The Genius Guide to Horrific Haunts (PFRPG) PDF
Rogue Genius Games(based on 2 ratings)
Haunts, first introduced in the Pathfinder Roleplaying Game: GameMastery Guide, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It’s one thing to tell players the walls of an old crypt are bleeding, and quite another when the blood is accompanied by a horrific shriek and you inform the players they each need to make a save against fear. However, like any new rules system, haunts could only receive so much support when first introduced.
The Genius Guide to Horrific Haunts is designed to expand the options available to a GM who wishes to employ haunts, offering a bit of advice on the effective use of haunts, provide a few new options that can be applied to any haunt, and give a few new ready-to-go haunts for a GM to add immediately to a campaign.
Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (2)
Superheroes or Novel,
Item Creation Feats in Organised Play,
How do you feel about GMPCs?,
My cleric's dead, and now my party does not know how to operate a Forge!,
Redcelt's Game of Thrones in Brevoy,
Mystic Theurge and Pathfinder Unchained?,
[PBP][CORE]Thornkeep level 2. The Forgotten Laboratory (2-4) - ASAP,
Frost Mages kite everything to death... ="(,
One Magical Afternoon,