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Dungeon Dressing: Doors (PFRPG) PDF

****( ) (based on 2 ratings)

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A Pathfinder Roleplaying Game compatible GM's Resource by Jeff Erwin

Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic?

Then Dungeon Dressing is for you! Each instalment in the line focuses on a different common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.

This instalment of Dungeon Dressing presents loads of great features to add to the doors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Doors is an invaluable addition to any GM's armoury!

Dungeon Dressing: Doors presents:

  • General information on the kind of doors adventurers can expect to find in dungeons.
  • One table providing detailed descriptions of a door’s characteristics.
  • One table presenting additional door features such as hidden compartments, fungal growths, discarded equipment and more!
  • Three clever door-based traps (CRs 8-10).

For free samples head over to

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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Product Reviews (2)

Average product rating:

****( ) (based on 2 ratings)

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3.5 stars - dragged down by traps and slightly askew focus

***( )( )

This installment of the Dungeon Dressing-line is 13 pages long, 1 page front cover, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 6 pages of content, so let's check this out!

Much like the other installments of Dungeon Dressing, this pdf kicks off with useful rules-information compiled for the DM's ease of reference: From Perception-check-DC-modifications to locks and their DC to sample stats for doors, we get a nice slew of useful pieces of information, including stats for beaded curtains, bone doors as well as 5 conditions that modify the stats provided for the respective doors, including str-check DCs, HP etc.

After this page of useful information, we're off to the first table, in which we are introduced to varied characteristics to make your doors more interesting, ranging from being handle-less to being trapped.

A to a of 98 different dressings and cosmetic details are also provided for varying doors, with 99 being the roll-twice entry and 100 indicating a trap.

Speaking of traps - we also get a couple of sample traps, spanning CRs 3 to 11 and including multiple variants of the poison needle-trap - said variants mention e.g. purple worm poison, but don't provide the effects, making the entry slightly less comfortable to use than I'm used to by the supremely organized pdfs of Raging Swan. The pdf also lists common magical defenses vua symbols, but again, while we get CR etc., shortened effects would have been nice, if only for convenience's sake. Plus: I've seen l these traps done before.

Editing and formatting, as almost always with Raging Swan Press, is top-notch and beyond reproach. Layout adheres to S's elegant 2-column standard and the pdf comes in two versions, one optimized for e-readers and one to be printed out. The pdfs are extensively bookmarked.

Author Jeff Erwin provides us with interesting dungeon dressings for doors, but when contrasted to "So what's the Mount like, anyways" or other Dungeon Dressings, I can't help but feel as if the pdf has its focus slightly askew. The traps, while nice, are simply not that exciting and take up too much space - space that could have been used for other things - like handles, hinges, fortifications, more things with rules-modifications to modify doors etc.

Don't get me wrong, there is per se nothing wrong with this pdf, it just isn't up to the insane standard the series has set itself and could have used a tighter focus - or more interesting traps.
Thus, while there is nothing wrong per se with this pdf, I feel I can't go higher than 3.5 stars on it, rounded down to 3 for the purpose of this platform.

Endzeitgeist out.


Dungeon Dressing: Doors addresses that which all of us have put a few well placed shoulders and boots through over the years, and handles them with the perfect blending of logical application and devious design. For those not familiar with the Dungeon Dressing series this line seeks to help give a time harried GM the means to provide an immense amount of flavor and detail to their designs with as simple an action as rolling on a random chart. Formatting and editing appeared to be fantastic, I didn't see anything jump out in that regards, so well done there! We got two main charts this time out, one for features of the doors, the other for flavor. But before we get to those charts we have a full breakdown of the basics, types of doors, their AC, their hardness, all the good stuff one needs to know. The cool thing in here is we get mechanics for bead curtains...yes, I said bead curtains. Trust me, by the time you get to the traps in the back of the PDF you'll be thrilled you have game rules for a freaking bead curtain, and you just might be face palming for having never thought of this brilliant move yourself...I'll give you a hint, it involves poison, of the contact variety, covering the beads...

Reading through this we've got a massive amount of doors covered in this product, I think in all honesty the only true door type I didn't see represented was the pocket door (although there was something similar to be fair). So, as is my standard when I do a review on this series, I rolled a few dice (d100) to see just what type of door I could come up with on the fly, and I'll share with you here so that you can get an idea of how easy this series lets you design cool features. So, no further ado, my random door...

The door is decorated with gilded writing in an appropriate alphabet. It is rendered in immaculate cursive. A soft knocking, in a staccato rhythm, is coming from the door's other side.

Now, obviously before I'd read this to my PCs I would change the bit about an appropriate alphabet to a language that works for my setting, but that was 2 dice rolls. And one seriously cool story plot point...what's the wording on the door? A warning? Instructions? A warding spell keeping whatever is knocking behind the door? And just what is doing the knocking? All from 2 dice rolls. Starting to see why I love these books? Yes, any GM worth their salt can do this all day and night themselves, no doubt of that...but how many of us have the time? Products like this free us up to do what we most love, and that is game.

Now, as is a known fact of every paranoid PC who has ever opened one to many doors with reckless abandon, some of those portal covers are not without their own means of defense, I of course am referring to traps. Jeff Erwin excelled here in giving not only some cool options for traps (along with variants and the appropriate CR modifications for each), but he hooked us up with a very nice presentation of the standard poison needle trap. Why do I single this most basic of traps out for praise? Because along with the basic trap write up we are given a full table of CR adjustments for differing poisons, disable or perception DC variations, and attack bonuses to the needle itself. All arranged in an easy to read and use chart that turns the basic needle trap suddenly into a plethora of variants. This is the type of chart that you copy/paste into a GM screen folks, seriously. And to accompany this highly useful chart Jeff goes and gives us one for commonly used magical traps for doors as well, along with a minimum CL listing and CR ranking for each spell as used in a door trap.

Another solid addition to the Dungeon Dressing series, and well worth the price of admission folks, a solid 5 star rating not only deserved, but earned. Gift Certificates
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