second and third mortgage on my house!


4 people marked this as a favorite.
Kevida wrote:
Looks like I am going to have to place a second and third mortgage on my house!

Who needs a house? Just ask that it gets sent in a very large box.


TriOmegaZero wrote:
Mead Gregorisson wrote:
We may need a Midgard verson of the Quests and Campaigns book to supplement it, too. :)
I am curious how well UC will play with the Status rules from the Midgard CS.

Indeed, I think it would work out nice. And if not, a Midgard supplement might be able to bridge any gaps.


Keep them coming guys, keep them coming...

Liberty's Edge

This book looks like another "must have."

I notice that the book description indicates this book is going to have rules for fame. Are these the same fame and prestige rules from Pathfinder Society? Will this book become part of the core assumption then?

Silver Crusade

Please give us a few pages on combat/movement without the use of the grid. I am specifically talking about using miniatures on terrain. Something for movement, aoe with protractors, the use of measuring tape in a pathfinder game on an actual terrain board! :)

What better way to get away from the grid than to take the battle and/or adventure to real terrain. :)

Just a page or two with something official regarding the mention of the basic mechanics of using a tape measure, etc., for movement, units... I intend to use the rules in the book and bring it to the terrain board!
This of course, isn't mandatory, but something in print officially regarding terrain minus the grid square or hex would be most welcoming. And, I think would tie in with the overall theme the book represents.

Belnor.

Dark Archive

HELL YES LIFEPATH!

Liberty's Edge

Mead Gregorisson wrote:
Kevida wrote:
Looks like I am going to have to place a second and third mortgage on my house!
Who needs a house? Just ask that it gets sent in a very large box.

Along with a can of Scotchguard!


I look forward to adding this to my shelf. And if it does indeed have something akin to the Lifepath system as golem101 hopes, all the better :)


This book can't come soon enough...

Cheers
Mark

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Belnor wrote:

Please give us a few pages on combat/movement without the use of the grid. I am specifically talking about using miniatures on terrain. Something for movement, aoe with protractors, the use of measuring tape in a pathfinder game on an actual terrain board! :)

What better way to get away from the grid than to take the battle and/or adventure to real terrain. :)

Just a page or two with something official regarding the mention of the basic mechanics of using a tape measure, etc., for movement, units... I intend to use the rules in the book and bring it to the terrain board!
This of course, isn't mandatory, but something in print officially regarding terrain minus the grid square or hex would be most welcoming. And, I think would tie in with the overall theme the book represents.

Belnor.

From everything we've heard about this book, it's not going to include stuff for actual dungeon delving. It's going to cover the rest.


4 people marked this as a favorite.

Personally, this looks like an indispensible book. Color me jazzed. Go Paizo go!

Professionally, this definitely looks like the sort of book we at Fire Mountain Games want to support.

Gary McBride
Fire Mountain Games
Check out our kickstarter! Creature Cards


Definitely want this and will be re-activating my sub as soon as the NPC codex is out off the way


So, I'm definitely interested. This goes on my list.

One question, though (not that it will affect my getting it,I'm just curious). While it looks like it includes all the various subsystems you've used so far, I don't see a refence to the caravan rules. Will you be updatig and including those as well?

Dark Archive

3 people marked this as a favorite.

Sounds like another player guide - focusing on world/mechanical subsystems vs. actually helping the DM develop his campaign (besides the one NPC creation blurb).

I think I'll pass on this one till I know more - so far it looks like the GMG 2 for players.

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