Shadowglade: Hearth & Home (PFRPG) PDF
Neo Productions Unlimited
Supernatural suspense, horror, and action await the unwary in Shadowglade! 500 years ago, the world ended. More than that, it was forgotten, the minds of those alive scoured clean of knowledge, history, and identity. In the intervening years, society has rebuilt as best it could, new alliances have been forged and blood-sworn enemies made as the surviving nations have begun to rediscover their roots. Out in the wilds and darkness, however, not all that lurks is friendly...or human...or even alive.
The world of Shadowglade mirrors our own, modeled after central Europe, a little more specifically France and Germany. Small settlements dot the land every several miles, separated by dense dark woodlands. Farmers eke out a living from the disquiet land and peddle their wares in town, while a handful of craftsmen toil to sell enough product to put a sparse dinner on the table for them and their loved ones.
Our historical world had a great deal of difficulty in these times but the folks of that era survived without magic, without scads of adventurers to flood local coffers with cash. Shadowglade seeks to emulate that world more than one of traditional sword and sorcery; to help Game Masters exploring this realm we have composed Hearth & Home, a collection and expansion of OGL and original material to assist in world building. Culled from several sources, both gaming and historical, and tweaked for a Shadowglade flavor this guide includes a number of helpful charts, tables, and topics to build your own settlements for Shadowglade or any other fantasy realm!
To help complement and enforce this, Shadowglade is an E10 (Epic 10) campaign setting; gameplay is capped at the 10th level, keeping gameplay in the lower, gritter levels and leaving high-level threats a very real danger and making players and GMs explore more unusual avenues to tackle dangerous and deadly threats.
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Low level spell combos,
Are there any enhancement to hlep with bludgeoning.,
6-12 On Sharrowsmith's Trail,
Fluff Text vs. Mechanics?,
Strangler, Loss of Unarmed Strike issues,
Goofus and Gallant,