|Paizo Pathfinder® Paizo Games|
|Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products|
Pathfinder Adventure Path #91: Battle of Bloodmarch Hill (Giantslayer 1 of 6) (PFRPG)
Pathfinder Module: Daughters of Fury (PFRPG)
Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: The Golden Guardian (PFRPG) PDF
Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: Kaava Quarry (PFRPG) PDF
Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (PFRPG) PDF
Pathfinder Society Scenario #6–10: The Wounded Wisp (PFRPG) PDF
Pathfinder Society Scenario #6–08: The Segang Expedition (PFRPG) PDF
Viridian Legacy: The Wasting of Duny Slough (PFRPG) PDF
Headless Hydra Games(based on 1 rating)
Life in Duny Slough has always been hard. On the frontier of land that falls within the protectorate of Mor Aldenn, Duny Slough is deep within the Spindlewood Marsh, moving deeper each season. Annually with the thawing of winter, the huts and wicker-halls of Duny Slough are rebuilt atop one of the marsh's great peat bogs. Peat is then harvested until the first frost, when the village is again abandoned, only to be rebuilt in a new location the following spring. The gleaners of Duny Slough, mostly halflings, are no strangers to hardship so deep in the Spindlewood Marsh. Regular encounters with savage lizardfolk tribes and gargantuan serpents are commonplace and there is always the threat of bog giants, witches and their familiars, hags, and worse. The gleaners endure as they always have, their peat fertilizes fields and lights hearthfires throughout the region, their way of life a delicate balance of industry and adventure.
"The Wasting of Duny Slough" is the first chapter of the Viridian Legacy Adventure Path. Viridian Legacy takes place in the world of Mor Aldenn, City of Mages. Though all the information needed to run this adventure is contained here, additional resources for the setting are available in the Mor Aldenn Setting Guide. Though this adventure can serve as a stand-alone adventure in any home campaign, its primary purpose is to introduce players to the Mor Aldenn campaign setting, and it's assumed the players and GM are interested in exploring this setting throughout the Viridian Legacy Adventure Path.
40 pages, written by Thomas Baumbach and Ron Lundeen, with a shortstory by Jason Kimble. Cover by Felipe Gaona, interior by Bruno Balixa and Carlos Torreblanca. Maps by James Hazelett.
Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (1)
Anyone else happy about their item?,
Crafting magic items a above your caster level,
So far I've seen....,
What is the point of a Geisha bard?,
Help me write a Paladin's code,
Clockwork Bloodrager Bloodline,
List of Items!,
How does one get an invite?,