Pathfinder Player Companion: Blood of the Night (PFRPG)

2.70/5 (based on 18 ratings)
Pathfinder Player Companion: Blood of the Night (PFRPG)
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Inherit the night and reclaim the power that is rightfully yours! Fight off the vampiric hordes that threaten the safety of humanity, or join their undead ranks in your pursuit of unholy strength. Will you vanquish the blood-sucking villains that seek to rule the streets beneath the cover of darkness? Or will your undead heritage prove that you are more monster than mortal? While others sleep, you find renewed vigor beneath the starlit sky, and whether you seek the blood of the living or the dead, one thing remains certain: the hunt is on.

Blood of the Night contains everything a player needs to play a vampire, a dhampir, or a hunter of these foul beings. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just some of the features you’ll find inside this book:

  • A thorough dissection of vampirekind, including tactics for encountering these undead fiends and properly sending them back to the grave.
  • Advice and guidelines on playing vampire characters in a vampire-focused campaign, as well as new traits for every type of vampire.
  • Traits and alternate heritages for dhampirs—the half-undead, half-mortal progeny of vampires.
  • New feats, equipment, and spells to vanquish undead foes and compel the living to submit to your sanguine will.
  • A new rule system capturing the hunger of vampire characters, who must sup on the living in order to survive.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Written by Tork Shaw.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-470-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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2.70/5 (based on 18 ratings)

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Very little material for players

2/5

As others have stated, this book is very low on material for actual players. Let me run down the pages:

2 pages overview on vampires plus 2 pages for the four vampire subtypes, for a total of 10 pages. I admit that the four vampire subtypes *are* interesting, and I like them a lot, but they're completely and utterly useless for players, other than as some world fluff.

2 pages on how to include vampire characters in a campaign, which essentially boils down to, either play an all-vampire campaign, or use dhampirs instead. ("With the exception of using dhampirs, there is no easy way to include vampire characters in a campaign with normal humanoid PCs and maintain a balanced level of power between the characters." "If a player wants to play a vampire-like character, choosing a dhampir is the best way to do so and still maintain a reasonable level of power balance compared to the other PCs.") So, unless your entire group is keen on playing vampires, tough noogies.

2 pages spent on three vampire feats (transform into wolf, swarm or mist).

1 page spent on dhampir fluff, 1 page spent on two dhampir roles and two dhampir traits.

2 pages spent on four dhampir subraces, these are very much in the vein of aasimar/tiefling subraces in their respective Companions. In my personal opinion, this two-page spread is the only worthwhile material in the entire Companion for players. This is some genuinely useful crunch for dhampirs. Sadly, this is pretty much the *only* genuinely useful crunch for dhampirs.

2 pages on undead (essentially vampire) hunger, and withdrawal effects.

2 pages on Golarion-specific fluff for the four vampire races (note, again, for the *vampire* races, and not a word about dhampirs. If you want to know Golarion-specific info on any of the four dhampir subraces, it's about one sentence each on the dhamp subraces two-page spread.

2 pages on vampire hunter builds.

2 pages on feats -- five for vampire slayers and four for vampires. If you wanted any dhampir-specific feats, one of the slayer feats is for dhamps only (you can be healed by positive channel energy).

1 page on 6 spells, 1 page on 6 magic items.

The rest is overhead and general table of contents, next month stuff.

For players, at *best*, I think there's about six pages of genuinely useful stuff. The dhampir subtypes, the feats, the spells and the magic items. The builds spread contains no real new information.

If you want this book because you want to play a dhampir, just get the stats for the four dhampir subraces from somewhere and you're done. I really can't recommend buying this whole thing if all you're interested in is new dhampir options.

Get this book if you want a whole bunch of vampire fluff that you probably will never use as a player. Why is this in the Player Companion line? If this is the book they wanted to write, it should've just been Vampires Revisited in the Campaign Setting line.

I would've given the book a one-star rating, for being a Player Companion that's pretty much useless for players, but two things are enough to bump it (just barely) up to two stars. First is the two-page spread on dhampir subraces. The only useful part of the entire book, and it *is* admittedly great, great enough to IMO carry the whole book. And the second thing is, I really like the artwork. The art is great.

That's about it.


A complete waste of money.


This book had so much potential but instead all we received was material most of us (as players) don't ever bother using. We had hoped for A LOT of feats for Dhampir and Vampire Slayers, sample stat blocks for both Dhampir and Vampire Slayer NPC's in general, or even a new vampire monster stat block (aka a new strain). Instead, we get a butt load of wasted space, a ton of artwork that serves no other purpose other than to make you go "oh" and "awe" for a few seconds, and a amount of useful material so utterly and COMPLETELY LIMITED that it's sad (if not down right sickening). We didn't even receive an updated Vampire Hunter archetype or a Vampire Hunter prestige class. This book is a waste of space, a waste of money, and the developer should be ASHAMED with himself. When the ARTISTS put more EFFORT into a Tabletop RPG Manual than the actual material makers then you KNOW something's wrong with the company you once admired and adored. Either way, DON'T WASTE YOUR MONEY ON THIS BOOK. It's not even worth the shipping fee let alone the full price.


Blank space

1/5

So much blank space inside this book.


Disappointing

2/5

I will try not to rehash anything already said too much. As much of the good and bad has already been mentioned. Simply, this is the first time a Pathfinder product made me want my money back. I just don't have much use for the materials provided.
For GM purposes I fid it disappointing that I will still need to hunt down the templates for Nosferatu and Vetalas if I choose to use them.
Also for my PCs, archetypes would have been much more useful than suggested character builds.
The non-mechanics information was as always very good. However I feel like not much was added beyond Classic Horrors Revisited.
Both Blood of Heavens and Blood of Fiends were much better.


A great little book all about Vampires (and some other stuff)

5/5

There are a lot of reviews here that can tell you about the product in more detail, but seeing as how there are quite a few negative ones for a product I enjoyed, I thought I'd contribute.

Blood of the Night is what I would consider an essential guide to Vampires in Golarion. It's simple and clean, and doesn't add any more information than you need, making it a perfect companion to Pathfinder's many other products that have something to say about Vampires. My players love Vampires, and it will be really nice to finally have a product that will greatly improve my ability to run a fantastic game about Vampires, and it also give me the tools to allow my players to play as Vampires!

I was also happy to see even more information about Dhampires, because I am a big fan. I was sure that there was already plenty of information out there about the half-damned; with Blood of the Night's details about all four Vampires variants, it was nice to see Dhampire heritages tie into these newly presented details, instead of ignoring the potential for them.

The information about Vampire Hunters was quite lacking, to the point of being nonexistent, but I honestly purchased the product not knowing that it had anything to do with Vamp hunters, so I'm not saddened by this.

Blood of the Night is an excellent book about Golarion's Vampires, and if you are looking to purchase a book with even more info on them (as I was) you will be quite pleased.

If you are looking for a book exclusively about Dhampires, you will be disappointed, as it is not exclusively about Dhampires, and doesn't pretend to be. However, the extreme, dire-hard Dhampire lover would be remiss to not purchase this product, as it's Dhampire Heritages are excellent, and the rest of the book will really help flesh out your character's background.

For the player looking for a book on Vampire hunting, you should avoid this book at all costs, unless you want only a few feats, spells and items that assist in Vampire slaying, or are also looking for some background info and character building advice.

In conclusion, as a DM who only wanted a book about Vampires, I have to give Blood of the Night a full five stars for going above and beyond my expectations. BTW, have I mentioned how much I like the new layout? It is awesome. Keep it up Paizo!


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Grand Lodge

Oh god, why so much time?

Liberty's Edge

Paizo is probably working out the kinks now that the Companion has moved to monthly. Fine by me.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Laschoni wrote:
Paizo is probably working out the kinks now that the Companion has moved to monthly. Fine by me.

Actually the Campaign Setting has been pushed back as well as the NPC Codex, so I don't think that's it.

Liberty's Edge

Yeah I noticed this in most lines (Including NPC Codex), the Adventure Path seems unaffected.


Around this time of year there always seems to be stuff pushed back so it isn't a real surprise. It's not like it will never come out or anything besides I would rather have a well done finished product then some crappy rush job to meet a deadline.


PaizoCon and GenCon tend to have this effect on product schedules :)


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
Around this time of year there always seems to be stuff pushed back so it isn't a real surprise. It's not like it will never come out or anything besides I would rather have a well done finished product then some crappy rush job to meet a deadline.
Are wrote:
PaizoCon and GenCon tend to have this effect on product schedules :)

Yeah I completely understand. Not an issue really. But it does tend to produce months without much material coming out followed by months during which my bank account makes a little shrieking noise! :)


Kieviel wrote:
DM Wellard wrote:
I will be getting this book..but I doubt I'll ever use it..the subject matter and the basic premise leave me cold..and with concerns that PF is going in a direction it should not even look at.
Huh? What shouldn't the company look at?

Monsters as PC's is just WRONG.

So if any of my players is reading this..Blood of the Night is banned from my campaigns..

I said that the goblins book was going to be the thin end of the wedge and it seems my fears have been realised.What next I wonder..Alu fiends and succubi as PC's?

Having said that I'd love SKR to do something along the lines of Ghostwalk for Pathfinder.


DM Wellard wrote:
Kieviel wrote:
DM Wellard wrote:
I will be getting this book..but I doubt I'll ever use it..the subject matter and the basic premise leave me cold..and with concerns that PF is going in a direction it should not even look at.
Huh? What shouldn't the company look at?

Monsters as PC's is just WRONG.

So if any of my players is reading this..Blood of the Night is banned from my campaigns..

I said that the goblins book was going to be the thin end of the wedge and it seems my fears have been realised.What next I wonder..Alu fiends and succubi as PC's?

Having said that I'd love SKR to do something along the lines of Ghostwalk for Pathfinder.

You know this isn't for actual vampires, right? It's for dhampirs, a player race that's half-vampire.


Jackissocool wrote:
You know this isn't for actual vampires, right? It's for dhampirs, a player race that's half-vampire.

Hrm.

Dhampirs were introduced in Bestiary 2, along with Ifrits, Undines, Sylphs, and Oreads.

Paizo has been sending mixed signals on these from the beginning. The sections on "X as Characters" have been, on at least a few occasions, explained as being "for GMs to make NPCs"; however, the Stat Block section in the Introduction in each Bestiary says you can find information in the Description for "using them as PCs".

Perhaps, like the Monk Flurry, what is intended by one group is not being reflected in the actual written work by another group.

In any case, here are the issues as I see them:

  • GMs are free to allow or disallow any race in their home games as they see fit.

  • Paizo's publishing of Player Companions for previously monster-only races like Orcs, Goblins, and now Dhampirs gives tacit endorsement to players seeking to play such races.

  • There are players who will beat their GMs about the head and shoulders with phrases such as "it is in a book so you have to use it". Some of those players will also be spoilers.. people who ruin the game for all if they can't have it their way.

  • It leads to the "menagerie" party issue, in which no PC is a "normal" character. GMs then need to suppress the natural reaction of the populace in a town (chasing the menagerie out) for the sake of actually playing.

GMs can, and do, "stick to their guns", but it can feel like publishers are undermining that when they produce such books specifically aimed at players. No matter how many disclaimers the publisher makes about it being up to the GM, in the end, the biggest issue becomes:

The GM is no longer the nice one who says, "ok, we'll try this and see where it goes", the GM is now the mean one who says "no, you can't play that". The focus has shifted from the GM allowing odd or experimental PCs to the GM dis-allowing them... meaning they are presumed (by some vocal players) to be allowed, which encourages others to assume the vocal players are right, despite them being wrong.

In short: Books like this increases the acrimony in some groups.

I don't agree that they should be suppressed or not explored.. I dislike gunpowder in my games, but I don't go around saying those who do want it should not be able to get it. At the same time, Paizo has been much more vocal about "this is NOT presumed to be common" with regard to gunpowder and firearms.

Contributor

3 people marked this as a favorite.
Urath DM wrote:
Paizo has been sending mixed signals on these from the beginning. The sections on "X as Characters" have been, on at least a few occasions, explained as being "for GMs to make NPCs"; however, the Stat Block section in the Introduction in each Bestiary says you can find information in the Description for "using them as PCs".

I think the only race that actually says, "For GMs to make NPCs" is the Drow Noble. Because they're ridiculous.

Quote:
Perhaps, like the Monk Flurry, what is intended by one group is not being reflected in the actual written work by another group.

I do not understand this reference.

Quote:
In any case, here are the issues as I see them:

    Goodie; I LOVE playing Devil's Advocate!

    Quote:
  • GMs are free to allow or disallow any race in their home games as they see fit.
  • GMs are free to allow or disallow anything in their home games as they see fit. That's why its the GM's home game. I always tell my players that if they don't like my rulings, they're free to start their own campaign that I will gladly play in. So far, no one has taken me up on it. :(

    Quote:
  • Paizo's publishing of Player Companions for previously monster-only races like Orcs, Goblins, and now Dhampirs gives tacit endorsement to players seeking to play such races.
  • The beautiful thing about this is that, as a GM, now I have tons of goodies to customize my monstrous NPCs with!

    Quote:
  • There are players who will beat their GMs about the head and shoulders with phrases such as "it is in a book so you have to use it". Some of those players will also be spoilers.. people who ruin the game for all if they can't have it their way.
  • In my neck of the woods, we have a saying. "Players are a dime a dozen but GMs are a diamond in the rough." Maybe you have a surplus of GMs where you're from, but on the East Coast GMs are things that you treasure deeply and you never, ever make them upset at you. Unless you don't want to play anymore, of course. As such, I've never seen a player act the way that you're describing, but the beautiful thing of being a GM is that you have the power to say, "You know what? If you're going to act like that, then don't play." People who would ruin friendships over a couple of +2 bonuses and a handful of daily spell-like abilities in a game of imagination probably aren't worth calling your friend anyway.

    Quote:
  • It leads to the "menagerie" party issue, in which no PC is a "normal" character. GMs then need to suppress the natural reaction of the populace in a town (chasing the menagerie out) for the sake of actually playing.
  • Do tell me what constitutes "normal" in a Fantasy Campaign Setting? Personally, I don't think the "menagerie" complex is actually an issue; if anything, it makes even more sense for a bunch of weirdos to stick together over hanging out with "normal" people. After all, weirdos are drawn to the life of the adventurer; normal people stay home and churn butter or do other normal people jobs.

    Quote:
    GMs can, and do, "stick to their guns", but it can feel like publishers are undermining that when they produce such books specifically aimed at players. No matter how many disclaimers the publisher makes about it being up to the GM, in the end, the biggest issue becomes:

    I'm going to pause you right there. I'm a GM. I own Blood of Fiends and Blood of Angels. Player Companions. I use these books when building my NPCs. A golden rule that most GMs have is that if the players can use it, I can use it too. Books that are marketed to players are usually done so because they A) provide information about a campaign setting for them to immerse themselves in and B) possess game mechanics that are appropriate for characters and not things like Reputation, for example, which is a very GM-centric construct. That said, even books like Inner Sea Magic, which is heavily tailored to helping the GM flesh out the role of magic in Golarion, has plenty of PC options in the form of new spells and archetypes.

    Basically what I'm getting at is that the line between Player Supplement and GM Supplement is basically non-existent in the Golarion product line, and in the Core RPG line, there are no player supplements; only mixed ones and GM ones (aka Bestiaries, GM Guide, etc.)

    Quote:
    The GM is no longer the nice one who says, "ok, we'll try this and see where it goes", the GM is now the mean one who says "no, you can't play that". The focus has shifted from the GM allowing odd or experimental PCs to the GM dis-allowing them... meaning they are presumed (by some vocal players) to be allowed, which encourages others to assume the vocal players are right, despite them being wrong.

    I don't think I've ever marketed myself as "the nice one." I threw an animated suit of Large armor at my level 3 PCs on Friday with hardness 5 and a 1d12+9 battle axe attack. GMs aren't supposed to be "nice," they're supposed to be the story tellers, and if the story you're telling doesn't involve cat people or vampires or whatever, then Players should respect that. If they don't, then send them off to find a different GM who will let them be a vampiric catgirl monk with flurry of glomps or whatever.

    Quote:
    In short: Books like this increases the acrimony in some groups.

    To be honest, you come off as being someone who doesn't like to say, "No" to your players. That's fine and in that light I'm sure books that you don't like being published can be frazzling to you. But there are people who clearly want these books and will enjoy them. And most people who do not want this material in their games will simply refrain from buying them and tell any player who wants to use it that the content is not available for use. End of story. I think a lot of the scenarios you are presenting are strawman arguments; the most extreme situations in every possible case.

    My suggestion to any GM that doesn't want publishers to make stuff simply because they don't want players asking if they can use it is ... learn to say no. One of my best friends asked me if his brother could play a summoner in my game a couple weeks ago. I said no. We're all still friends; the player just made a different character.

    Quote:
    I don't agree that they should be suppressed or not explored.. I dislike gunpowder in my games, but I don't go around saying those who do want it should not be able to get it. At the same time, Paizo has been much more vocal about "this is NOT presumed to be common" with regard to gunpowder and firearms.

    This is kind of random.

    Silver Crusade

    3 people marked this as a favorite.

    After reading Dave Gross' amazing Prince of Wolves, I find myself hoping for a Blood of the Moon next with some were-options, specifically Sczarni options!


    Winter_Born wrote:
    After reading Dave Gross' amazing Prince of Wolves, I find myself hoping for a Blood of the Moon next with some were-options, specifically Sczarni options!

    It second this. Golarion needs more (were)wolf-folk. An of course those other lycanthropes/therianthropes, too.


    Jackissocool wrote:
    DM Wellard wrote:
    Kieviel wrote:
    DM Wellard wrote:
    I will be getting this book..but I doubt I'll ever use it..the subject matter and the basic premise leave me cold..and with concerns that PF is going in a direction it should not even look at.
    Huh? What shouldn't the company look at?

    Monsters as PC's is just WRONG.

    So if any of my players is reading this..Blood of the Night is banned from my campaigns..

    I said that the goblins book was going to be the thin end of the wedge and it seems my fears have been realised.What next I wonder..Alu fiends and succubi as PC's?

    Having said that I'd love SKR to do something along the lines of Ghostwalk for Pathfinder.

    You know this isn't for actual vampires, right? It's for dhampirs, a player race that's half-vampire.

    really..then let us look at the actual wording from the Fluff about it

    Blood of the Night wrote:
    Join your next campaign as a day-walking dhampir from a variety of vampiric heritages, or infect your game with the vampiric curse as a full-blooded jiang-shi, moroi, nosferatu, or vetala vampire—complete with details on how to integrate such deadly and deathly characters into existing campaigns

    seems to me that they are quite explicitly saying that this book allows you to play undead characters..


    How to integrate them into your game, not how to make them work as player options.


    Alexander Augunas wrote:
    many incorrect assertions

    I really don't have the time or inclination to get into king-of-the-mountain silliness with you, so I'll keep it short, and just list where you got it wrong.

    Two of the cited issues are based on my own experiences. One of them was the "menagerie" party that you said you don't believe ever happens. The other was the player insisting that "if it is in the book, you have to use it."

    I don't have a problem with telling my players "no". Ergo, your "you come across as..." is 100% wrong. That's what happens when you base your analysis on one post.

    I don't have a problem with sticking to my decisions despite wheedling.

    If you had followed the part you declared "kind of random", you would note that I am *not* saying such books should not be published. I then gave an example of something that is personally more on my dislike list than this book, and said Paizo had handled that well. What I could have been more clear about is that putting books that support Monsters-as-PCs in the PLAYERS COMPANION line (and, whether you agree or not, that means there's a difference to some people) puts more strain on some groups, and putting the book out under the Campaign Setting line would have made it more clearly GM-oriented material.

    As for the East Coast.. that's where I live (Boston), and I have *never* heard or spoken the saying you cite as being "in my neck of the woods".

    Now.. have a nice day.. and next time you see a post that you don't agree with, please don't feel compelled to shred the post and mischaracterize the poster. If you disagree, fine, say so.. but don't assert that your experiences define how every group works.


    Peanuts wrote:
    How to integrate them into your game, not how to make them work as player options.

    I am not going to continue this argument..I'll let the book speak for itself.


    Would anyone else like to see a Vampire Hunter prestige class to compliment (and add on to) the archetype (like the Aldori Swordlord and Winter Witch prestige classes do)?


    1 person marked this as a favorite.
    DM Wellard wrote:
    Jackissocool wrote:
    DM Wellard wrote:
    Kieviel wrote:
    DM Wellard wrote:
    I will be getting this book..but I doubt I'll ever use it..the subject matter and the basic premise leave me cold..and with concerns that PF is going in a direction it should not even look at.
    Huh? What shouldn't the company look at?

    Monsters as PC's is just WRONG.

    So if any of my players is reading this..Blood of the Night is banned from my campaigns..

    I said that the goblins book was going to be the thin end of the wedge and it seems my fears have been realised.What next I wonder..Alu fiends and succubi as PC's?

    Having said that I'd love SKR to do something along the lines of Ghostwalk for Pathfinder.

    You know this isn't for actual vampires, right? It's for dhampirs, a player race that's half-vampire.

    really..then let us look at the actual wording from the Fluff about it

    Blood of the Night wrote:
    Join your next campaign as a day-walking dhampir from a variety of vampiric heritages, or infect your game with the vampiric curse as a full-blooded jiang-shi, moroi, nosferatu, or vetala vampire—complete with details on how to integrate such deadly and deathly characters into existing campaigns
    seems to me that they are quite explicitly saying that this book allows you to play undead characters..

    Those options get added in to the Dhampir race as racial heritages much like "Blood of Angels" did with Aasimar and "Blood of Fiends" did with Tieflings. Each Heritage will for the most part get a different set of Ability Modifiers, and alternate spell-like ability and 2 traits. There is likely going to be additional Dhampir Feats, and hopefully a random chart of vampire-like abilities on can roll for at the cost of their spell-like ability.

    These are player options that are playable, it is smart to wait until you actually read a book before banning it from your game, you miss out on a lot.


    Berselius wrote:
    Would anyone else like to see a Vampire Hunter prestige class to compliment (and add on to) the archetype (like the Aldori Swordlord and Winter Witch prestige classes do)?

    Don't really need one the Dhampir Kinslayer Inquisitor Archetype Does this rather well.


    I will buy this book, hopefully love it, then sigh loudly.

    So far I have fielded two off-the-wall race requests for the campaign I am putting together.

    "Can I play a kender?"
    "No, halflings exist but they're not kender."
    "If I play a halfling, I'm going to play it like a kender."
    "Then you probably shouldn't play a halfling."
    "OK, I'd best stick with human then."

    "Can I play a centaur or a bugbear?"
    "No. Neither of those is really appropriate as a player character in a horror campaign set in Ustalav. And they both have racial hitdice."
    "I like to play something unusual."
    "You can, however, play a dhampir, or [list of other 0-hitdice races, including tengu, kobold, and genie-kin races]."

    If I had my way, all of my players would play humans or half-humans, such as half-elves, half-orcs, dhampirs, changelings, aasimar, tieflings, and genie-kin. I also like halflings. They're not human, but they're like miniature humans. I also favor Golarion's gnomes, just because they're awesome.

    I'd prefer a game without PC elves and dwarves. I like them better as NPC races so they're more exotic.


    Was this really pushed back to December now, or is that a typo?


    No, it is not a typo.

    Contributor

    Valadorn wrote:
    Was this really pushed back to December now, or is that a typo?

    Nope, not a typo.


    That makes me sad, but I'm confident that it'll be worth the wait.


    Quote:
    Don't really need one the Dhampir Kinslayer Inquisitor Archetype Does this rather well.

    That's for Dhampir only dude (it's a racial archetype). I'm talking about the "VAMPIRE HUNTER" archetype for everyone else. Not everyone who plays a PC Undead Slayer is a Dhampir.


    Quote:
    Nope, not a typo.

    Jebus. What in gods name caused it to be pushed back two whole MONTHS?

    Contributor

    1 person marked this as a favorite.

    A combination of GenCon and a hardcover.


    1 person marked this as a favorite.
    Paizo wrote:
    "...expand your arsenal with the latest and most effective in undead-fighting gear, tactics, and character options."

    Am I the only one excited about this line? Everyone else is talking about being vampires, and I want some new ways to kill them :)

    Dark Archive

    Tirisfal wrote:
    Paizo wrote:
    "...expand your arsenal with the latest and most effective in undead-fighting gear, tactics, and character options."
    Am I the only one excited about this line? Everyone else is talking about being vampires, and I want some new ways to kill them :)

    Huzzah!


    1 person marked this as a favorite.
    Ravenmantle wrote:
    Tirisfal wrote:
    Paizo wrote:
    "...expand your arsenal with the latest and most effective in undead-fighting gear, tactics, and character options."
    Am I the only one excited about this line? Everyone else is talking about being vampires, and I want some new ways to kill them :)
    Huzzah!

    Eat hot stake, Ed Cullen!

    Silver Crusade

    8 people marked this as a favorite.

    I just want to know if a symbiotic hand face thing is going to be available.

    Black cyborg horse optional.


    Do you have any idea how hard it is to get a cyborg horse? I mean that one guy tried to sell one and the stupid sheriff wasn't going to let him sell it.

    I've heard they're a major export from Numeria though. ;-)

    I still want this book sooo much. How much is a kidney worth these days? I need some quick cash and I've got a spare.


    Wolf Munroe wrote:
    I still want this book sooo much. How much is a kidney worth these days? I need some quick cash and I've got a spare.

    I know the crew here works hard to bring us quality works (I'm so stupid in love with Carrion Crown, Rule of Fear, and anything that F. Wesley Schneider has written), and I know their schedules are tight, so I'm not complaining at all when I say I CAN'T WAIT for this DD:

    I've got my fingers crossed for a spell-less Undead Hunter archtype for the Ranger - I've been working on my own homebrew for the last few weeks. I really want a Van Helsing (Bram Stoker, NOT Hugh Jackman :P) ranger class.

    C'mon, December!


    1 person marked this as a favorite.

    A Belmont vampire hunter spell-less ranger archtype would be nice, well heck more spell-less ranger arctypes would be nice period.


    Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

    I actually have my Dhampir Vampire Hunter have both the vampire hunter and kinslayer archetypes and just let them gain both replacements in place of detect alignment.

    This book will be great for the Carrion Crown campaign.


    Tirisfal wrote:
    I've got my fingers crossed for a spell-less Undead Hunter archtype for the Ranger - I've been working on my own homebrew for the last few weeks. I really want a Van Helsing (Bram Stoker, NOT Hugh Jackman :P) ranger class.

    Abraham Van Helsing from the Dracula novel would be a tough fit for ranger. He's a doctor and researcher, and ultimately an open-minded intellectual. Expert, or one of the INT-based classes, works better for him than ranger. Ranger might suit Quincy Morris or, if multi-classed with aristocrat, could work with Arthur Holmwood.

    I'd like to see more undead hunter archetypes in general though. A shame kinslayer and vampire hunter archetypes don't stack normally.


    Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

    Here's what I think the class fits would be for Dracula characters

    Johnathan: Rogue?, foolish but cunning Solicitor
    Seward: Alchemist, Mental Illness studying alchemist
    Helsing: Wizard or Alchemist, Professor of Obscure Magical Diseases
    Quincy: Ranger or Gunslinger, Cowboy
    Holmwood: Fighter or Cavalier, Nobleman
    Lucy: Bard, Social Master and player
    Mina: Cleric, virtuous and intelligent woman.
    Dracula: Vampire Sorcerer, master of dark powers

    though other variants are possible and could be more fitting.


    Wolf Munroe wrote:
    Tirisfal wrote:
    I've got my fingers crossed for a spell-less Undead Hunter archtype for the Ranger - I've been working on my own homebrew for the last few weeks. I really want a Van Helsing (Bram Stoker, NOT Hugh Jackman :P) ranger class.

    Abraham Van Helsing from the Dracula novel would be a tough fit for ranger. He's a doctor and researcher, and ultimately an open-minded intellectual. Expert, or one of the INT-based classes, works better for him than ranger. Ranger might suit Quincy Morris or, if multi-classed with aristocrat, could work with Arthur Holmwood.

    I'd like to see more undead hunter archetypes in general though. A shame kinslayer and vampire hunter archetypes don't stack normally.

    What I should have specified was that I would love to see an educated, deliberate hunter of the undead, that would combine the traits of a Van Helsing archetype with that of a ranger.

    Also, Castlevania's Belmonts work for what I want, too :P


    I just hope to the nine Hell's we get a Vampire Hunter PRESTIGE CLASS to compliment the Vampire Hunter ARCHETYPE (like the Aldori Swordlord or Winter Witch received). Seriously, it needs a major power up! Like becoming permanently immune to an undead's "Create Spawn (Su)" special ability or being able to permanently kill an undead with the "Rejuvenation (Su)" special ability.


    Quote:
    Am I the only one excited about this line? Everyone else is talking about being vampires, and I want some new ways to kill them! :)

    You are most certainly NOT THE ONLY ONE excited about new ways to kill the Undead! ^_~


    Quote:
    Eat hot stake, Ed Cullen!

    COUNT CHOCULA is a better vampire than Edward Cullen!

    COUNT...FREAKING...CHOCULA!


    Quote:
    I've heard they're a major export from Numeria though! ;-)

    The Technic League of Numeria! Providing cybernetic death machines to Golarion since the fall of Aroden! BUY NOW! ^_~


    Quote:
    How much is a kidney worth these days?

    About $6,000 American dollars for approximately one human kidney and the UNHOLY MIND NUMBING AGONY you'll have to go through via the occasional dialysis you'll have to endure for the rest of your life.


    Quote:
    Ranger might suit Quincy Morris or, if multi-classed with aristocrat, could work with Arthur Holmwood.
    Quote:
    Quincy: Ranger or Gunslinger, Cowboy
    Quote:
    Holmwood: Fighter or Cavalier, Nobleman

    A undead hunting Gunslinger archetype would make for a PERFECT Quincy Morris! As for Arthur Holmwood, perhaps a Cavalier with an SPECIFIC ORDER dedicated to HUNTING UNDEAD (like Advanced Options: More Cavalier Orders's "Order of the Shroud")?


    Personelly they need undead hunting archtypes for most classes but particularly Ranger, Bard, Rouge, Fighter, Barbarian, Alchemist, and Gunslinger.

    Paizo Employee Chief Technical Officer

    Please keep discussion in the product threads on the topic of the actual product.


    Final product image and description are up!

    Contributor, RPG Superstar 2010 Top 4

    Wonderful cover! Congrats to Wes and Tork!


    Jim Groves wrote:
    Wonderful cover! Congrats to Wes and Tork!

    Yea! I can't wait to see what magic Tork can bring.

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