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RPG Superstar 2015

Pathfinder Tales: Called to Darkness

****( ) (based on 12 ratings)
Pathfinder Tales: Called to Darkness
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Non-Mint

Add Print Edition: $9.99

Add ePub/PDF: $6.99

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by Richard Lee Byers

Kagur is a warrior of the Blacklions, fierce and fearless hunters in the savage Realm of the Mammoth Lords. When her clan is slaughtered by a frost giant she considered her adopted brother, honor demands that she, the last surviving Blacklion, track down her old ally and take the tribe’s revenge. This is no normal betrayal, however, for the murderous giant has followed the whispers of a dark god down into the depths of the earth, into a primeval cavern forgotten by time. There, he will unleash forces capable of wiping all humans from the region—unless Kagur can stop him first.

From acclaimed author Richard Lee Byers comes a tale of bloody revenge and subterranean wonder, set in the award-winning world of the Pathfinder Roleplaying Game.

Download a free sample chapter by clicking here! (74 KB zip/PDF)

416-page mass market paperback

ISBN–13: 978-1-60125-465-8
ePub ISBN-13: 978-1-60125-466-5

Called to Darkness is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional are a free download (209 KB zip/PDF).

Note: This product is part of the Pathfinder Tales Subscription.

Product Availability


Print Edition: Ships from our warehouse in 1 to 7 business days.

ePub/PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of ePub/PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO8512


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Product Reviews (12)
1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 12 ratings)

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Down the Rabbit Hole... If Rovagug was a cute fluffly rabbit

***( )( )

I'm not quite sure how I feel about this one, while on one hand I enjoyed the adventure and plot of revenge and all the strange and wonderful sights gleamed within it just never snapped me up. As the story goes on various parts and travels seem to lurch up or slog down hapharzardly. This seems to straighten out as it nears the end which has an excellent lead up and plays out wonderfully... For a point, then the ending just sort of happens more or less. Also while not a bad ending its not one I really cared for. I feel at odds that my favourite parts of the book are when the characters are dreamimg, from there they are more alive and more interesting than in all of the rest of the book combined.

Spoiler:

I was extemely let down by Eovath's death. It seemed like there might be a moment of, I don't know, something? Anything? Instead she promptly kills her brother and the whole thing is over. The book doesn't so much grind to a halt as it does slam into it.


Old School Adventure!

****( )

If you ever spent a Saturday morning enjoying the adventures of a family that got whisked away to a strange dimension on a river rafting trip, this is the book for you. Continues a long tradition of Lost World stories, with solid characters and writing. Definitely worth the read.


A worthy ERB effort

****( )

I loved this book. It took my favorite human ethnicity, the Kellids, added my favorite setting, the Darklands, focused on my favorite aspect of that setting, Deep Tolgoth, and worked it all into a fantastic whole.

I've read some negative reviews about the characters lacking depth and being able to hear the dice rolling. I agree, which is why this isn't a 5 star review. However, overwhelming those complaints is a fantastic peek at the world that isn't covered by simply reading a campaign setting rulebook on the subject.

I liked that there was an older protagonist in this novel as well. It is unusual, and a refreshing change.

I would have liked to see more witty banter and, if this was going to be a true ERB novel, the protagonist has to find romance, preferably with someone who despises them from the beginning of the story.

Lady Ssa, which is Ass backwards, was one of the best characterizations of the serpent people I've seen. She felt very Smallville Brainiac to me.

"Lying to you would be like lying to a mollusk. There's no point."

There's a lot of PF fiction to get to these days, and I'm glad to see it start showing up in my local bookstore. RLB deserves a round of applause for this one.


The Adventures of Kagur and Holg!

*****

WARNING! SPOILERS!
This book was SOOO good! At first it was a little bit slow, but in the end it gets so exciting when they enter the ziggurat and run away from the xulgaths. It was a little bit bloody and gruesome at times, but all in all it was a very good read!


Bit of a slog...

**( )( )( )

One of the longest Pathfinder novels is also one of the weakest. Byers has written an Edgar Rice Burroughs homage that unfortunately apes many of the flaws of Burroughs, along with his strengths.

Barbarian warrior Kagur is on a quest of vengeance, after her adoptive giant brother slaughters her clan. Accompanied only by an aging spirit shaman, their adventure will take them deep underground to face dinosaurs and more in a bizarre subterranean world.

Sad to say, this is the first Pathfinder novel that confirms to a lot of the negative expectations people have about RPG adaptation novels. It's not a bad book - well, maybe it is. It's certainly not a good book, and really lacks the fluency and depth of other Pathfinder Novels.

Firstly, the novel is episodic in the extreme. Every chapter feels like a drawn up piece of someone's campaign, and the piece don't snowball or add up together. There are several chapters you could remove from the book and it simply wouldn't be noticeable because what they contain has no bearing on the broader narrative.

Compounding this flaw is the fact you can practically hear the dice rolling during these confrontations. Dexterity checks, perception checks etc. It felt really obvious to me, and it gave the encounters a stale feeling, with little originality.

Further, it robbed the book of any sense that something was at stake. As a character, Kagur is very thin, and her "growth" is telegraphed miles away, and it was both predictable and uninteresting. I never felt any of the characters existed except as a means to move the narrative (or I should say campaign) to its conclusion - which is also easy to see coming.

These things really drain the book of sense of drama or tension. The fact that's it's a long book didn't really help matters I finished it - it's not a challenging read, I just thought it was really pedestrian and didn't measure up to the other fine efforts in the Pathfinder Tales series.


1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>
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