paizo.com Recent Reviews of Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDFpaizo.com Recent Reviews of Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF2023-10-31T04:16:33Z2023-10-31T04:16:33ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: Gets the Heart Pumping! (4 stars)Jhaemanhttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2023-10-31T04:10:47Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>NO SPOILERS</p>
<p>I imagine anyone who's played Pathfinder Society for a while will have heard of the legendary <i>Bonekeep</i> scenarios: a series designed to test the most experienced character optimisers around! Famously lethal (but with higher-than-normal rewards), these scenarios are not for your average, run-of-the-mill PCs. It was thus with a great deal of trepidation (but with plenty of Prestige Points for a <i>raise dead</i>) that I entered my completely-randomly-generated-multiclass character Jilla into a play-by-post game of <b><i>The Silent Grave</b></i>, the first of the <i>Bonekeep</i> scenarios. It was very exciting to play with a real sense of fear (usually absent from most scenarios), though I think the scenario wasn't as hard as rumour has it or the GM was taking it easy on us (or perhaps both) because we all made it out in one piece. I'd certainly like to play the next one with a no-holds-barred vibe and see what happens!</p>
<p>[Spoiler omitted]</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>NO SPOILERS</p>
<p>I imagine anyone who's played Pathfinder Society for a while will have heard of the legendary <i>Bonekeep</i> scenarios: a series designed to test the most experienced character optimisers around! Famously lethal (but with higher-than-normal rewards), these scenarios are not for your average, run-of-the-mill PCs. It was thus with a great deal of trepidation (but with plenty of Prestige Points for a <i>raise dead</i>) that I entered my completely-randomly-generated-multiclass character Jilla into a play-by-post game of <b><i>The Silent Grave</b></i>, the first of the <i>Bonekeep</i> scenarios. It was very exciting to play with a real sense of fear (usually absent from most scenarios), though I think the scenario wasn't as hard as rumour has it or the GM was taking it easy on us (or perhaps both) because we all made it out in one piece. I'd certainly like to play the next one with a no-holds-barred vibe and see what happens!</p>
<p>[Spoiler omitted]</p>Jhaeman2023-10-31T04:10:47ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: A Battle for the Thinking Player (5 stars)Criehttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2017-03-25T08:16:38Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Lets be clear. I love thinking and planning my way out of things. Most scenerios seem to be built to be an easy mode so that people who are not that clever rather in RP answers or mechanical solutions can easily get by. This leaves power gamers and the overthinkers often lacking in real good material. Even with the random chance of dice. Bonekeep gives a very different picture.</p>
<p>My main toon, is not min-maxed at all. I have an off balance array and no particular strong build with a few strong traits and a bunch of average. We went in with a party of power gamers. However aware of the reputation of the Keep we had spent the better part of a week exchanging ideas for what gear to buy. </p>
<p>What we found was that the solution to the majority of battles where small items people gloss over in the Core Book's item list. While I don't see the permanent anti-boon as a real problem, I never failed the save and half the party came in either with ways to improve their save against it for extended periods of time (having actually made purchases based on being regular adventurers) and a good chunk where just immune. </p>
<p>What killed players was not a lack of tactical skill. It was not a ton of bad rolls. It wasn't even ungodly bosses. It was a lack of co-operation and preplanning. Some ran in, charging everything, enlarging forcing squeezing all over and giving the enemy greater advantages. Some, with no prior care for the party acted entirely on their own setting off traps after traps after traps ignoring what we had brought with us. Some ignored humble advice from experienced players and came with nothing more then the clothes on their back.</p>
<p>This is not that game. The entire thing is about resource management. We got passed the first two rooms with some intensity. The first rooms mechanic being scary to a party of melee warriors. The second room providing horror to those with low saves. For a handful of our party we easily handled it with our over preparations (I spent 20K gold before walking in on mostly potions). After that, we found ourselves faced with enemies who had powerful tactical skills and strong abilities. IF we hadn't acted first and completely negated their ability to fight us with a single maneuver. </p>
<p>For the prepared there are only two real threats. But you must come in expecting everything, ignore what monsters commonly have and be ready for the unusual. The party was almost TPK'd leaving me, the non-power gamer and a crazy built paladin to fight the boss alone. Not only did we take her down but managed to deal with two more rooms ourselves. Simply by thinking critically, acting tactically, and utilizing our resources. We completed all but one room, before we ran out of resources, healing, cures, potions, resists, protections, arrows, leaving us to finally flee taking the bodies of our fallen comrades with us. </p>
<p>Frankly it's an excellent and challenging game. As long as you got a level headed GM and level headed players. It is not the kind of game for the touchy, or the slow of thought. All around enjoyed. Especially the secret story connection to a prior arc.</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Lets be clear. I love thinking and planning my way out of things. Most scenerios seem to be built to be an easy mode so that people who are not that clever rather in RP answers or mechanical solutions can easily get by. This leaves power gamers and the overthinkers often lacking in real good material. Even with the random chance of dice. Bonekeep gives a very different picture.</p>
<p>My main toon, is not min-maxed at all. I have an off balance array and no particular strong build with a few strong traits and a bunch of average. We went in with a party of power gamers. However aware of the reputation of the Keep we had spent the better part of a week exchanging ideas for what gear to buy. </p>
<p>What we found was that the solution to the majority of battles where small items people gloss over in the Core Book's item list. While I don't see the permanent anti-boon as a real problem, I never failed the save and half the party came in either with ways to improve their save against it for extended periods of time (having actually made purchases based on being regular adventurers) and a good chunk where just immune. </p>
<p>What killed players was not a lack of tactical skill. It was not a ton of bad rolls. It wasn't even ungodly bosses. It was a lack of co-operation and preplanning. Some ran in, charging everything, enlarging forcing squeezing all over and giving the enemy greater advantages. Some, with no prior care for the party acted entirely on their own setting off traps after traps after traps ignoring what we had brought with us. Some ignored humble advice from experienced players and came with nothing more then the clothes on their back.</p>
<p>This is not that game. The entire thing is about resource management. We got passed the first two rooms with some intensity. The first rooms mechanic being scary to a party of melee warriors. The second room providing horror to those with low saves. For a handful of our party we easily handled it with our over preparations (I spent 20K gold before walking in on mostly potions). After that, we found ourselves faced with enemies who had powerful tactical skills and strong abilities. IF we hadn't acted first and completely negated their ability to fight us with a single maneuver. </p>
<p>For the prepared there are only two real threats. But you must come in expecting everything, ignore what monsters commonly have and be ready for the unusual. The party was almost TPK'd leaving me, the non-power gamer and a crazy built paladin to fight the boss alone. Not only did we take her down but managed to deal with two more rooms ourselves. Simply by thinking critically, acting tactically, and utilizing our resources. We completed all but one room, before we ran out of resources, healing, cures, potions, resists, protections, arrows, leaving us to finally flee taking the bodies of our fallen comrades with us. </p>
<p>Frankly it's an excellent and challenging game. As long as you got a level headed GM and level headed players. It is not the kind of game for the touchy, or the slow of thought. All around enjoyed. Especially the secret story connection to a prior arc.</p>Crie2017-03-25T08:16:38ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF (4 stars)Slothsyhttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2016-04-19T15:58:28Z...Slothsy2016-04-19T15:58:28ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF (5 stars)TriOmegaZerohttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2015-11-03T18:58:50Z...TriOmegaZero2015-11-03T18:58:50ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF (3 stars)Eryx_UKhttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2015-11-02T10:19:57Z<p>Played this with seven players on the lower tier (I believe).</p>
<p>First off I was dreading this. So many comments about how nasty this dungeon is and yet I was a little disappointed that it wasn't like that at all. It was tough but not excessively so. It is actually quite a good traditional dungeon crawl.</p>
<p>We managed half the rooms before the time limit was almost upon us and we fled. </p>
<p>The only downer for me was that they want you to have several characters but the layout prevents that many being useful. My character (ranged slayer) was pointless throughout most of the dungeon because of lay out and corridors blocked with other characters. Tactics and teamwork aside certain character types will be next to useless here.</p>
<p>Otherwise really enjoyable scenario.</p><p>Played this with seven players on the lower tier (I believe).</p>
<p>First off I was dreading this. So many comments about how nasty this dungeon is and yet I was a little disappointed that it wasn't like that at all. It was tough but not excessively so. It is actually quite a good traditional dungeon crawl.</p>
<p>We managed half the rooms before the time limit was almost upon us and we fled. </p>
<p>The only downer for me was that they want you to have several characters but the layout prevents that many being useful. My character (ranged slayer) was pointless throughout most of the dungeon because of lay out and corridors blocked with other characters. Tactics and teamwork aside certain character types will be next to useless here.</p>
<p>Otherwise really enjoyable scenario.</p>Eryx_UK2015-11-02T10:19:57ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: Not Recommended for Convention Play (3 stars)Zynetehttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2014-07-22T08:29:45Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Edit: I've thought about this more and I decided that I let my own bad experience push my review of the adventure lower than I should. I still believe everything else I have written, but I think that this adventure does work for what it does.</p>
<p>If you have a group of friends that you like to play with and you are all looking for the challenge, this will likely work well for you. But if you are going into a convention, there is so much variation that can happen with number people at the table and with party composition to make this adventure a fun romp or, as it was with me, one of the worst gaming experiences one may have.</p>
<p>Below is my original review.</p>
<p>=</p>
<p>Even over a year later now, this still is the absolutely worst scenario experience I have played in. I blame part of it on convention staff, but in the end many of the problems are built into the scenario itself.</p>
<p>The scenario starts off with a bit on the challenge level of the scenario, but I find there are enough missteps within the scenario to make that warning itself misleading and pointless.</p>
<p>I was very much irritated to find out after our brief run into Bonekeep that it didn't scale for four players. This is ridiculous for a scenario that intends to challenge a party. It is obvious that what will challenge a six person party will be different from a four person party. Now, to the scenario's credit, it is meant to play as part of a special event with several tables to allow every table to be full for the run into Bonekeep. That is one place that I have to lay the blame for this experience at convention staff. I love you all for everything you do, but we don't know the scenario. When you saw a four person party with no idea of what was inside Bonekeep, you should have told us that it was meant for six person tables and that you were not scaling it down for us. I would have been fine with that, I would have found a different event. Instead you lead me to believe that this would be a challenge to our characters rather than the slog that it was.</p>
<p>For the half of the encounters, one class has it's damage dealing class ability negated. Our GM either accidentally also negated that same class ability in the first encounter or the adventure added that random immunity out of spite. Even in favor of the scenario, you shouldn't be negating any class ability that many times during a scenario. It doesn't make it challenging, it makes it either ridiculously hard if you have characters relying on that class ability.</p>
<p>Once I entered, I found myself bound to stick with the party until the rest of the party realized we couldn't handle this scenario. It was obvious to me following encounter 1. I couldn't leave though because other members wanted to continue forward. This is ridiculous for a special that will be gathering random groups of people into parties. I could have stayed by the entrance, but based on the murderous nature of the scenario, I felt like it would kill me as soon as we split the party.</p>
<p>Boring encounters. All the encounters I was exposed to were honestly boring. They were hard, but not hard in that I had to think of new tactics. They were ten to twenty round slug fests that just bored the hell out of me.</p>
<p>No roleplaying. I know, silly for this sort of event, but even bad scenarios can have some enjoyment created from basic roleplaying encounters. Since this one doesn't have them, it has to rely on the encounters being enjoyable. When the encounters fall flat, that leaves nothing fun about this scenario.</p>
<p>Encounters scale up poorly. The scenario spells out that we can leave any time, but with each encounter being so capable of killing any party member it feels so pointless. There wasn't a sense that we ran out of resources and couldn't keep going. Ever encounter was "wow, if we didn't get lucky there someone could have been killed." There was nothing we could do to gauge if we would be able to take on the next room.</p>
<p>Rewards metagaming. Almost all the encounters can be described as such. "Are you prepared for [blank]? If you are, then you beat the encounter!" All scenarios are like that to an extent, but this one seems to expect it.</p>
<p>This is only the first part. Because of the horrible experience with the scenario, there is none in this line I ever want to experience and in fact I will continue to warn people away from these series of scenarios in the future.</p>
<p>I can easily say to anyone I meet that given the option to play in any Bonekeep special or any other game, that they should go with the other game. The other game will be more likely to be fun even if they lose.</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Edit: I've thought about this more and I decided that I let my own bad experience push my review of the adventure lower than I should. I still believe everything else I have written, but I think that this adventure does work for what it does.</p>
<p>If you have a group of friends that you like to play with and you are all looking for the challenge, this will likely work well for you. But if you are going into a convention, there is so much variation that can happen with number people at the table and with party composition to make this adventure a fun romp or, as it was with me, one of the worst gaming experiences one may have.</p>
<p>Below is my original review.</p>
<p>=</p>
<p>Even over a year later now, this still is the absolutely worst scenario experience I have played in. I blame part of it on convention staff, but in the end many of the problems are built into the scenario itself.</p>
<p>The scenario starts off with a bit on the challenge level of the scenario, but I find there are enough missteps within the scenario to make that warning itself misleading and pointless.</p>
<p>I was very much irritated to find out after our brief run into Bonekeep that it didn't scale for four players. This is ridiculous for a scenario that intends to challenge a party. It is obvious that what will challenge a six person party will be different from a four person party. Now, to the scenario's credit, it is meant to play as part of a special event with several tables to allow every table to be full for the run into Bonekeep. That is one place that I have to lay the blame for this experience at convention staff. I love you all for everything you do, but we don't know the scenario. When you saw a four person party with no idea of what was inside Bonekeep, you should have told us that it was meant for six person tables and that you were not scaling it down for us. I would have been fine with that, I would have found a different event. Instead you lead me to believe that this would be a challenge to our characters rather than the slog that it was.</p>
<p>For the half of the encounters, one class has it's damage dealing class ability negated. Our GM either accidentally also negated that same class ability in the first encounter or the adventure added that random immunity out of spite. Even in favor of the scenario, you shouldn't be negating any class ability that many times during a scenario. It doesn't make it challenging, it makes it either ridiculously hard if you have characters relying on that class ability.</p>
<p>Once I entered, I found myself bound to stick with the party until the rest of the party realized we couldn't handle this scenario. It was obvious to me following encounter 1. I couldn't leave though because other members wanted to continue forward. This is ridiculous for a special that will be gathering random groups of people into parties. I could have stayed by the entrance, but based on the murderous nature of the scenario, I felt like it would kill me as soon as we split the party.</p>
<p>Boring encounters. All the encounters I was exposed to were honestly boring. They were hard, but not hard in that I had to think of new tactics. They were ten to twenty round slug fests that just bored the hell out of me.</p>
<p>No roleplaying. I know, silly for this sort of event, but even bad scenarios can have some enjoyment created from basic roleplaying encounters. Since this one doesn't have them, it has to rely on the encounters being enjoyable. When the encounters fall flat, that leaves nothing fun about this scenario.</p>
<p>Encounters scale up poorly. The scenario spells out that we can leave any time, but with each encounter being so capable of killing any party member it feels so pointless. There wasn't a sense that we ran out of resources and couldn't keep going. Ever encounter was "wow, if we didn't get lucky there someone could have been killed." There was nothing we could do to gauge if we would be able to take on the next room.</p>
<p>Rewards metagaming. Almost all the encounters can be described as such. "Are you prepared for [blank]? If you are, then you beat the encounter!" All scenarios are like that to an extent, but this one seems to expect it.</p>
<p>This is only the first part. Because of the horrible experience with the scenario, there is none in this line I ever want to experience and in fact I will continue to warn people away from these series of scenarios in the future.</p>
<p>I can easily say to anyone I meet that given the option to play in any Bonekeep special or any other game, that they should go with the other game. The other game will be more likely to be fun even if they lose.</p>Zynete2014-07-22T08:29:45ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: love that gm sheet (3 stars)patharhttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2014-06-25T14:02:39Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Fun to run, boring to play.</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Fun to run, boring to play.</p>pathar2014-06-25T14:02:39ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: Don't (1 star)Scott Romanowskihttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2014-03-30T01:43:02Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>I recommend against playing this. You could do everything right, but fail one save and have your character gets a permanent penalty. The module might as well had the GM say "Welcome to Bonekeep, everyone roll a d20, and if you roll a 5 or less you get a permanent -2 to saves vs. fire spells that nothing can remove."
<br />
I wouldn't have minded if my character died, even if by a critical on a sneak attack, but this depended entirely on luck and you can't remove the condition. It reminds me of the arbitrary and random days of being a kid playing D&D, and I expected better from Paizo. I'd be as disappointed if characters randomly got a permanent bonus on saves.
<br />
There's a big difference between "tough" and "depends on luck".</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>I recommend against playing this. You could do everything right, but fail one save and have your character gets a permanent penalty. The module might as well had the GM say "Welcome to Bonekeep, everyone roll a d20, and if you roll a 5 or less you get a permanent -2 to saves vs. fire spells that nothing can remove."
<br />
I wouldn't have minded if my character died, even if by a critical on a sneak attack, but this depended entirely on luck and you can't remove the condition. It reminds me of the arbitrary and random days of being a kid playing D&D, and I expected better from Paizo. I'd be as disappointed if characters randomly got a permanent bonus on saves.
<br />
There's a big difference between "tough" and "depends on luck".</p>Scott Romanowski2014-03-30T01:43:02ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: Rough but fun (4 stars)Brian Bettshttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2014-02-23T20:27:46Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Ran both parts this weekend and these are rough but super fun.
<br />
Be prepared though because these scenarios take in PC's and spit out ground beef.</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Ran both parts this weekend and these are rough but super fun.
<br />
Be prepared though because these scenarios take in PC's and spit out ground beef.</p>Brian Betts2014-02-23T20:27:46ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: Be warned! (5 stars)lastblacknighthttps://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2014-02-11T03:30:10Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>This was an awesome session <i>(ok, Mike Brock was running it for us and he is a great GM).</i> that aside... This was one of those games you remember for years.</p>
<p>As a player you will need to be organised and maintain your focus in every single room; it demands your party works as team - there is no other option.</p>
<p>This scenario brings a party together, the best advice I could give you is to know when you've had enough because this one can get unforgiving very quickly...</p>
<p>Bring a friend or some of your regular PFS players if you can and heed any warnings given in the briefing.</p>
<p>Good Luck and may the odds be in your favour...</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>This was an awesome session <i>(ok, Mike Brock was running it for us and he is a great GM).</i> that aside... This was one of those games you remember for years.</p>
<p>As a player you will need to be organised and maintain your focus in every single room; it demands your party works as team - there is no other option.</p>
<p>This scenario brings a party together, the best advice I could give you is to know when you've had enough because this one can get unforgiving very quickly...</p>
<p>Bring a friend or some of your regular PFS players if you can and heed any warnings given in the briefing.</p>
<p>Good Luck and may the odds be in your favour...</p>lastblacknight2014-02-11T03:30:10ZPathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF: Totally unfair, though not as unfair as part 2. (5 stars)xammer99https://paizo.com/products/btpy8wrx?Pathfinder-Society-Special-Ruins-of-Bonekeep-Level-1-The-Silent-Grave2014-01-27T03:21:53Z<p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Just played both parts of Bonekeep at a Con (Winter War in Champaign, IL) and wow. </p>
<p>First, bring your A game.
<br />
Second, bring a good character that's not going to hold the group back.
<br />
Third, bring at least 16 Prestige.</p>
<p>Cause if you don't have the 1st 2, then you're gonna need the 3rd. This scenario is insanely tough, but so incredibly fun and worthwhile. </p>
<p>Finally, until I played Part 2, this was my favorite PFS scenario of all time. Now it is a VERY close second.</p><p><b>Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave (PFRPG) PDF</b></p><p>Just played both parts of Bonekeep at a Con (Winter War in Champaign, IL) and wow. </p>
<p>First, bring your A game.
<br />
Second, bring a good character that's not going to hold the group back.
<br />
Third, bring at least 16 Prestige.</p>
<p>Cause if you don't have the 1st 2, then you're gonna need the 3rd. This scenario is insanely tough, but so incredibly fun and worthwhile. </p>
<p>Finally, until I played Part 2, this was my favorite PFS scenario of all time. Now it is a VERY close second.</p>xammer992014-01-27T03:21:53Z