|Paizo Pathfinder® Paizo Games|
|Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products|
Pathfinder Society Scenario #7–00: The Sky Key Solution (PFRPG) PDF
Pathfinder Society Scenario #6–22: Out of Anarchy (PFRPG) PDF
Pathfinder Society Scenario #6–97: Siege of Serpents (PFRPG) PDF
Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF
Pathfinder Society Scenario #6–15: The Overflow Archives (PFRPG) PDF
Viridian Legacy: The Wasting of Duny Slough (PFRPG) PDF
Headless Hydra Games(based on 1 rating)
Life in Duny Slough has always been hard. On the frontier of land that falls within the protectorate of Mor Aldenn, Duny Slough is deep within the Spindlewood Marsh, moving deeper each season. Annually with the thawing of winter, the huts and wicker-halls of Duny Slough are rebuilt atop one of the marsh's great peat bogs. Peat is then harvested until the first frost, when the village is again abandoned, only to be rebuilt in a new location the following spring. The gleaners of Duny Slough, mostly halflings, are no strangers to hardship so deep in the Spindlewood Marsh. Regular encounters with savage lizardfolk tribes and gargantuan serpents are commonplace and there is always the threat of bog giants, witches and their familiars, hags, and worse. The gleaners endure as they always have, their peat fertilizes fields and lights hearthfires throughout the region, their way of life a delicate balance of industry and adventure.
"The Wasting of Duny Slough" is the first chapter of the Viridian Legacy Adventure Path. Viridian Legacy takes place in the world of Mor Aldenn, City of Mages. Though all the information needed to run this adventure is contained here, additional resources for the setting are available in the Mor Aldenn Setting Guide. Though this adventure can serve as a stand-alone adventure in any home campaign, its primary purpose is to introduce players to the Mor Aldenn campaign setting, and it's assumed the players and GM are interested in exploring this setting throughout the Viridian Legacy Adventure Path.
40 pages, written by Thomas Baumbach and Ron Lundeen, with a shortstory by Jason Kimble. Cover by Felipe Gaona, interior by Bruno Balixa and Carlos Torreblanca. Maps by James Hazelett.
Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (1)
Dealing with "Totally" trustworthy characters.,
The Cipher - A Pillars of Eternity Class Conversion,
#6-14 Kaava Quarry,
GM loves mind control; PC choice,
Horses and panic,
Ultimate Campaign Kingdom Tracking Spreadsheet,
Additional Resources Updates,
Elven Branched Spear and Half-Elves,
What are you listening to as you browse the message boards?,