It’s happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you’ve forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.
Such problems are a thing of the past with the NPC Codex. Inside this tome, you’ll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you’re planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.
Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 320-page Pathfinder RPG NPC Codex includes:
Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.
Tactical suggestions for every character, ensuring that you get the most out of each individual’s gear and abilities in a fight.
Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.
Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.
Animal companion statistics for druids and rangers, from level 1 through level 20.
Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.
Encounter groups for conveniently crafting battles on the fly.
AND MUCH, MUCH MORE!
Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor
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Thanks for the heads-up. I cancelled my subscription after Serpeant's Skull since I'm still playing the Kingmaker campaign. I couldn't keep up. I buy a lot of Paizo gaming material and 3rd party items, so renewing the subscription commitment doesn't fit my plans at this time.
Thanks for the heads-up. I cancelled my subscription after Serpeant's Skull since I'm still playing the Kingmaker campaign. I couldn't keep up. I buy a lot of Paizo gaming material and 3rd party items, so renewing the subscription commitment doesn't fit my plans at this time.
Entirely fine if it doesn't meet your needs and not trying to pressure you at all, but you're aware that the Pathfinder RPG subscription and Pathfinder AP subscription are two different things, right? Subscribing to the RPG line gets you the three-ish books per year in the rulebook/accessory line, not the monthly AP issues.
Downloaded my pdf. I've only skimmed it so far, but I have to say this book has some of the best character art I've ever seen. It's pretty much universally fantastic. I think there's one piece I remember seeing elsewhere, but it's great so I don't mind.
My only complaint about the art is that it doesn't always match the NPC that it's under. There can be a bit of a disconnect.
When you say that we get Iconics from 1-20? Is that only the Core Iconics? or do we get Seytiel and his cohorts from the Non-CRB books?
Just the core class iconics.
If you want to get SUPER technical, Seytiel premiered as a Core Iconic as the iconic multiclass character.
Of course, he's almost exclusively used as the iconic magus now, so I'd be very surprised to see Seytiel in the NPC Codex.
Sean K Reynolds wrote:
Mikaze wrote:
Are all of the NPCs in the book straight-classed or are there some multiclassed examples available?
The prestige class characters are multiclassed, but the others are all single-classed.
There are PRESTIGE CLASS CHARACTERS in this book?
...
You care! You really DO care about Prestige Classes!
Kcinlive wrote:
Downloaded my pdf. I've only skimmed it so far, but I have to say this book has some of the best character art I've ever seen. It's pretty much universally fantastic. I think there's one piece I remember seeing elsewhere, but it's great so I don't mind.
My only complaint about the art is that it doesn't always match the NPC that it's under. There can be a bit of a disconnect.
-Kcinlive
Lucky! I'm an East Coaster, so I usually have to wait longer for everything. :(
My only complaint about the art is that it doesn't always match the NPC that it's under. There can be a bit of a disconnect.
Can you give me an example of this?
Page 132 - Swamp Ranger
Good picture, but why is there a shark behind him? It looks like it's implying that it's his animal companion. Why would a shark be in a swamp?
I think the problem here is that the picture matches the description of the NPC, but the NPC doesn't necessarily match the description of the "Swamp Ranger".
Page 177 - Ice Mage
Nothing in this picture says "Ice Mage". My first instinct would be druid.
Having looked over the book again, I think this is less of a problem then I had originally thought. I think it's simply a matter of personal taste.
-Kcinlive
Edit: Have a mentioned that the art is amazing? It makes me want to play these characters.
Yeah, it is odd that he'd have a shark companion in the swamp. But it would be pretty badass to have a shark in the swamp...
Hmm. The original art description for the ice mage (I assume you mean page 171, not 177)her was "water specialist," though her original writeup does focus more on ice.
Yep, those are weird. Some of this art did come in late, though—too late to make significant changes—so that may have been the case for these two illos.
Anyway, I'm glad you like the book and the art, despite weirdness like that. :)
I'll be picking this up in both PDF and in hard copy at the FLGS. I know I'm in the minority, but I love that these NPCs are built using only the Core Rulebook.
I'll be picking this up in both PDF and in hard copy at the FLGS. I know I'm in the minority, but I love that these NPCs are built using only the Core Rulebook.
Sometimes having a small selection of toys in your sandbox forces you to be far more creative than if you had every color, size, make, and model of toy available.
I'll be picking this up in both PDF and in hard copy at the FLGS. I know I'm in the minority, but I love that these NPCs are built using only the Core Rulebook.
I hope you're in the minority, because I'd love to sell a ton of copies of an "Advanced NPC Codex" with all the bells and whistles some time in the nebulous future... ;)
I'll be picking this up in both PDF and in hard copy at the FLGS. I know I'm in the minority, but I love that these NPCs are built using only the Core Rulebook.
I hope you're in the minority, because I'd love to sell a ton of copies of an "Advanced NPC Codex" with all the bells and whistles some time in the nebulous future... ;)
Wait, you want to sell me MORE super awesome tools that reduce the amount of work I need to throw into preparing a game?
My only complaint about the art is that it doesn't always match the NPC that it's under. There can be a bit of a disconnect.
Can you give me an example of this?
A number. Okay. There are a number of Sorcerers and Wizards wearing armor which isn't represented in their stat block:
Sorcerers:
The bramble sorcerer on 162
Storm Sorcerer on 163
the Azure Bolt Sorceror on 170 has some sort of ice axe and neither equipment or spell to explain such a thing (also she's electric themed and dressed for the depths of winter)
The Aforementioned Ice mage on page 171 is dressed for what seem like jungle adventures. or at least much warmer weather than I'd normally expect an ice mage to venture into.
Wizards:
the Deep Marshal wizard on 191 is wearing full plate and wielding a warhammer (the weapon at least is in her statblock).
The grand Necromancer on 193 seems to be clothed in bone armor of some sort, odd for a wizard, but at least fitting the theme of necromancer.
Monks:
The Cruel Devotee on 98 is wearing a blindfold over his eyes despite being unable to blind-fight.
The harrying Brute on 99 is weilding a Sai and a sword of some type, despite a dagger in his statblock, and no sword anywhere near it.
The cautious hunter on 101 has some sort of flaming fists and at least one spiked knuckleduster (also on fire), despite no ability to elemental fist, or flaming amulet of mighty fists.
Paladin:
The Forge Rider on Page 119. He's Dual Wielding Greataxes (two handed weapons) despite his statblock stating his has an Urgrosh. he looks incredibly awesome though.
There are some more here and there. but those were the most glaring to me. That said! The art as a whole in this book is extremely awesome! Aside from a few gnomes and halflings that look disturbingly like bobbleheads, I think I enjoyed almost every single picture in here. Especially the Fiery Dragonkin Sorcerer on page 174.
I'll be picking this up in both PDF and in hard copy at the FLGS. I know I'm in the minority, but I love that these NPCs are built using only the Core Rulebook.
I hope you're in the minority, because I'd love to sell a ton of copies of an "Advanced NPC Codex" with all the bells and whistles some time in the nebulous future... ;)
Why can't we be both? I love that this is a core only set and I would buy an "Advanced NPC Codex once you do it. I like that the tools keep giving me options rather than lock me into a single path.
Don't get me wrong -- I don't begrudge people an Advanced NPC Codex one bit -- but the choice to have separate books was inspired. It made this particular product into "must buy in hard copy" for me.
Oh lord, I just skimmed my pdf, and I'm loving this book. Tons of great NPC art? Check. Tons of great humanoid enemies? Check. Encounter Tables? Check. Congrats Paizo, this is my new favorite RPG line book.
Oh lord, I just skimmed my pdf, and I'm loving this book. Tons of great NPC art? Check. Tons of great humanoid enemies? Check. Encounter Tables? Check. Congrats Paizo, this is my new favorite RPG line book.
Cut it out! We peon non-subscribers can't buy it yet!
Ah! I waited all day to look at my PDF, and it is GORGEOUS. If the pawns use this art, I might have to get them. Its some of the best character art I've seen in a long time!
Paizo Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
I would say that the only way this could have been better in my mind, is if more entries got the full NPC treatment with RP suggestions and background blurbs.
Sadly, it would have been impossible to fit them in without compromising some of the rest of the awesome (prestige class builds, art, encounter tables, etc.) crowded into this monster of a book.
Ok my two complaints about this book (now that I've read the PDF):
First, none of the advanced classes are here, which I can understand, you want to be able to just use the book without any of the newer classes in here, but it'd still be awesome if there's a future advanced NPC download or something like that. I'd love to see class builds for alchemists and summoners.
Second, and this is my biggest complaint that may not really be a complaint, but WHY are there no good NPCs? With the exception of the paladins and one ranger, there are no good aligned NPCs here. Granted I know you can just swap it on the fly, but it would have been interesting to say see clerics of good dieties, or good aligned rogues or something like that. Is it that heroes are the only good people in the world?
First, none of the advanced classes are here, which I can understand, you want to be able to just use the book without any of the newer classes in here, but it'd still be awesome if there's a future advanced NPC download or something like that. I'd love to see class builds for alchemists and summoners.
This would indeed be awesome for an NPC Codex II. :D
Second, and this is my biggest complaint that may not really be a complaint, but WHY are there no good NPCs? With the exception of the paladins and one ranger, there are no good aligned NPCs here. Granted I know you can just swap it on the fly, but it would have been interesting to say see clerics of good dieties, or good aligned rogues or something like that. Is it that heroes are the only good people in the world?
My guess is the following: 1) most PCs are good-aligned, or at least neutral with good tendencies or objectives, 2) you tend to only need full stat blocks for NPCs that the PCs are expected to fight, and because of that, 3) most PCs tend to get into fights with evil or neutral-aligned NPCs, and therefore statblocks for those NPCs are the most useful to the most GMs. PCs are not the only good people in the world, but the Codex is is not designed as a campaign's White Pages, but as a resource of PC antagonists.
4) It's easy to change the NPC's alignment to something good without affecting its abilities too much, as compared to reworking a "I'm fighting evil" good NPC, who'd require you to swap spells like holy smite.
I really love this book and at first I didn't think that much of it but I am totally happy I got this. The ONLY thing I hope to see in the future (and I am not sure if anyone else mentioned this already, I only skimmed this forum a bit) is a second Codec for base classes and added prestige classes.
That would be utterly amazing to see. Besides, the other iconics need something like this for them too. If that would come out, I would preorder in a heartbeat. Thanks for this book, can't wait for more.
Are there plans to adjust the rules in Pathfinder Society to allow us to use this book when we need a temporary character to play a higher tier session? Right now I think we are currently limited to the 4 basic iconics when we need to do this.
all 1st- and 7th-level pregens will be Pathfinder Society-legal with the caveat that any feat they may possess that is not legal for the campaign cannot be used (I think this only applies to Ezren, who gets Scribe Scroll as a bonus feat). There will be full details on how to use them as pregenerated characters in the November update to the Additional Resources page.
I was a little disappointed about the fact that it only had NPCs using the Core Classes. I would really like to see that "Advanced NPC Codex" that Erik was touting, but at this stage it's at least another year away which is very disheartening. I think that making them together (to follow one another that is, not actually releasing them together) would have been a much better proposition.
My only complaint about the art is that it doesn't always match the NPC that it's under. There can be a bit of a disconnect.
Can you give me an example of this?
A number. Okay. There are a number of Sorcerers and Wizards wearing armor which isn't represented in their stat block:
Paladin:
The Forge Rider on Page 119. He's Dual Wielding Greataxes (two handed weapons) despite his statblock stating his has an Urgrosh. he looks incredibly awesome though.
There are some more here and there. but those were the most glaring to me. That said! The art as a whole in this book is extremely awesome! Aside from a few gnomes and halflings that look disturbingly like bobbleheads, I think I enjoyed almost every single picture in here. Especially the Fiery Dragonkin Sorcerer on page 174.
I noticed a lot of this as well on my flip through (I left the Paladin example in my Quote since it was one that I really raised my eybrows at...)
I was a little disappointed about the fact that it only had NPCs using the Core Classes. I would really like to see that "Advanced NPC Codex" that Erik was touting, but at this stage it's at least another year away which is very disheartening. I think that making them together (to follow one another that is, not actually releasing them together) would have been a much better proposition.
Sure, but then we would have you happy but Bugleyman would be going on a rampage over Paizo shoving non-core material down his respiratory tract.
It's pretty much a "pick your poison" situation.
However, HeroLab will release the NPCs from NPCC for free, so as long as you have the relevant data files you can just swap things out.
I was a little disappointed about the fact that it only had NPCs using the Core Classes. I would really like to see that "Advanced NPC Codex" that Erik was touting, but at this stage it's at least another year away which is very disheartening. I think that making them together (to follow one another that is, not actually releasing them together) would have been a much better proposition.
Sure, but then we would have you happy but Bugleyman would be going on a rampage over Paizo shoving non-core material down his respiratory tract.
Must. Bite. Tongue...
Gorbacz wrote:
However, HeroLab will release the NPCs from NPCC for free, so as long as you have the relevant data files you can just swap things out.
Actually, as long as all you need is to swap out spells and feats it all should be fine - after all, the big bad things you need to calculate (Skills, Saves) don't change.
flash_cxxi, the problem your suggestion is that putting out two books like NPC Codex in quick succession (which is how I understand your suggestion) would most likely kill the good folks at Paizo. Certainly two books the size of the NPC Codex. I can only imagine the time, effort, blood, sweat, and tears put into such a book.
flash_cxxi, the problem with your suggestion is that putting out two books like the NPC Codex in quick succession (which is how I understand your suggestion) would most likely kill the good folks at Paizo. Certainly two books the size of the NPC Codex. I can only imagine the time, effort, blood, sweat, and tears put into such a book.
No no, still the same release timeframe. Just instead of Ultimate Campaign next we'd get the "Advanced NPC Codex".
Please note I've stayed completely out of the mythic threads, despite the fact that I perceive Mythic to be an akward, conceptually redundant bolt-on which is roughly as useful as a bucket of steaming hamster vomit. (Yes, this is silly hyperbole. However, I really do find Mythic to be a solution to a problem that, for me at least, simply doesn't exist).
Believe it or not, I have managed to piece together that not everything is about me. ;-)
Pathfinder Roleplaying Game, Adventure Path, Comics, Battles Case Subscriber
flash_cxxi wrote:
Ravenmantle wrote:
flash_cxxi, the problem with your suggestion is that putting out two books like the NPC Codex in quick succession (which is how I understand your suggestion) would most likely kill the good folks at Paizo. Certainly two books the size of the NPC Codex. I can only imagine the time, effort, blood, sweat, and tears put into such a book.
No no, still the same release timeframe. Just instead of Ultimate Campaign next we'd get the "Advanced NPC Codex".
Expect that in several places Erik has expressed that they weren't totally certain that this book would be a sucess. If they had decided to dedicate the April slot to another NPC book and this had flopped (or tbh, even if it was a middling sucess), there would have been an entire year between books that were more than passingly interesting for players.
Expect that in several places Erik has expressed that they weren't totally certain that this book would be a sucess. If they had decided to dedicate the April slot to another NPC book and this had flopped (or tbh, even if it was a middling sucess), there would have been an entire year between books that were more than passingly interesting for players.
They still may not be totally certain whether this guy is a success. Part of the reason I'm buying it in both PDf and hard copy is to show support for this sort of product. :)
Has the feats:
Craft Magic Arms and Armor, Master Craftsman (Craft [weapons]), Skill Focus (Craft [armor, weapons])
This isn't possible before level 7, due to the requirements of Master Craftsman (5 ranks in a Craft skill) and Craft Magic Arms (level 5 caster, fullfilled by Master Craftsman).
(My gnomish expert blacksmith NPC in Kingmaker is eagerly striving towards his 7th level.)
I like some of the character concepts elsewhere in the book...