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The Firemaker (PFRPG)

****( ) (based on 2 ratings)
The Firemaker (PFRPG)

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The Firemaker (PFRPG)

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A Pathfinder Roleplaying Game adventure for 4-6 characters of level 1.

Goblins have been raiding the crops and livestock of “Pig’s Trotter” for the last few weeks now. Nobody knows where they’ve come from or what they’re doing here but local farmers are sufficiently displeased with their activities to have offered a 200gp reward to have them stopped.

Sounds like a nice little job for a neophyte group of adventurers out for their first taste of fame and glory. “I mean it’s just a Goblin-Bash, right? What could possibly go wrong …”

Four Dollar Dungeons are standalone adventures designed to be logical, entertaining, challenging and balanced, and easily integrated into any campaign world.

Each adventure has enough material to last two to three playing sessions and enough experience to raise four characters of the appropriate level up by one extra level. Treasure is commensurate with the encounter challenges faced. Scaling information is included for adventuring parties of five or six.

Although "The Firemaker" begins in a small village, most of the action takes place underground.

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Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

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Product Discussion (12)
Paizo Employee Webstore Gninja Minion

Now available (and welcome, Four Dollar Dungeons)!


And reviewed here on d20pfsrd.com, submitted to Nerdtrek and sent to GMS magazine. Cheers!


Now with unlabeled maps!


Do they have a website or anything?


Not that I know of. But I know what's coming up next...

Dark Archive

I'm just a one-man band. My web site is what you see here and its partner at d20pfsrd.com

Richard

Paizo Employee Webstore Gninja Minion

Free Preview PDF is now available!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

One review, ready, willing and able!

Dark Archive

1 person marked this as a favorite.
Chemlak wrote:
One review, ready, willing and able!

Thank you very much for your review which I thought was very fair, very reasonable and very well written.

I'm pleased you liked the maps. I don't consider myself any way a good map maker but I do the best I can. I will have to revisit it for the mistakes, though, and release an update.

Your point about "read-aloud text" embedded within the GM text is something I struggle to get right. I don't like read-aloud text either, because I think it makes the adventure feel like a narrative with a rigid progression, and it sort of straight-jackets the GM, but I know you have to try to make life easier for the GM too and I'm constantly trying to think of ways of presenting my prose so that the GM can:

a) easily find the bits to read aloud to players,
b) easily find the rules-related bits when the players start doing things, and
c) be able to read the prose from start to end in a way which flows and conveys the feel of the place.

It's quite a challenge!

With encounter balance, it's a funny thing because you have to present the right number of encounters at the right CR level to give your PCs enough experience to go up a level. That tends to be around the 4/6/2/1 spread for APL/APL+1/+2/+3 or 1/2/3/4 for a level 1 party. That spread gives you 13 encounters, which I tend to think is about right. However, you're right that in these early days I was a bit tough. More recently I've gone for the approach of designing over-CR for in the APL and APL+1 region, leave APL+2 as they are and helping out with the APL+3.

It's all a balancing-act / continuous learning thing and feedback, like yours, is very appreciated.

I think I can see that what I set out to do more than anything else, provide "real" (as much as possible) characters and places, resonated well with you as they did / continue to do with Endzeitgeist. That's what I enjoy about the game the most - it's what gives me that fantasy escapism that's so addictive in FRPGs. And in essence that's what I try to share that with the GM when I write - to tell them what's going on and why as if somehow the modules was "real" (as much as possible).

This was my first attempt and I think / hope I've got better as time's gone on. Once again thank you for taking the time to write this review, and I'm really pleased that you ran it. If you would like a review copy of any other of my adventures then please drop me a PM.

All the best

Richard


Pathfinder Roleplaying Game Subscriber

Richard, thanks for the feedback on my review: I think it's the longest one I've written, and I tried hard to stick to my usual format (I'll leave the massive breakdowns to Endy and Malwing). You have a real eye for interesting characters, I love your writing style, and some of the quality of life additions were an absolute godsend.

Not being an author, but being an experienced GM, I've seen every sort of read aloud text, and I know what I like. I agree that finding the balance is a tricky thing, and what I want is a short, punchy, first-impression spiel to give to the players, followed by the GM details. If you want, I'll pull a room from this module and tweak it to show you what I mean.

One more thing, since I mentioned the QoL additions: those room summaries that give the encounter/trap/DC details? Awesome.

More later, got to get back to work.

Dark Archive

Chemlak wrote:

Richard, thanks for the feedback on my review: I think it's the longest one I've written, and I tried hard to stick to my usual format (I'll leave the massive breakdowns to Endy and Malwing). You have a real eye for interesting characters, I love your writing style, and some of the quality of life additions were an absolute godsend.

Not being an author, but being an experienced GM, I've seen every sort of read aloud text, and I know what I like. I agree that finding the balance is a tricky thing, and what I want is a short, punchy, first-impression spiel to give to the players, followed by the GM details. If you want, I'll pull a room from this module and tweak it to show you what I mean.

One more thing, since I mentioned the QoL additions: those room summaries that give the encounter/trap/DC details? Awesome.

More later, got to get back to work.

Thank you too. Your review was great to read.

With respect to your offer, I would like to see what you think of some of my later work. For example I struggled a little bit with this concept with Dance Macabre and ended up putting some parts of the room descriptions in bold, so you're more than welcome to look at that one.

Or, really, any other, according to your fancy and GMing needs. The Firemaker is quite short and not as detailed as any of my later adventures. As Endzeitgeist has pointed out in his reviews, my adventures are all quite different from each other, as I gradually move around tackling different aspects of the FRPG genre, so hopefully you can find something you'd be interested in next. I would love to hear then how you feel that side of my writing has progressed.

All the best

Richard


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I will definitely grab you for a later adventure!

Not right now, though, my reviews are a little backed up, but as soon as I've cleared off my next couple I'll be in touch.

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