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Dungeon Dressing: Archways (PFRPG) PDF

****( ) (based on 1 rating)

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A Pathfinder Roleplaying Game compatible GM's Resource by Brian Gregory

Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic?

Then Dungeon Dressing is for you! Each instalment in the line focuses on a different common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.

This instalment of Dungeon Dressing presents loads of great features to add to the archways in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Archways is an invaluable addition to any GM's armoury!

Dungeon Dressing: Archways presents:

  • One table providing detailed descriptions of an archway’s appearance and characteristics.
  • One table presenting additional archway features such as fungal growths, discarded equipment and more!
  • Two clever archway-based traps (CRs 5-9) along with several additional variant traps.

For free samples head over to ragingswan.com/archways

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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PZOPDFRSP101268E


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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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4 stars due to lack of balance/sabotage DCs;

****( )

This installment of the Dungeon Dressing-line is 13 pages long, 1 page front cover, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 6 pages of content, so let's check this out!

In tradition with RSP's Dungeon Dressing-line, we kick off with a selection of convenient crunchy bits including HP, break DCs, hardness etc. for the varying materials out of which archways can be crafted - as well as architectural styles with knowledge (engineering)-checks to identify dangerous constructions and the age etc of a respective archway. We also get 20 generic sample decorations presented on the first page.

The firs table (spanning one page), features a table with varying features from sconces to being hive to insects and blue mist. The second table provides us with a total of 100 different dressings that include value for lockets hidden and perception-check DCs to notice mold.

Beyond that, we get two complex trap at CR 5 and 9, each spanning a whole page -the traditional watery grave trap and also a rather neat, interesting cacophony maddening echoes. Both traps are neat in their complexity - being a fan of traps with multiple rounds that go beyond "successful check - disarm, failed check - damage", the two traps are neat.

Conclusion:
Editing and formatting are, as I've come to expect from RSP, impeccable. The pdf comes in two versions, one optimized for screen-use and one to be printed out. Layout adheres to RSP's crisp, elegant and concise two-column standard and the pdf comes with extensive bookmarks. Archways are mostly cosmetic, rules-wise and this pdf provides us with ample ways of making our arches stick out. What I've been missing from an otherwise neat first offering by author Brian Gregory are two things - balance-DCs for balancing o the archways an DCs to sabotage them/damage for collapsing archways by material/weight. Since the pdf is otherwise a great offering, I want to make it clear that this is nitpicking on the highest level and that, were it not for the extremely high standard SP has set for such products, I wouldn't mention it. Since they do, tough, I feel I can't rate this the full 5 stars + seal of approval, instead clocking in at a very respectable 4 stars.

Endzeitgeist out.


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