|Liz Courts Contributor|
|1 person marked this as a favorite.|
These are spectacular! My favorites are:
Competent Cohort: ability score bonuses to your cohort!
Rule of Might: Allows Strength to be used in place of charisma for determining your Leadership score. Whaaaa! Now all those barbarian king/queens make sense.
Lots of really cool feats in here, some that look like they would work best in a kingdom-building game with a lot of follower usage, or on an NPC leader. Worth every penny.
Dotting for further investigation, and also because I love dots!
If you put dot in the title, I will buy it, and force all my friends to buy it on pain of dot!
|Abandoned Arts RPG Superstar Season 9 Top 32|
Thanks for your review, Endzeitgeist.
A copy paste error... mortifying! I guess it had to happen sooner or later, alas. Needless to say, I'll have it repaired ASAP.
One quick nit-pick: Inspire Obedience grants a bonus on initiative checks, not saving throws. : )