Feats of Strength (PFRPG) PDF

3.50/5 (based on 2 ratings)

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The "More Feats!" line of PDFs introduce a single page of themed feats for use with the Pathfinder Roleplaying Game. Every PDF contains a full page of high quality content (no fluff or filler)!

Feats of Strength includes eight new Strength-based feats: Break Bonds, Crushing Disarm, Gentle Giant, Headlong Charge, Master of Disaster, Sap Strength, Sucker Punch, and Smashing Blow.

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3.50/5 (based on 2 ratings)

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An RPG Resource Review

4/5

Living up to its 'No full or filler' billing, this product consists of a single page containing eight feats that all capitalise on a character's strength. Most, but not all, have a set strength threshold requirement, but all give a strong character extra options to develop the ways in which he uses his strength to his advantage.

Aging gamers such as myself will remember how AD&D characters had a bend bars/lift gates rating based on their strength. I wrote some house rules (which saw the light of day in an obscure journal) to extend these to the art of escapology... and now here's a feat to the same end, Break Bonds! Powerful characters (you need an STR of 17+) can use this feat to gain a bonus to attempts to break free of any restraints, with the added bonus of intimidating any opponents who see this occur. Neat.

If your aim is to use massive strength in combat, you might wish to consider Crushing Disarm, Headlong Charge or Smashing Bow depending on your particular combat style. More sneaky characters may prefer Sucker Punch, while those who like causing mayhem in general can take Master of Disaster - any time your blow misses your opponent, you can roll again to smash any nearby inanimate object instead!

For magic-using characters, there is Sap Strength, which allows any strength-related damage that your spells do to be leeched to restore damage done to your own strength (or your hit points if your strength is fine). Finally, those characters who prefer not to use great strength to intimidate and bully can take Gentle Giant, and use the endearing aspects of being responsible about being strong to enhance their interpersonal relationships via a boost to Diplomacy checks.

An interesting if mixed bag of strength-related feats giving scope for characters who rely on their physical prowess to develop it in different directions to suit their style.


Mixed bag of feats with some great ones

3/5

All right, you know the Bullet Point format: 3 pages, 1 page front cover, 1 page SRD, leaving 1 page of content for 8 feats, so let's check these out!

-Break Bonds: +4 to str-check to break free from restraints, also allows you to demoralize foes witnessing the event.

-Crushing Disarm: When disarming a weapon when unarmed, you may also sunder it.

-Gentle Giant: Needs to be large or larger,+4 to diplomacy-rolls and a reroll for every size category they are smaller than you. Cool idea!

-Headlong Charge: Combine Vital Strike (and its derivative feats) with a charge, but incur a -4 penalty instead of -2. I'm not sure I like the possibility to combine these two attack options and until I've done some extensive field tests, would be wary of this feat's potential for power gaming.

-Master of Disaster: Now this is where I'm SURE I don't like the feat: Whenever you miss an opponent with a melee attack, you may instead launch an attack against an unattended object with the same attack modifiers. I get what this feat tries to do, but honestly, fighting smart by e.g. destroying environments should be a conscious option, not the by-product of a failed attack, much less as a free action. Two thumbs down - not gonna happen in my campaign.

-Sap Strength: When dealing str-damage via spells or spell-like abilities, you may convert one point of said damage to drain and heal a corresponding amount of str-damage you suffered or alternatively heal 1 HP for every point of str-damage or drain you inflicted. Ok feat, though I would have preferred a general type of feat for this type à la "Choose one attribute..."[...] "This feat can be taken multiple times..."

-Sucker Punch: You are a gorgeous woman in a 13-year-old's fan fiction gone big screen. All men are rapists and evil and your game has lost any semblance of narrative cohesion. Wait, no, sorry, drifted off there. When making an unarmed attack vs. a foe that is denied his/her/its dex-bonus, roll damage twice and take the better result. Also increase crit multiplier by one. Cool feat!

-Smashing Blow: As a standard action, make a melee attack with your two-handed bludgeoning weapon against a single five-foot square within your reach. You hit all enemies therein and if there's a swarm, you deal normal damage to it. HALLELUJAH! This feat is genius and awesome and something that should have been done ages ago to counteract the dependence on casters and flasks of alchemist's fire to combat swarms effectively at lower levels. Also rather cool: While you automatically hit on a natural 20, the attack is too imprecise for a critical hit, ensuring there's at least a modicum of tactical choice involved when using this feat.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to Abandoned Art's no-frills two-column standard and the pdf comes with no bookmarks, but needs none at this length.
8 feats of strength and how are they? Well, at least for me, differing in quality: Where crushing disarm is a godsend for the type of character that is on a pacifist bent (Monks disarming foes, then destroying their weapons) and smashing blow is almost a necessity design-wise, there also are feats herein that are less impressive: Master of Disaster leaves a shallow taste in my mouth and the combination of charges and vital strikes also is something I personally am wary of design-wise. Gentle Giant is a godsend for players or NPCs playing a large race that also happens to be the party's social monkey and Break Bonds on the other hand is oddly specific in its benefits. While cool, how many times do you actually get to break bonds? Capturing player characters alive ONCE without the players feeling railroaded is hard enough. For this feat to makes sense you would have to do so multiple times. Not sold. Sucker Punch on the other hand is a neat feat. So where does this leave us? With some good feats, some very specific mediocre ones and some I personally would advise against using in your campaign, making this the epitome of a mixed bag for me and thus a prime candidate for a final rating of 3 stars.

Endzeitgeist out.


Contributor

Now available!

RPG Superstar Season 9 Top 32

Thanks, Liz!

To all buyers: is Gentle Giant not the cutest feat ever? : P

Daron Woodson
Abandoned Arts


And reviewed here, on DTRPG and sent to GMS magazine. Cheers!


I can see that you gave it 3 stars but I can't read the review.


:( None of my reviews today show, that has to do with the server-maintenance, I guess. I'll check back tomorrow and if the reviews still don't show, I'll bug Liz.

(If you don't want to wait, drop me a pm and I'll send you the review)


I can wait. I already bought this. I have a feeling you see many of the same things I see. I was mostly curious. Unfortunately, I will have to slow down on my 3pp purchases for a while. Too many other things need my attention right now.

RPG Superstar Season 9 Top 32

Endzeitgeist's review is visible on DriveThruRPG, and amounts to this, if I may paraphrase:

Gentle giant and Smashing Blow are great, Master of Disaster is bad, and Endzeitgeist did not care for the film Sucker Punch (but he likes the feat just fine). : P

I hope the review-viewing glitch gets worked out soon, and thanks for the review, Endzeitgeist.

Daron Woodson
Abandoned Arts

RPG Superstar Season 9 Top 32

Thanks for your kind review, Megan!

Daron Woodson
Abandoned Arts


I have to agree with Endzeitgeist that Headlong Charge may be problem at higher levels. A 16th level paladin with spirited charge, greater vital strike, and headlong charge is going to do a lot of damage on smite evil on a lance charge. 3*d8 + 3*dmg (spriited charge) + 3*d8 (greater vital strke) and if crits 2*d8 + 2*dmg. I ptiy the poor, ancient red dragon at the receiving end of this charge.

BTW, I begged Jason B for such a fit so I could do the above.

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