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Viridian Legacy: The Wasting of Duny Slough (PFRPG) PDF

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Life in Duny Slough has always been hard. On the frontier of land that falls within the protectorate of Mor Aldenn, Duny Slough is deep within the Spindlewood Marsh, moving deeper each season. Annually with the thawing of winter, the huts and wicker-halls of Duny Slough are rebuilt atop one of the marsh's great peat bogs. Peat is then harvested until the first frost, when the village is again abandoned, only to be rebuilt in a new location the following spring. The gleaners of Duny Slough, mostly halflings, are no strangers to hardship so deep in the Spindlewood Marsh. Regular encounters with savage lizardfolk tribes and gargantuan serpents are commonplace and there is always the threat of bog giants, witches and their familiars, hags, and worse. The gleaners endure as they always have, their peat fertilizes fields and lights hearthfires throughout the region, their way of life a delicate balance of industry and adventure.

"The Wasting of Duny Slough" is the first chapter of the Viridian Legacy Adventure Path. Viridian Legacy takes place in the world of Mor Aldenn, City of Mages. Though all the information needed to run this adventure is contained here, additional resources for the setting are available in the Mor Aldenn Setting Guide. Though this adventure can serve as a stand-alone adventure in any home campaign, its primary purpose is to introduce players to the Mor Aldenn campaign setting, and it's assumed the players and GM are interested in exploring this setting throughout the Viridian Legacy Adventure Path.

40 pages, written by Thomas Baumbach and Ron Lundeen, with a shortstory by Jason Kimble. Cover by Felipe Gaona, interior by Bruno Balixa and Carlos Torreblanca. Maps by James Hazelett.

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Product Discussion (13)
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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Any chance for a content breakdown?
Expected levels (is it a 1-16 levels AP)?
Expected party composition?

The description of a locale is pretty climactic, I would like to know a little more about the genre, the length of each of particular part etc.

Regards,
Ruemere


Hey Ruemere, thank you for taking an interest in our new adventure path! I can recommend checking out our two free products, the Viridian Legacy Player's Guide and GM's Guide, which should give you the answer to some of your questions.

The idea is that each chapter should give the PCs a level, so by chapter 12, they should be around level 13 and ready for the great finale.

This adventure path is centered around Mor Aldenn - the City of Mages, and is designed to give the PCs insight into this setting. They start outside the city, in a very dangerous and famous plocation called the Spindlewood Marsh, but quickly move into the city itself. During the various chapters, the PCs are also "forced" to travel to the surrounding lands in search of answers and even visit a couple of extremely fantastical locations, like a dream/ghost world and even get to do some time travel (I should probably have screamed spoiler alert here... so I hope you are thinking of running the adventure path).

The basic idea is that the PCs follow in the footsteps of the Exalted Champions, haunted by the past in the form of the Cult of the Wyrmmother. They are actually looking to find the bones of the wyrmmother, before the cult finds them... if the cult finds them, they will be able to summon the Wyrmmother who will wreck havoc on Mor Aldenn. However, there are many forces at work here, like the demi-god, Grey, and perhaps even Mor Aldenn's greatest enemy, the Night Hag.

During their adventures, the PCs unlock the mystery of the Legacy of the Exalted Champions, which are basically, a bunch of really cool intelligent items that the PCs gets to experience up close.

You wont find a chapter-by-chapter breakdown, but the GM's Guide will explain all the background information about the Exalted Champions and their past deeds, along with presenting their Legacy.

I hope you'll give it a chance.

- Axel

Andoran

bought this and past stuff. Using it with my kingmaker stuff. it fits real well where mivon is in the river kingdoms. just slide mivon over to fill in the area above galt, that if you match the maps up needs to be filled.

I am enjoying your products and hope to soon use one of the green cults cr 9 encounter on my players who just killed a green dragon right before i got the gm guide.
I hope that y'all come out with these chapters pretty quick. if this had been out 3 months ago i would have used in my starting of kingmaker from the south game. will definitely start adding these to my world though.


Thanks jjaamm, I appreciate the compliments! What any publisher and writer wants to hear is that his products are being used in games... this is what we make the work for.

I could have published this 2 months ago, but I also have a real job and this is just a hobby of mine, however, we are working hard at making chapter 2 and 3 available soon.

You should also expect a small monster book from Headless Hydra Games... soon.

- Axel


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Very interesting.

I'll have a look.

Regards,
Ruemere

Contributor

ruemere wrote:

Very interesting.

I'll have a look.

Regards,
Ruemere

Please do, and let us know what you think!


And reviewed here, on DTRPG, sent to GMS magazine and submitted my review to Nerdtrek. Cheers!


Well, these days I have to think about how to best use my time, End, adding bookmarks, making a printer-friendly version, player-friendly maps and a pdf of "reasonable" size will take me much longer than its worth. Nothing, as you may know, is free. Bookmarks and player-friendly maps would cost more, and a printer-friendly pdf and a better size would have meant at least 3 more weeks of work.

Sadly, the state of 3pp is pretty bad and I can tell you that none of Headless Hydra Games' products have ever made the money back that I spent on them, so all this work I do with little to gain from it, which is absolutely fine by me, I just love it, but to expect me to make a 100% professional product, when I am a 100% amateur, is maybe not fair at all.

So, while it may piss you off that these minor things are missing, it's an absolutely necessity for me. I would gladly go the extra mile, if it was even remotely worth it, but sadly it isn't.

So, sorry to piss you off, but I'll be glad to settle for a (somewhat sour) 4-star review. In all honesty, I think you are trying to make a statement here, with your rhetoric, instead of acknowledging all the work that has actually gone into this fairly cheap product. Not many 3pp would deliver a product of this high quality, with such beautiful maps and artwork and incredible writing.

But... thanks for the review. I am glad that you liked the adventure.

Contributor

Endzeitgeist wrote:
And reviewed here, on DTRPG, sent to GMS magazine and submitted my review to Nerdtrek. Cheers!

Thanks, End, for the review!


Brekkil, I'm sorry to hear that your products are not selling that much and I'm even more sorry my rhetoric rubbed you the wrong way - I consider the "Wasting of Duny Slough" a great module only held back by the lack of bookmarks/player-friendly maps etc. I completely get that you don't do this for gain or profit and thus don't wish to/can't spend as much time on it.

The thing is, I can't use two different kinds of rating systems for "professionals" and "amateurs" (whether there is such a thing as "Professional" in 3pp is debatable) and if a given module that would otherwise be stellar has shortcomings, I feel obliged to mention them, even if I'd rather concentrate on the positive side of things.

I did write that I'd love "to write the glowing recommendation the module deserves" and content-wise I did. If anything, I did not want to kick you in the teeth, but rather motivate you to further improve and make this module truly gleam. I'm sorry it didn't work.

All the best,
EZG


I dont want another system for amateurs, because frankly, I think my products can stand there with the best of them (like paizo), but as you know products from various 3pp come in different chapes, from people who use no art, to people who use clipart and to publishers, such as myself, who ALWAYS spend a lot of money on new and beautiful artwork. Even though we are rated the same, you could give a product without artwork or one using clipart, a 5-star review. So, either you dont care that much for new art, colour covers, maps etc., or you do indeed have two standards from which you rate.

You've mentioned these things before, and if I could, I would provide these things, but I dont have the money to buy professional programs which to make my products and must therefore rely on open source programs, such as scribus.

And as far as player-friendly maps and a printer-friendly version goes, if this has become the standard then I am awfully sorry, because I certainly dont have the money for these. Some cartographers might provide a map without numbers and labels, but to make an entire book without any backgrounds, illustrations and maps, that would require much more work, as you can't just remove them, you have to make a whole new layout.

You know that I value your oppinion and all the work that you put into a review, but yes, your last section did indeed rub me the wrong way because I think it was quite unfair. I believe that this product has things that more than outweighs the few negative things about the product.

- axel


Again, I apologize if my review rubbed you the wrong way. It is still a 4-star review. Yes, the writing is 5-star level, I mentioned that.

And yes, your cartography is superb. The thing is, this superb cartography doesn't help me if I can't show it to my players without breaking immersion. As far as I know, there are layers for pdfs and when making maps, you could make the numbers/trap signs one layer of the map. 0onegames is famous for their layered maps and several other publishers do it just like that or include a numberless version of the maps at the end of their product.

And yes, I have rated clipart-books 5-stars, since it did not impede me using the book, which the lack of player-friendly maps in an adventure does. The same goes for bookmarks: I don't complain about 4-page pdfs having no bookmarks, but full-blown modules should have them. I even complained about that and rated down the Slumbering Tsar-installments that lacked them.

So no, I don't have different standards for products per se, I have different standards for TYPES of product. I'd e.g. loudly and vocally complain about monster-pdfs with bad artwork or none at all and the quality of artwork factures in my final verdict.

This is a beautiful module, but there's no print option, so I can only buy the pdf. This means I have to print it out. Which drains my printer more than it should due to the lack of a printer-friendly version. I could run it on my laptop instead, but navigation is less than optimized due to the lack of bookmarks. No matter how I try to look at it, that's a mayor flaw in my book and one I feel that impedes my enjoyment of the module. If the file was at least bookmarked, I would have grumbled about the player-friendly maps and settled for a final verdict of 4.5 and rounded up.

Perhaps a layout with layers (like the one of the Zeitgeist AP by EN Publishing) would be an option? The layout is still beautiful, but if you want, you can strip background, borders etc. and print out just text, all without having to do 2 layouts.

I still stand by my verdict and don't consider it unfair and I hope you don't take this personally. Since you seem to have taken personal offense regarding my rhetoric, I do apologize for that. It was neither my intention, nor my desire to attack you in any way.

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